Tuesday, May 6, 2014

New Project Announcement: Aermacchi MB.326 (and derivatives)!


The most frequent question I am asked about my Flight Simulator project is by far "Can you do a good model of [insert favourite plane here]?"
F-4, F-16 and EF-2000 are the most recurrent requests, by the way.
Well, I think I had already clarified that my next project (after the S-3B Viking, I mean) will be the Aermacchi MB.326.
If you follow this blog or read my facebook page, you will surely know why: some months ago I had the chance to fly in the beautifully restored Aermacchi MB.326E owned by Renzo Catellani and I completely fell in love with this great machine.
Another reason why it seems to me a great choice is that so far I have mostly made U.S.Navy models, and I have neglected the aeronautical heritage of my own country.
And a third reason is that it has been a huge commercial success, and the aicraft has a huge base of worldwide fans.

For those who did not know (from Wikipedia), the MB-326 is a light military aircraft designed in Italy. Originally conceived as a two-seat trainer , there have also been single and two-seat light attack versions produced. It is one of the most commercially successful aircraft of its type, being bought by more than 10 countries and produced under licence in Australia, Brazil and South Africa.It set many category records, including an altitude record of 56,807 ft (17,315 m) on 18 March 1966. More than 600 were built.

The model will be developed according to Flight Simulator X: Acceleration SDK, and will be compatible with Prepar3d.
The base model will be, or course, the Aermacchi MB.326E, which is a two-seater armed version (6 underwing hard points). Starting from this base model, it should be relatively easy to:
- convert it to an ealier unarmed version (i.e. the original MB.326 design)
- create a single seater attack version (such as the MB.326K)
...and, well, it is also true that many parts are common or similar to the MB.339, so may be this will come sometime in the future.

As for the weapons, my plan is to support the Tacpack and include all the relevant weapons that will be available (not many at the moment... MK.82, additional guns and rocket pods).

In terms of time frame, I will first release the S-3B Viking (full release may take a couple of months)...so do not expect anything before the next winter.

Here is how it looks in Prepar3D at the moment (boy the cloud shadows are really something!)...
 
..and here is yours truly in control of the real deal :-) ! 
 


Saturday, May 3, 2014

T-45C Goshawk Update to Version 2.61


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IMPORTANT! Shortly after the release of version 2.60, I was notified of a bug due to the fact that the wrong panel.cfg was packaged with the build. I have fixed the problem, repackaged the files and uploaded version 2.61. Sorry for the inconvenience!
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Here is another update to the Goshawk - I have packed several modifications and improvements I have been working on from time to time in the past few months to keep the T-45 on par with my recent releases.
The biggest changes are the Virtual Cockpit (which now features 4096x4096 textures and the addition of several missing details) and the fact that I have added LAU-68 rocket launchers which are functional in the Tacpack environment (a Tacpack configuration manager is also provided).
Training bombs are still not working as they are not supported by Tacpack.

Here is the full list of changes:
VERSION 2.60
- Enhanced virtual cockpit texture resolution
- Added missing details in virtual cockpit
- Fixed instrument night lighting
- Miscellaneous minor tweaks to aicraft.cfg
- Added digits and Mach reading to airspeed indicator
- Added digits and baro reading to altimeter
- External loads are now triggered by station weights, token weights are as follows:
  110 lbs on central pylon to make baggage pod appear
  225 lbs on a wing pylon to make practice bombs appear
  250 lbs on a wing pylon to make LAU-68 rocket launcher appear
- Added loadout configurator (requires Tacpack)
- LAU-68 rockets are now working in Tacpack. To fire a rocket:
  1) Activate the configurator (SHIFT+4) and select rockets (note this can be done anytime
  in single player, but may be limited by host settings in multiplayer)
  2) Once airborne, select the A/G Master Mode (MENU->STRS->A/S)
  3) Select one RKT station
  4) Fire through Trigger key in Tacpack
  NOTE: Fire mode is always RIPPLE (cannot be selected), DEP Reticle is almost a gimmick...
- Added following keyboard shortcuts
  MASTER MODE SELECTION - "M"
  MASTER ARM - "Control+A"
  WEAPONS RELOAD - "Shift+Control+W" (subject to host settings)
  MASTER MODE NAV - "Shift+Control+1"
  MASTER MODE A/A - "Shift+Control+2"
  MASTER MODE A/S - "Shift+Control+3"

Download from the side bar as usual.

Friday, May 2, 2014

F-14D Tomcat updated to version 2.30

 
After the deployment of the latest version of my Tomcat, an important bug was identified bug in the A/A Radar Slaved Launch code. The bug affectes the latest version(s) of the Tomcat, and while it potentially affects all the weapons, it has catastrophic effects on the Phoenix which is not able, in many instances, to lock on the radar target.
So here is yet another update to the F-14D, which is now promoted to version 2.30.
I took the chance to fix some other minor defects. Download link from the side bar as usual.

VERSION 2.30
May 2nd, 2014
- Fixed bug in the Tacpack code which prevented AIM-54C missile seeker to achieve a lock on L&S target
- Fixed minor bug in the Multi-status indicator (station 8B did not report the Ready/Selected status for AIM-54 missiles)
- Clean up of Tacpack code
- Added HYD PRESS animated needle in Virtual Cockpit
- Added AIM-54 in STA1B and 8B in Virtual Cockpit
- Fixed in-flight refuel ration while using Tacpack

Non-Tacpack users can gracefully skip the update as it (almost) have no impact for them.

Friday, April 25, 2014

Minor, and hopefully final, update to the F-35 and F-14D projects


As some of you may be aware of, a small bug was detected in the recent updates of the F-14 and F-35. Namely, while performing an in-flight refuel in Tacpack, the fuel flow rate could become, in some instances, way too low.
I have updated the files to version get rid of this bug (well...now is a a little too fast!) but should be better than before. You can download, as usual, the latest and greatest from the side bar.

NOTE: there is no effect to non-Tacpack users, so they can live happily with the previous versions if they want to.

If there are no other major reasons to update the projects, these will be, most probably, the last versions compatible with Flight Simulator X - the next round of mods, if any, may include Prepar3D2-only features and I will not be able to support backward compatibility.

Wednesday, April 23, 2014

F-35 Lightning II - Update to version 2.40


In a futile attempt to clean my virtual factory to make room for the roll-out of the S-3B Viking, here is an update to the F-35 project. No big changes, but several minor fixes I had collected over time. Change log for the update, which can be downloaded frome the side bar as usual, is as follows:

Version 2.40
April 22nd 2014
- Added functionality to external tanks: if tanks are present, it is possible to fill the "external tanks 1 and 2" (461 gallons each).
  If tanks are absent, any fuel in those slots will be immediately depleted. External fuel quantity appear in
- Added IFF Friend cue (UNTESTED in multiplayer). A "FRIEND" cue will appear if a A/A missile is locked on a friendly A/C and the target
  is within launch range.
- Added DUD cue to bombs (flashing cross for CCIP, flashing "DUD" on AUTO and MAN modes).
- Fixed A/S Targeting issues. Now "ENTER" designates aicraft boresight, while TRIGGER designated HMD LOS.
- Fixed minor bug in ENG page
- Fixed rendering issue in F-35C external model
- Minor improvements to autopilot logic (still not working as intended in many instances)
- Fixed bug causing unnecessary opening of weapon bay doors
- Fixed bug causing occasional uncommanded release of ordnance
- Changed in flight refuel logic, now with more realistic fuel rate (takes minutes to refill the A/C - UNTESTED)
- Added 2D MFD (SHIFT+5) to all aicrafts (feature previously available as patch)

...and yes, there is an update for the T-45C in the works, which will mostly add some missing details in the cockpit and will increase the texture resolution...but this is not complete yet, and may take another week or two to be done.

As for the S-3, my current ETA is to have a Alpha build by mid may...and possibly a Beta in June, and a release once the Beta is debugged. I can tell you it is coming along quite nicely.
I have not yet decided if the Alpha and Beta builds will be public - please do not write asking to partecipate. I will post relevant instructions either on this blog or on facebook.

Also, provided there are no catastrophic issues, this may well be the last FSX-compatible update for the F-35 Project... Prepar3D v2.2 offers native sensor support (we could have ASR, TFLIR and DAS native support)...and it may be a better choice for the future of the project. But in any case, the focus is now on the S-3B Viking. 


Tuesday, April 22, 2014

Yet another Tomcat update (version 2.28)... and a brief review of various projects.


Here is another update to my F-14D Tomcat - this will probably the last update for a while, and maybe the last FSX-compatible build. In the not-so near future, my plan is to start introducing P3DV2.2-only functions, such as working rear mirrors, and native sensor emulation and A/S radar. But don't freak out - this will not happen until 2015, and the S-3 and the MB.325 will be still compiled for FSX.

Here is the release log for this update:

VERSION 2.28
April 22nd, 2014
COMPATIBILITY NOTE: the release of P3DV2.2 has solved the compatibility issues with the existing code.
- Fixed bug in fuel system preventing external tanks to work with Tacpack
- Fixed fuel quantities (more correct values)
- Fixed bug preventing wing sweep air bags to deflate in oversweep mode
- Tweaked engine performance tables
- Fixed minor bug in Tacpack weapons configurator
- Improved Tackpack laser designation logic (but bomb still missing the target in many instances...JDAM is still the preferred and default choice)
- Minor improvement to NACES textures

As you can see there are only minor changes... but still they have been sitting on my hard disk for a while, so here you go. You can download the files from the side bar, as usual.

NOTE: VERSION 2.27 HAD A SMALL BUG IN THE FUEL SYSTEM... IT HAS BEEN SUPERSEDED BY VERSION 2.28. Sorry for the inconvenience!
And now, a very quick review of where I am with the various projects...

T-45C Goshawk
There are a number of small improvements I am working on... most prominently, I am upgrading the visuals of the Virtual Cockpit, which now features better textures and more details. Also, I'd like to improve the near-stall behavior and add support Tacpack-based rockets.

F-35 Lightning II
Also for this one, there are a number of small improvements, like fixes for a couple of rendering issues I have spotted, and improvements to several areas of the code (working fuel tanks, more realistic refuel rate, IFF "Friend" cue, improvements to laser designation, support for HMD head roll. etc.etc.) - again, very minor things, but still...

S-3B VikingI know this is the one you are waiting for... and I am happy to announce that an Alpha build may be available at mid-May (hopefully!)... A lot of work to be done, but I have recently completed the VC modeling and texturing so, it is getting closer and closer.

MB.326Working on this from time to time...and it is making some progress. Looks good so far!

Tuesday, April 1, 2014

Grumman F-14D Tomcat Version 2.25 Release

  
All, given I will not have much time in the next few weeks, here is an update to the F-14D project. There are still many bugs and inaccuracies, but, well, in the end it is still better than the previous version IMHO. The file can be downloaded from the link on the side bar of this blog.
VERSION 2.25
March 30th, 2014

COMPATIBILITY NOTE:There are minor incompatibility issues in P3Dv2.1, unless the HOTFIX 1 patch IS applied. Please check Prepar3d website for download and installation of Hotfix 1.

- Added support from AIM-54 Phoenix on STA 1B and STA 8B (Token weight is 1024lbs)
- Fuel tanks are now removeable. Presence is controlled by the weight on Station_load.11 (for STA 2) and .12 (for STA 7). Token weight is 381 lbs.
- Fuel tanks can be jettisoned in Tacpack via the EMERGENCY Jettison button.
- Fuel tanks are functional, through the Doug Dawson's fuel dump gauge. Uninistalling/dropping the tanks will immediately eliminate the fuel in the "External Tank" slot. Upon reinstalling the tanks, they must be refilled manually.   
- TACPACK Weapons configurator rewritten from scratch, new graphics and more configurations available
- Minor improvement in the rendering of afterburners
- Minor improvements to autopilot logic (it still has many problems unfortunately)
- Revised transonic drag and engine performance at high altitude/high Mach no. (transonic wave is still low, but overall engine performance should be closer to the real deal)
- Fixed aicraft description in manus
- Fixed cockpit lighting issues
- Fixed few bugs in the MFD keypress logic (still apparently FSX cannot detect some mouse areas, which seem to work in P3Dv2)
- Improved NACES textures
- Added digits to Airspeed indicator for both Indicated Air Speed an Mach No.
- Added digits to Altimeter for both Altitude reading and Barometric setting
- Added AUTO and MAN mode for Air to Ground Ordnance release
- Added support for Pre-Planned (PP) targets. Note that the next Navigation Waypoint is designated as PP target, but in many instances the NAV computer updates the WP too fast. The function can still be used to upload the next WP to the current target, by switching back to TOO mode.
- Added DUD cue for bombs release in TACPACK (flashing cross in CCIP mode - flashing DUD cue in other modes)
- Rewritten Tacpack code in order to get rid of weapon accuracy bug in the previous release. Note: bug was not clearly identified and may still be there, weapons accuracy has not been tested.
- Rewritten Tacpack Air Refuel code, now should support a realistic fuel transfer rate (UNTESTED FEATURE) 
- Fixed bugs in AoA Indexer (not transitioning correctly between lights)
- Added IFF Mode 4 TACPACK "Friend" CUE to A/A (will flash "FRIEND" cue in the HUD only, in A/A mode, if L&S target is positively identified as FRIEND - UNTESTED FEATURE)
VERSION 2.20
- Fixed accuracy of several analog gauges