Tuesday, February 2, 2021

T-45C Goshawk for Microsoft Flight Simulator - Beta Test



Additional Beta testing applications will not be accepted for this project due to the extremely high number of requests received.


This is a medium complexity add-on which is meant to depict the Boeing T-45C in a detailed but accessible way. The key points of the package are as follows:
- Medium-high fidelity of the avionics and pilot interface.
- Highly detailed external and internal model
- Flight model and systems simulation is based on default MSFS functionalities (no external code)
- Simple sound package

The plane is intended for intermediate military jet training and fun cloud surfing.


As in real life, VOR in HSI mode is only displayed in CDI mode. If PLAN is selected, VOR will not be displayed.

TACAN is simulated through the "pseudo Tacan" method (that is the channel is converted into the equivalent NAV 2 VOR frequency and used in conjuction with DME). Only X mode A/S is supported.

In the real plane, you must first start the Gas Turbine Starter to start the engine. In the sim, GTS is simulated via APU functionality and can be binded to its controls. However, engine can be started without starting the GTS first (to make life easier for beginners)

Unlike in the real world, only the current WP is shown - no point to point flight plan is shown. Also, at least in the beta, the WP index is not shown in the map (just the symbol)

Unike in the real world, LAW and BINGO warnings cannot be rejected - they will turn off automatically

Unlike in the real world, NWS is activated automatically 

More than 50lbs in the centerline station will make the baggage pod appear, more than 100lbs on the underwing pylons will make the training bomb racka appear... but no bombs (sorry) as they are not allowed in the Microsoft marketplace.


Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.

NOTE: due to the way the HUD is made, it is currently not collimated. Also, it is subject to tearing due to TAA. Please deactivate TAA for this aircraft.


The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.
PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.
Alternatively, an email is good to. Comments are preferred so that other users can see them.
It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.
Also, PLEASE, before posting a bug make sure it is not already in the list below.


Red - Higher priority: a severe bug that may hamper the usage of the aircraft
Yellow - Lower priority: definitely a defect, but not a high priority to solve it
Green - Problem solved, o mitigated to the level that it is acceptable.
Dark Green - Problem solved or mitigated before the Beta 1 release.

Blue - Comment, nice-to-have features or suggestions


Current tester version BETA 1
Current internal build BETA 1.X WIP

Current metrics:

Red items: 0
Yellow items: 15
Green items: 175
Blue items: 8
TOTAL CRs: 190
Quality control progress toward release 92% :-)
Minimum quality goal 90% with no red items


T45EXT001 - Make pilot figures disappear with specific conditions - pilots now disappear if battery switch and generator switch are off, or if there is less than 80 lbs in the relevant station - DONE 02/02
T45EXT002 - Formation lights missing - DONE 03/02

T45EXT003 - Crew access steps do not extend with lever - FIXED 14/02
T45EXT004 - Add selectable wing pods - baggage pod now appears if station load is above 50 lbs
T45EXT005 - Add selectable training bomb racks - racks now appear if station load is above 100 lbs

T45EXT006 - Missing icing effects on external surfaces
T45EXT007 - Check size of NAVY and MARINES markings on all repaints - DONE 01/02
T45EXT008 - Check Modex and BuNo on all repaints - DONE 01/02

T45EXT009 - AOA indexer external lights INOP - DONE 19/02
T45EXT010 - Gear doors will relax if no hyd pressure, would be nice to add it - ADDED 11/02
T45EXT011 - "Remove Before Flight" streamers - nice to have - ADDED 14/02
T45EXT012 - Evaluate addition of LODs for multiplayer
T45EXT013 - Rudder deflection deemed too small by one tester - Increased by 10 degrees per side, also increased aileron movement.
T45EXT014 - Underside strobe light illuminating cockpit interior
T45EXT015 - Check control of crew access ladder - Confirmed to work correctly 16/02
T45EXT016 - Request to switch helmets to HGU-55 - Replaced models 16/02
T45EXT017 - Request to change mask to MBU-12 - Replaced models 16/02
T45EXT018 - Need to change color of new HGU-55 helmet model - Changed color to USN variant 17/02
T45EXT019 - Multiple requests to animate the pilots (very time consuming!!!) 
T45EXT020 - One user reported incorrect positioning of upper strobe. Cannot replicate the issue but found a configuration anomaly, hopefully this will fix the problem. 17/02
T45EXT021 - Request for better heatblur effect - unclear if it can be edited... -> attempts in editing the effect did not work - it seems an internally coded effect.
T45EXT022 - Crew Access Ladder missing first step - FIXED 19/02


T45VCF001 - Missing Canopy Shatter Streamer - Added 08/02
T45VCF002 - Missing Ejection Seat Streamer - Added 08/02

T45VCF003 - Missing GTS switch and animation - clickable and working 08/02

T45VCF004 - Instrument backlighting is missing - Added 11/02
T45VCF005 - Flood lights are missing - DONE 02/02
T45VCF006 - Display power switch animation to be fixed - Fixed 08/02

T45VCF007 - Stand by trim cap and switch animation and mouse area missing - FIXED 14/02
T45VCF008 - Make throttle adjustable with mouse

T45VCF009 - Speedbrake switch animation missing - Fixed 08/02 also added audio switch
T45VCF010 - Trim and control indicators should not move if electrical power is off - FIXED 23/02
T45VCF011 - Gear handle light missing - Fixed 09/02

T45VCF012 - DIM switch INOP - Now Clickable...but does nothing in game 08/02
T45VCF013 - Emergency flap switch not clickable - Now clickable, but does nothing in game 08/02
T45VCF014 - Launch bar switch INOP - Fixed 08/02
T45VCF015 - Emergency Gear lever mouse area to be reduced - Fixed 08/02
T45VCF016 - EMER JETT pushbutton not clickable - clickable, but INOP 08/02
T45VCF017 - ADR event record button inop - clickable, but INOP 08/02
T45VCF018 - Master ARM not clickable - clickable but INOP 08/02

T45VCF019 - Standby Attitude CAGE and OFF flag options missing - Cage not implemented, OFF flag now working 12/02
T45VCF020 - VHF1 auxiliary buttons not clickable - now clickable, but no function in game 10/02
T45VCF021 - VHF2 auxiliary buttons not clickable - now clickable, but no function in game 10/02

T45VCF022 - AOA indexer light test should not be linked to main warning system but with separate test lever - Push to test added to AOA indexer
T45VCF023 - Chronograph functions not working - fixed 10/02
T45VCF024 - Receiver volume not clickable - No function in the sim, but now clickable 12/02
T45VCF025 - ICS volume not clickable - 
No function in the sim, but now clickable 12/02
T45VCF026 - ICS ALT NORM switch not clickable - 
No function in the sim, but now clickable 12/02
T45VCF027 - VOR PWR switch INOP - Fixed, but functionality is always on 12/02
T45VCF028 - VOR VOL knob INOP - Fixed but functionality is always on 12/02
T45VCF029 - Test, ON FF, VOL, X Y switch

T45VCF030 - Warn/Caut switch INOP - now working 08/02
T45VCF031 - IFF auxiliary switches INOP 03/03
T45VCF032 - Airflow and cabin temp switches INOP - Added, but no real function in the sim 12/02
T45VCF033 - Mirror graphics to be improved. Redone mirror graphics 02/03
T45VCF034 - Harness   ng details missing - Fixed 08/02
T45VCF035 - Leg garters missing - Fixed 08/02
T45VCF036 - Canopy actuation piston not animated - Fixed 10/02
T45VCF037 - Compass not backlit - Fixed 11/02
T45VCF038 - AOA lights should flash if switch is on CARRIER position and landing gear is down but the hook is up, steady otherwise. - Fixed 12/02
T45VCF039 - Implemeted DISP POWER switch functionality - Added 12/02
T45VCF040 - Incorrect label on the "remove before flight" streamers, emergency landing gear lever and other items - FIXED 15/02
T45VCF041 - Close/Pilot/Landing cameras not implemented - FIXED 15/02
T45VCF042 - Poor quality of some VC textures perceived by one tester (case study control stick) - potential action try and improve resolution in certain areas -> Redone control stick, throttle and several details of the ejection seat.
T45VCF043 - Caution lights too bright at night and no dimming available... REWORKED NIGHT GRAPHICS FOR BETTER READABILITY
T45VCF044 - Seat harnessing has missing details
T45VCF045 - Request to animate the trim switch - ADDED ANIMATION 15/02
T45VCF046 - Caution lights reflect older config (HYD1 / HYD2) - newer T-45 have HYD/NWS AUG - Corrected markings and functionality of caution lights 03/03
T45VCF046 - Fuel control switch animation reversed (test instead of norm) - Implemented 3 position 23/02
T45VCF047 - Request to model RPM drop if Fuel control switch is MANUAL fuel - 5% drop built in into animation 23/02
T45VCF051 - Request to add VREC page - ADDED, BUT NOT FUNCTIONAL 16/02
T45VCF052 - Nice to have adjustable DEP
T45VCF053 - BIT PAGE, only PWR should be boxed - FIXED 16/02
T45VCF054 - Fuel Q needle not backlit at night - FIXED 17/02
T45VCF055 - Request to change the standby drum animation 10000 digit - EXTENDED ANIMATION TO 500 keyframes 02/03
T45VCF056 - Request to change mouse areas of VORs and TACAN - FIXED 02/03
T45VCF047 - Request to reduce "AOA Indexer" press to test mouse area - Reduced to brightness switch only - Fixed 17/02
T45VCF058 - Flap levers incorrect tootip - already fixed after reviewing Mouse Areas tooltip same issue as T45VCF40 17/02
T45VCF059 - Occasionally incorrect tooltip of MFD Bezels (rear cockpit) - Should be fixed with new mouse areas...
T45VCF060 - STBY STAB TRIM motion is opposite of the expected direction reported by one tester - INVERTED ANIMATION 23/02
T45VCF061 -.Safety pin bag incorrect tooltip - already fixed same issue as T45VCF40 - 17/02


T45VCR001 - Missing SOLO checklist
T45VCR002 - Missing velcro for canopy hood - Added 11/02

T45VCR003 - Missing control stick geometry - Added 07/02
T45VCR004 - Missing Throttle animation and functionality - Added 08/02
T45VCR005 - Missing flight instrumentation animations - Fixed animations 03/02
T45VCR006 - Leg garters missing from seat - Added 08/02
T45VCR007 - Harnessing details missing from seat - Added 08/02

T45VCR008 - Whiskey compass switch missing - Added 03/02
T45VCR009 - Backup instruments INOP - Added all backup flight instruments 03/02
T45VCR010 - Cabin Alt Press INOP - Fixed 03/02
T45VCR011 - Seat light switch INOP - Fixed 09/02
T45VCR012 - Eject Mode lever and texture INOP
 - FIXED 09/02
T45VCR013 - Starter Switch INOP - FIXED 07/02
T45VCR014 - Standby Pitch Trim INOP
T45VCR015 - Anti-Skid swicth INOP - FIXED 07/02
T45VCR016 - Flaps Lever INOP - FIXED 08/02
T45VCR017 - Throttle INOP - FIXED 08/02

T45VCR018 - HYD indicator INOP - FIXED 07/02
T45VCR019 - HYD reset INOP - FIXED 07/02
T45VCR020 - Control position indicators INOP - FIXED 07/02

T45VCR021 - EMER flaps switch INOP - FIXED 09/02
T45VCR022 - EMER landing gear INOP - FIXED 09/02
T45VCR023 - Landing gear INOP - FIXED 09/02

T45VCR024 - Flaps lever click area INOP - FIXED 08/02
T45VCR027 - Master Arm SAFE - FIXED 10/02
T45VCR028 - RTC Dim/Bright switch INOP - FIXED 10/02
T45VCR029 - ADR Event record INOP - FIXED 10/02

T45VCR030 - HUD controls INOP - FIXED 09/02
T45VCR031 - VHF1 additional controls INOP - Fully clickable now, functionality limited as in front cockpit 10/02
T45VCR032 - VHF2 additional controls INOP  
 Fully clickable now, functionality limited as in front cockpit 10/02
T45VCR033 - Ejection Seat switch INOP - FIXED 07/02

T45VCR034 - VOR additional controls INOP - FIXED 14/02, but some controls have no impact
T45VCR035 - TACAN additional controls INOP - FIXED 12/02
T45VCR036 - Warning & Tone test switch INOP - FIXED 09/02
T45VCR037 - Cassette recorder switches INOP - Clickable, but no real function in the game 10/02
T45VCR038 - Internal Lights Controls Switches - Limited functonality as in front cockpit 10/02

T45VCR039 - Graphics Mismatch Rear connector Fixed 07/02
T45VCR040 - Missing screw nearby compass placard Fixed 07/02
T45VCR041 - Clock not working - Fixed 10/02
T45VCR042 - AOA indexer in rear cockpit INOP - Fixed 16/02
T45VCR043 - WHEELS advisory in rear cockpit INOP - Fixed 16/02

T45VCR044 - FLAPS advisory in rear cockpit INOP - Fixed 16/02
T45VCR045 - Consider adding training hood in rear cockpit 
T45VCR046 - Tailhook lever not working in rear cockpit Fixed 15/02


T45AVS001 - MFD -> if TACAN selected but no DME detected, TACAN station is incorrectly displayed in HSI page -> Fixed 07/02
T45AVS002 - MFD -> BIT page non functional
T45AVS003 - GINA and air data system simulated failures do not affect the HUD (and they should) - FIXED 05/02
T45AVS004 - MFD -> Unable to turn on-off GINA -> added GINA BIT - Fixed 04/02
T45AVS005 - MFD -> Unable to turn on-off Radalt -> added RADALT BIT - Fixed 04/02
T45AVS006 - MFD -> Unable to select nav data source -> FIXED, although does not make a big difference since Nav source is always the MSFS GPS service...
T45AVS007 - GTS NOT CURRENTLY IMPLEMENTED -> GTS implemented through the APU functionality. It will still be possible to start the engine without GTS for beginners.

T45AVS008 - MFD -> Mainteinance page non functional (for exceedances) - Added page and exceedance recordning 20/02
T45AVS009 - AOA Indexer -> Fix markings and positions on both cockpits - FIXED 07/02
T45AVS010 - MFD ADI attitude should pick data from GINA instead of standby gyro - FIXED 04/02, also for MFD HUD page
T45AVS011 - Radalt limited to 5000 ft and 40 degrees bank as per NATOPS on all displays - FIXED 04/02
T45AVS012 - LBAR Advisory Light not working - FIXED 10/02
T45AVS013 - Consider deleting the automatic deactivation on light switches - IMPLEMENTED 10/02
T45AVS014 - ACCEL warning incorrect conditions - FIXED 10/02
T45AVS015 - Restrict starter operation if GTS is not active - FIXED 12/02
T45AVS016 - Disengage GTS automatically after 45s - FIXED 12/02
T45AVS017 - Missing graphics in HUD steering dots - FIXED 12/02
T45AVS018 - Incorrect PRK BRK light conditions - FIXED 12/02
T45AVS019 - Incorrect NAV setting for VOR/ILS - FIXED 15/02 
T45AVS020 - Fixed minor glitch in TACAN conversion and added support for Y channels - 15/02
T45AVS021 - Glitch in COM1 radio - FIXED 16/02
T45AVS022 - LP PUMP Warn light should be illuminated when engine and GTS are off - FIXED 16/02
T45AVS023 - Change logic so that GTS requires engine control switch to ON
T45AVS024 - Request to model OBOGS E-Bit - Basic implementation added (if EBIT button is pressed, OXYGEN warning light will immediately light up)
T45AVS025 - Ignition switch does not de-energize GTS or engine (...may depend on MSFS)
T45AVS026 - Request to model CAUG BIT
T45AVS027 - Request to implement AUTO BIT
T45AVS028 - AOA indexer only lit of weight on wheels - FIXED 16/02
T45AVS029 - Radalt increment is 10's - FIXED 17/02
T45AVS030 - HSI scale is opposite (big to small scale) - FIXED 17/02
T45AVS031 - Airflow knob defaults in NORM - FIXED 17/02
T45AVS032 - Speedbrake light does not switch off with axis control - added 2% tolerance 17/02
T45AVC033 - HUD Waterline: update behavior to post ASC-013 - FIXED 19/02
T45AVC034 - RADALT should indicated XXXX if powered off or DEGR - WRITTEN OFF, incorrect flight manual interpretation
T45AVC035 - Suggestion to add TAWS


T45FLM001 - N2 response too fast, with possible overshoots - FIXED 07/03
T45FLM002 - Max speed should be 525-530 kts, currently a little slower (485 kts) - FIXED 08/02
T45FLM003 - Sometimes engine does not start from cold and dark - FIXED 14/02
T45FLM004 - Consider limiting the aileron trim authority with landing gear position as per flight manual - ADDED code 14/02
T45FLM005 - Disconnect rudder pedal from hyd system. - FIXED 12/02
T45FLM006 - Check energy loss during high-G turns
T45FLM007 - No pitch bucking...can we add it?
T45FLM008 - Vertical and lateral axis control too sensitive with sudder yaw departure? Note - flight model mode to be verified... it does not seem that problematic in internal tests...
T45FLM009 - N2 RPM rises too slowly during engine start


T45SND001 - No separation between jet whine and combustion sounds and missing cones - FIXED 04/02
T45SND002 - No start / shutdown sounds - Added 11/02 from real world samples
T45SND003 - Upon shutdown, jet start sound is played - FIXED, incorrect WWise setup 04/02
T45SND004 - GTS sound missing - Added 11/02, linked to APU RPM.
T45SND005 - Several custom switches do not have sound
T45SND006 - Gear Warning Tone missing - Added 11/02
T45SND007 - Tone Test missing - Added 11/02
T45SND008 - AI Sound package missing - Added 11/02
T45SND009 - Noise on engine sounds at high 100 RPM - Rebalanced engine sounds, however some of the noise comes from the recordings.
T45SND010 - Abrupt spool down on external view - Re-timed sound samples...still not great but a little better.
T45SND011 - Throttle up engine sound and pitch increases/decreased until 85%  - Rebalanced engine samples volumes.

T45SND012 - Rework gear warning sound - Replaced with resampled sound 23/02 
T45SND013 - Consider adding speedbrake sound
T45SND015 - Adding high-g breathing sound - Fixed 23/02
T45SND016 - One user reported suddent wind at 500 kts
T45SND017 - Incorrect stall sound - Replaced with resampled sound 23/02
T45SND018 - Incorrect tone test sequence - Replaced with resampled sound 23/02
T45SND019 - Avionics power up sound missing - Added sound 23/02
T45SND020 - LAW warning tone missing


T45OTH001 - Creat new thumbnails for all aircrafts - DONE 03/02
T45OTH002 - Create manual
T45OTH003 - Animation and behaviors XML code to be cleaned - CLEANED 03/03
T45OTH004 - Review checklist - In game checklist debugged...but same as real world aircraft (minor differences)
T45OTH005 - Review checklists for typos - cleared all typos highlighted by testers


Anonymous said...

Looking forward to flying this in MSFS 2020 !

FlashF15 said...

How can I be apart of the BETA?

Tigerclaw said...

T45AVS007 - GTS NOT CURRENTLY IMPLEMENTED -> GTS implemented through the APU functionality. It will still be possible to start the engine without GPS for beginners.

I think the “GPS” is a typo, considering you are talking about the “GTS” Just a heads up ��

f1l1p3Incoming said...

Goshawk on hangar: canopy open, no pilots and «remove before flight» gear; superb idea (more immersion)... could be ported to the MB-339. Regards.

loic said...

yellow: the altimeter does not display the hundreds

Anonymous said...


...as far as I know that is correct for the t-45 altimeter: only thousands and tens of thousands are animated in the real aircraft.


Patricio Cepellotti said...

Yellow: 1."Gas turbine indicator" appears every clickeable place, when automatically started by the sim.
2. Stall Sound, a bit confusing, and it sounds on the back/left side.
3. Angle of attack indicator, front side, it's inverted. The upper 'arrow' should not be green.
4. Wheels indicator (Right beside the AOA) turns on randomly, when araound 80% or more of the power.

This, after 3hs flight testing. Will be back for more, if should I find.
(AWESOME model)

Anonymous said...

@Patricio Ceppellotti

1 - Issue already logged and solved in internal build (Reference: T45VCF040 - Incorrect label on the "remove before flight" streamers, emergency landing gear lever and other items - FIXED 15/02)

2 - Will check and ad it to the list

3 - I am a bit confused... what do you mean inverted? As far as I can tell it is correct as per NATOPS A1-T45AC-NFM-000 section 2.21 and figure 2.25, which clearly shows upper chevron ("slow") to be green, lower chevron (fast) to be red.

4 - Wheels indicator should behave as per section that is: £The light flashes and the tone pulses when the LDG GEAR handle is not set to DN, the throttle is below 95 percent N2 rpm position and either of the following conditions exists:
1. Altitude is less than 7,200 feet MSL and the airspeed is less than 170 KIAS (less than 9,500 ±300 feet MSL when climbing or 7,700 ±500 feet MSL when descending)
2. The FLAPS/SLATS levers are not in the UP position.

Note, in the sim condition 1 is averaged



Anonymous said...


I have double checked on NATOPS A1-T45AC-NFM-000 and I believe the current implementation is correct. The hundreds drum should not move.
My apologies for not having provided good documentation for you guys to test.


2.20.2 Standby Barometric Altimeter
The standby barometric altimeter is a counter drum-pointer type. The counter drum indicates altitude in thousands of feet from 00 to 99. The long pointer indicates altitude in 50 foot increments with one full revolution each 1,000 feet.
A knob and window permit setting the altimeter to the desired barometric pressure setting.


loic said...

red: Roll and pitch compensation switch does not work

loic said...


actually I also checked so it's ok

Anonymous said...


"Roll and pitch compensation switch"... I guess you mean the "Roll and Pitch Trim Switch" (section The "chinese hat" switch is actually not animated... but trim should work (via your stick control), so respectfully disagree on the red classification, unless the trim does not work at all with any control.
Anyway, I will add it to the list as a yellow item.


loic said...

yellow: the frequency displayed in ***. 400 does not match. the display shows ***. 300 instead. for example I set 127.400 on the screen of the radio it is displayed 127.300 but it is well in 127.400. Same problem in ***. 200 displayed ***. 100 and in ***. 700 displayed ***. 600 and *** 900 displayed ***. 800

Anonymous said...


I cannot replicate your bug, as on my system there seems to be a perfect match bewteen tooltip and frequency on the display (I assume it is for the VOR/ILS as it is not specified in your message) - this however led to the discovery of a major bug: the VOR/ILS system should point to NAV 2 and not NAV 1...


Andy said...

Fantastic model, looks gorgeous in flight! Flies really well - a lot of similarities with the MB339.
Looks like some of the items I was going to list have been added to your log but have a few more:

* Underside strobe light illuminating cockpit interior.
* Landing light texture changes when on but not like a bright light source / no bloom. Looks fine at night time.
* Engine spool down stops abruptly on external view. (MB339 does the same)
* Throttle up engine and engine sound and pitch increases then subsides - this happens 2 or 3 times through the throttle range until above about 85% throttle. (MB339 does the same)
* Control surfaces show little deflection in external model, especially elevator pitch down and ailerons. (MB339 is similar but displays a little more deflection)
* Pilots are static. Can animated pilots from MB339 be incorporated?
* Tail hook - can it be mapped to simconnect variables? (TOGGLE_TAIL_HOOK_HANDLE & TAILHOOK_POSITION)


Feedback thus far after 3 hours flight time. 
Possible faults - yellow level: 
Default camera position or FOV issue: I think the default head position is too far forward by 5cm. This makes the FOV feel restricted and the canopy hoop takes up too much screen space. I have temporarily resolved this by using alt+down arrow to move the camera/ head back a little.

When using an axis to control the airbrakes they extend as per axis input until you reach 100% out. If the axis is moved slightly forward to 95% the airbrakes deploy fully again with the warning light confirming this in the cockpit.  This only happens in the air and not on the ground.    

General thoughts: 
The wheel brakes seem incredibly good, possibly unrealistically so? This does seem to be very common in FS2020 however.
It feels less analog than the MB339, it's closer to the F-15 (and not in a bad way. Maybe this is more realistic as modern trainers should feel like the aircraft they are leading the pilots onto like the F-18 etc). 

Spins are possible to an extent and recovery is easy. It takes deliberate provocation to get it to depart controlled flight and it recovers within 3 revolutions. Spin initiated by flying at max alpha, engine at idle and then inputting full left rudder and right aileron or visa-versa. 
Sounds are good. The engine has character to its sound even if the noise it makes is slightly unpleasant. This is perfectly fine and likely is realistic.     

Wrap23 said...
This comment has been removed by the author.
Wrap23 said...

@Andy covered all the items I was going to post. Thanks for saving me the typing 😉 The aircraft is visually stunning. With animated pilots you’d be challenged to tell the difference between real life and the sim.
The one area my opinion differs is how the aircraft flies. It does fly very close to the MB-339 for which the following also applies.
The longitudinal axis is remarkable; well modeled, responsive, and what I would expect from this aircraft. The vertical and lateral axes are extremely sensitive and I don’t feel accurately represent the flight characteristics (please chime-in actual Goshawk pilots.) My Air Force experience included time in the T/AT-38 and some time in the F-15 as well as others. I’ve not experienced the porpoising and the large, abrupt yawing demonstrated in the T-45 in any aircraft I’ve ever flown. Not having flown the A-4, in real life or P3D, I purchased the Indiafoxtecho A-4 for P3D yesterday for test purposes.
Dino, the flight model of the A-4 is spot on. It is exactly what I would expect from this type fighter aircraft. If the T-45 FM can be adjusted to mimic that of the A-4 it would be perfect. I’m a pilot not a Dev. It’s my understanding that the tools provided by Asobo are limiting and they don’t wan’t/permit Devs to code outside their SDK. It would be very unfortunate if MSFS’s SDK prohibited Indiafoxtecho from producing the T-45 with the superior fidelity of your A-4.
All that said, this is clearly a remarkable achievement. That’s my 2 cents, maybe 10 cents worth on the flight model.
Now on to more systems testing 😃

Wrap23 said...
This comment has been removed by the author.
Anonymous said...

@ All

Thank you all for your feedback!
Very busy right now but here are some miscellaneous replies:

Speedbrake - blowback is modeled... if you open it above 340kts, it will tend to blowback... once speed decreases it will be back to normal operation.

Animated pilots - not sure if they can be done (easily)...we swapped for high poly models which are difficult to animate

Tailhook variables - the tailhook is theoretically working also with SIMVAR...problem is that the SIMVAR variables do not work (not implemented yet in MSFS)...so if they do not respond, a local variable is used instead.

Flight model (@Wrap23) - the problem is not much "coding" rather than different flight modeling approach. MSFS uses a much more advanced approach to flight dynamics that P3D/FSX, but seems tuned towards small planes. That being said, I agree on excessive sensitivity on the pitch axis at low speeds - but on my system it does not feel that bad around 300 kts. Yaw departures are a problem...but seems more of a MSFS flight model side effect.

Sorry I cannot reply to all feedback at the moment - all issues have been reviewed and the accepted CR's have been added.

Andy said...

Something else I noticed.

External view from rear. Roll through 360 degrees. About three quarters of the way through the roll the aircraft does an exaggerated wobble. This happens rolling to the left of right. This doesn’t happen when in the cockpit view or at least isn’t perceptible from the inside. Also happens with the MB339.

Also, curious why the same pilots from the MB339 aren’t used as the animation adds to the experience when viewing from outside, especially with such a photogenic aircraft.

Andy said...

2 more...

* Top strobe light above and behind aircraft instead of on the actual light behind the cockpit.
* Flying on autopilot or copilot, once around 300kts and higher, aircraft shows rapid, micro undulations. Easily seen from behind with tail section bouncing up and down. In cockpit, aircraft appears jittery when this happens.

Karl LGB said...

I am wondering if anyone noticed any changes with MS Update today?
It seems like max speed of T45 was around 470 I was cracking well into 500’s this AM prior.
I did notice my taxing stability seemed better....

Anonymous said...


We preferred to use a new pilot figure, with a much higher detail. However pilot animation is way more complex and has been intentionally left out due to the amount of work needed.

Autopilot is not supported, nor will plan to do it.

Stobe light position seems correct on my system

@Karl LGB

Top speed before the update was almost exact to the manual (535kts). The only expected change is a minor tweak of the ground effect.


Karl LGB said...

Speed issue must of been an anomaly, seems to be doing fine again, and back in 500’s.

During night flight, noticed fuel gauge needle does not illuminate in front or back seat.
All other gauges have lighted needles.

Wrap23 said...

Cockpit Observations

-Altimeter-Both Cockpits-10,000s barrel needs to "snap" to next digit like the 1,000s
barrel. It slowly turns as needle travels the last thousand feet before the 10,000'
change. As animated a situation is created such that you think your at 19,000 as you
approach 10,000, 29,000 approaching 19,000....
-HUD-Dim and difficult to read against bright sky
-Color ADI-Both Cockpits-Appear to shear (TAA off)
-Data Entry Panel-Rear Cockpit-Upper row of Buttons including HUD ON/OFF show a pop up "AOA
Indexer Test" when moused over
-Pin Storage Bag-Front Cockpit-"Gas Turbine Start" pop up when moused over
-STBY STAB TRIM-Both Cockpits-Trim Toggle moves opposite of expected when mouse wheel
turned. i.e. Roll mouse wheel forward for Nose Down Trim produces Rearward Toggle Click
-RUDDER TRIM knob-Both Cockpits-Trimming Right gives negative pop up trim reading (i.e. -7)
and trimming Left gives positive reading. Rudder Trim Knob animation is correct
-Flap Lever-Both Cockpits-Displays "Left UFD Primary Function Knob" when moused over
-Graphics Ejection Seat "SAFE" and "MANUAL OVERRIDE"-Both Cockpits-other cockpit graphics
standard (Re: Item T45VCF042)
-Bright Sunlight creates (pixilated?) appearance on interior textures
-MFD Bezels-Rear Cockpit-Lower, Middle and Right bezels have "Gas Turbine Starter" pop up
when moused over (not consistent)

Andy said...

Hi Dino,

Did some more testing. This is with yesterday's MSFS update and reinstalled video driver. I'm still getting the trailing top strobe light. I am emailing you some images illustrating this.

Anonymous said...


- Altimeter barrel: I understand. Will change the animation (although in my experience some altimeters will actually work in this way)
- HUD... this is currently the best compromise I have found according to the SDK information. Compromise is between transparency and readability. Sorry for that.
- Color ADI shear -> cannot replicate it. Works fine on my system. TAA limitations only apply to HUD (as it is blended on the background)
- "AoA Indexer test" is intended, but should apply only to AOA area. Will rework the mouse area.
- Pin storage bag -> will change it
- Trim reading...comes from MSFS cannot be changed currently.
- Piexlated appearance -> due to engine on 3rd parties aircraft
- MFD Bezels GTS tooltip -> will check


Thanks for the email. I cannot replicate the issue. I have identified a small mistake in the lights setup, but no impact on my system. Maybe this will fix (hopefully).

Wrap23 said...

Thanks for the timely and thorough responses to observations. Your a busy guy!

Missed Approach said...

Did a few flights and been reading the NATOPS manual and these are some of the items I found.

- There is an audible click when trim the aircraft both in the roll and pitch axis. Nothing mentioned in the NATOPS about it.

- The HUD velocity vector incorrectly shows the aircraft flight path. According to paragraph of the NATOPS, it is designed to predict the current flight path of the aircraft. I have point the nose at the approach end of the runway and the velocity vector shows that the aircraft is climbing and going right. Having flown the T-6B which has the same type of HUD this is most certainly incorrect.

- The aircraft horizon line on the HID is not centered when gear is up. The HUD compensates for wind but I'm not sure if this is simulated.

- The HUD and the ADI have a disparity. They do not match. There's been times where the HUD indicated that I was in a descent while the ADI indicated a nose up attitude. When leveling the aircraft based off of the HUD the ADI would indicate a nose up. During a descent on final, the ADI indicated correctly while the HUD is indicating a climb.

- The console and MAP light switches are tied together, twisting one also twist the other. Also there are no median, it either all off or all on. The switches should act as a way to increase and decrease the light intensity.

- Holding down the HDG/CRS arrows on the MFDs fixed function key does nothing. Clicking does change the HDG or CRS tho.

Will continue to fly and identify any other potential issues. The addon is outstanding so far, great job Dino.

Karl LGB said...

Speed Brakes deployed over 340 KIAS open partially as the aircraft is supposed to do, however once the aircraft reduces the airspeed below 340, the aircraft should open the speed brakes to their full open position, due to the reduced resistance of air.
I need to recycle the air brakes and redeploy to show fully open and display on dash instrument lights.

A1-T45AC-NFM-000 1-2-54 2.8 Speed Brake System.
The speed brakes may not extend fully above 340 knots. A safety feature allows the speed brakes to blow back to an unspecified position when the airload against them causes the hydraulic pressure in the actuating cylinder to exceed the pressure at which the pressure relief valve opens. The speed brakes begin to blow back at an airspeed of approximately 380 knots and will extend fully if the airspeed sub- sequently decreases to 340 knots.

Wrap23 said...

I reviewed prior write-ups. I think my AOA write-up may be different since the fixed date on documented issue indicates Fixed prior to Beta release.

Cockpit Illumination and Other Observations

-"Primary" Lighting should apply to Integral Lighting throughout the cockpit. There is very little integral lighting available. It is only located on VOR/ILS and part of the TACAN CONTROL PANELS.
-VOR/ILS and TACAN CONTROL PANELS, Round Dial Instruments, and Compass are always illuminated. They have no user control. You must toggle the MSFS flashlight-ON to see cockpit labels and switches at night.
-MIP and FLOOD Controls should not be tied together and should be Rheostats. Light intensity should be controllable. Full Bright is not desired when totally dark.
-MIP Rheostat should illuminate "Primary" Front instrument panel integral lights and instruments.
-FLOOD Rheostat should only control "Secondary" Strip Flood Lights for general illumination throughout cockpit.
-CONSOLE Rheostat should power Left and Right Console "Primary"=Integral Lights (not currently illuminated.)
MIP/FLOOD together control Forward Instrument Panel FLOOD Lights
CONSOLE controls Left and Right CONSOLE FLOOD Lights
-MFDs are full bright at all times with no intensity control.

-AOA Indicator needs to be rotated left in the instrument panel so the AOA Index when reading 17 is at 3 O'clock position. This design is deliberate so a quick glance at the AOA Needle while on final or in the final turn is easy to interpret. You don't have to "read" the guage, you simply have to see a needle that is horizontal to your instrument panel, 3 O'clock!
-HUD Horizon Line should always be displayed/superimposed over the actual horizon.
-Approach Lighting on nose gear strut doesn't work. (Probably not implemented but would be cool)

Missed Approach said...

Did more testing today. Just two things to report that haven't been written up already.

1. I don't know what you got planned for the VR customers but the HUD is very much useless in VR. It is canted downward and very blurry. I found the best course of action was turn it off in VR.

2. Did some instrument flights today and this is what I notice. The VOR needle and box disappear momentarily during VOR station passage. Once you're on the other side, the VOR needle return and require for you to box VOR again on the MFD in order to get your course.

Andy said...

Hi Dino,

Rudder Trim switch tool tip has two & characters.

I also did some testing with the top strobe light issue and it appears to be an issue if starting the flight with the aircraft ready. If you turn off the strobe lights and back on, the top light is now in the correct place directly on the light source. Not sure if that is in relation to the configuration anomaly you mentioned but hopefully this helps.

Anonymous said...


thanks for your comments and feedback.

Miscellaneous answers below:

@Andy - this may be related to the configuration anomaly... it is a known behavior of MSFS so that the placement of certain lights may not be consistent for some users depending on the aicraft starting condition. Cycling the lights command will fix the issue. Hopefully it will be solved by the configuration fix.

@Wrap23 - Due to lack of information in the SDK, actually there is only one cockpit light control (whatever button you press). The backlighting of the instruments is always on, this is due to avoid graphical glitches.

HUD and VR in general:
There is no intent to disappoint VR users...but in thruth there no information on the SDK on how to support VR properly (hence blurry HUD, duplicated mouse cursors etc.) - this will be reported in the product description.

AOA Indicator
Will try to fix it... I knew about the 3 o'clock (typical USN design btw) but the artwork I have received were incorrect.

VOR needle disappearing when overflying a station
This is a side effect of a piece of code introduced to fix some visual anomalies in the MFD... not sure if it can be easily fixed.

Thank you all - I will do my best to fix as many bugs as possible for the initial release... and fix the rest after that.

Anonymous said...


I must admit I am not as technically savvy as some of the above BETA testers who have found bugs buried in the aircraft systems. I have gone looking for some of the issues mentioned above and replicated them at times.

I have found no 'game breakers', no major or even minor problems that have stopped me from enjoying this jet. I did think I was going mad until I learned about the flaps bug the last update caused!

Having flown the jet for 5/6 hours I then compared it to the MB-339, the Fiat G.91 and the F-15 I think it far better than the last two. Both the G.91 and F-15 have recently been updated and my thoughts on both of those have become more positive but I still prefer the T-45.

T-45C stands out as an interesting and a worthy addition to anybody's hanger.

Anonymous said...


I was very happy to be part of the beta test and I helped in what I could; my general experience is with sailplanes. I've found some little bugs, but nothing «as deep», as some T-45 experts have pointed out...

After reading the messages here, I could clearly experience those small problems. Although not game breaking; fixing them for release, will make the Goshawk a first class product.

On my humble opinion; the F-15 is a toy and the G.91 a great classic's jet experience.

The MB-339 and the T-45 will complement each other, very well. Although similar, they are quite different when in flight. Comparable ladies with unique attitudes... handle with care :D

Kind regards to all,

*Don't forget the cockpit lettering crispness

Wrap23 said...
This comment has been removed by the author.
simfront said...

Simulations make creative use of calculational techniques that can only be motivated extra-mathematically and extra-theoretically.

Monty said...

I'm having the sound effects in one ear cut out intermittently when i turn my head using the HP Reverb G2 and flying the MB-339 in MSFS 2020. I can certainly say engine sounds cut out, not sure about others. Please note that this is the ONLY model I have this problem with so it is not a hardware issue. I have tried turning the Windows Spatial Sound on and off and it still cuts out on one ear using this aircraft. All my other aircraft sound fine.

Wrap23 said...

Phantom Landing Light from forward exterior view with gear retracted.

Wrap23 said...

Discovered it's known issue.

Unknown said...

Hi all,

Having spent about 90 mins in the Release Candidate today I think the jet is near perfect. I have not been able to find any bugs. My knowledge of the NATOPs manual is minimal. I am still learning how to use the flight planning ADI/HDI options.
The flight model feels improved from the beta but I can't describe quite how. It feels more natural somehow. I find that the handling at high speed is unexpectedly heavy and slow compared to the MB339. This is not a criticism more of a point of interest.

I'll keep trying to break it and let you know!


Wrap23 said...

I agree with Warhampster. There is little to critique about the T-45. I found the pitch axis to feel more stable in the release version. I climbed in the cockpit this morning and climbed out for dinner! Dino this plane is amazing. Easily the best aircraft released for MSFS so far! I took her from cold and dark, put her through her paces and came back for an ILS...multiple times! Thank you for allowing me to participate in the Beta. Thank you also for listening to your testers and implementing their suggestions. Congratulations!

Wrap23 said...

Do you need any additional eyes on the 1.10 release or is this all in house? I’m ready if needed.

Anonymous said...

Thank you for having me, as part of the Beta team. I'm very glad that you have listened, to my cockpit "textures upgrade" suggestion.
The Goshawk turned out an outstanding new bird, for MSFS. Bought her today; she is already parked, on my hangar.

This project is, the Italian craftsmanship at it's finest! Maybe a sailplane «the Arcus», as a next project?

Kind regards to the development team and my fellow beta testers,

Wrap23 said...

I totally agree with F1l1p3.
I purchased it immediately when available. Indiafoxtecho has set the standard to meet. And you’re still improving it!

Jörg said...

T-45C Goshawk for Microsoft Flight Simulator

Hello, the update of the T-45C Goshawk for Microsoft Flight Simulator 2020 failed. Now it doesn't start anymore. How can I get rid of the error?

Fredrik said...

Hi, how do I do "alt hold"? The trim is very sensitive, even if I turned it down slot.

Unknown said...

Livery BUG.
If you all have the same liveries and spawn in 2 friends with different liveries, it works fine. If you have a third friend spawn in with another different livery. He will have the SAME livery as the second friend. You can NEVER have 3 different liveries. 3rd person will always have the livery of the second person. He will see himself as a different livery than what you see him as. I have tested with multiple people with downloaded and DEFAULT liveries. This is not an issue with any other aircraft. Issue only found with the T-45 and you can replicate it EVERY time.

STEPS to replicate.
Have 3 friends. All 3 friends need to select a different default livery.. The 2 friends who load first at the airport will see eachother correct. Once the 3rd friend loads up, they will see him as a clone livery. And the 3rd friends will see both the 1st and 2nd friend as the same livery.

Very odd bug, but it happens every single time.

Kevin M said...

Above livery comment is from me. It did NOT take my email. Email is rmiles0559@gmail.com. Thanks.

Anonymous said...

Interior light effects are total mess.
HUD, MFD, LED lamps, etc.. TOO BRIGHT AND BLOOMING at night. Difficult to read. Need to be sharper. Dimmer button is also required. It is okay to be little bit different from real aircraft for comfortable use. This is a PC sim.
HUD is almost not readable at day, either. It makes HUD useless.
It also glitches with TAA enabled. Other than TAA can solve it but, why not TAA?

I love T45C for MSFS. It deserves its price. So I want it to be better and greater. Thanks.

huLaboy said...

Hello dear Team!

Some days ago I purchased the T45 for MSFS and it is a really great plane.

I really enjoy flying that plane but I have one question.
When I arrived at the destination I complete the Shutdown Checks and when I pull the yellow fuel stick, the engine is off.
When the engine is off, a pilot spawns in my cockpit and the battery says that I do not have power. The voltage indicator shows me 0V... so there is no chance for me to power that plane on again...?

Can you help me with the power problem? Is there any chance to get the plane powered? Maybe GPU or something?

I am really looking forward to your answer and kind regards

alexsandraamandaca said...

I have a way to help you get more discount codes. thank you.
Traveling Mailbox Coupon

Win said...

BuyBotPro was founded in 2018, which offers BuyBotPro OA Deal Analysis Software to help Amazon FBA sellers with their Online Arbitrage deal analysis... Check out your profits, how fast it's selling, your competition, your eligibility to sell and so much more with ONE click in under 7 seconds!

Anonymous said...

Hi IndiaFoxtEcho,
Bought the T45 vor MSFS2020 recently. Really Like It.
With SimUpdate 7 the HUD is not working any longer.

Can you provide a fix please?


Unknown said...

Having the same problem with the HUD- no display A circuit breaker open?

be safe

Unknown said...
This comment has been removed by the author.