tag:blogger.com,1999:blog-13439535419465508002024-03-18T07:09:07.930+01:00IndiaFoxtEcho Visual SimulationsFlight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games.ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.comBlogger366125tag:blogger.com,1999:blog-1343953541946550800.post-19674824181547327232022-01-16T18:32:00.007+01:002022-02-11T01:21:44.861+01:00FREEWARE RELEASES FOR P3D / FSX<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhVRLEBbqJMGVDk7KTFqHXLeIGqXdfEwtB9Jwk9akj5ELxHd_tlxRaYYNLmjvXHRs-ToynmTsCA425rVSoTJFOuhVvp1oWTtPvrArHHcdAsjM-QgfhMCpdChU-5TG97Qxzm9js9Vl9MQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhVRLEBbqJMGVDk7KTFqHXLeIGqXdfEwtB9Jwk9akj5ELxHd_tlxRaYYNLmjvXHRs-ToynmTsCA425rVSoTJFOuhVvp1oWTtPvrArHHcdAsjM-QgfhMCpdChU-5TG97Qxzm9js9Vl9MQ/w400-h225/image.png" width="400" /></a></div><br /><p></p><p>As we cannot provide an effective customer support to our older P3D/FSX projects, we have decided to withdraw them from sales in August 2021 and re-release them as freeware in 2022.</p><p>The following products are now declared to be FREEWARE FOR NON COMMERCIAL USE:</p><p>- F-35 Lightning II package for FSX/P3D</p><p>- Eurofighter Typhoon for FSX/P3D</p><p>- Aermacchi M-346 for P3D</p><p>- TA-4J package for FSX and P3D</p><p>- A-4E package for FSX and P3D</p><p>- C-2 / E-2 package for FSX and P3D</p><p>- Siai Marchetti S-211 for FSX/P3D</p><p>While these packages are now declared FREEWARE FOR NON COMMERCIAL USE, they are still COPYRIGHTED.</p><p>Any usage different than private / recreational use in Microsoft Flight Simulator X or Lockheed Martin P3D is prohibited.</p><p>In particular, it is PROHIBITED to:</p><p>- Reverse engineer the content of these add-ons and extract code or graphical assets for any purpose.</p><p>- Convert these package to other flght simulation platforms, games or any other application.</p><p>- Use these add-ons for professional training or in any commercial application.</p><p>THESE PRODUCT ARE RELEASED "AS THEY ARE" - NO WARRANTY OF ANY KIND PROVIDED - NO SUPPORT OF ANY KIND PROVIDED.</p><p>IT IS JUST OUR WAY TO SAY "THANK YOU" TO THE FSX / P3D COMMUNITY THAT SUPPORTED US FOR ALL THESE YEARS!</p><p>Here are the download links for the first batch:</p><p><a href="https://drive.google.com/drive/u/0/folders/1qRGR5pzdiGWq3LF62ZTjhrQBn-yuA5vS" target="_blank">FREEWARE GOOGLE DRIVE REPOSITORY</a><br /><br />Projects:</p><p><a href="https://drive.google.com/file/d/1HlsPNCYdUa6bg0NJrxni5DzK4Vc-wX-w/view?usp=sharing" target="_blank">A-4E/F/G/H/K for FSX</a><br /><br /><a href="https://drive.google.com/file/d/1SOwCc9tCRAbNaG3aG4O7NFMMFopc2Ggl/view?usp=sharing" target="_blank">A-4E/F/G/H/K for P3D</a><br /><br /><a href="https://drive.google.com/file/d/1akOJBjcKenK2dd2pQgcYJexBwZjxQ2VR/view?usp=sharing" target="_blank">C-2/E-2 PACKAGE FOR P3D AND FSX</a></p><p><a href="https://drive.google.com/file/d/1qeCx0aFuEg9LsUz3NZkEuSEX2trszQ-k/view?usp=sharing">EUROFIGHTER TYPHOON v1.10 (32 bit version)</a></p><p> <a href="https://drive.google.com/file/d/1jMZ_kVMFQXUDX3NDxWJJ5bYeXZiHpiGV/view?usp=sharing">Update to version 1.30 (32 bit)</a></p><p><a href="https://drive.google.com/file/d/1PemsdRe0Lk2c6EEqKRK6DRQrey8Wh2sg/view?usp=sharing">EUROFIGHTER TYPHOON v1.10 (64 bit version)</a></p><p> <a href="https://drive.google.com/file/d/1WTOKiLsPkIHK5otb_UWtOCy0uDVCeCwl/view?usp=sharing">Update to version 1.30 (64 bit)</a><br /><br /><a href="https://drive.google.com/file/d/0B1VJtKJlye7FYVRGUHFrZENrRkU/view?usp=sharing&resourcekey=0-0XamcK-dky_nQC-k6r8hAw">EUROFIGHTER TYPHOON MANUAL</a></p><p><a href="https://drive.google.com/file/d/0B1VJtKJlye7FRy1RQjVXZnhpMDg/view?usp=sharing&resourcekey=0-AV-nixUV_FnYjo6WhSDEEA">EUROFIGHTER TYPHOON PAINTKIT</a></p><p><a href="https://drive.google.com/file/d/1ZWgw8--36g7frCcJNB5dp0UR9H6UgsF-/view?usp=sharing">F-35 FOR FSX (Version 3.50)</a><br /><br /><a href="https://drive.google.com/file/d/1Je4mR3smJucPGabXuQ_tQegJn5-YpDwE/view?usp=sharing">F-35 FOR P3D v2 and V3 (Version 3.50)</a></p><p><a href="https://drive.google.com/file/d/1RauJp57Ez0Jm3m7KvQRV7_bqqhx-j2M8/view?usp=sharing">F-35 FOR P3D v4 and v5 (64bit version 3.70)</a></p><p><a href="https://drive.google.com/file/d/1zhGWHJx2y9Z4Gk0OfI9qVBwc2rFX0Yp1/view?usp=sharing">F-35 MANUAL</a></p><p><a href="https://drive.google.com/file/d/1toTEUVoTKOfhgJb14SYunIAnvdqviUmU/view?usp=sharing">F-35 PAINTKIT</a><br /><br /><a href="https://drive.google.com/file/d/1XhI2VfCMawVvjOqsuwWAJcK2dVRm-Yz9/view?usp=sharing" target="_blank">M-346 MASTER for P3D</a></p><p><a href="https://drive.google.com/file/d/1UizL7hIXqcVOyNMPAL7P_4MxUm06TPzJ/view?usp=sharing" target="_blank">S-211 for FSX and P3D</a></p><p><a href="https://drive.google.com/file/d/1H8jTPB34XSZzUBz5DLahKXtAG1bTjd4w/view?usp=sharing" target="_blank">TA4-J for FSX</a><br /><br /><a href="https://drive.google.com/file/d/1vaKAw57zcHDb42V0TuKWz9MnJKr8C5Ce/view?usp=sharing" target="_blank">TA4-J for P3D</a><br /><br />Please contant indiafoxtecho@gmail.com for any special inquiry or broken links report.</p>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com38tag:blogger.com,1999:blog-1343953541946550800.post-67288351566812404002022-01-07T03:31:00.002+01:002022-01-14T00:15:15.938+01:00F-35 FREQUENTLY ASKED QUESTIONS <p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgNyT28xZnR7rdVzaxpgV9fsffEj9aaH02jQ-zSxzhcpLUKLpsUWy_7ga0ZWZDwPHHrdcLi9OzbDbXC-3yKx7GEGYjeCYVYM598qGkKQSVRniwRi_oR-SGOoBf6gCI5UFsxxmE-Bwc4lvpxy7GwFRAsanqb8plyk1ccLgcL3CanReRjzSi4PyK-rg=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/a/AVvXsEgNyT28xZnR7rdVzaxpgV9fsffEj9aaH02jQ-zSxzhcpLUKLpsUWy_7ga0ZWZDwPHHrdcLi9OzbDbXC-3yKx7GEGYjeCYVYM598qGkKQSVRniwRi_oR-SGOoBf6gCI5UFsxxmE-Bwc4lvpxy7GwFRAsanqb8plyk1ccLgcL3CanReRjzSi4PyK-rg=w400-h225" width="400" /></a></div><br />First, we'd like to thank you for the purchase of our F-35 LIGHTNING II aircraft for Microsoft Flight Simulator. We have received very positive feedback from most users, and we have also received a strong and very encouragig support from the community.<br /><br />Still, the F-35 is a very complex project and, as expected we, are receiving a lot of questions. This document is intended to provide a reply to the most common ones. <br /><br />Aside, unfortunately, the current Flight Simulator (“SU7 Update” build 1.21.18.0) is prone to Crash To Desktop (CTD) issues, which does not help. <br /><br />While we had good reasons to believe that, by and large, any CTD you will experience flying the F-35 is due to the simulator and not to the aircraft, we understand that this may be frustrating and disappointing - and it is an undeniable fact that CTDs are way more frequent if you fly the F-35 than the default aircraft.<br /><br />In the worst case, please bear in mind that we have a very flexible refund policy – managed via Paypal - that typically goes beyond the rights granted by your distributors and purchase contract, and even the applicable law. <br /><br />If your experience is so bad that you wish to apply for a refund, please write an email to <a href="mailto:indiafoxtecho@gmail.com">indiafoxtecho@gmail.com</a> with:<br /><br />- System details: CPU, GPU, RAM, OS<br />- Description of the problem<br />- Exact version of the simulator you are running<br />- Proof of purchase<br />- Paypal address for refund<br /><br />...and we'll get back to you as soon as possible. <br /><br /><span style="color: #ffa400;"><b>Question/Problem: I cannot even fly the plane! IMMEDIATE CRASH TO DESKTOP AS SOON AS THE PLANE LOADS!!!! </b></span><br /><br />Answer: This is typically due to Direct X 12. Please understand tha DirectX 12 implementation in Microsoft Flight Simulator Sim Update 7 is still a Beta, and in particular does not support some programming technicques uses in the F-35. In general, we do not recommend using DirectX 12 – which, by the way, does not generate a significant performance improvement. <br /><br /><span style="color: #04ff00;">Suggested action: Please DISABLE DirectX 12 </span><br /><br /><b><br /><span style="color: #ffa400;">Question/Problem: I am experiencing random Crash To Desktop problems! And it is definitely a problem of the F-35 since no other aircraft does that! </span></b><br /><br />We understand this can be frustrating and we are sorry for that, but unfortunately Sim Update 7 is prone to Crash to Desktop issues with a number of different aircrafts and add-ons. A quick seach with Google or in the MSFS forums should convince you that CTDs are a common occurrence for SU7.<br /><br />Most users are flying the F-35 without many problems, which should already be a proof that the aircraft code is OK, but we have even had Microsoft/Asobo to test the aircraft before releasing it.<br /><br />Still, we understand you may not be convinced so let's go through some of the causes that may contribute to CTDs. <br /><br />First... here is the official Microsoft “Basic Troubleshooting” guide:<br /><br /><a href="https://flightsimulator.zendesk.com/hc/en-us/articles/4406280399250-All-versions-Crashing-CTDs-issues-Basic-Troubleshooting">https://flightsimulator.zendesk.com/hc/en-us/articles/4406280399250-All-versions-Crashing-CTDs-issues-Basic-Troubleshooting</a> <br /><br /><b>Out-of-Date Content: </b>make sure that all the add-ons you have installed are up-to-date and compatible with your version of the simulator. Out-of-date content may cause crash to desktop (e.g. flying not too far from a problematic airport can cause CTD even if you cannot see the airport yet)<br /><br /><b>DirectX12 Beta:</b> as stated above, DX12 implementation is a Beta and is not compatible with the F-35. Please do not use DX12 <br /><br /><b>nVidia drivers and GeForce Experience:</b> some versions of the nVidia drivers are known to generate CTD problems with MSFS. In particular 497.09 were problematic.<br />In general most users have a good experience with 497.29 or 496.76. Some users also needed to unistall GeForce Experience.<br /><br /><a href="https://forums.flightsimulator.com/t/ctd-with-build-1-21-18-0-nvidia-drivers/479985/7">https://forums.flightsimulator.com/t/ctd-with-build-1-21-18-0-nvidia-drivers/479985/7</a><br /><br /><b>HAGS (on AMD graphic cards):</b> it is recommended to disable HAGS, especially on AMD graphic cards.<br /> <br /><a href="https://forums.flightsimulator.com/t/tested-game-mode-and-hardware-accelerated-gpu-scheduling-hags/389677">https://forums.flightsimulator.com/t/tested-game-mode-and-hardware-accelerated-gpu-scheduling-hags/389677</a> <br /><br /><br /><b>English (US) Language Pack Installation:</b> this seems to generate some problems for some users... <br /><br /><a href="https://www.avsim.com/forums/topic/587760-ctd-zendesk-response/">https://www.avsim.com/forums/topic/587760-ctd-zendesk-response/</a> <br /><br /><br /><b>Rolling Cache: </b>some users had CTD problems due to the rolling cache:<br /><br /><a href="https://flightsimulator.zendesk.com/hc/en-us/articles/360019202439-All-versions-How-to-delete-the-Rolling-Cache-and-the-Manual-Cache">https://flightsimulator.zendesk.com/hc/en-us/articles/360019202439-All-versions-How-to-delete-the-Rolling-Cache-and-the-Manual-Cache</a> <br /><br /><br /><b>Realtek Audio Drivers:</b> these seem to be problematic on some installations, and they are listed in the Microsoft Zendesk guide... in any case here is a discussion on the Microsoft forums: <br /><br /><a href="https://forums.flightsimulator.com/t/solved-my-ctds-after-months-of-being-down/470916">https://forums.flightsimulator.com/t/solved-my-ctds-after-months-of-being-down/470916</a><div><br /></div><div> <b>.NET framework and C++ redistributable out of date: </b>some users reported getting rid of the CTDs after updating the .NET and C++ redistributables - however there is not a strong evidence this is a factor.<br /><br /><b>Live Weather (and other server-side problems):</b> sometimes MSFS has CTDs just because of problems on the MS servers side – for example, recently Live Weather feature was causing CTDs for some users:<br /><br /><a href="https://forums.flightsimulator.com/t/current-issue-with-live-weather-and-associated-ctd-and-possibly-black-screen-on-xbox/486177">https://forums.flightsimulator.com/t/current-issue-with-live-weather-and-associated-ctd-and-possibly-black-screen-on-xbox/486177</a> <br /><br /><b>Incompatible add-ons:</b> some users reported that their CTDs have been solved by removing/disabling certain add-ons, such as NXi G1000. However this is anecdoctal information only, and in theory it should not happen. <br /><br />...and the list goes on.<br /><br />Thank being said, if your experience with the F-35 is not satisfactory and you regret your purchase, please contact us to discuss a refund. <br /><br /><span style="color: #04ff00;">Suggested action: Please see above for possible causes of CTDs.</span><br /><br /><span style="color: red;">IMPORTANT – FOR ADVANCED USERS! IF YOU KNOW HOW TO CREATE A CRASH DUMP FOR MICROSOFT FLIGHT SIMULATOR YOU MAY WANT TO PROVIDE IT TO US – WE WILL FORWARD IT TO MICROSOFT FOR ANALYSIS. </span><br /><br /><b><span style="color: #3d85c6;">Question/Problem: My thottle is not working! It happens only on the F-35! Why is this happening? </span></b><br /><br />This is typically a problem due to 1.21.18.0. At the moment of the release, the official MSFS version is 1.21.13.0, but there is the possibility to download 1.21.18.0 (via Steam Beta program or Microsoft Insider).<br />There seems to be a bug in 1.21.18.0 so that aircrafts that the throttle lever does not work for aircrafts do not use Asobo templates. <br /><br />This is typically solved by changing the changing the axis assignment to THORTTLE AXIS 1 (instead of generic THOTTLE AXIS).<br /><br /><span style="color: #04ff00;">Suggested action: Please assign the throttle lever to THROTTLE AXIS 1</span><br /><br /><span style="color: #04ff00;">NOTE: you can assign the same slider/lever to multiple axis for multiengine aircrafts. </span><br /><br /><b><span><br /><span style="color: #ffa400;">Question/Problem: I cannot get the plane to hover! And can it do vertical take-offs? </span></span></b><br /><br /><br />First thing, which may be obvious for most, please make sure you are flying with the F-35B, which is the only version.<br /><br />To get the plane to hover, you must first be in the STOVL mode which can only be engaged in certain conditions (limited bank and roll angles, speed lower than 220kts) – this can be enabled by pressing the HOOK STOVL button or by the wing lights control.<br /><br />Once in STOVL mode you can HOVER by clicking the HOVER caption or by using the AUTOPILOT HEADING HOLD key, but only if the aircraft is lighter than 40000 lbs.<br /><br />If you enable HOVER mode on the ground, you can also perform a Vertical takeoff, but this is rarely done in reality due to weight constraints.<br /><br />See manual for detailed instructions.<br /><br /><p></p><p><b><span style="color: #ffa400;">Question/Problem: I cannot see the aircraft in game! I am sure I have followed the instructions... help? </span></b><br /><br /><br />This is most likely due to an error during the manual installation process (in most cases the user has either picked the wrong folder, or has pasted the zip file instead of the unzipped folder).<br /><br />Here is a video that shows the process of installing add-ons in the community folder.<br /><br /> <br /><br /><b><span style="color: #ffa400;">Question/Problem: The landing light cycles on and off continuously during flight...very annoying? What can I do to fix that?</span></b><br /><br />This is likely due to the fact that the user has a phisical switch assigned to the landing light switch. The F-35 code has provisions to turn off the landing lights if the gear is retracted... but this can create conflicts if there is a phisical switch. The physical switch must be either disabled or operated only when the landing gear is down and the light must be off when the landing gear is up. <br /><br /><br /><b><span style="color: #ffa400;">Question/Problem: Is it possible to undock the primary control display to a separate screen? </span></b><br /><br />No. The primary control display is coded in XML, and at the moment MSFS does not support 2D windows in XML.</p></div>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com20tag:blogger.com,1999:blog-1343953541946550800.post-67289699602454752562021-10-13T01:25:00.134+02:002021-12-12T01:28:16.170+01:00F-35 Lightning II - BETA TEST - Bug Tracker<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Lde76IdwDbAe2jEfdAa4YLt-71SyFKVAmkpkIPslmPOuAqQLUC0dyIrIeI1eO1Saniv0uZYk5Log56Zt447V3udIEKe7eMutGCZ5BrUpmTc4XUmd9vj9XMiaDqwTGmpYAdw8zBoJwA/s1920/243291428_4953578994655522_7973378534962611720_n.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0Lde76IdwDbAe2jEfdAa4YLt-71SyFKVAmkpkIPslmPOuAqQLUC0dyIrIeI1eO1Saniv0uZYk5Log56Zt447V3udIEKe7eMutGCZ5BrUpmTc4XUmd9vj9XMiaDqwTGmpYAdw8zBoJwA/w400-h225/243291428_4953578994655522_7973378534962611720_n.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><p><b><span style="color: #cc0000;">ALL BETA TEST SLOTS HAVE BEEN OCCUPIED - BETA TEST ACCESS IS NOW CLOSED, SORRY!</span></b></p><p><strike><br /></strike></p><p><strike>BETA TEST ACCESS INSTRUCTIONS<br /><br />For this specific test, we are looking for a quick verification of the package quality and functionality.<br />Documentation for this aircraft is not complete yet, so a minimum knowledge of the F-35 operation (acquired either from our previous P3D version, or through videos on Youtube) is preferred.<br />We would also need feedback in a relatively short time, in order to quickly fix any major problem.<br />Therefore, these are the ideal requirements to be a tester:<br /><br />- Military aviation geek/enthusiast</strike></p><p><strike>- Have a considerable experience with simulated fighter jets (any platfom)</strike></p><p><strike>- Have 3-4 hours to spend on the F-35 in the next few days<br /><br />- Real world flying experience is not required, but is appreciated.<br /><br /><b>If you think you can help, and want to request access to the F-35 Beta, please send an email to indiafoxtecho@gmail.com with "F-35 BETA TEST" in the subject and with following information (please keep it short):</b><br /><br />- Configuration: CPU/GPU/RAM</strike></p><p><strike>- Aviation experience (both real world and simulation)</strike></p><p><strike>- F-35 knowledge, special link to this aircraft or any reason why you think we should pick you for the test.</strike></p><p><strike><br /></strike></p><p><strike><b>If you wish to request press access to the Beta, please use "F-35 PRESS PREVIEW" in the subject, with the following information:</b><br /><br /></strike></p><p><strike>- Link to your website</strike></p><p><strike>- Your estimated audience (followers/subscribers etc).</strike></p><p><strike> </strike></p><p>DESIGN INTENT:</p><p>This is a medium-high complexity add-on which is meant to depict the F-35 Lightning II in all its three variants.</p><p>- A good flight model (to the extent of publicly available information and within the limits of MSFS)</p><p>- Highly detailed external and internal models, depicting the three variants of the jet</p><p>- Realistic aircraft interface depicting the flight systems. Sensors and mission systems are not simulated.</p><p>- Simple sound package </p><p>The intended use is recreational simulation, training flights, cockpit orientation and non-combat military operations.</p><p>BETA VERSION INSTALLATION INSTRUCTIONS:</p><p>Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.</p><p>HOW TO REPORT BUGS:</p><p>Bug shall be reported in the way listed in the approval email.</p><p>PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.</p><p>Alternatively, an email is good too. Comments are preferred so that other users can see them.</p><p>It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.</p><p>Also, PLEASE, before posting a bug make sure it is not already in the list below.</p><p><br />COLOR KEY:</p><p><span style="color: #cc0000;">Red - Higher priority: a severe bug that may hamper the usage of the aircraft</span></p><p><span style="color: #f1c232;">Yellow - Lower priority: definitely a defect, but not a high priority to solve it</span></p><p><span style="color: #04ff00;">Green - Problem solved, o mitigated to the level that it is acceptable.Dark Green - Problem solved or mitigated before the Beta 1 release.</span></p><p><span style="color: #6aa84f;">DARK GREEN -> SOLVED BEFORE BETA 1 RELEASE</span></p><p><span style="color: #04ff00;">BRIGHT GREEN -> SOLVED AFTER BETA 1 RELEASE</span></p><p><span style="color: #3d85c6;">Blue - Comment, nice-to-have features or suggestions</span></p><p><br /></p><p><b><u>CHANGE REQUEST LOG AND TO-DO LIST</u></b></p><p><b>Current tester version BETA 1 - 29/11</b></p><p><b>Current internal build BETA 2 (not finished)</b></p><p><b>QUALITY METRICS</b></p><p>Unclassified problems </p><p>Red: 0</p><p>Yellow: 24 (with carriers) 17 (without carriers)</p><p>Blue: 1</p><p>Green/solved: 227 (with carriers) 218(without carriers)</p><p>Total except blue: 251 (with carriers) 235(without carriers)<br /><br />Total: 252 (with carriers) 236 (without carriers)</p><p>Percentage solved: 90% (with carriers) 92% (without carriers)<br /><br /><br /><b><u>EXTERNAL MODELS:</u></b><br /><br /><b>GENERIC:</b></p><p><span style="color: #6aa84f;">F35EXT001 - Missing weapon models for "non pacifist" version - added AIM9X, AIM-120, GBU-12 and gunpod</span></p><p><span style="color: #6aa84f;">F35EXT002 - Consider adding special effects: wing vapor, whiskers, wing contrails, singularity vapor - done 31/10</span></p><p><span style="color: #04ff00;">F35EXT003 - Animate the PCD - Written off from initial release - Added PCD animation 02/12</span></p><p><span style="color: #04ff00;">F35EXT004 - Animate the TFLIR - Written off from initial release - Added TFLIR animation 02/12</span></p><p><span style="color: #04ff00;">F35EXT005 - Animate Pilot - Written off from initial release - Added pilot head animation 02/12</span></p><p><span style="color: #6aa84f;"><span>F35EXT006 - GBU-12 sensor color must be changed</span><br /><br /><span>F35EXT007 - Add GBU-31 model - Added 27/10</span></span></p><p><span style="color: #6aa84f;">F35EXT008 - Add alternate GBU-12 color scheme</span></p><p><span style="color: #6aa84f;">F35EXT009 - Add alternate USN / USAF ordnance colors - Created color schemes for USAF, USN and inhert.</span></p><p><span style="color: #6aa84f;">F35EXT010 - Gunpod and pylons: create Substance materials - completed 31/10</span></p><p><span style="color: #6aa84f;">F35EXT011 - Better color match for liveries decal (light grey) - completed for A, to do for B and C</span></p><p><span style="color: #6aa84f;">F35EXT012 - Incorrect nose wheel steering animation on all models - Fixed 08/11</span></p><p><span style="color: #04ff00;">F35EXT013 - Check wheels animation / checked 06/12, minor glitches due to TAA</span></p><p><span style="color: #04ff00;">F35EXT014 - Check steering animation / checked 02/12</span><br /></p><p><span style="color: #04ff00;">F35EXT015 - Check heat blur effect (always on) - Incorrect blur code - Fixed 30/11</span></p><p><span style="color: #04ff00;"><span>F35EXT016 - Check timing of gear extension/retraction - Redone landing gear animation - FIXED 02/12</span></span></p><p><span><span style="color: #04ff00;">F35EXT017 - Request to have the HMD knob to move the HMD visor - Added animation 02/12</span></span></p><p><span><span style="color: #04ff00;">F35EXT018 - Incorrect nozzle animation - FIXED 06/12<br /><br />F35EXT019 - Incorrect NLG compression on A and B models - FIXED 06/12</span></span></p><p><span><span style="color: #04ff00;">F35EXT020 - Incorrect MLG compression on all models</span></span></p><p><span><span style="color: #04ff00;">F35EXT021 - New tire model for A and B modesl - FIXED 06/12</span></span></p><p><b>F-35A (CTOL VERSION)</b></p><p><span style="color: #6aa84f;"><span>F35AEXT01 - Missing South Korean repaint (to complete all nations currently flying the aircraft) - </span><span>COMPLETED 23/10</span></span></p><p><span style="color: #6aa84f;">F35AEXT02 - Auxiliary air intake missing polygon cap - Fixed 27/10</span></p><p><span style="color: #04ff00;">F35AEXT03 - Incorrect bump mapping on gear doors - FIXED 28/11</span></p><p><span style="color: #04ff00;">F35AEXT04 - Emergency tailhook animation was missing - FIXED 28/11</span></p><div><b>F-35B (STOVL VERSION)</b></div><div><p><span style="color: #6aa84f;"><span>F35BEXT01 - Incorrect roundel size of Italian Navy livery - Fixes 03/11 - Size was correct for 4-01 initial livery</span><br /><br /><span>F35BEXT02 - VM-11 livery not complete - Fixed 22/10</span></span></p><p><span><span style="color: #04ff00;">F35BEXT03 - Request to update RAF ZM151 livery (missing Union Jack and tail numbers) - added 01/12</span></span></p><p><span><span style="color: #04ff00;">F35BEXT04 - Poor smoothing in the area nearby the tailerons - Done 31/11</span></span></p><p><span style="color: #ffd966;">F35BEXT05 - Request to add further animations to the nozzle</span></p><p><span style="color: #04ff00;">F35BETX06 - Remove duplicate geometry in RCS nozzle - Done 03/12</span></p><p><span style="color: #04ff00;">F35BEXT07 - Incorrect coloring of radar radome - Done 03/12</span></p><p><br /><b>F-35C (CV VERSION)</b></p><p><span style="color: #6aa84f;">F35CEXT01 - Incomplete texturing (crew access ladder, weapon doors, refuel door, tailhook) - Completed 14/10</span></p><p><span style="color: #6aa84f;">F35CEXT02 - Incorrect light position - Fixed 14/10</span></p><p><span style="color: #6aa84f;">F35CEXT03 - AoA Indexer not working - Fixed 14/11</span></p><p><span style="color: #6aa84f;">F35CEXT04 - Weapon models missing - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35CEXT05 - Folding Wings Animation missing - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35CEXT06 - Missing Vapor Effects - Done 31/10</span></p><p><span style="color: #6aa84f;">F35CEXT07 - Missing Spoiler animation - Fixed 14/11</span></p><p><span style="color: #6aa84f;"><span>F35CEXT08 - Rudder animation missing - Done 10/11</span><br /><br /><span>F35CEXT09 - Nose gear wheels animation missing</span></span></p><p><span style="color: #6aa84f;">F35CEXT10 - Nose gear steering animation missing</span></p><p><span style="color: #6aa84f;">F35CEXT11 - Crew Access ladder animation missing</span></p><p><span style="color: #04ff00;">F35CEXT12 - Incorrect color of radar radome - Painted light grey</span></p><p><span style="color: #04ff00;">F35CEXT13 - Crew Access Ladder will not retract - Animation argument called for separate Crew Acces Ladder control - FIXED 29/11</span></p><p><span style="color: #04ff00;">F35CEXT14 - Incorrect texturing of crew access ladder inner features fixed 02/12</span><br /></p><p><span style="color: #04ff00;"><span>F35CEXT15 - Wings "wiggle" a little when folded</span> - Fixed, redone animation. Root cause probably is a clash with A: variables. 29/11</span></p><p><span style="color: #04ff00;">F35CEXT16 - Request to have tail planes to follow launch bar status - Fixed 05/12</span></p><p><b><u>COCKPIT MODEL:</u></b></p><p><span style="color: #6aa84f;"><span>F35VC001 - Missing night lighting (flood, backlighting) - FIXED 27/10</span><br /></span></p><p><span style="color: #6aa84f;">F35VC002 - Ejection seat arm control not working - FIXED: 13/10 Working, however no ICAWS....</span></p><p><span style="color: #6aa84f;">F35VC003 - COMA/COMB/COMC knobs change standby frequencies instead of active frequency - FIXED 13/10</span></p><p><span style="color: #6aa84f;">F35VC004 - Auto Recovery Switch not working - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35VC005 - Emergency Gear extension control not working - Fixed 13/10</span></p><p><span style="color: #6aa84f;">F35VC007 - Jettison knob and button not working - Fixed 13/10</span></p><p><span style="color: #04ff00;">F35VC008 - Some controls of the HMD/PCD are not clickable - Added BRT controls. 02/12</span></p><p><span style="color: #6aa84f;">F35VC009 - Aircraft zeroize knob not working - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35VC010 - Mild Detonating Cord handle - wrong material - Fixed 23/10</span></p><p><span style="color: #6aa84f;">F35VC011 - Leg restaint cord color too light - Fixed 23/10</span></p><p><span style="color: #6aa84f;">F35VC012 - Incorrect color of ejection seat handles - Fixed 23/10</span></p><p><span style="color: #6aa84f;">F35VC013 - Canopy frame - FULL RETEXTURE - Complete - waiting for B cockpit</span></p><p><span style="color: #6aa84f;">F35VC014 - Cockpit well - add chamfer, full retexture - Complete - waiting for B cockpit</span></p><p><span style="color: #6aa84f;">F35VC015 - Ejection seat - add chamfer, full retexture - Fixed 23/10</span></p><p><span style="color: #6aa84f;">F35VC016 - Limit extension of icing effect - Fixed 29/10</span></p><p><span style="color: #6aa84f;">F35VC017 - Incorrect AO on canopy opening handle - Fixed 26/10</span></p><p><span style="color: #6aa84f;">F35VC018 - Minor texturing UVW Error on VS Button - Fixed 26/10</span></p><p><span style="color: #6aa84f;">F35VC019 - Make ALIGN button clickable - Fixed 07/11</span></p><p><span style="color: #6aa84f;"><span>F35VC020 - Make BRT button clickable - Fixes 07/11</span><br /></span></p><p><span style="color: #6aa84f;">F35VC021 - Make Kholsmann Knob clickable - Fixed 27/10</span></p><p><span style="color: #6aa84f;"><span>F35VC022 - MDC stripe texture missing - Fixed 27/10</span><br /></span></p><p><span style="color: #6aa84f;">F35VC023 - Ejection seat decals missing - Fixed 27/10</span></p><p><span style="color: #6aa84f;"><span>F35VC024 - Canopy opening levers decals missing - Fixed 27/10</span><br /><br /><span>F35VC025 - VR collision mesh missing - Fixed 08/11</span></span></p><p><span style="color: #6aa84f;">F35VC026 - Gear handle glass incorrect material - Fixed 07/11</span></p><p><span style="color: #6aa84f;">F35VC027 - Gear handle light missing - Fixed 07/11</span></p><p><span style="color: #6aa84f;">F35VC028 - Missing "-B" specific canopy - Added 28/11<br /><br />F35VC029 - Missing "-C" virtual cockpit model - Added 28/11</span></p><p><span><span style="color: #6aa84f;">F35VC030 - Safety pins missing - Added 28/11</span><br /></span><span><br /><span style="color: #04ff00;">F35VC031 - Ejection seat safety pin spawns in an incorrect position - Fixed code 29/11</span></span></p><p><span style="color: #04ff00;">F35VC032 - Missing glass effects from A model - Fixed model 29/11</span></p><p><span style="color: #04ff00;"><span>F35VC033 - Check glass texturing (B model) - weird reflections - FIXED 29/11 - model was linked to a wrong texture sheet</span><br /></span></p><p><span style="color: #04ff00;">F35VC034 - Weather Occlusion surfaces missing - FIXED 29/11 - Weather occlusion polys were missing from the Beta 1 build.</span></p><p><span style="color: #04ff00;">F35VC035 - Implement DEFOG handle (associate to windshield defrost) - Implemented 30/11</span></p><p><span style="color: #04ff00;">F35VC036 - Texturing of seat belts can be improved - FIXED 30/11</span></p><p><span><span style="color: #04ff00;">F35VC037 - Incorrect extension of -C model refuel probe - FIXED 30/11</span></span></p><p><span><span style="color: #04ff00;">F35VC038 - Implement BOS and Oxy Test Switches - FIXED 30/11</span></span></p><p><span style="color: #04ff00;">F35VC039 - Improper shadowing of FCS panel - FIXED 02/12</span></p><p><span style="color: #04ff00;">F35VC040 - Glitch in AO mapping for main panel (-B model only) - Fixed 05/12</span></p><p><span style="color: #04ff00;">F35VC041 - Glitch in AO mapping for MDC (-B model only) - Fixed 05/12</span></p><p><span><span style="color: #04ff00;">F35VC042 - Add HOTAS Mouse Areas - Added for future use 09/12</span><br /><span><br /><span style="color: #04ff00;">F35VC043 - Incorrect geometry of Lift Fan door visible in VC - Fixed 10/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35VC044 - Poor shadowing of ejection seat headrest - Fixed 12/12</span></span></span></p><p><u><b>AVIONICS / PRIMARY CONTROL DISPLAY:</b></u></p><p><b>PRIMARY CONTROL DISPLAY PAGES FUNCTIONALITY CHECK:</b></p><p><span style="color: #6aa84f;"><span>CONTROL BAR -> Missing SWAPPED controls - Fixed 23/10</span><br /><br /><span>MENU -> OK</span><br /><br /><span>AP -> Currently follows FSX conventions and nomenclature of AP modes... maybe it is better to reprogram it to follow F-35 navigation modes</span><br /><br /><span>ASR -> INOP </span></span></p><p><span style="color: #6aa84f;">CHKLST -> Check text alignment</span></p><p><span style="color: #6aa84f;">CNI -> OK</span></p><p>DTM -> Missing functionalities</p><p><span style="color: #6aa84f;"><span>EFI -> Missing functionalities</span><br /><br /><span>FCS -> Missing graphics</span></span></p><p><span style="color: #6aa84f;">FUEL -> OK</span></p><p><span style="color: #04ff00;">HUD -> Missing graphics - FIXED</span></p><p><span style="color: #04ff00;">ICAWS -> Consider adding new alerts - FIXED</span></p><p>PHM -> Missing functionalities</p><p><span style="color: #6aa84f;">SMS -> OK</span></p><p><span style="color: #6aa84f;">SRCH -> INOP</span></p><p><span style="color: #6aa84f;">TFLIR -> INOP</span></p><p><span style="color: #6aa84f;"><span>TSD -> OK but only TSD1 available -> Added TSD2 and TSD3</span><br /><br /><span>TWD -> INOP</span><br /><br /><span>WPNA -> INOP but missing graphics -> fixed missing graphics<br /><br />WPNS -> INOP but missing graphics -> fixed missing graphics</span></span></p><p><b>SPECIFIC ISSUES:</b></p><p><span style="color: #6aa84f;">F35PCD001 - EFI Mode relocate compass information according to latest real world images - DONE 13/10</span></p><p><span style="color: #bf9000;">F35PCD002 - EFI Mode FD bars missing</span><br /></p><p><span style="color: #6aa84f;">F35PCD003 - EFI Mode missing Velocity Vector - Fixed 02/11</span></p><p><span style="color: #6aa84f;">F35PCD004 - FCS Mode Missing STOVL fan symbology - Fixed 27/10</span></p><p><span style="color: #6aa84f;">F35PCD005 - EFI Mode consider adding virtual keypad to enter HDG and CRS pages</span></p><p><span style="color: #bf9000;">F35PCD006 - PHM Mode does not report systems currently offline / not simulated (nice to add)</span></p><p><span style="color: #6aa84f;"><span>F35PCD007 - EFI Mouse Areas missing on Portal 2, 3 and 4</span><br /></span></p><p><span style="color: #6aa84f;"><span>F35PCD008 - SMS Master Arm status not reported - Fixed 15/10</span><br /><br /><span>F35PCD009 - HUD MODE MISSING VV - Fixed 01/11</span></span></p><p><span style="color: #6aa84f;">F35PCD010 - HUD MODE MISSING AOA BRACKET - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35PCD011 - HUD MODE MISSING ILS BARS - Fixed 03/11</span></p><p><span style="color: #6aa84f;">F35PCD012 - EFI MODE MISSING ILS BARS - Fixes 03/11</span></p><p><span style="color: #6aa84f;">F35PCD013 - POP UP FUEL PAGE CONTROLS DO NOT WORK - Fixed 26/10</span></p><p><span style="color: #6aa84f;">F35PCD014 - SWITCH FF WITH N1 ON TOP BAR - Fixed 26/10</span></p><p><span style="color: #6aa84f;">F35PCD015 - SWAP BUTTON INOP IF ONLY HALF SCREEN ACTIVE - Fixed 26/10</span></p><p><span style="color: #6aa84f;">F35PCD016 - FCS PAGE LAUNCH BAR COMMAND NOT WORKING ON PORTAL 1 - Fixed 28/10</span></p><p><span style="color: #6aa84f;"><span>F35PCD017 - FCS PAGE WING FOLD SYMBOLS MISSIN</span><span>G - Fixed 28/10</span></span></p><p><span style="color: #6aa84f;">F35PCD018 - FCS PAGE WING FOLDING COMMAND MISSING - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35PCD019 - FCS PAGE TAILHOOK GRAPHICS MISSING - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35PCD020 - AUTO RECOVERY alert missing - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35PCD021 - HUD Mode missing CMD cues - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35PCD022 - Incomplete Fuel Dump Symbology - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35PCD023 - Autopilot controls not working in swapped mode - Fixed 01/11<br /></span></p><p><span style="color: #6aa84f;">F35PCS024 - LITES panel not reporting panel lights - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35PCD025 - JOKER AND BINGO fuel can now be entered through a keypad 10/11</span></p><p><span style="color: #6aa84f;">F35PCD026 - Improvement in data entry interface (now flashes when input is required) - Fixed 10/11</span></p><p><span style="color: #6aa84f;">F35PCD027 - ENG page showing excessively high thrust readings - Fixed 12/11</span></p><p><span style="color: #6aa84f;">F35PCD028 - CHKLIST PAGE MISSING IGNTION ON - Fixed 12/11</span></p><p><span style="color: #6aa84f;">F35PCD029 - MENU option: EAS/IAS - Added 14/11</span></p><p><span style="color: #6aa84f;">F35PCD030 - MENU option: ZULU/LOCAL - Added 14/11</span></p><p><span style="color: #6aa84f;">F35PCD031 - MENU option T/O and LAND</span></p><p><span style="color: #6aa84f;">F35PCD032 - CONFIG: start with MENU - Fixed 13/11</span></p><p><span style="color: #6aa84f;">F35PCD033 - ADD TSD2 and TSD3 - Fixed 13/11</span></p><p><span style="color: #6aa84f;">F35PCD034 - Rework range distances on TSD - Fixed 13/11</span></p><span style="color: #6aa84f;">F35PCD035 - BARO MBAR INHG - Fixed 14/11<br /><br />F35PCD036 - DIGITAL BARO SETTING - Fixed 14/11</span><div><span style="color: #6aa84f;"><br /></span></div><div><span style="color: #6aa84f;">F35PCD037 - When reverting from full screen mode, some subportals turn black - added code to prevent this 28/11</span></div><div><span style="color: #6aa84f;"><br /></span></div><div><span style="color: #6aa84f;"><span>F35PCD038 - ENG page in full screen mode has no mouse interaction - added missing code 28/11</span><br /><br />F35PCD039 - FUEL page in full screen mode has no mouse interaction</span></div><div><span style="color: #6aa84f;"><br /></span></div><div><span style="color: #6aa84f;">F35PCD040 - FCS page in full screen mode has no mouse interaction - Added missing code 28/11</span></div><div><span style="color: #6aa84f;"><br /></span></div><div><span style="color: #6aa84f;"><span>F35PCD041 - TSD1-2-3 pages in full screen mode have no mouse interaction - added missing code 28/11</span><br /><br /><span>F35PCD041 - FUEL PAGE full screen not working - Added missing code 28/11</span></span></div><div><span style="color: #6aa84f;"><br /></span></div><div><span style="color: #04ff00;">F35PCD042 - SPD and VSI in AP page have an incorrect caption - Fixed 29/11</span><br /><br /><span style="color: #04ff00;">F35PCD043 - Left Side mouse area for MENU and LIGHTS missing - Fixed 29/11</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD044 - Inhibit metric readings in AP window - Fixed 30/11</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD045 - Implement full screen EFI mode - Added 01/12 - Fixed 02/12</span></div><div><span style="color: #f1c232;"><br /></span></div><div><span style="color: #f1c232;">F35PCD045 - Full screen EFI mode has missing Mouse Areas</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span><span style="color: #f1c232;">F35PCD046 - Check functionality of full screen Mouse Areas</span></span></div><div><span><span style="color: #f1c232;"><br /></span></span></div><div><span><span style="color: #04ff00;">F35PCD047 - EFI full screen mode - incorrect char brightness - Fixed 04/12</span></span></div><div><span><span style="color: #04ff00;"><br /></span></span></div><div><span><span style="color: #04ff00;">F35PCD048 - Transparency glitch in FCS page during STOVL- Fixed 04/02</span></span></div><div><span><span style="color: #04ff00;"><br /></span></span></div><div><span><span style="color: #04ff00;">F35PCD049 - DIM page incorrectly labele DTM - Fixed 06/02</span></span></div><div><span><span style="color: #04ff00;"><br /></span></span></div><div><span><span style="color: #04ff00;">F35PCD050 - THROTTLE dial should have been NOZZLE dial in ENG page - Fixed 06/02</span></span></div><div><span><span style="color: #04ff00;"><br /></span></span></div><div><span><span style="color: #04ff00;">F35PCD051 - EFI PAGE is missing max G Force - Fixed 06 / 02</span></span></div><div><br /></div><div><span style="color: #04ff00;">F35PCD051 - HUD PAGE is missing max G Force - Fixed 06 / 02</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD052 - FUEL color code slightly incorrect and not harmonized across indications - Fixed 06 / 02</span></div><div><br /></div><div><span style="color: #04ff00;">F35PCD053 - ADDED CAB altitude, GCAS and ALOW indication to PCD Control Bar</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD054 - Revise autopilot page - DONE 08/12 - Now much closer to the layout of early prototypes, however still somewhat different from current layout</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD055 - Engine thrust indication now reported with respect to military power (28000 lbs) - DONE 09/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD056 - Revised logic for the control bar engine warning - DONE 08/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD057 - Control bar now reports radio channel ident - DONE 09/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD058 - Complete redesign of CNI interface through the control bar. CNI page rendered INOP - DONE 09/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD059 - Fixed minor glitch in FUE page (magenta area border incorrect) - DONE 09/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD060 - Changed BARO setting page - DONE 09/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD061 - Fixed bug preventing HUD page to show correctly in maximized mode when A/P is invoked 10/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD062 - Fixed bug in position of the AOA bracket in HUD page - DONE 10/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD063 - Added dial graphics in HUD page - DONE 10/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35PCD064 - Major rewrite of EFIS page, now closer to the real deal and showing all navaids. NAV SOURCE is now selected with the CNTRL command (upper row) - DONE 10/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;"><br /></span></div><div><p><u><b>AVIONICS / OTHER:</b></u></p><p><span style="color: #6aa84f;">F35AV001 - BFI minor issue in alignment of BARO setting - FIXED 13/10</span></p><p><span style="color: #04ff00;">F35AV002 - BFI try to replace it with default BFI - Replaced with default BFI, closer to the real deal BTW. FIXED 30/10</span></p><p><span style="color: #6aa84f;">F35AV003 - HUD not reporting AOA - FIXED 13/10</span></p><p><span style="color: #04ff00;">F35AV004 - HUD missing nozzle symbology - FIXED 05/12</span></p><p><span style="color: #04ff00;">F35AV005 - HUD missing DECEL symbology - FIXED 05/12</span></p><p><span style="color: #6aa84f;">F35AV006 - ICAWS - ground proximity warning should be disabled in STOVL mode - Fixed 10/11</span></p><p><span style="color: #6aa84f;">F35AV007 - ICAWS - ground proximity warning does not activate warning sound or PULL UP cues - Fixed 04/11</span></p><p><span style="color: #6aa84f;">F35AV008 - ICAWS - STALL warning not harmonized across displays, no sound playing - Fixed 04/11</span></p><p><span style="color: #bf9000;">F35AV009 - HUD - Master Arm Status not reported</span></p><p><span style="color: #6aa84f;">F35AV010 - HUD - Radalt missing - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35AV011 - HUD - Rework data display - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35AV012 - HUD - Missing CMD - Fixed 01/11</span></p><p><span style="color: #6aa84f;">F35AV013 - HUD - Missing ILS Bars - Fixes 02/11</span></p><p><span style="color: #04ff00;">F35AV014 - ICAWS - Incomplete symbology - Added missing ICAWS advisories 01/12</span><br /><br /><span style="color: #6aa84f;">F35AV015 - ICAWS - JOKER status not reported - Fixed 10/11</span></p><p><span style="color: #6aa84f;">F35AV016 - ICAWS - PULL UP! Not working - Fixed 10/11</span></p><p><span style="color: #6aa84f;">F35AV017 - Request to roll back to AoA readings in degrees and not in units - Fixed 12/11</span></p><p><span style="color: #6aa84f;">F35AV018 - HUD symbology does not have the correct aspect ratio - Fixed 28/11</span></p><p><span><span style="color: #04ff00;">F35AV019 - HUD missing energy caret - Fixed 04/12</span></span></p><p><span><span style="color: #f1c232;">F35AV020 - HUD upper edge has cut symbology when in "upper view mode"</span></span></p><p><span><span><span style="color: #04ff00;">F35AV021 - HUD difficult to read in full daylight - Fixed 01/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV022 - Request to implement multiple HUD brightenss values</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV023 - Request to implement multiple PCD brightness values</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV024 - HUD waterline symbol too big - FIXED 06/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV025 - HUD Max G-Force value missing - FIXED 06/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV026 - ALPHA symbol too big - Slightly reduced 06/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV027 - Incorrect HUD visualization after SU7 Update Preview - Fixed 06/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV028 - PCD sequence is right side first, left side second - Fixed 06/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV029 - Fixed minor glitch in additional ICAWS warnings - Fixed 06/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV030 - Implement dial graphics for HUD when gear is down - Added 10/12</span></span></span></p><p><span><span><span style="color: #04ff00;">F35AV031 - Reworked navigation captions on HUD - Done 12/12</span></span></span></p><p><b><u>SYSTEMS:</u></b></p><p><span style="color: #6aa84f;">F35SYS001 - Brake applications remaining indicator sometimes deplete with no reason - Reduced depletion rate - 02/10</span></p><p><span style="color: #6aa84f;">F35SYS002 - Starter system not working as intended - Reverted to normal starting system (no custom code) - Fixed 28/10</span></p><p><span style="color: #6aa84f;">F35SYS003 - Taxi light should not work if gear is up - Fixed 27/10</span></p><span style="color: #6aa84f;">F35SYS004 - Switch to wing fold A: variable (as opposed to L:)</span><br /><br /><span style="color: #bf9000;">F35SYS005 - Switch to canopy A: variable (as opposed to L:)</span><br /><br /><span style="color: #6aa84f;">F35SYS006 - Switch to tailhook A: variable (as opposed to L:)</span><p><span style="color: #04ff00;">F35SYS007 - Fuel dump rate too fast - Reduced to 1/4 of the previous value 03/12</span></p><p><span style="color: #04ff00;">F35SYS008 - Low fuel warning considered too low - Raised to 1125 lbs 03/12 - Corrected to 1000lbs which seems to be the correct value for the F-35</span></p><p><span style="color: #04ff00;">F35SYS009 - Hyd PSI should be 4000 (not 3000) - FIXED 05/12</span></p><p><span style="color: #04ff00;">F35SYS010 - Autopilot does not automatically digest altitude hold changes - FIXED 05/12</span></p><p><span style="color: #04ff00;">F35SYS011 - Landing light location slightly incorrect (all models) - FIXED 05/12</span></p><p><b><u>FLIGHT MODEL:</u></b></p><p><span style="color: #6aa84f;">F35FM001 - Potential general handling improvements - Fixed 26/10</span></p><p><span style="color: #6aa84f;">F35FM002 - Fuel consumption incorrect (way too low) - Fixed 02/11</span></p><p><span style="color: #6aa84f;">F35FM003 - Change autopilot functionality changed to match typical fighter jet functionality - Fixed 02/11, although it still retains FSX nomenclature</span></p><p><span style="color: #6aa84f;">F35FM004 - Increase autopilot responsiveness - Fixed 02/11 (but still a bit slow maybe?)</span></p><p><span style="color: #04ff00;">F35FM005 - Problems with the starter system, requires autostart - FIXED 29/11 - ENGINE CONFIGURATION WAS INCORRECT</span></p><p><span style="color: #04ff00;">F35FM006 - MOTOR (igntion switch) not working - FIXED 29/11 - ENGINE CONFIGURATION WAS INCORRECT</span></p><p><span style="color: #04ff00;"><span style="color: #ffd966;">F35FM007 - Coversion to STOVL mode happens too fast (nozzle rotation)</span></span></p><p><span style="color: #04ff00;"><span>F35FM008 - Aircraft braking at maximum weight generates wobbling - SEEMS FIXED WITH THE NEW ENGINE DYNAMICS.. 09/12</span></span></p><p><span style="color: #04ff00;"><span style="color: #ffd966;">F35FM009 - Wobbling at MTOW</span></span></p><p><span style="color: #04ff00;"><span style="color: #ffd966;">F35FM010 - Lift off speed at MTOW is too high</span></span></p><p><span style="color: #04ff00;"><span>F35FM011 - Landing gear retaction sequence and time needs to be reworked - changed timing in flight model 01/12</span></span></p><p><span style="color: #04ff00;"><span>F35FM012 - Landing gear strut compression is lower than in real life - FIXE 07/12</span></span></p><p><span style="color: #f1c232;">F35FM013 - Aircraft perceived as nose heavy below 250-300 kts</span></p><p><span style="color: #04ff00;">F35FM014 - Remove Autotrim feature (perceived negatively by users) DONE 03/12</span></p><p><span style="color: #04ff00;">F35FM015 - Improved accuracy STOVL / HOVER threshold DONE 07/12</span></p><p><span style="color: #04ff00;">F35FM016 - Improved accuracy of -C model contact points DONE 07/12</span></p><p><b><u>OTHER:</u></b></p><p><span style="color: #bf9000;">F35OT001 - Flight manual is missing</span></p><p><span style="color: #04ff00;">F35OT002 - Avionics cooling sound is a little annoying... can it be changed? - Replaced avionics sample 05/12</span></p><p><span style="color: #6aa84f;">F35OT003 - Thumbnail images missing ></span><span style="color: #04ff00;"> </span><span style="color: #3d85c6;">Could be better adding squadron insignias, or resizing the thumbnails</span></p><p><span style="color: #bf9000;">F35OT004 - Marketing / Microsoft Marketplace information missing</span></p><p><span style="color: #6aa84f;">F35OT005 - Wing vapor should not work if aircraft is on the ground -> Fixed 27/10</span></p><p><span style="color: #6aa84f;">F35OT006 - In-game checklists missing -> added 28/11</span></p><p><span style="color: #6aa84f;">F35OT007 - Camera configuration -> Done 27/10</span></p><p><span style="color: #6aa84f;">F35OT008 - "clicking sound" due to autotrim -> Removed 04/11</span></p><p><span style="color: #6aa84f;"><span>F35OT009 - Wishers should not show during STOVL -> Done 28/10</span><br /><span><br />F35OT010 - Formation lights should be OFF when the airplane starts - Fixed 13/11</span></span></p><p><span style="color: #6aa84f;">F35OT011 - Wing lights should not work if wings are folder on C model - Fixed 13/11</span></p><p><span style="color: #6aa84f;">F35OT012 - RPM display on 2D HUD not working -> Fixed</span></p><p><span><span><span style="color: #04ff00;">F35OT013 - Afterburner sound not in sync with new afterburner - Created separate AB events - 05/12</span><br /></span><br /><span style="color: #04ff00;">F35OT014 - Incorrect line in Checklists (should be CABIN PRESS NORM) </span></span></p><p><span><span style="color: #04ff00;">F35OT015 - Incorrect line in Checklists (should be RIGHT HALF POWER UP) </span></span></p><p><span><span style="color: #ffd966;">F35OT016 - Request to improve sound package (external views)</span></span></p><p><span><span style="color: #04ff00;">F35OT017 - Inhibit automatic landing gear retraction - REMOVED from AUTO STOL code 30/11</span></span></p><p><span><span style="color: #04ff00;">F35OT018 - MSFS cannot display correct character on danish aircraft name - Fixed 02/12 </span><span><span style="color: #3d85c6;">NOTE! PROBLEM IS GENERATED BY THE AIRCRAFT EDITOR!<br /></span><span style="color: #6fa8dc;"><br /></span></span></span></p><p><span><span><span style="color: #6fa8dc;">F35OT019 - Request to change naming convention to all models (currently aircraft no, unit, service - request to change it to service, unit, aircraft no.) - WRITTEN OFF, general feedback with the current naming convention seems fine for most users.</span></span></span></p><p><span style="color: #f1c232;">F35OT020 - Minor bleeding of wing vapor visual effect through the wing.</span></p><span style="color: #04ff00;">F35OT021 - Redo wing contrail effects -> DONE 01/12<br /><br />F35OT022 - Replace MFD with PCD on PCD checklists F35OT023 - Unclear is 70% is intended as RPM or throttle in MSFS checklists</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35OT023 - Request to add a delay before CAT launch - Added 100 XML cycles delay. 03/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span style="color: #04ff00;">F35OT024 - Request to add "holdback" functionality to cat launch - If launch engagement condistion are met aircraft is halted until delay of F35OT23 expires. DONE 07/12</span></div><div><span style="color: #04ff00;"><br /></span></div><div><span><span style="color: #ffd966;">F35OT025 - Make launch speed weight dependent</span><br /></span><p><u><b>USS America / USS Tripoli:</b></u></p><p><span style="color: #6aa84f;">LHA001 - Missing night lighting -> Done 31/10</span></p><p><span style="color: #6aa84f;">LHA002 - Missing LHA7 location -> LHA7 is placed nearby San Diego, LHA6 is in the China Sea</span></p><p><span style="color: #04ff00;">LHA003 - LHA6 is now too far away from NAS Iwakuni, consider relocating - Moved ship much closer to Sasebo Naval Base, Japan.</span></p><p><span style="color: #04ff00;">LHA004 - Add animation to deck crew - Added 10/12</span></p><p><span style="color: #04ff00;">LHA005 - Add static F-35 and SH-60 models - Added 04/12</span></p><p><span style="color: #04ff00;">LHA006 - multiple glitches with animated crew: floating blue jersey (center), no red jerseys, floating head (end of the deck), abandoned figure off the deck... - Done 10/12</span></p><p><span style="color: #04ff00;">LHA007 - Adjust helo positions - Added 10/12</span></p><p><span style="color: #ffd966;">LHA008 - Consider helo loiter animation<br /></span><b><u><br /><br />USS Gerald Ford</u></b><br /><br /><span style="color: #bf9000;">CVN001 - Some 3d details are missing (arrestor cables and other stuff)<br /><br />CVN002 - Consider adding T-45 CQUAL </span></p><p><span style="color: #bf9000;">CVN003 - Consider adding CVN-79 variant<br /></span></p><p><span style="color: #04ff00;">CVN004 - Request to move objects around on F-35 configuration.</span></p><p><span><span style="color: #04ff00;">CVN005 - Add animation to deck crew </span><br /><br /><span style="color: #f1c232;">CVN006 - Add LSO Station</span><br /><br /><span style="color: #f1c232;">CVN007 - Add IFLOLS</span></span></p><p></p><p><span style="color: #f1c232;">CVN008 - Glitches with animated crew: floating blue jersey, no red jerseys</span></p></div></div>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com8tag:blogger.com,1999:blog-1343953541946550800.post-21533041933415371962021-06-05T01:08:00.042+02:002021-07-08T00:27:28.539+02:00SU-31 For Microsoft Flight Simulator Beta Test<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnJbOqFOrUixx3Z-eD1e_h5jlPv1IThOLUoe5rDDAgJ14Zf8AXAkqXkzF9VJSMjylikOqz8sdUh5N71RnOrCsUeQ4iWlZGG7CMUIM-yW4QdRRLJ44rDgGiGvhoznLTMMARTDIFmc8JHg/s1920/Image6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnJbOqFOrUixx3Z-eD1e_h5jlPv1IThOLUoe5rDDAgJ14Zf8AXAkqXkzF9VJSMjylikOqz8sdUh5N71RnOrCsUeQ4iWlZGG7CMUIM-yW4QdRRLJ44rDgGiGvhoznLTMMARTDIFmc8JHg/w400-h225/Image6.png" width="400" /></a></div><p><br />BETA TEST ACCESS INSTRUCTIONS</p><p>In general, Beta test is open to testers of all different skill levels and expertise - however, due to the nature of this particular aircraft, we are particularly interested in feedback coming from experts or pilots of the SU-26/29/31 family.</p><p>In order to apply for the Beta Test, please drop an email to indiafoxtecho@gmail.com with the following information:</p><p>- System specification (no need of details or long explainations: just specify your CPU, Clock speed, RAM, GPU and dedicated video RAM)</p><p>- Real world flight experience (if any) - please keep it short!</p><p>- Simulation experience - please keep it short!</p><p>- Any special tie to the SU-31 or similar aircrafts or any reason why you really want to test this plane</p><p>Important! Subject of the email must be "SU-31 MSFS Beta Test Application".</p><p>Please do not apply unless you have 2-3 hours to dedicate to test this aircraft!</p><p>Testing this aircraft is NOT a paid position in any way...if you do it, you do it only for the fun of it!</p><p>...and, due to the large number of applications we typically receive, we cannot grant a reply to everybody. If you do not receive a reply in a week or so, please assume you have not been admitted to the Beta - apologies in advance! </p><p><br /></p><p>DESIGN INTENT:</p><p>This is a medium-low complexity add-on which is meant to depict the Sukhoi Su-31 aerobatic plane in an accessible way. The key points of the package are as follows:</p><p>- An accessible flight model on par or better than the default aerobatic models</p><p>- Highly detailed external and internal model</p><p>- Flight model and systems simulation is based on default MSFS functionalities (no external code). Within the limits of MSFS, we'd like to try and replicate the peculiar features of this aircraft and differentiate it from the stock planes.</p><p>- Simple sound package </p><p>The intended usage is free flight and basic aerobatics.</p><p>BETA VERSION INSTALLATION INSTRUCTIONS:</p><p>Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.</p><p>HOW TO REPORT BUGS:</p><p>The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.</p><p>PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.</p><p>Alternatively, an email is good too. Comments are preferred so that other users can see them.</p><p>It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.</p><p>Also, PLEASE, before posting a bug make sure it is not already in the list below.</p><p><br /></p><p>COLOR KEY:</p><p><span style="color: #cc0000;">Red - Higher priority: a severe bug that may hamper the usage of the aircraft</span></p><p><span style="color: #f1c232;">Yellow - Lower priority: definitely a defect, but not a high priority to solve it</span></p><p><span style="color: #6aa84f;">Green - Problem solved, o mitigated to the level that it is acceptable.Dark Green - Problem solved or mitigated before the Beta 1 release.</span></p><p><span style="color: #3d85c6;">Blue - Comment, nice-to-have features or suggestions</span></p><p><br /></p><p>CHANGE REQUEST LOG AND TO-DO LIST</p><p>Current tester version NOT AVAILABLE</p><p>Current internal build ALPHA BUILD</p><p><br /></p><p>Current metrics:</p><p>Red items: 1</p><p>Yellow items: 17</p><p>Green items: 40</p><p>Blue items: 0 </p><p>TOTAL CRs: 58</p><p>Progress toward release 66% :-(</p><p>Last changed by Dino on 07/07/2021</p><p><br /></p><p>EXTERNAL MODEL:</p><p><span><span style="color: #f1c232;">SU31EXT001 - Blurred prop texture do not match the prop color</span><br /><span style="color: #6aa84f;">SU31EXT002 - Misplaced Handle in 3D model - FIXED 07/06</span></span></p><p><span><span><span style="color: #6aa84f;">SU31EXT003 - External model details cleanup needed - DONE 23/06</span><br /><span><span style="color: #f1c232;">SU31EXT004 - Texture seams mismatch in multiple areas</span><br /><span style="color: #6aa84f;">SU31EXT005 - Missing tailwheeò steer animation - FIXED 07/07 BETA 2</span><br /><span style="color: #f1c232;">SU31EXT006 - Engine gills not painted</span><br /><span style="color: #6aa84f;">SU31EXT007 - Tail actuation wire not animated - FIXED 07/07 BETA 2<br />SU31EXT008 - Various openings in the engine section - FIXED 08/07 BETA 2<br />SU31EXT009 - Fuselage normal map considered excessive - REDUCED NORMAL MAP EFFECTS BY 80% - BETA 2</span></span></span></span></p><p><br />VIRTUAL COCKPIT:</p><p><span><span style="color: #6aa84f;">SU31VC001 - Missing LIGHT TEST caption - FIXED 24/06</span><br /><span style="color: #6aa84f;">SU31VC002 - Warning lights not working - FIXED 26/06</span><br /><span style="color: #6aa84f;">SU31VC003 - Drag mouse areas not implemented - FIXED 25/06</span><br /><span style="color: #6aa84f;">SU31VC004 - 3-point engine instruments missing colored bands - FIXED 07/06<br />SU31VC005 - 3-point engine instruments reading to be calibrated </span><span style="color: #6aa84f;">- FIXED 07/06</span><br /><span style="color: #6aa84f;">SU31VC006 - Starter not animated and inop - FIXED 05/07</span><br /><span style="color: #6aa84f;">SU31VC007 - Fuel shutoff not animated and inop - FIXED 24/06</span><br /><span style="color: #f1c232;">SU31VC008 - Magnetos and keys not animated and inop, also incorrect key caption and AO.</span><br /><span style="color: #6aa84f;">SU31VC009 - Cylinder Temperature dial not working - FIXED 24/06</span><br /><span style="color: #6aa84f;">SU31VC010 - Chronograph not working - FIXED 25/06</span><br /><span style="color: #6aa84f;">SU31VC011 - Flight Time clock not working - FIXED 25/06</span><br /><span style="color: #6aa84f;">SU31VC012 - Wing Tank dial not working </span></span><span><span style="color: #6aa84f;">- FIXED 07/06</span><br /><span style="color: #6aa84f;">SU31VC013 - AMP/Voltmeter geometry incorrect, and instument not working - FIXED 07/06</span><br /><span style="color: #6aa84f;">SU31VC014 - Tachometer should indicate prop RPM instead of engine PRM - FIXED 25/06</span></span></p><p><span style="color: #6aa84f;">SU31VC015 - Replace Glass material in VC - FIXED 25/06</span></p><p><span style="color: #6aa84f;">SU31VC016 - Check rain effect in VC - CHECKED OK 26/06</span></p><p><span style="color: #6aa84f;">SU31VC017 - Gmeter reset function missing - FIXED 25/06</span></p><p><span style="color: #6aa84f;">SU31VC018 - Pitot Switch not working - FIXED 25/06</span></p><p><span style="color: #6aa84f;"><span>SU31VC019 - Tailwheel Lock INOP</span><span> - FIXED 26/06</span></span></p><p><span><span style="color: #6aa84f;">SU31VC020 - Trim lever not working anymore? - FIXED 25/06</span></span></p><p><span><span style="color: #f1c232;">SU31VC021 - Add canopy icing effect</span><br /><span style="color: #6aa84f;">SU31VC022 - Increase readability of altimeter and fuel quantity needles - FIXED 25/06</span></span></p><p><span><span style="color: #6aa84f;">SU31VC023 - Cap spinner holes - FIXED 26/06 <br /></span><span style="color: #f1c232;">SU31VC024 - Fix normal map of some dials</span><br /><span style="color: #6aa84f;">SU31VC025 - Missing Environment Occluder model - ADDED 26/06<br />SU31VC026 - Missing VR Collision Mesh - ADDED 26/06<br /></span><span style="color: #6aa84f;">SU31VC027 - Fuel Selector L/R Mouse Area not working - FIXED 25/07</span></span></p><p><span><span><span style="color: #6aa84f;">SU31VC028 - Altimeter "thousand" needle missing - FIXED 06/07 (Beta 2)</span><br /><span style="color: #f1c232;">SU31VC029 - Kohlsmann limited to 29.73 inHg - NOT CONFIRMED, WRITTEN OFF 06/07 - ADDED AGAIN, PROBLEM IS NOT THE KOHLSMAN SETTING BUT RATHER THE ALTIMETER NEEDLE.</span><br /><span><span style="color: #6aa84f;">SU31VC030 - Engine Primer lever not labelled and not working - FIXED 07/07 (Beta 2)</span><br /></span></span><span style="color: #f1c232;">SU31VC031 - Request to have easier radio tuning<br /></span><span style="color: #6aa84f;">SU31VC032 - Throttle and Pitch lever are reversed - FIXED 07/07 (Beta 2)</span><br /><span><span style="color: #f1c232;">SU31VC033 - Voltmeter needle not working</span><br /><span style="color: #6aa84f;">SU31VC034 - Tailwheel help text missing - FIXED 07/07 (Beta 2)</span><br /><span style="color: #f1c232;">SU31VC035 - Screws on top of VC misplaced if user moves out of the cockpit.</span><br /></span><br /></span></p><p>FLIGHT MODEL:</p><p><span><span style="color: #6aa84f;">SU31FM001 - Maximum speed not matched - FIXED 25/07</span><br /></span><span><span style="color: #6aa84f;">SU31FM002 - Contact points to be revised - FIXED 25/06<br /></span><span style="color: #f1c232;">SU31FM003 - Parking brake implemented but no control in the cockpit - NOTE: the real aircraft does not have a parking brake. The function is enabled in the Beta as it is intended to emulate the wheelchocks, which, in turn, are not present in the Beta model.</span><br /></span><span style="color: #f1c232;">SU31FM004 - COG out of limits (need to rework data)<br />SU31FM005 - Ground steering too sensitive? Seems OK for other users...TBC<br /></span><span style="color: #6aa84f;">SU31FM006 - Control surface - FIXED 07/07 BETA 2<br />SU31FM007 - Incorrect load limits </span><span style="color: #6aa84f;"> - </span><span style="color: #6aa84f;">FIXED 07/07 BETA 2</span></p><p><span style="color: #6aa84f;">SU31FM008 - Incorrect fuel tank configuration and quantity - FIXED quantity, configuration left to L / R to match with selector. BETA 2</span></p><p><br />OTHER:</p><p><span style="color: #6aa84f;">SU31OT001 - Check List is missing - added basic checklist - FIXED 24/06</span><br /><span style="color: #f1c232;">SU31OT002 - Flight Manual is missing</span><br /><span style="color: #cc0000;">SU31OT003 - Sound package is missing</span><br /><span><span style="color: #6aa84f;">SU31OT004 - Missing Previews - All previews created - FIXED 07/06</span><br /><span><span style="color: #f1c232;">SU31OT005 - Build marketplace data</span><br /><span style="color: #f1c232;">SU31OT006 - Need to replace view GUIDs to avoid potential issues</span><br /><span style="color: #f1c232;">SU31OT007 - "HUD" color range mismatch</span><br /><span style="color: #6aa84f;">SU31OT008 - Request to fix aircraft tail numbers - FIXED 07/07 BETA 2</span></span></span></p>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com55tag:blogger.com,1999:blog-1343953541946550800.post-49730968613696184362021-03-21T20:11:00.005+01:002021-03-21T20:11:51.943+01:00Manual installation of our Microsoft Flight Simulator aircrafts - STEP BY STEP guide<b><u>Background</u></b><br /><br />While we tried to provide clear and comprehensive instructions to install our aicrafts in Microsoft Flight Simulator, it seems that some customers are having some difficulties during the installation phase.<br />Depending on where you have purchased our aircrafts, the installation method will vary depending on the distributor.<br /><br />While the number of users having installation problems is VERY small, we feel we failed to communicate the installation procedure effectively and we think we owe an apology to those customers, along with a better explaination on how to install our product.<div><br /></div><div>First thing, this guide does apply ONLY if your download is provided without an installer.<br /><div><br /></div><div>If you have purchased our Flight Simulator planes from the in-game store ("Microsoft Marketplace" or simply "Marketplace") <br /><br />If you have purchased our products from ORBX, through Orbx Central, download and updates are managed automatically by the Orbx Central app.<div><br /></div><div>This guide is intended for users that have purchased our planes from other distributors (such as SimMarket or FlightSim Store) in case the product is supplied without an installer.</div><div><br /></div><div><b><u>Why no installer? </u></b></div><div><br />First, we hear some customer saying "Why didn't you provide an installer with your products? It is not acceptable!"<br />Of course an automated installer would be easier to use, but we have preferred not to supply one as we felt this gave more control to the user. Also, we after a quick survey, it looked like most of our customers preferred to have a manual installation.<br /><br /><b><u>MANUAL INSTALLATION PROCEDURE</u></b></div></div></div><div><b><u><br /></u></b></div><div>The manual installation procedure should not be that hard, basically it is made of two steps:<br /><br />1) Locate the Community Folder<br /><br />2) Unizip, Drag and Drop the package into the Community Folder<br /><br />Let's go step by step through the procedure.<br /><br /><b><u>1) LOCATE THE COMMUNITY FOLDER</u><br /></b><br />Unlike Flight Simulator X and Prepar3D, Microsoft Flight Simulator adopts a Virtual File System... that is multiple folders in different locations are "merged" virtually in the Flight Simulator File System.<br />You are supposed to put your downloaded add-ons in the COMMUNITY folder.<br /><br /><b>Note that, depending on your installation preferences and MSFS version, there MAY BE MULTIPLE COMMUNITY FOLDERS. However ONLY ONE is the "good" one and the one being watched by the file system.</b><br /><br />To be 100% sure you are looking at the "real" Community folder, you can use the following procedure<br /><br />1A) LAUNCH FLIGHT SIMULATOR - Here is the typical starting screen</div><div><br /></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9onhlHXkayulfClZHIAuD52pBl_dlIHkgBEm0CiXhE7MD5aja4XAhkPQMWcUrPcftaT0E_fRJ6bYWbT6LHD-DC6t_dXqNUDoj1JUegOP18nljVvFzKIFOvIMt07h9O9gZ5Q3JtIDkhg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9onhlHXkayulfClZHIAuD52pBl_dlIHkgBEm0CiXhE7MD5aja4XAhkPQMWcUrPcftaT0E_fRJ6bYWbT6LHD-DC6t_dXqNUDoj1JUegOP18nljVvFzKIFOvIMt07h9O9gZ5Q3JtIDkhg/w400-h225/image.png" width="400" /></a></div><br /><br />1B) ACTIVATE THE DEVELOPER MODE - To activate the developer mode, go to OPTIONS -> GENERAL, then select DEVELOPERS -> DEVELOPERS MODE ON<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rQHs0goMmduqQ25_0JVkaIu9pytNVrZ_g3RBWEk1NAOQMPDl1dAyefqpdOCeEu-CQ3lvw_6IpTc_ilQ808PtVsyTBOdI7NUuaesqAGZ1osKJ7KQtexAF13w1abw6uMe17VVLx6CbRg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6rQHs0goMmduqQ25_0JVkaIu9pytNVrZ_g3RBWEk1NAOQMPDl1dAyefqpdOCeEu-CQ3lvw_6IpTc_ilQ808PtVsyTBOdI7NUuaesqAGZ1osKJ7KQtexAF13w1abw6uMe17VVLx6CbRg/w400-h225/image.png" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghGVUvwS13FPFBk8DtI7ihfDeWrzv_Jc9rGb_HHDsR3AEJ1HoQ7WjcX_ULK7txkwruUHoTNwgNuu2aM4opr7tz8ME7JKrmLJCwELGwkhfC2yWGPMJm3UE3KgLKJ19T0GM3YULrZ7W_Tw/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghGVUvwS13FPFBk8DtI7ihfDeWrzv_Jc9rGb_HHDsR3AEJ1HoQ7WjcX_ULK7txkwruUHoTNwgNuu2aM4opr7tz8ME7JKrmLJCwELGwkhfC2yWGPMJm3UE3KgLKJ19T0GM3YULrZ7W_Tw/w400-h225/image.png" width="400" /></a></div><br /><br />1C) SELECT VIRTUAL FILE SYSTEM in the DEVELOPER MENU - After activating the Developer Mode, hovering the mouse on the top part of the screen will make the Developer Menu appear.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicpqOsZoauMk_69V_bpaG_-arPMNaUoOmbjJsM3ALsYtZ2l46SFjln1Aiob-BLH7IgIwQsXj4RJdd03W872kmZIxsSeXTYw_gli6uHKJX6rJG8OJcXnC7hTdKn3UMsXpBQMY99lXwXLA/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicpqOsZoauMk_69V_bpaG_-arPMNaUoOmbjJsM3ALsYtZ2l46SFjln1Aiob-BLH7IgIwQsXj4RJdd03W872kmZIxsSeXTYw_gli6uHKJX6rJG8OJcXnC7hTdKn3UMsXpBQMY99lXwXLA/w400-h225/image.png" width="400" /></a></div><br />1D) LOOK AT THE WATCHED BASES - Select the Watched base option and you will get the list of the locations that Flight Simulator uses to work. In particular, in our case, we see that the Community folder is located in <b>M:\MSFS\Community</b><br /><br />THIS TELLS US THAT ANY ADD-ON WE INSTALL SHOULD GO, IN OUR CASE, IN THE FOLDER LOCATED AT M:\MSFS\Community <br /><br /><b>IMPORTANT! YOUR LOCATION WILL BE DIFFERENT AND THIS DEPENDS ON WHERE YOU HAVE DECIDED TO INSTALL FLIGHT SIMULATOR!<br /></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGqYrh8JIeMVC_emV1Dr7FoVBCfSeVJ9rt0kwDYO2N2m7UT0R1sk1obBTEcSU0AkcR_CChbU6yfpXD-UHk9pqcGAKB17OCF0pI7DXBHaJd-uCtm9dwqLEJZ2_xqQVc9u0FZajAd_Kblg/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGqYrh8JIeMVC_emV1Dr7FoVBCfSeVJ9rt0kwDYO2N2m7UT0R1sk1obBTEcSU0AkcR_CChbU6yfpXD-UHk9pqcGAKB17OCF0pI7DXBHaJd-uCtm9dwqLEJZ2_xqQVc9u0FZajAd_Kblg/w400-h225/image.png" width="400" /></a></div><br /><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikDm4JhPHvAnA3JMiWbA2dMNCiXQbfWiqcoAkq9-CvhMAlbK23Rt5aLkx74FeB4dd1SlkEaPreAJoAOHH43Jff6c4Qw7V_w_-2VVzXSxDNGZwCbE0YOJEt4NWc2p3rQ4mjr16q-EuL8Q/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="332" data-original-width="650" height="204" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikDm4JhPHvAnA3JMiWbA2dMNCiXQbfWiqcoAkq9-CvhMAlbK23Rt5aLkx74FeB4dd1SlkEaPreAJoAOHH43Jff6c4Qw7V_w_-2VVzXSxDNGZwCbE0YOJEt4NWc2p3rQ4mjr16q-EuL8Q/w400-h204/image.png" width="400" /></a></div><br /><br /></div>1E) You may now want to EXIT the DEVELOPER MODE<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpI0lngPXnZYMNthWqP3FH36SLmTMQZzHKWP6wJ6wsJPwoe1JMyvdp9FEIrRjiEberwKSyKxIHi7vg6bXmECXN9JaECYk1uv2Dn2SJqcfKVK4-S2PgYz4Omy6C4FMhS9HogCHygodP-A/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpI0lngPXnZYMNthWqP3FH36SLmTMQZzHKWP6wJ6wsJPwoe1JMyvdp9FEIrRjiEberwKSyKxIHi7vg6bXmECXN9JaECYk1uv2Dn2SJqcfKVK4-S2PgYz4Omy6C4FMhS9HogCHygodP-A/" width="320" /></a></div><br /><br />1F) CLOSE FLIGHT SIMULATOR - You must CLOSE Flight Simulator now. Before closing, let's have a look at the Hangar. In our case we have 30 aircrafts (Premium Deluxe Edition)<br /><br /><br /><b>2) UNZIP, DRAG AND DROP THE PACKAGE IN THE COMMUNITY FOLDER<br /></b><br />Microsoft Flight Simulator Add-ons are distributed in PACKAGES, that is folders that contain everything the add-ons need. These must not be altered for the package to work. We just need to copy paste the package folder in the Community folder. We'll use the MB-339 as an example.<br /><br />2A) First we locate the .zip file downloaded from our vendor. We took the latest version of the MB-339 as an example. The .zip file in this case is called MB339_MSFS_RETAIL_V120.zip<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQnwF7JP3ewaoaiwUWHGUGHAxxoWkGWuhCYQx7xAEqxZOTGKB01xnrDK7AuP1IEaBi-Mr_EXQtNdddylQmFYgUA7vnuEbT_WXbuVIGMKbF_Wgsi_oBU4jv5cN4iKOctmrJyDGW_MulQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUQnwF7JP3ewaoaiwUWHGUGHAxxoWkGWuhCYQx7xAEqxZOTGKB01xnrDK7AuP1IEaBi-Mr_EXQtNdddylQmFYgUA7vnuEbT_WXbuVIGMKbF_Wgsi_oBU4jv5cN4iKOctmrJyDGW_MulQ/w400-h225/image.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br />2B) Double click on the .zip file to check its contents. We see it contains one folder named indiafoxtecho-mb339 <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitMJxkMwR2fh3rZarsoG5vjNu_TM21eztdFRmAJJI4U8lRkUFIJfia9YYMTA9PiBWFJcS9E6xLcSxUzUuYhy3qiaLbGMiI4OcR4wUXKMuND5GxZ6RbRiamtm0opkxGUaBiNWwib-473A/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitMJxkMwR2fh3rZarsoG5vjNu_TM21eztdFRmAJJI4U8lRkUFIJfia9YYMTA9PiBWFJcS9E6xLcSxUzUuYhy3qiaLbGMiI4OcR4wUXKMuND5GxZ6RbRiamtm0opkxGUaBiNWwib-473A/w400-h225/image.png" width="400" /></a></div><br />2C) We now simply COPY the folder, either by right-clicking and selecting COPY or by pressing Control+C<br /><br />2D) Then we paste it into the COMMUNITY folder located previously. Here you see the MB-339 along with other add-ons we had in our folder<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibmECCfY93wE9KZRbcpPTglnBlGBU_2zBU_usmnkmjYiS1TchchJ1dVYHamWHYROMI2knCJhqVbahcMFRhGWB3cBFDRINV1a_6DuiIGbQQJd8yEBL0V_PPZWKmzyp76iP19__eaFpXQ/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibmECCfY93wE9KZRbcpPTglnBlGBU_2zBU_usmnkmjYiS1TchchJ1dVYHamWHYROMI2knCJhqVbahcMFRhGWB3cBFDRINV1a_6DuiIGbQQJd8yEBL0V_PPZWKmzyp76iP19__eaFpXQ/w400-h225/image.png" width="400" /></a></div><br />2E) Restart Microsoft Flight Simulator again... and check the hangar. Now we have 32 aircrafts, as the MB-339 package includes two variants.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXBqCv3QjWHekWkWDMUEgmDRFOmOTWeGMS85TionSBYjEWoAT6oA3jt-L4_qMQcOx9lzc5J7e6anlb4bdaaDohb8jIVbwAuiodBOCEkUGPr9KBHyNLet2mQV8l_oJChpsYnHXmLxmLVw/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXBqCv3QjWHekWkWDMUEgmDRFOmOTWeGMS85TionSBYjEWoAT6oA3jt-L4_qMQcOx9lzc5J7e6anlb4bdaaDohb8jIVbwAuiodBOCEkUGPr9KBHyNLet2mQV8l_oJChpsYnHXmLxmLVw/w400-h225/image.png" width="400" /></a></div><br /><br /><br /><br /><b>WHAT CAN GO WRONG?<br /></b><br />Not much in our experience. Most of the cases of failed manual installations were one of the following:<br /><br />1) User did not properly locate the Community folder, or located a wrong (inactive) Community folder or created a new Community Folder unliked to MSFS<br /><br />2) Users put the .zip file into the Community folder. This is incorrect - you should copy and paste THE CONTENT of the .zip file, not the zip file itself.<br /><br />3) Users copy-pasted the SimObjects folder (or other parts of the package) - this was the right thing to do in FSX and P3D, but it is NOT CORRECT in MSFS. You must copy paste the package as a whole.<br /><br />4) FILE NAMES TOO LONG. This is a special case...and a bug of MSFS. It may well be that you Community folder location is nested so deeply that the file names of the add-ons may be too long and generate errors. You can solve this in two ways:<br /><br />- rename the package folder (e.g. "indiafoxtecho-mb339" package folder can be renamed to "mb-339" or just "339"<br /><br />- replace the package with a symbolic link. That is you put the package somewhere else and create a link to it...and then put the link in the Community folder.<br /><br /><b>MORE DETAILS?</b><br /><br />This YOUTUBE video will go into more details on how to install add-ons to MSFS:<br /><br />https://www.youtube.com/watch?v=ltT-2YYFlcQ<br /><br /><br /></div><div><br />-<br /><br /><br /></div>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com8tag:blogger.com,1999:blog-1343953541946550800.post-48260897090341756152021-03-09T10:09:00.009+01:002021-03-10T20:54:43.199+01:00T-45C Goshawk for Microsoft Flight Simulator - version 1.00 <p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7YuWjSiUKQoXWukxrD4wECUQAxE-cBO_HOs93igXLKeFNnErv9LNhCyILvUCWAYMGtXA22ZcdaAnun6fP78gAJOK9UBnQLQmfxOzrJWFuMHxl9EqTT_fafjuZq6yzXcpaS9TJzDolFw/s1920/Image38.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7YuWjSiUKQoXWukxrD4wECUQAxE-cBO_HOs93igXLKeFNnErv9LNhCyILvUCWAYMGtXA22ZcdaAnun6fP78gAJOK9UBnQLQmfxOzrJWFuMHxl9EqTT_fafjuZq6yzXcpaS9TJzDolFw/w400-h225/Image38.jpg" width="400" /></a></div><br />The T-45C Goshawk for Microsoft Flight Simulator is now available for purchase! The package is available here:<br /><br />MilViz Store: <a href="https://milviz.com/flight/products/T45C2020/index.php">IndiaFoxtEcho - MilViz T45C Goshawk for MSFS2020</a><br /><br />Orbx (through Orbx Direct): <a href="https://orbxdirect.com/product/indiafoxtecho-t45-msfs">T-45 Goshawk - Orbx (orbxdirect.com)</a><br /><br />SimMarket: <a href="https://secure.simmarket.com/indiafoxtecho-t-45c-goshawk-msfs.phtml">simMarket: INDIAFOXTECHO - T-45C GOSHAWK - MSFS</a><br /><br />...and should be available soon on the Microsoft in-game marketplace.<br /><br /><u>FREQUENTLY ASKED QUESTIONS:</u><br /><br />- none at the moment -<br /><br /><u>POST RELEASE BUGS / CHANGE REQUESTS:</u><br /><br /><span style="color: #04ff00;">T45CPR001 - one flood light pokes through the fuselage at night on the starboard side of the aicraft. Already fixed in version 1.01 for Microsoft.</span><br />T45CPR002 - check functionality of ILS CDI/GS bars in the ADI page<br /><span style="color: #04ff00;">T45CPR003 - nav light bug introduced by SimUpdate III - effects switch off while switching external/internal build (already solved in v1.01 for Microsoft)<br /></span>T45CPR004 - if not retracted manually, launch bar may protrude out of the fusalage.<br />T45CPR005 - weather occlusion does not seem to work... may be was disabled in the final build?<br />T45CPR006 - formation light switch INOP<br />T45CPR007 - several users complained about the in-game external sounds<br />T45CPR008 - poor performance on some systems, idea is to provide a "lite" version<br /><br /><p></p>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com62tag:blogger.com,1999:blog-1343953541946550800.post-13021329934752036372021-02-02T09:10:00.119+01:002021-06-01T08:34:56.937+02:00T-45C Goshawk for Microsoft Flight Simulator - Beta Test<div class="separator" style="text-align: center;"><a href="https://www.blogger.com/#" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib4ECbro9SDne7kM4UZhD1GJ_WbS3rU6wDuZIN_jNtmPawculAkQqqYlMSa1oxaW01Lu-77MQ9kOuu-BDlRM11QGQGFTXBORuwUqp75waTxnTDnidJaNvSnOCa9ShmYGHenIZCmwwNtw/w400-h225/Image21.jpg" width="400" /></a></div><p></p><span style="font-size: large;"><br /><span style="color: #04ff00;"><b>BETA 1 SENT TO TESTERS...</b></span></span><br /><br />BETA TEST ACCESS INSTRUCTIONS <br /><br />Additional Beta testing applications will not be accepted for this project due to the extremely high number of requests received.<br /><br />DESIGN INTENT:<br /><br />This is a medium complexity add-on which is meant to depict the Boeing T-45C in a detailed but accessible way. The key points of the package are as follows:<br />- Medium-high fidelity of the avionics and pilot interface.<br />- Highly detailed external and internal model<br />- Flight model and systems simulation is based on default MSFS functionalities (no external code)<br />- Simple sound package <br /><br />The plane is intended for intermediate military jet training and fun cloud surfing.<br /><br />SOME NOTES ON SPECIAL FUNCTIONS / FEATURES<br /><br />As in real life, VOR in HSI mode is only displayed in CDI mode. If PLAN is selected, VOR will not be displayed.<br /><br />TACAN is simulated through the "pseudo Tacan" method (that is the channel is converted into the equivalent NAV 2 VOR frequency and used in conjuction with DME). Only X mode A/S is supported.<br /><br />In the real plane, you must first start the Gas Turbine Starter to start the engine. In the sim, GTS is simulated via APU functionality and can be binded to its controls. However, engine can be started without starting the GTS first (to make life easier for beginners)<br /><br />Unlike in the real world, only the current WP is shown - no point to point flight plan is shown. Also, at least in the beta, the WP index is not shown in the map (just the symbol)<br /><br />Unike in the real world, LAW and BINGO warnings cannot be rejected - they will turn off automatically<br /><br />Unlike in the real world, NWS is activated automatically <br /><br />More than 50lbs in the centerline station will make the baggage pod appear, more than 100lbs on the underwing pylons will make the training bomb racka appear... but no bombs (sorry) as they are not allowed in the Microsoft marketplace.<br /><br />BETA VERSION INSTALLATION INSTRUCTIONS:<br /><br />Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.<br /><br /><span style="color: red;">NOTE: due to the way the HUD is made, it is currently not collimated. Also, it is subject to tearing due to TAA. Please deactivate TAA for this aircraft.</span><br /><br />HOW TO REPORT BUGS:<br /><br />The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.<br />PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.<br />Alternatively, an email is good to. Comments are preferred so that other users can see them.<br />It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.<br />Also, PLEASE, before posting a bug make sure it is not already in the list below.<br /><br />COLOR KEY:<br /><br /><span style="color: red;">Red - Higher priority: a severe bug that may hamper the usage of the aircraft</span><br /><span style="color: #f1c232;">Yellow - Lower priority: definitely a defect, but not a high priority to solve it</span><br /><span><span style="color: #04ff00;">Green - Problem solved, o mitigated to the level that it is acceptable.</span><br /><span style="color: #6aa84f;">Dark Green - Problem solved or mitigated before the Beta 1 release.</span></span><br /><span style="color: #3d85c6;">Blue - Comment, nice-to-have features or suggestions</span><br /><br />CHANGE REQUEST LOG AND TO-DO LIST<br /><br />Current tester version BETA 1<br />Current internal build BETA 1.X WIP<br /><br />Current metrics:<br /><br />Red items: 0<br />Yellow items: 15<br />Green items: 175<br />Blue items: 8<br />TOTAL CRs: 190<br />Quality control progress toward release<span style="color: #04ff00;"> 92<span>% :-)</span></span><br />Minimum quality goal 90% with no red items<br /><br />EXTERNAL MODEL<br /><br /><span style="color: #6aa84f;"><span>T45EXT001 - Make pilot figures disappear with specific conditions - pilots now disappear if battery switch and generator switch are off, or if there is less than 80 lbs in the relevant station - DONE 02/02</span><br />T45EXT002 - Formation lights missing - DONE 03/02</span><br /><span style="color: #6aa84f;">T45EXT003 - Crew access steps do not extend with lever - FIXED 14/02</span><br /><span style="color: #6aa84f;">T45EXT004 - Add selectable wing pods - baggage pod now appears if station load is above 50 lbs<br />T45EXT005 - Add selectable training bomb racks - racks now appear if station load is above 100 lbs</span><br /><span style="color: #f1c232;">T45EXT006 - Missing icing effects on external surfaces</span><br /><span><span style="color: #6aa84f;">T45EXT007 - Check size of NAVY and MARINES markings on all repaints - DONE 01/02<br />T45EXT008 - Check Modex and BuNo on all repaints - DONE 01/02</span><br /></span><span><span style="color: #04ff00;">T45EXT009 - AOA indexer external lights INOP - DONE 19/02</span><br /></span><span><span><span style="color: #6aa84f;">T45EXT010 - Gear doors will relax if no hyd pressure, would be nice to add it - ADDED 11/02</span><br /><span style="color: #6aa84f;">T45EXT011 - "Remove Before Flight" streamers - nice to have - ADDED 14/02</span><br /></span><span style="color: #76a5af;">T45EXT012 - Evaluate addition of LODs for multiplayer<br /></span><span style="color: #04ff00;">T45EXT013 - Rudder deflection deemed too small by one tester - Increased by 10 degrees per side, also increased aileron movement.<br /></span><span><span style="color: #f1c232;">T45EXT014 - Underside strobe light illuminating cockpit interior</span><br /><span style="color: #04ff00;">T45EXT015 - Check control of crew access ladder - Confirmed to work correctly 16/02</span><br /><span style="color: #04ff00;">T45EXT016 - Request to switch helmets to HGU-55 - Replaced models 16/02<br />T45EXT017 - Request to change mask to MBU-12 - Replaced models 16/02<br /></span></span><span style="color: #04ff00;">T45EXT018 - Need to change color of new HGU-55 helmet model - Changed color to USN variant 17/02</span><br /><span><span style="color: #3d85c6;">T45EXT019 - Multiple requests to animate the pilots (very time consuming!!!) </span><br /><span style="color: #04ff00;">T45EXT020 - One user reported incorrect positioning of upper strobe. Cannot replicate the issue but found a configuration anomaly, hopefully this will fix the problem. 17/02<br /></span><span style="color: #3d85c6;">T45EXT021 - Request for better heatblur effect - unclear if it can be edited... -> attempts in editing the effect did not work - it seems an internally coded effect.<br /></span><span style="color: #04ff00;">T45EXT022 - Crew Access Ladder missing first step - FIXED 19/02</span><br /></span></span><p>VIRTUAL COCKPIT (GENERIC PROBLEMS AND FRONT)</p><p><span style="color: #6aa84f;"><span>T45VCF001 - Missing Canopy Shatter Streamer - Added 08/02<br />T45VCF002 - Missing Ejection Seat Streamer - Added 08/02</span><br /><span>T45VCF003 - Missing GTS switch and animation - clickable and working 08/02</span></span><br /><span style="color: #6aa84f;">T45VCF004 - Instrument backlighting is missing - Added 11/02</span><br /><span style="color: #6aa84f;"><span>T45VCF005 - Flood lights are missing - DONE 02/02<br /></span><span>T45VCF006 - Display power switch animation to be fixed - Fixed 08/02</span></span><br /><span><span style="color: #6aa84f;">T45VCF007 - Stand by trim cap and switch animation and mouse area missing - FIXED 14/02</span><br /><span style="color: #6aa84f;">T45VCF008 - Make throttle adjustable with mouse</span></span><br /><span style="color: #6aa84f;">T45VCF009 - Speedbrake switch animation missing - Fixed 08/02 also added audio switch</span><br /><span><span style="color: #04ff00;">T45VCF010 - Trim and control indicators should not move if electrical power is off - FIXED 23/02</span><br /><span style="color: #6aa84f;">T45VCF011 - Gear handle light missing - Fixed 09/02</span></span><span style="color: #6aa84f;"><br /><span>T45VCF012 - DIM switch INOP - Now Clickable...but does nothing in game 08/02</span><br /><span>T45VCF013 - Emergency flap switch not clickable - Now clickable, but does nothing in game 08/02</span><br /><span>T45VCF014 - Launch bar switch INOP - Fixed 08/02</span><br /><span>T45VCF015 - Emergency Gear lever mouse area to be reduced - Fixed 08/02</span><br /><span>T45VCF016 - EMER JETT pushbutton not clickable - clickable, but INOP 08/02<br />T45VCF017 - ADR event record button inop - clickable, but INOP 08/02<br />T45VCF018 - Master ARM not clickable - clickable but INOP 08/02</span></span><br /><span><span style="color: #6aa84f;">T45VCF019 - Standby Attitude CAGE and OFF flag options missing - Cage not implemented, OFF flag now working 12/02</span><br /><span style="color: #6aa84f;"><span>T45VCF020 - VHF1 auxiliary buttons not clickable - now clickable, but no function in game 10/02</span><br /><span>T45VCF021 - VHF2 auxiliary buttons not clickable - now clickable, but no function in game 10/02</span></span><br /><span style="color: #6aa84f;">T45VCF022 - AOA indexer light test should not be linked to main warning system but with separate test lever - Push to test added to AOA indexer</span><br /><span style="color: #6aa84f;">T45VCF023 - Chronograph functions not working - fixed 10/02</span><br /><span style="color: #6aa84f;"><span>T45VCF024 - Receiver volume not clickable - No function in the sim, but now clickable 12/02</span><br /><span>T45VCF025 - ICS volume not clickable - </span></span><span style="color: #6aa84f;">No function in the sim, but now clickable 12/02</span><span style="color: #6aa84f;"><br /><span>T45VCF026 - ICS ALT NORM switch not clickable - </span></span><span style="color: #6aa84f;">No function in the sim, but now clickable 12/02</span><br /><span style="color: #6aa84f;">T45VCF027 - VOR PWR switch INOP - Fixed, but functionality is always on 12/02</span><br /><span style="color: #6aa84f;"><span>T45VCF028 - VOR VOL knob INOP - Fixed but functionality is always on 12/02</span><br /><span>T45VCF029 - Test, ON FF, VOL, X Y switch</span></span></span><br /><span style="color: #6aa84f;">T45VCF030 - Warn/Caut switch INOP - now working 08/02</span><br /><span><span style="color: #04ff00;">T45VCF031 - IFF auxiliary switches INOP 03/03</span><br /><span style="color: #6aa84f;">T45VCF032 - Airflow and cabin temp switches INOP - Added, but no real function in the sim 12/02</span><br /><span style="color: #04ff00;">T45VCF033 - Mirror graphics to be improved. Redone mirror graphics 02/03</span><br /></span><span><span style="color: #6aa84f;">T45VCF034 - Harness ng details missing - Fixed 08/02</span><br /><span style="color: #6aa84f;">T45VCF035 - Leg garters missing - Fixed 08/02</span><br /><span style="color: #6aa84f;">T45VCF036 - Canopy actuation piston not animated - Fixed 10/02</span><br /><span><span style="color: #6aa84f;">T45VCF037 - Compass not backlit - Fixed 11/02</span><br /><span><span style="color: #6aa84f;">T45VCF038 - AOA lights should flash if switch is on CARRIER position and landing gear is down but the hook is up, steady otherwise. - Fixed 12/02</span><br /><span><span style="color: #6aa84f;">T45VCF039 - Implemeted DISP POWER switch functionality - Added 12/02</span><br /><span><span style="color: #04ff00;">T45VCF040 - Incorrect label on the "remove before flight" streamers, emergency landing gear lever and other items - FIXED 15/02</span><br /><span style="color: #04ff00;">T45VCF041 - Close/Pilot/Landing cameras not implemented - FIXED 15/02</span><br /><span style="color: #04ff00;">T45VCF042 - Poor quality of some VC textures perceived by one tester (case study control stick) - potential action try and improve resolution in certain areas -> Redone control stick, throttle and several details of the ejection seat.</span><br /><span><span style="color: #04ff00;">T45VCF043 - Caution lights too bright at night and no dimming available... REWORKED NIGHT GRAPHICS FOR BETTER READABILITY</span><br /><span style="color: #f1c232;">T45VCF044 - Seat harnessing has missing details</span><br /><span style="color: #04ff00;">T45VCF045 - Request to animate the trim switch - ADDED ANIMATION 15/02</span><br /><span style="color: #04ff00;">T45VCF046 - Caution lights reflect older config (HYD1 / HYD2) - newer T-45 have HYD/NWS AUG - Corrected markings and functionality of caution lights 03/03</span><br /><span style="color: #04ff00;">T45VCF046 - Fuel control switch animation reversed (test instead of norm) - Implemented 3 position 23/02</span><br /><span style="color: #04ff00;">T45VCF047 - Request to model RPM drop if Fuel control switch is MANUAL fuel - 5% drop built in into animation 23/02</span><br /><span style="color: #04ff00;">T45VCF048 - Request to model DATA-ACFT page ALIGN/QUAL/SAT - ADDED FAKE COUNTDOWN</span><br /><span style="color: #04ff00;">T45VCF049 - Request to add DATA-GPS page - ADDED, PARTIACL FUNCTIONALITY SHOWS NEXT AND PREV WP ONLY</span><br /><span style="color: #04ff00;">T45VCF050 - Request to add BIT-MAINT page - MAINT PAGE ADDED, ONLY FOR COMPLETION (NOT MUCH FUNCTIONALITY BUILT IN; BUT HAS EXCEEDANCE WARNING) 19/02</span><br /><span style="color: #04ff00;">T45VCF051 - Request to add VREC page - ADDED, BUT NOT FUNCTIONAL 16/02</span><br /><span style="color: #3d85c6;">T45VCF052 - Nice to have adjustable DEP</span><br /><span style="color: #04ff00;">T45VCF053 - BIT PAGE, only PWR should be boxed - FIXED 16/02<br /></span></span></span></span></span></span></span><span style="color: #04ff00;">T45VCF054 - Fuel Q needle not backlit at night - FIXED 17/02<br /></span><span><span style="color: #04ff00;">T45VCF055 - Request to change the standby drum animation 10000 digit - EXTENDED ANIMATION TO 500 keyframes 02/03</span><br /></span><span><span style="color: #04ff00;">T45VCF056 - Request to change mouse areas of VORs and TACAN - FIXED 02/03</span><br /></span><span style="color: #04ff00;">T45VCF047 - Request to reduce "AOA Indexer" press to test mouse area - Reduced to brightness switch only - Fixed 17/02</span><br /><span style="color: #04ff00;">T45VCF058 - Flap levers incorrect tootip - already fixed after reviewing Mouse Areas tooltip same issue as T45VCF40 17/02<br /></span><span><span style="color: #04ff00;">T45VCF059 - Occasionally incorrect tooltip of MFD Bezels (rear cockpit) - Should be fixed with new mouse areas...</span><br /></span><span style="color: #04ff00;">T45VCF060 - STBY STAB TRIM motion is opposite of the expected direction reported by one tester - INVERTED ANIMATION 23/02</span><br /><span style="color: #04ff00;">T45VCF061 -.Safety pin bag incorrect tooltip - already fixed same issue as T45VCF40 - 17/02</span></p><p><br />VIRTUAL COCKPIT (REAR COCKPIT ONLY)</p><p><br /><span><span style="color: #6aa84f;">T45VCR001 - Missing SOLO checklist</span><br /><span style="color: #6aa84f;">T45VCR002 - Missing velcro for canopy hood - Added 11/02</span></span><br /><span style="color: #6aa84f;"><span>T45VCR003 - Missing control stick geometry - Added 07/02</span><br /><span>T45VCR004 - Missing Throttle animation and functionality - Added 08/02</span><br /><span>T45VCR005 - Missing flight instrumentation animations - Fixed animations 03/02</span><br /><span>T45VCR006 - Leg garters missing from seat - Added 08/02<br />T45VCR007 - Harnessing details missing from seat - Added 08/02</span><br /><span>T45VCR008 - Whiskey compass switch missing - Added 03/02</span><br /><span>T45VCR009 - Backup instruments INOP - Added all backup flight instruments 03/02</span><br /><span>T45VCR010 - Cabin Alt Press INOP - Fixed 03/02</span><br /><span><span>T45VCR011 - Seat light switch INOP - Fixed 09/02</span><br /><span>T45VCR012 - Eject Mode lever and texture INOP</span></span><span> - FIXED 09/02</span><br /><span>T45VCR013 - Starter Switch INOP - FIXED 07/02</span><br /><span>T45VCR014 - Standby Pitch Trim INOP</span><br /><span>T45VCR015 - Anti-Skid swicth INOP - FIXED 07/02</span><br /><span>T45VCR016 - Flaps Lever INOP - FIXED 08/02<br />T45VCR017 - Throttle INOP - FIXED 08/02</span><br /><span>T45VCR018 - HYD indicator INOP - FIXED 07/02<br />T45VCR019 - HYD reset INOP - FIXED 07/02<br />T45VCR020 - Control position indicators INOP - FIXED 07/02</span><br /><span><span>T45VCR021 - EMER flaps switch INOP - FIXED 09/02</span><br /><span>T45VCR022 - EMER landing gear INOP - FIXED 09/02</span><br /><span>T45VCR023 - Landing gear INOP - FIXED 09/02</span></span><br /><span>T45VCR024 - Flaps lever click area INOP - FIXED 08/02</span><br /><span><span>T45VCR027 - Master Arm SAFE - FIXED 10/02</span><br /><span><span>T45VCR028 - RTC Dim/Bright switch INOP - FIXED 10/02</span><br /><span>T45VCR029 - ADR Event record INOP - FIXED 10/02</span></span><br /><span>T45VCR030 - HUD controls INOP - FIXED 09/02</span><br /><span><span>T45VCR031 - VHF1 additional controls INOP - Fully clickable now, functionality limited as in front cockpit 10/02</span><br /><span>T45VCR032 - VHF2 additional controls INOP </span></span></span><span> Fully clickable now, functionality limited as in front cockpit 10/02</span><br /><span>T45VCR033 - Ejection Seat switch INOP - FIXED 07/02</span></span><br /><span><span style="color: #6aa84f;">T45VCR034 - VOR additional controls INOP - FIXED 14/02, but some controls have no impact</span><br /><span style="color: #6aa84f;">T45VCR035 - TACAN additional controls INOP - FIXED 12/02</span><br /><span style="color: #6aa84f;"><span>T45VCR036 - Warning & Tone test switch INOP - FIXED 09/02</span><br /><span>T45VCR037 - Cassette recorder switches INOP - Clickable, but no real function in the game 10/02</span><br /><span>T45VCR038 - Internal Lights Controls Switches - Limited functonality as in front cockpit 10/02</span></span></span><span><br /><span style="color: #6aa84f;">T45VCR039 - Graphics Mismatch Rear connector Fixed 07/02</span><br /><span style="color: #6aa84f;">T45VCR040 - Missing screw nearby compass placard Fixed 07/02</span><br /><span><span style="color: #6aa84f;">T45VCR041 - Clock not working - Fixed 10/02</span><br /><span style="color: #04ff00;"><span>T45VCR042 - AOA indexer in rear cockpit INOP - Fixed 16/02</span><br /><span>T45VCR043 - WHEELS advisory in rear cockpit INOP - Fixed 16/02</span></span><br /><span style="color: #04ff00;">T45VCR044 - FLAPS advisory in rear cockpit INOP - Fixed 16/02</span><br /><span><span style="color: #76a5af;">T45VCR045 - Consider adding training hood in rear cockpit </span><br /><span><span style="color: #04ff00;">T45VCR046 - Tailhook lever not working in rear cockpit Fixed 15/02</span><br /><br /></span></span></span></span></p><p>AVIONICS AND SYSTEMS</p><p><span style="color: #6aa84f;">T45AVS001 - MFD -> if TACAN selected but no DME detected, TACAN station is incorrectly displayed in HSI page -> Fixed 07/02</span><br /><span style="color: #f1c232;">T45AVS002 - MFD -> BIT page non functional</span><br /><span style="color: #6aa84f;"><span>T45AVS003 - GINA and air data system simulated failures do not affect the HUD (and they should) - FIXED 05/02</span><br /><span>T45AVS004 - MFD -> Unable to turn on-off GINA -> added GINA BIT - Fixed 04/02</span><br /><span>T45AVS005 - MFD -> Unable to turn on-off Radalt -> added RADALT BIT - Fixed 04/02</span><br /><span>T45AVS006 - MFD -> Unable to select nav data source -> FIXED, although does not make a big difference since Nav source is always the MSFS GPS service...</span><br /><span>T45AVS007 - GTS NOT CURRENTLY IMPLEMENTED -> GTS implemented through the APU functionality. It will still be possible to start the engine without GTS for beginners.</span></span><br /><span style="color: #04ff00;">T45AVS008 - MFD -> Mainteinance page non functional (for exceedances) - Added page and exceedance recordning 20/02</span><br /><span><span style="color: #6aa84f;">T45AVS009 - AOA Indexer -> Fix markings and positions on both cockpits - FIXED 07/02</span><br /><span style="color: #6aa84f;">T45AVS010 - MFD ADI attitude should pick data from GINA instead of standby gyro - FIXED 04/02, also for MFD HUD page<br />T45AVS011 - Radalt limited to 5000 ft and 40 degrees bank as per NATOPS on all displays - FIXED 04/02<br /></span><span style="color: #6aa84f;">T45AVS012 - LBAR Advisory Light not working - FIXED 10/02</span><br /><span style="color: #6aa84f;">T45AVS013 - Consider deleting the automatic deactivation on light switches - IMPLEMENTED 10/02</span><br /><span style="color: #6aa84f;">T45AVS014 - ACCEL warning incorrect conditions - FIXED 10/02</span><br /><span style="color: #6aa84f;">T45AVS015 - Restrict starter operation if GTS is not active - FIXED 12/02</span><br /><span><span style="color: #6aa84f;">T45AVS016 - Disengage GTS automatically after 45s - FIXED 12/02</span><br /><span style="color: #6aa84f;">T45AVS017 - Missing graphics in HUD steering dots - FIXED 12/02</span><br /><span style="color: #6aa84f;">T45AVS018 - Incorrect PRK BRK light conditions - FIXED 12/02</span><br /><span style="color: #04ff00;">T45AVS019 - Incorrect NAV setting for VOR/ILS - FIXED 15/02 </span><br /><span style="color: #04ff00;">T45AVS020 - Fixed minor glitch in TACAN conversion and added support for Y channels - 15/02</span><br /><span style="color: #04ff00;">T45AVS021 - Glitch in COM1 radio - FIXED 16/02</span><span><br /><span style="color: #04ff00;">T45AVS022 - LP PUMP Warn light should be illuminated when engine and GTS are off - FIXED 16/02</span><br /><span style="color: #f1c232;">T45AVS023 - Change logic so that GTS requires engine control switch to ON</span><br /><span style="color: #04ff00;">T45AVS024 - Request to model OBOGS E-Bit - Basic implementation added (if EBIT button is pressed, OXYGEN warning light will immediately light up)</span><br /><span style="color: #f1c232;">T45AVS025 - Ignition switch does not de-energize GTS or engine (...may depend on MSFS)</span><br /><span style="color: #f1c232;">T45AVS026 - Request to model CAUG BIT</span><br /><span style="color: #f1c232;">T45AVS027 - Request to implement AUTO BIT</span><br /><span style="color: #04ff00;">T45AVS028 - AOA indexer only lit of weight on wheels - FIXED 16/02</span><br /><span style="color: #04ff00;">T45AVS029 - Radalt increment is 10's - FIXED 17/02</span><br /><span style="color: #04ff00;">T45AVS030 - HSI scale is opposite (big to small scale) - FIXED 17/02</span><br /><span style="color: #04ff00;">T45AVS031 - Airflow knob defaults in NORM - FIXED 17/02</span><br /><span style="color: #04ff00;">T45AVS032 - Speedbrake light does not switch off with axis control - added 2% tolerance 17/02<br />T45AVC033 - HUD Waterline: update behavior to post ASC-013 - FIXED 19/02<br /></span><span style="color: #04ff00;">T45AVC034 - RADALT should indicated XXXX if powered off or DEGR - WRITTEN OFF, incorrect flight manual interpretation<br /></span><span style="color: #45818e;">T45AVC035 - Suggestion to add TAWS</span><br /><br /></span></span></span></p><p>FLIGHT MODEL</p><p><span style="color: #04ff00;">T45FLM001 - N2 response too fast, with possible overshoots - FIXED 07/03</span><br /><span><span style="color: #6aa84f;">T45FLM002 - Max speed should be 525-530 kts, currently a little slower (485 kts) - FIXED 08/02</span><br /><span><span style="color: #6aa84f;">T45FLM003 - Sometimes engine does not start from cold and dark - FIXED 14/02</span><br /><span style="color: #6aa84f;">T45FLM004 - Consider limiting the aileron trim authority with landing gear position as per flight manual - ADDED code 14/02</span><br /><span><span style="color: #6aa84f;">T45FLM005 - Disconnect rudder pedal from hyd system. - FIXED 12/02</span><br /><span style="color: #f1c232;">T45FLM006 - Check energy loss during high-G turns</span><br /><span><span style="color: #76a5af;">T45FLM007 - No pitch bucking...can we add it?</span><br /><span style="color: #f1c232;">T45FLM008 - Vertical and lateral axis control too sensitive with sudder yaw departure? Note - flight model mode to be verified... it does not seem that problematic in internal tests...<br />T45FLM009 - N2 RPM rises too slowly during engine start</span></span></span></span></span></p><p><br />SOUND<br /><br /><span style="color: #6aa84f;"><span>T45SND001 - No separation between jet whine and combustion sounds and missing cones - FIXED 04/02</span><br /><span>T45SND002 - No start / shutdown sounds - Added 11/02 from real world samples</span><br /></span><span><span style="color: #6aa84f;">T45SND003 - Upon shutdown, jet start sound is played - FIXED, incorrect WWise setup 04/02</span><br /></span><span><span style="color: #6aa84f;">T45SND004 - GTS sound missing - Added 11/02, linked to APU RPM.</span><br /><span style="color: #f1c232;">T45SND005 - Several custom switches do not have sound</span><br /><span><span style="color: #6aa84f;">T45SND006 - Gear Warning Tone missing - Added 11/02</span><br /><span style="color: #6aa84f;">T45SND007 - Tone Test missing - Added 11/02</span><br /><span style="color: #6aa84f;">T45SND008 - AI Sound package missing - Added 11/02</span><br /><span><span style="color: #04ff00;">T45SND009 - Noise on engine sounds at high 100 RPM - Rebalanced engine sounds, however some of the noise comes from the recordings.</span><br /><span style="color: #04ff00;">T45SND010 - Abrupt spool down on external view - Re-timed sound samples...still not great but a little better.<br />T45SND011 - Throttle up engine sound and pitch increases/decreased until 85% - Rebalanced engine samples volumes.</span><br /><span style="color: #04ff00;">T45SND012 - Rework gear warning sound - Replaced with resampled sound 23/02 </span><br /><span style="color: #76a5af;">T45SND013 - Consider adding speedbrake sound</span><br /><span style="color: #04ff00;">T45SND015 - Adding high-g breathing sound - Fixed 23/02</span><br /><span style="color: #f1c232;">T45SND016 - One user reported suddent wind at 500 kts</span><br /><span style="color: #04ff00;">T45SND017 - Incorrect stall sound - Replaced with resampled sound 23/02</span><br /><span style="color: #04ff00;">T45SND018 - Incorrect tone test sequence - Replaced with resampled sound 23/02</span><br /><span><span style="color: #04ff00;">T45SND019 - Avionics power up sound missing - Added sound 23/02</span><br /><span style="color: #f1c232;">T45SND020 - LAW warning tone missing</span></span></span></span></span></p><p>OTHERS<br /><br /><span style="color: #6aa84f;">T45OTH001 - Creat new thumbnails for all aircrafts - DONE 03/02</span><br /><span style="color: #f1c232;">T45OTH002 - Create manual</span><br /><span style="color: #04ff00;">T45OTH003 - Animation and behaviors XML code to be cleaned - CLEANED 03/03</span><br /><span><span style="color: #6aa84f;">T45OTH004 - Review checklist - In game checklist debugged...but same as real world aircraft (minor differences)</span><br /></span><span style="color: #04ff00;">T45OTH005 - Review checklists for typos - cleared all typos highlighted by testers</span></p>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com61tag:blogger.com,1999:blog-1343953541946550800.post-70287748289010938402020-11-04T00:17:00.001+01:002020-11-04T00:17:05.765+01:00SIAI-MARCHETTI S-211 FREEWARE RELEASE FOR X-PLANE 11<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ZHtQyQiIWS9pnhKndS2PccNY1rk-feCuRs1pdl4MSZBsZ9dsmHb7Al6591GIBxdv1pYUIy-3Xg_bvBqyof39gw5Cq58YlxPJRM5SBDxgCF36sdXTcgX42JUhWL1oc_tDpWbCqe2BGA/s1920/75540229_2969398713073570_363691590037798912_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9ZHtQyQiIWS9pnhKndS2PccNY1rk-feCuRs1pdl4MSZBsZ9dsmHb7Al6591GIBxdv1pYUIy-3Xg_bvBqyof39gw5Cq58YlxPJRM5SBDxgCF36sdXTcgX42JUhWL1oc_tDpWbCqe2BGA/w400-h225/75540229_2969398713073570_363691590037798912_o.jpg" width="400" /></a></div><br />As promised, to celebrate the fifth anniversary of commercial operations of IndiaFoxtEcho Visual Simulations, I have decided to re-release the SIAI-Marchetti S-211 for X-Plane 11.30 as freeware.<br />The package can be downloaded by clicking <a href="https://drive.google.com/file/d/1qZMphha_DxAQ6elLBfkX7yDPaMwBt-2a/view?usp=sharing" target="_blank">here</a>.<br /><br />I'd also take the chance to offer my apologies to X-Plane 11 users as I have not been able, so far, to support that simulator adequately. X-Plane 11 is a great flight simulator, and is, in many respects, superior to Microsoft Flight Simulator in my opinion (for one, the flight modeling approach of XP11 is better and way more flexible).<br />I am exploring other way to support this platform in future - in the meantime I hope you will enjoy the S-211 - a fun little jet which, in real life, did not reach the popularity it deserved IMHO.<p></p>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com13tag:blogger.com,1999:blog-1343953541946550800.post-51109918851133817862020-09-26T02:20:00.053+02:002020-10-10T15:09:21.387+02:00Aermacchi MB-339A for Microsoft Flight Simulator - BETA TEST<div style="text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMO4U7C6UMv4TmkOtlvZO_ZG0PkROim172yVD5UWWvXZkEWPDdXcfppMCv6ecKqHrl4NAB7Y4aDNN_llwwR7Vq0Nw8w5yVWC8qlEdg1AAmZo9NTDV_K6UV12N6RCAJBBuY6MYNciIwVw/w400-h225/119486085_3815453421801424_3394374506391433419_o.jpg" width="400" /></div><div style="text-align: center;"><br /></div><div><div style="text-align: left;"><b>BETA TEST ACCESS INSTRUCTIONS<br /><span style="color: #cc0000;"><br />************ DUE TO THE LARGE NUMBER OF APPLICATIONS RECEIVED BETA TEST APPLICATIONS ARE SUSPENDED - INVITATIONS TO THE FIRST 30 SELECTED TESTERS HAVE BEEN SENT *************</span><br /><br /><strike><span style="color: #990000;">Beta test is open to testers of all different skill levels and expertise.</span></strike></b></div></div><div style="text-align: left;"><b><strike><span style="color: #990000;">In order to apply for the Beta Test, please drop an email to indiafoxtecho@gmail.com with the following information:</span></strike></b></div><div style="text-align: left;"><b><strike><span style="color: #990000;">- System specification (no need of details or long explainations: just specify your CPU, Clock speed, RAM, GPU and dedicated video RAM)</span></strike></b></div><div style="text-align: left;"><b><strike><span style="color: #990000;">- Real world flight experience (if any) - please keep it short!</span></strike></b></div><div style="text-align: left;"><b><strike><span style="color: #990000;">- Simulation experience - please keep it short!<br />- Any special tie to the MB-339 or any reason why you really want to test this plane<br /><br />Important! Subject of the email must be "MB339 MSFS Beta Test Application".<br /><br />Please do not apply unless you have 4-5 hours to dedicate to test this aircraft!<br />Testing this aircraft is NOT a paid position in any way...if you do it, you do it only for the fun of it!<br /><br />...and, due to the large number of applications we typically receive, we cannot grant a reply to everybody. If you do not receive a reply in a week or so, please assume you have not been admitted to the Beta - apologies in advance! </span></strike></b></div><div><br /><b>DESIGN INTENT:</b><br /><br />This is a medium complexity add-on which is meant to depict the Aermacchi MB-339 of the Frecce Tricolori in a detailed but accessible way. The key points of the package are as follows:<br />- Focus of the simulation is the Aermacchi MB-339PAN/MLU version. Visual variant for MB-339A/MLU is also provided<br />- Highly detailed external and internal model<br />- Flight model and systems simulation is based on default MSFS functionalities (no external code)<br />- Simple sound package <br /><br />The plane is intended for basic military jet training, formation flying and aerobatics.<br /><br /><b>BETA VERSION INSTALLATION INSTRUCTIONS:</b><br /><br />Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.<br /><br /><b>HOW TO REPORT BUGS:</b><br /><br />The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.<br /><b>PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.</b><br />Alternatively, an email is good to. Comments are preferred so that other users can see them.<br />It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.<br />Also, PLEASE, before posting a bug make sure it is not already in the list below.<br /><br /><b>COLOR KEY:</b><br /><br /><span style="color: #cc0000;">Red - Higher priority: a severe bug that may hamper the usage of the aircraft</span><br /><span style="color: #f1c232;">Yellow - Lower priority: definitely a defect, but not a high priority to solve it</span><br /><span style="color: #6aa84f;">Green - Problem solved, o mitigated to the level that it is acceptable.Dark Green - Problem solved or mitigated before the Beta 1 release.</span><br /><span style="color: #3d85c6;">Blue - Comment, nice-to-have features or suggestions</span><br /><br /><b>CHANGE REQUEST LOG AND TO-DO LIST<br /></b><br />Current tester version BETA 1 - Released on 28/09/2020<br />Current internal build BETA 2 WIP <br /><br />Current metrics:<br /><br />Red items: 0</div><div>Yellow items: 11</div><div>Green items: 41<br />Blue items: 1 <br />TOTAL CRs: 52<br />Progress toward release 78% :-(<br /><br />Last changed by Dino on 10/10/2020</div><div><br /></div><div><b><u>EXTERNAL MODEL:<br /></u></b><br />There are two external models in the package. The star of the show, and default selection, is the MB-339PAN/MLU with standard loadout for the Frecce Tricolori Airshow. As visual alternative, a model for MB-339A (non MLU) with elliptical tiptanks is also provided. Externally MLU and non-MLU differ mostly for the fact that MLU has formation lights and some of the antennas are in different positions.<br />The two external models are separate files and should be tested separately - if you find a problem, please check if it is present in one or both models. </div><div><br /></div><div><span style="color: #04ff00;">MB339EXT001 - Better heat blur effect - slightly improved in Beta 2 (still somewhat small, but now aligned to the aircraft direction)...</span></div><div><span><span style="color: #04ff00;">MB339EXT002 - Missing Ice Blast effect - added ice blast effect</span></span></div><div><span><span style="color: #04ff00;">MB339EXT003 - Check beacon light on fuselage (visible only from below)? - FIXED in Beta 2</span><br /><span style="color: #04ff00;">MB339EXT004 - Flood lights peek slightly through external views... FIXED in Beta 2</span></span></div><div><span><span style="color: #04ff00;">MB339EXT005 - Missing Landing Light animation from external model... FIXED in Beta 2</span><br /><br /></span></div><div><b><u>VIRTUAL COCKPIT:</u></b><br /><br />As for the external model, two separate virtual cockpit models are included: PAN and A versions. Unlike the external models, both internal models include MLU changes. The PAN version differs from the A version since it lacks the gunsight but has smoke indicators and smoke control panel.<br /><br /><span><span style="color: #04ff00;">MB339VC001 - Throttle lever movement incorrect and should have STOP position - Fixed</span><br /><span style="color: #04ff00;">MB339VC002 - GPS Display incomplete</span><br /><span style="color: #04ff00;">MB339VC003 - MASTER CAUTION cannot be snoozed - Fixed</span><br /><span style="color: #04ff00;">MB339VC004 - Caution panel incomplete (add at least JPT LIMIT and AIL SERVO) - FIXED in Beta2</span><br /><span style="color: #f1c232;">MB339VC005 - Backlighting of main panel cannot be turned off</span><br /><span style="color: #f1c232;">MB339VC006 - RNAV HSI mode to be checked</span><br /><span style="color: #f1c232;">MB339VC007 - RNAV ADI mode to be checked</span><br /><span style="color: #04ff00;">MB339VC008 - Control shift selectors always lit - FIXED in Beta2</span></span></div><div><span><span style="color: #04ff00;"><span>MB339VC009 - Radio system not working? TO BE CHECKED, IT SHOULD WORK! - Checked: radio system seems to work as advertised, but mouse area is small. It is possible to use it with the mouse wheel, while dragging is somewhat cumbersome.</span><br /><span>MB339VC010 - Transponder system not working? TO BE CHECKED IT SHOULD WORK! - </span>Checked: radio system seems to work as advertised, but mouse area is small. It is possible to use it with the mouse wheel, while dragging is somewhat cumbersome.<br /></span><span style="color: #04ff00;">MB339VC011 - Fuel total selector not working....not meant to work either, but still... - FIXED in Beta2<br />MB339VC012 - Fuel digital display not working - missing to be added - FIXED in Beta2</span></span></div><div><span><span style="color: #04ff00;">MB339VC013 - Trim buttons do not work - CHECKED versus flight manual: these are advisory lights only, cannot be pushed.</span><br /><span style="color: #04ff00;">MB339VC014 - VOR needles on HSI are OK on ILS, but seem reversed in normal VOR operation (to be checked) - NOTE, initial check seems to be OK...maybe tester had the aircraft symbol reversed? If flying to TO station and heading towards bearing pointer 1, if aircraft symbol is upward behavior seems correct... further testing planned. BEHAVIOR SEEMS CORRECT</span><br /><span style="color: #04ff00;">MB339VC015 - Unintended garbage geometry when canopy is open - FIXED for Beta 2</span><br /><span style="color: #f1c232;">MB339VC016 - Would be nice to add ajustable formation lights</span></span></div><div><span><span style="color: #04ff00;">MB339VC017 - GEN1 and GEN2 weird glare - seems OK now, but in reality the bug was somewhat unclear...</span><br /><span style="color: #04ff00;">MB339VC018 - Nav light selector should only select ON/OFF (bright/dim not selectable) - FIXED</span><br /><span style="color: #04ff00;">MB339VC019 - Glitch in Transponder animation (some numbers not animated correctly) - FIXED for Beta 2<br /></span><span><span style="color: #04ff00;">MB339VC020 - Electrical system: some systems are working even if battery is off provided that GEN 1 / GEN 2 are off even if engine was not running (hence electrical power shouldn't be available)... Issue likely due to Electrical Power availability variable...Should be fixed on Beta2... </span><br /><span style="color: #04ff00;">MB339VC021 - Toe brakes animation missing - FIXED for Beta 2</span><br /><span style="color: #f1c232;">MB339VC022 - COM2 cannot be changed from cold and dark?</span><br /></span><span><span style="color: #04ff00;">MB339VC023 - Speedbrake lever animation missing - FIXED for Beta 2</span><br /><span style="color: #04ff00;">MB339VC024 - Request to animate the trim hat switch - FIXED for Beta 2 (although only for elevator)</span><br /></span><span style="color: #f1c232;">MB339VC025 - Suggestion to remove the mouse tooltips for some controls, as they are done according to FSX/P3D conversion which is different from Asobo convention.<br />MB339VC026 - AOA frozen in icing condition even if anti-ice is on...<br /></span><span><span style="color: #04ff00;">MB339VC027 - Digit "3" in altimeter shows too soon - FIXED for Beta 2</span><br /><span style="color: #04ff00;">MB339VC028 - blinking glass in gunsight rendering - FIXED for Beta 2</span></span></span></div><div><span><span style="color: #04ff00;">MB339VC029 - AoA needle shows incorrect values - FIXED for Beta 2</span></span></div><div><span><span><span style="color: #04ff00;">MB339VC030 - Armament panel setting to be revised - FIXED for Beta 2</span><span style="color: #04ff00;"><br /></span><span style="color: #04ff00;">MB339VC031 - Fix Ail Servo and JPT limiter starting conditions - FIXED for Beta 2</span><br /><span style="color: #04ff00;">MB339VC032 - Oxy Flow Switch incorrect position -. FIXED for Beta 2</span><br /><span style="color: #04ff00;">MB339VC033 - GPS switches to be fixed according to new GPS Code - FIXED for Beta 2</span><br /><span style="color: #04ff00;">MB339VC034 - Anti-Skid switch animation / light reversed - FIXED for Beta 2</span><br /><span style="color: #f1c232;">MB339VC035 - Avionic master radio knob control does not work</span></span></span></div><div><span><span style="color: #04ff00;">MB339VC036 - Improve mirror rendering - FIXED for Beta 2</span><br /><span style="color: #f1c232;">MB339VC037 - OMI Markers not working</span></span></div><div><span><span style="color: #04ff00;">MB339VC038 - Some lights are not visible in the VC - Fixed</span><br /></span><br /></div><div><b><u>FLIGHT MODEL:</u></b></div><div><b><u><br /></u></b></div><div>The flight model has been tuned to mimic the performance of the MB-339PAN with airshow loadout. In this configuration the aircraft is somewhat slower than what most people think - achieving 350-370 knots maxium depeding on different factors.<br />The fuel capacity is limited to internal tanks only, irrespective of the external model.<br />NOTE: The aircraft should be able to fly all the formation maneuovres of the Frecce Tricolori programme, but is currently unable to replicate some parts of the solo programme.<br /><br /><span><span style="color: #04ff00;">MB339FM001 - Check center of gravity and COG limits - Revised in Beta 2</span><br /><span style="color: #04ff00;">MB339FM002 - Max altitude about 30000ft (should be 45000+) - Engine performance vs altitude fixed in Beta 2</span><br /><span style="color: #04ff00;">MB339FM003 - No stall? - Revised stall behavior for Beta 2</span><br /><span style="color: #04ff00;">MB339FM004 - Aircarft too sensitive to NWS during takeoff run<br />MB339FM005 - Rudder effectiveness is excessive?</span></span></div><div><span style="color: #f1c232;">MB339FM006 - Request to implement external and wingtip fuel tanks</span></div><div><span><span style="color: #f1c232;">MB339FM007 - Landing AoA is incorrect</span><br /></span><br /><b><u>OTHER:<br /></u></b><br />Due to MSFS limitations, the smoke system is NOT WORKING - although controls in the cockpit do work.<br />The sound system is using FSX legacy mode - hence some sound effects (e.g.rain sounds) are NOT supported.<br /><br /><span style="color: #04ff00;">MB339OT001 - Rework view order for those who do not use free look mode (apparently left and right instrument views are inverted) - FIXED in Beta 2</span><br /><span style="color: #04ff00;">MB339OT002 - Review startup conditions</span><br /><span style="color: #3d85c6;">MB339OT003 - One user requested wider view angles for both landing and instrument views</span><br /><br /></div>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com64tag:blogger.com,1999:blog-1343953541946550800.post-37040907115191321802020-08-25T01:13:00.021+02:002020-09-08T02:09:38.343+02:00Long-EZ for Microsoft Flight Simulator Beta Testing<div class="separator"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR2Rs5wR4uQ3zfbv42QEukaYW7D3QVU8d_4c0v5XNRYfpnU0X7AP7b5NL6UABkoPu0JsGDcvCM0mYXHxKuEvKHMul-_CjwPz7E5XnnmHAVL5ocacXZ_zUj7o37VmTRezrfn24EswBS3w/s2048/SCREENCAPTURE0_LE.PNG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1152" data-original-width="2048" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR2Rs5wR4uQ3zfbv42QEukaYW7D3QVU8d_4c0v5XNRYfpnU0X7AP7b5NL6UABkoPu0JsGDcvCM0mYXHxKuEvKHMul-_CjwPz7E5XnnmHAVL5ocacXZ_zUj7o37VmTRezrfn24EswBS3w/w410-h230/SCREENCAPTURE0_LE.PNG" width="410" /></a></div><br /><br /> BETA 1 of the Long-EZ Project for Microsoft Flight Simulator is here! <br /><br />BETA TEST ACCESS INSTRUCTIONS<br /><br /><span style="color: #990000;"><b>ALL BETA TEST SLOTS ARE TAKEN - NO FURTHER APPLICATIONS WILL BE ACCEPTED...SORRY!</b></span><br /><div><br /></div><div>DESIGN INTENT:<br /><br />This is a very simple aircraft package intended for VFR operations only. The planes is easy to fly an accessible to simmers of any experience level.<br /><br />BETA VERSION INSTALLATION INSTRUCTIONS:<br /><br />Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.<br /><br />HOW TO REPORT BUGS:<br /><br />The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.<br />Alternatively, an email is good to. Comments are preferred so that other users can see them.<br />It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.<br />Also, PLEASE, before posting a bug make sure it is not already in the list below.<br /><br />COLOR KEY<br /><br /><span style="color: #cc0000;">Red - Higher priority: a severe bug that may hamper the usage of the aircraft</span><br /><span style="color: #f1c232;">Yellow - Lower priority: definitely a defect, but not a high priority to solve it</span><br /><span style="color: #6aa84f;">Green - Problem solved, o mitigated to the level that it is acceptable.Dark Green - Problem solved or mitigated before the Beta 1 release.</span><br /><span style="color: #3d85c6;">Blue - Comment, nice-to-have features or suggestions</span><br /><br /><br />CHANGE REQUEST LOG AND TO-DO LIST<br />Last changed by Dino on 07/09/2020<br /><br />EXTERNAL MODEL<br /><br /><span style="color: #3d85c6;">LEZEXT001- Add wing-flex animation<br /></span><span style="color: #6aa84f;">LEZEXT002 - Crew not visibile - FIXED in Beta 2 build</span></div><div><span style="color: #6aa84f;">LEZEXT003 - Nose gear steer animation direction is reversed - FIXED in Beta 3 build<br />LEZEXT004 - Aileron movement reversed - FIXED in Beta 3 build</span></div><div><span><span style="color: #6aa84f;">LEXEXT005 - Rudders only move outwards - FIXED in Beta 3 build</span><br /><span style="color: #6aa84f;">LEXEXT006 - White/Blue texture still has the AO for the tanks - FIXED in Beta 3 build</span><br /><span><span style="color: #6aa84f;">LEXEXT007 - Registration numbers floating above/below wings - FIXED (at least partially) in RC1 build</span><br /></span></span><br />VIRTUAL COCKPIT</div><div><br /></div><div><span style="color: #6aa84f;">LEZVC001 - Incorrect caption on magnetos/starter key... - FIXED in Beta 3</span></div><div><span style="color: #6aa84f;">LEZVC002 - Incorrect animation of directional gyro (moves the other way around) - FIXED in Beta 2 build</span><br /><span style="color: #6aa84f;">LEZVC003 - Temperature and Pressure needles missing from Beta build - FIXED in Beta 3 build</span><br /><span style="color: #6aa84f;">LEZVC004 - No colour-coding arc on ASI - FIXED in Beta 3 build</span><br /><span style="color: #6aa84f;">LEZVC005 - "Steer Angle" caption displayed when mouse is over T&P gauge - remove caption from model behavior - Fixed in Beta 2 build</span><br /><span style="color: #3d85c6;">LEZVC006 - Request to animate COMM box knob animaton </span></div><div><span><span style="color: #6aa84f;">LEZVC007 - Compass indications incorrect - FIXED in Beta 3 build<br /></span><span style="color: #6aa84f;">LEZVC008 - Gear lever should be a crank - FIXED in Beta 3 build</span></span></div><div><span><span style="color: #6aa84f;">LEZVC009 - Rudder pedals not visible - FIXED in Beta 3 build</span><br /><span style="color: #6aa84f;">LEZVC010 - Request to add fuel selecto - NOTE, this would require reworking the fuel gauge too. - FIXED in Beta 3 build</span><br /><span style="color: #6aa84f;">LEZVC011 - Scratches and marks compelely gone from Beta 3 - FIXED in RC1, transparency was way too high<br />LEZVC012 - Legs of the passenger peek though the seat - REMOVED passenger figure in RC1 (it was cool...but model is too large).<br />LEZVC013 - Poor visibility during landing - CHANGED viewpoint in RC1 (raised by 0.5cm)</span></span></div><div><span><span><span style="color: #f1c232;">LEZVC014 - Difficult to actuate Mixture levers... probably due to MSFS engine.</span><br /><span style="color: #6aa84f;">LEZVC015 - Canopy OPEN/CLOSE tip (remove...old parameter, not used in MSFS)</span><br /><span style="color: #6aa84f;">LEZVC016 - Flickering ICE animation in VC - probably due to visual inteference with outer glass - Fixed by removing outer glass geometry</span><br /><span style="color: #f1c232;">LEZVC017 - Fuel knob not switching in the right order: NOTE, this is due to legacy animations.</span></span> <br /><br /></span></div><div>FLIGHT MODEL</div><div><br /><span style="color: #f1c232;"><span>LEZFM</span><span>001 - (was LEZMISC003) Engine RPM Indications are way off in several conditions. Vastly improved in Beta 3.</span></span><br /><span style="color: #f1c232;">LEZFM002 - Too easy to spin the aicraft</span></div><div><span><span style="color: #3d85c6;">LEZFM003 - Aircraft should steer through toe brakes only - NOTE, NWS was added intentionally for gameplay purposes.</span><br /><span style="color: #f1c232;">LEZFM004 - Climb performance is a somewhat optimistic.</span><br /><span><span style="color: #6aa84f;">LEZFM005 - Increase speedbrake effectiveness - INCREASED in Beta 3 build.</span><br /><span style="color: #6aa84f;">LEZFM006 - Increase landing gear drag - significantly increased in RC1 build</span></span></span></div><div><br /></div><div>OTHER<br /><br /><span style="color: #3d85c6;">LEZMISC001 - Add interactive checklist<br />LEZMISC002 - Add sound package compiled to the new MSFS (currently using a default FSX package)<br /></span><span><span style="color: #cccccc;">LEZMISC003 - Engine RPM Indications are way off in several conditions - wrong category, re-logged as LEZFM001</span><br /></span><span style="color: #f1c232;">LEZMISC004 - COG limits incorrect<br />LEZMISC005 - Fire effect misplaced. It should not have been implemented btw.<br />LEZMISC007 - Strobe lights do not react to strobe light switch (but react to light master)</span><div class="separator" style="clear: both; text-align: center;"><br /></div></div>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com67tag:blogger.com,1999:blog-1343953541946550800.post-81487360150563775722020-06-26T15:38:00.000+02:002020-06-26T15:38:14.830+02:00PREPAR3D V5 HOTFIX 2 COMPATIBILITY STATEMENT<br /><br /><div class="separator" style="clear: both; text-align: center;">
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<br />Lockheed Martin has released P3Dv5 Hotfitx 2 a few days ago - hopefully it solves some of the stability/CTD issues that some of you told me about.<br />Apart from the stability issues, you may have noticed that some night effects (external lights, landing lights and VC illumination) are too bright and lights behave as "X-Rays". The excessive intesity is due to new parameters introduced in P3Dv5 (which only affect PBR materials), while the "x-ray" effect is unfortunately due to the graphic engine of the sim.<br />I'll try to find the time to update the effects on my older planes.<br />In terms of compatibility of my planes, nothing has changed...so here is the situation.<br /><br /><br />M-346 MASTER - Works fine, no issues to report.<br /><br />F-35 LIGHTNING II - As previously noted, you need version 3.67 or above for it work fine with P3Dv5. Apart from that, and the excessive brightness of some effects at night, there are some minor issues with the voice alerts.<br /><br />EUROFIGHTER TYPHOON - Works fine, except the excessive night lighting...which is particularly annoying since the landing lights illuminate the cockpit.<br /><br />TA-4J SKYHAWK - Again, works fine except the excessive night lighting.<br /><br />A-4E/F/G/H/I/K SKYHAWK - Same as above.<br /><br />C-2 GREYHOUND / E-2 HAWKEYE - They should work fine, as they do not have PBR effects.<br /><br />S-211/M-345 PROTOTYPE - They should work fine as there are no PBR effects in the cockpit.<div class="text_exposed_show" style="-webkit-text-stroke-width: 0px; background-color: white; color: #1c1e21; display: inline; font-family: Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;">
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<br />ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com6tag:blogger.com,1999:blog-1343953541946550800.post-69601724735505361212020-06-09T00:21:00.001+02:002020-06-09T00:28:22.070+02:00M-346 Master v1.00 Released<div class="separator" style="clear: both; text-align: center;">
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The M-346 is finally available on SimMarket for purchase! As usual I will try my best to keep it up to date and meet and possibly exceed customer expectations. Thanks to all the development team and testers - I am quite happy with the final product I hope you will like it!<br />
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The M-346 Master is available for purchase <a href="https://secure.simmarket.com/indiafoxtecho-m-346-master-p3d.phtml">HERE</a><br />
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You have a look at the manual <span id="goog_1300710301"></span><a href="https://drive.google.com/file/d/1IUsocR7oLp2U3qUg8MH5FIzEwRs87ms4/view?usp=sharing">HERE</a><br />
Aside, for a mistake in the final build, the Italian Air Force livery texture has some missing markings - this will be fixed in the first patch, but for the time being you can download the correct texture <a href="https://drive.google.com/file/d/1vYhi_LJ6uG-To9idKCpkcd8IWIt8kUqE/view?usp=sharing">HERE</a> - it goes into the texture.AMI61 folder.ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com5tag:blogger.com,1999:blog-1343953541946550800.post-15641674604320521752020-06-03T00:44:00.000+02:002020-06-03T00:44:58.004+02:00PROJECTS ROADMAP UPDATE - JUNE 2020<div class="separator" style="clear: both; text-align: center;">
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<br /><br />As the M-346 is approaching the public release, I thought it was time to share my current plans.<br />This is basically what I have on my hard-disk...in no particular order. Completion of the projects will depend on a number of factors.<br /><br />The general plan is as follows:<br /><br />- Lead platform: for the time being, the lead platform is still Prepar3D V4.4 / v4.5 /v5.0. The lead platform may change in future. The general idea, however, is to pick the best platform for each project depending on where it will be possibile to create the best product.<br /><br />
- Microsoft Flight Simulator: the plan is to support the new Microsoft Flight Simulator, initially by converting the planes we thing are most fit for conversion and with proper quality.<br /><br />- X-Plane 11. Still some work going on with XP-11...mostly conversion of existing projects.<br /><br />- Other platforms: we are actively working on partnerships and cooperations.<br /><br /><br />
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F-35 LIGHTNING II - VERSION 4.00 for MSFS / P3Dv5<br /><br />The general idea is to have a new baseline of the F-35 project, rebuilt to comply with MSFS standard.<br />At the moment, however, STOVL capabilities in MSFS are unclear… so the project is limited to the F-35A for the time being.<br />PROJECT STATUS: PRELIMINARY WORK<br />
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TA-4J FOR X-PLANE 11<br /><br />The conversion is almost complete...it just needs some minor tweaks to the flight model and avionics before moving to the Beta stage.<br />PROJECT STATUS: ALPHA BUILD COMPLETE<br /><br /><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlwxmb1dyG5bjFChFZ5kajpcvgSDJezG9FrIzkYOc_qtE-ufWvWxCe1x5ryiQ_OgpXltMoz55I17SauyBPiklnZD8rG3d8zKkHuVFW59BXiWO4YlbNsNk5jD2ubgcA149v9lY-one1yw/s1600/Image5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlwxmb1dyG5bjFChFZ5kajpcvgSDJezG9FrIzkYOc_qtE-ufWvWxCe1x5ryiQ_OgpXltMoz55I17SauyBPiklnZD8rG3d8zKkHuVFW59BXiWO4YlbNsNk5jD2ubgcA149v9lY-one1yw/s400/Image5.jpg" width="400" /></a></div>
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<br style="-webkit-text-stroke-width: 0px; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;" /><span style="-webkit-text-stroke-width: 0px; background-color: white; color: black; display: inline; float: none; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">MC.72 for MSFS / P3Dv5 (and XP-11 maybe?)</span><br style="-webkit-text-stroke-width: 0px; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;" /><br style="-webkit-text-stroke-width: 0px; color: black; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;" /><span style="-webkit-text-stroke-width: 0px; background-color: white; color: black; display: inline; float: none; font-family: Times New Roman; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">The Macchi Castoldi MC.72 is established the world speed record in 1934, and held it until 1939 and is still, to date, the fastest piston seaplane ever built. I thought it would be fun to have one in the sim.<br />PROJECT STATUS: PRELIMINARY 3D MODELING</span></div>
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F-14D SUPER TOMCAT REBUILD for MSFS/P3Dv5</div>
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<br /></div>
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The idea here would be to rebuild from scrathc my F-14D Tomcat. Given the high quality of the F-14B in DCS, the interest on this project may not be great. Still it is looking cool.</div>
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PROJECT STATUS: ON HOLD - PRELIMINARY 3D MODELING COMPLETE - NOT ENOUGH RESOURCES AT THE MOMENT.</div>
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BOEING T-X for MSFS/P3Dv5<br />I quite like this plane...but at the moment the infomation on the cockpit and the avionics is scarce. Waiting for more info.<br />PROJECT STATUS: ON HOLD - AWATING MORE INFORMATION</div>
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BOEING MQ-25 STINGRAY for MSFS/P3Dv5<br />This started as an experiment to make a naval drone. Looking good and seems a great complement to the F-35 in some scenarios.<br />PROJECT STATUS: 3D MODELING COMPLETE - NOT ENOUGH RESOURCES FOR THE MOMENT<br />
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<br />BOEING T-45 GOSHAWK for MSFS/P3Dv5<br />I had started a remake of the Goshawk project… but there may be competing products in development...so no further progress has been done.<br />PROJECT STATUS: ON HOLD - POTENTIAL CANCELLATION<br /><br />
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M-345 for MSFS/P3Dv5<br />There is now some information available on the new M-345 trainer...and it would be cool to transform the M-345 prototype in the M-345 production model.<br />PROJECT STATUS: ON HOLD - DOCUMENTATION REVIEW<br /><br /><br />ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com7tag:blogger.com,1999:blog-1343953541946550800.post-5278394661143835562020-05-17T14:53:00.001+02:002020-05-17T21:30:31.722+02:00How to have Tacpack weapons to show without Tacpak<div class="separator" style="clear: both; text-align: center;">
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<br />
One of the most frequently asked question I receive is: "I do not have Tacpack and I do not plan to buy it… can I get the weapons to show all the same in your planes?"<br />
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Them this question usually gets even more frequent when we have a P3D update (which ALWAYS breaks the compatibility with Tacpack)<br />
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Well… the answer is YES, you can - ALTHOUGH, OF COURSE, WEAPONS WILL NOT BE OPERATIONAL. I sometimes put that information on the documentation or on Facebook… or written as a note in the aircraft.cfg, but I thought it would be better to explain the general case so that you can hava a method that will work for (almost) every Tacpack aircraft.<br />
<br />
The first thing is to tell you the way Tacpack works in terms of weapon attachment.<br />
In the folder of each Tacpack aircraft there is a text file called "tacpack.ini" which contains, along with other information, the list of allowable stores for each station and links the store to a specific load station of your aircraft.cfg.<br />
<br />
When a weapon is loaded in Tacpack, a specific weight is applied to the station. Then it is the aircraft model which visualizes the weapon depending on the weight. So, the WEAPONS ARE PART OF THE AIRCRAFT MODEL. They are just hidden and they become visible when a specific weight is applied - this is done either with logic only in the aircraft model or though a proxy variable (triggered by a piece of code somewhere else).<br />
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The developer can associate an arbitrary weight to each weapon and to each station. This can either be a "token" weight or the proper weight of the weapon.<br />
So, unless there is additional code somewhere else, in general, by applying the right way to the right load station you can have the weapon to show.<br />
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Let's take the my Eurofighter as an example:<br />
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1) Go to the main folder of the aicraft and locate the TACPACK.INI file and open it with Notepad.<br />
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2) Scroll down to the following section:<br />
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[Store_Station.<span style="color: #6aa84f;">0</span>]<br />
offset=-43.1,-14.9,-5.03<br />
num_entries=5<br />
store.0=AIM-9X,<span style="color: #cc0000;">188</span>,0,1,0,0<br />
store.1=IRIS-T,<span style="color: #cc0000;">192</span>,0,1,0,0<br />
store.2=AIM-132,<span style="color: #cc0000;">194</span>,0,1,0,0<br />
store.3=<span style="color: #45818e;">PYLON</span>.SMOKEWINDER,<span style="color: #cc0000;">150</span>,0,-1,0,0<br />
store.4=<span style="color: #45818e;">PYLON</span>.SRAAM,<span style="color: #cc0000;">1</span>,0,-1,0,0<br />
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Store_Station.0 means this is the first load station managed by Tacpack. This MAY NOT be the first station in your list (you can read what is the fust by looking a the StoresFirst parameter in the .ini file - in this case it is StoresFirst=1 which means the second load station in the list, as the first is zero).<br />
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So for the the Typhoon, Store_Station.0 is the second store station in the aircraft.cfg (marked with STA1).<br />
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Then… just look at the numbers in red. 188 is the weight associated to AIM-9X, 194 is the weight associated to IRIS-T and so on.<br />
So if you put 194 lbs on STA 1 in the game (you can do this in the VEHICLE -> FUEL and PAYLOAD Menu) you will make the AIM-132 to appear.<br />
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The stores starting with "PYLON" are just inhert for Tacpack. They may represent weapon pylons, unsupported weapons or other kind of equipment.<br />
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Let's move to Store_Station.1 (which is STA2 in the game...remember, they start from 0).</div>
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[Store_Station.1]<br />
offset=-42,-12,-4.8<br />
num_entries=11<br />
store.0=AIM-9X,588,0,400,0,0<br />
store.1=IRIS-T,592,0,400,0,0<br />
store.2=AIM-132,596,0,400,0,0<br />
store.3=AIM-120C,748,0,400,0,0<br />
store.4=METEOR,807,0,400,0,0<br />
store.5=AGM-88C,1133,0,400,0,0<br />
store.6=GBU-10,2464,0,350,0,0<br />
store.7=GBU-12,960,0,350,0,0<br />
store.8=PYLON.EMPTY,350,0,-1,0,0<br />
store.9=GBU-31,2475,0,350,0,0<br />
store.10=AGM-65E,508,0,401,0,0<br />
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Note that here we have the AGM-65E listed...but it is not used in the plane. This is because the Brimstone missiles are actually simulated with an AGM-65E as the Brimstone is not supported.<br />
Note also that the weight associated to the A-A missiles are much higher! This is because they take in account that, on the Eurofighter, you also need to attach a pylon and an adapter for this stations.<br />
Hance, to show the AIM-132 we should put 596 lbs on STATION 2.<br />
<br />
One last example is STA 3.<br />
<br />
[Store_Station.2]<br />
offset=-41,-8.8,-5.5<br />
num_entries=7<br />
store.0=GBU-10,2464,0,350,0,0<br />
store.1=GBU-12,960,0,350,0,0<br />
store.2=FPU-11,731,0,350,0,0<br />
store.3=AGM-154C,3216,0,350,0,0<br />
store.4=PYLON.EMPTY,350,0,-1,0,0<br />
store.5=GBU-31,2475,0,350,0,0<br />
store.6=AGM-65E,508,0,401,0,0<br />
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Here we can see that AGM-154C is used as replacement of the Storm Shadow and the FPU-11 is used for the external tanks. Let's use the external tanks...so 731 lbs on STA 3.<br />
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….and so on. You will see that there are stations allocated for the GUN and the TFLIR system (which the code uses as PIRATE or LITENING depending on the case) and there are "dummy" stations for multiple racks (like the Brimstone).<br />
<br />
So, let's try this to get the configuration in the picture at the beginning of the post:<br />
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<br /><br />STA1 - 194lbs -> AIM-132<br /><br />STA2 - 596lbs -> AIM-132<br /><br />STA3 - 731lbs -> FUEL TANK<br /><br />STA4 - 960lbs -> GBU-12<br /><br />STA5 - 408lbs -> METEOR<br /><br />STA6 - 408lbs -> METEOR<br /><br />STA7 - 440lbs -> LITENING POD<br /><br />STA8 - 408lbs -> METEOR<br /><br />STA9 - 408lbs -> METEOR<br /><br />STA10 - 960lbs -> GBU-12<br /><br />STA11 - 731lbs -> FUEL TANK<br /><br /><br />STA12 - 596lbs -> AIM-132<br /><br /><br />STA13 - 194lbs -> AIM-132<div>
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><br />
The configuration is saved along with your flight, so if you save the scenario you do not need to change it again next time you load it.<br />
Also, you can enter these weights in the aircraft.cfg and they will become the default for that aircraft.<br />
<br />
This procedure will work with my F-35, Eurofighter, F-14 and S-3 Aircrafts….and presumably other aicrafts too.<br />
It is not needed by the Skyhawk and the M-346 as they use proxy variables which make the loads to appear even if not weight is applied to a station.<br />
<br />
<br />ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com9tag:blogger.com,1999:blog-1343953541946550800.post-20219482529738200862020-04-20T01:29:00.001+02:002020-05-25T11:19:45.095+02:00M-346 MASTER Beta Test and To-do List<div class="separator" style="clear: both; text-align: center;">
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<br />
<span style="color: #cc0000;">IMPORTANT! All Beta test slots have been assigned. NO NEW APPLICATIONS WILL BE ACCEPTED.</span><br />
<br />
BETA 1 of the Aermacchi M-346 Project is finally here! The build is not really feature complete but it is completely flyable and ready for test.<br />
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<b><u>BETA TEST ACCESS INSTRUCTIONS</u></b><br />
<b></b><u></u><br />
To apply as a Beta tester for this project, please send me and email at indiafoxtecho@gmail.com with the following information:<br />
- Real world and simulation experience (Note - Beta is open to ALL levels of experience...I ask the question just to know what is your level of aeronautical knowledge)<br />
- Your system CPU, GPU, RAM and OS<br />
- The simulator you intend to test the M-346 on (exact version of P3D, and if it is with or without VRSTP)<br />
- Any special reason why you think you should get the Beta (be honest, no flattery please)<br />
<br />
The subject of the email shall be: M-346 Beta Test Application<br />
<br />
Please DO NOT apply if you do not think you have the time to test it (consider 3-4 hours minimum).<br />
Also, just to make it clear, this is NOT a paid position - in any form. I will decide to provide or not complimentary copies to testers at the end of the Beta stage.<br />
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<b><u>BETA VERSION INSTALLATION INSTRUCTIONS:</u></b><br />
<b></b><u></u><br />
The package embraces the "Add-on" approach available in P3Dv4 or v5 - therefore package shall be installed in your Prepar3D Add-ons folder in your Documents folder.<br />
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<b><u>AIRCRAFT OPERATION INSTRUCTIONS:</u></b><br />
<b></b><u></u><br />
A WIP manual that includes operational checklists is available for download by clickling <a href="https://drive.google.com/open?id=1yQEZgtHHxBfNADY2jR_k-5iWXSv1xwOb">HERE</a>. The checklists are close to the real world one, but have been (partially) amended to reflect changes in the simulation. Testers are encouraged to go through the checklists and report discrepancies.<br />
<br />
The aicraft embraces a COLD AND DARK approach.<br />
If you start your scenario on the ground, the aircraft will shut down all its systems forcing you to a full start.<br />
While you are encouraged to follow the checklist and report any major inconsistency, AT MINIMUM, to start the aircraft you must follow these steps:<br />
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- BATTERY ON<br />
<br />
- RIGHT GENERATOR ON<br />
<br />
- LEFT GENERATOR ON<br />
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- APU MASTER/STOP PUSHBUTTON (left console, close to the MFD) -> PUSH (the APU START button lights up and shows "RDY")<br />
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- APU START PUSHBUTTON -> PUSH (the caption becomes RUN and blinks, indicating that the APU is starting up...when the blinking stops the APU is running)<br />
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- RIGHT ENGINE MODE SELECTOR KNOB -> Set to START/IDLE (the START pushbutton illuminates)<br />
<br />
- RIGHT ENGINE START -> PUSH (the button starts to blink, when the blinking stops it means that the engine is running and APU can be turned off).<br />
<br />
- APU MASTER/STOP PUSHBUTTON -> PUSH (APU stops running)<br />
<br />
- REPEAT START PROCEDURE FOR LEFT ENGINE<br />
<br />
NOTE: To arm the ejection seats, you must remove the safety pin AND set the arm switch to ARM. The procedure must be repeated for both seats, unless the ejection sequence lever in the backseat has been set for solo flight.<br />
<br />
NOTE: Checklist would request you to perform the EGI Alignment procedure...which is however entirely optional. Despite the IN/GPS page readings, navigation accuracy is not affected by the procedure, which has been included only for users who want to perform it.<br />
<br />
<b><u>WHAT IS *NOT* INCLUDED IN THE BETA:</u></b><br />
<br />
The aircraft is fully flyable and should not have glaring omissions. However, at present, the following features are missing or incomplete.<br />
- Electronic Warfare (note: in the real world, the vanilla and the FT versions do not have it...addition is planned for the FA version)<br />
- HMD support (still TBD)<br />
- Special Alert system<br />
- Voice alert system (it's in there...but needs improvement)<br />
- UFCP steering point, waypoint and flight plan management<br />
- Pre-Planned A/S Targeting<br />
- Targeting Pod<br />
<br />
<b><u>HOW TO REPORT BUGS:</u></b><br />
<b></b><u></u><br />
The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.<br />
Alternatively, an email is good to. Comments are preferred so that other users can see them.<br />
It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.<br />
Also, PLEASE, before posting a bug make sure it is not already in the list below.<br />
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COLOR KEY<br />
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<span style="color: #cc0000;">Red - Higher priority: a severe bug that may hamper the usage of the aircraft</span><br />
<span style="color: #f1c232;">Yellow - Lower priority: definitely a defect, but not a high priority to solve it</span><br />
<span style="color: #6aa84f;">Green - Problem solved, o mitigated to the level that it is acceptable.</span><span style="color: #6aa84f;"><span style="color: #38761d;">Dark Green - Problem solved or mitigated before the Beta 1 release.</span></span><br />
<span style="color: #3d85c6;">Blue - Comment, nice-to-have features or suggestions</span><br />
<span style="color: #3d85c6;"></span><br />
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CHANGE REQUEST LOG AND TO-DO LIST<br />
<br />
Latest build: Beta1<br />
Last modified: 16/05/2020<br />
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Total logged 178<br />
Red items 0<br />
Yellow items 14<br />
Green items 159<br />
Blue items 5<br />
Progress towards release: 94%<br />
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EXTERNAL MODEL<br />
<span style="color: #f1c232;"></span><br />
<span style="color: #274e13;">M346EX01 - Pylon disappears when A/S ordnance is dropped - Fixed</span><br />
<span style="color: #274e13;">M346EX02 - Singapore livery: incorrect color of fuel tank bottom - Fixed</span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346EX03 - NAV lights too strong - NOTE: This happens only on P3Dv5. P3Dv5 lights seem overexposed. Bug identified - missing new P3Dv5 parameters. NOTE - THIS ALSO APPLIES TO LANDING LIGHTS IN VC</span></span><span style="color: #6aa84f;"><span style="color: #f1c232;">.</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346EX04 - Speedbrake actuator piston not always aligned stem. ANIMATION REDONE</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346EX05 - Smokewinders hung without rails in P3Dv5. Solved - same bug of M346OT16.</span></span><span style="color: #6aa84f;"><span style="color: #f1c232;"></span></span><br />
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<span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #f1c232;">M346EX06 - Unintended INOP clickspots in external view</span></span></span></div>
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<span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346EX07 - Request to remove green tint from HUD (green tint was actually done on purpose for better contrast) - Green tint much less pronounced.</span></span></span><br />
<span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346EX08 - Minor glitch in pilot animation - Fixed<br />M346EX09 - Veryfy dimensions and position of the pilot figures - Pilot figures approx 175cm tall, seem OK.<br />M346EX10 - Tweaked pilot figures animation for (slightly) better match with the controls.<br />M346EX11 - First stage compressor blades not animated.</span></span></span><br />
<span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346EX12 - Landing lights too strong (P3Dv5 plaftorm problem) - Added custom light, much weaker than the default.</span></span></span></div>
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<span style="color: #f1c232;"></span><span style="color: #6aa84f;"></span><span style="color: #f1c232;"></span><span style="color: #6aa84f;"></span><span style="color: #f1c232;"></span><br />
COCKPIT<br />
<span style="color: #f1c232;"></span><br />
<span style="color: #38761d;">M346VC01 - Warning system incomplete - Fully implemented</span><br />
<span style="color: #38761d;">M346VC02 - Ejection Sequence Lever not implemented</span><br />
<span style="color: #38761d;">M346VC03 - Autopilot Altitude Knob not working - Implemented</span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #38761d;">M346VC04 - UFCP Autopilot mode is missing - Implemented</span></span></span></span><br />
<span style="color: #38761d;">M346VC05 - Oxygen System: Implemented</span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #6aa84f;"></span></span></span></span><br />
<span style="color: #38761d;">M346VC06 - STALL indication missing from ADI - Implemented</span><br />
<span style="color: #38761d;">M346VC07 - ALIGNMENT indication missing from ADI - Added OPTIONAL EGI ALIGNMENT PROCEDURE</span><br />
<span style="color: #3d85c6;">M346VC08 - FAIL TRAIN MODE not implemented</span><br />
<span style="color: #38761d;">M346VC09 - Gear Lever Warning - Implemented</span><br />
<span style="color: #38761d;">M346VC10 - FCR page rewritten according to flight manual - Done</span><br />
<span style="color: #38761d;">M346VC11 - HSD format missing - Added simple HSD format mode</span><br />
<span style="color: #38761d;">M346VC12 - Checklist format missing - Added CHECKLIST format</span><br />
<span style="color: #6aa84f;">M346VC13 - TGP format graphics missing - ADDED</span><br />
<span style="color: #38761d;">M346VC14 - MAX DECK MIN DECK indication from tactical pages.</span><br />
<span style="color: #38761d;">M346VC15 - Caution system incomplete - Completed.</span><br />
<span style="color: #38761d;">M346VC16 - CAWS Test Switch not implemented - Implemented</span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #38761d;">M346VC17 - Fixed incorrect AO in LMFD panel area - Fixed</span></span></span></span><span style="color: #6aa84f;"><br />M346VC18 - COM1 COM2 selector not working (but can be switched with volume keys)</span><br />
<span style="color: #38761d;">M346VC19 - GPS DRIVES NAV1 linked to navigation mode - Implemented</span><br />
<span style="color: #38761d;">M346VC20 - CLOCK/STOPWATCH UFCP mode implemented</span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC21 - UFCP mode Flight Plan missing ADDED Simple FP ans SP modes, need documentation</span></span><br />
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC22 - UFCP mode Waypoint missing - IMPLEMENTED: add and delete waypoint, and set as ground target</span></span></div>
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC23 - UFCP mode BARO-RAD missing - IMPLEMENTED</span></span></div>
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC24 - UFCP mode SBS missing - IMPLEMENTED</span></span><br />
<span style="color: #6aa84f;"><span style="color: #38761d;">M346VC25 - Missing A/S symbology from HUD - ADDED</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #38761d;">M346VC26 - Caption on severance command incorrect</span></span></span></div>
<span style="color: #38761d;">M346VC27 - Caption on oxy system command incorrect<br />M346VC28 - MFD Power controls</span><br />
<span style="color: #3d85c6;">M346VC29 - HSD FORMAT TO ACT AS SENSOR FUSION (Nice to have)</span><br />
<span style="color: #38761d;">M346VC30 - Incorrect Left And Right Battery Discharge voice alert if Lgen or Rgen become inoperative - Modified code: alert will play only if battery voltage is critically low.</span><span style="color: #f1c232;"><br />M346VC31 - Special Alert System Incomplete</span><br />
<span style="color: #38761d;"><span style="color: #6aa84f;">M346VC32 - Test Light Switch Inop - Added<br />M346VC33 - Seat Firing Pins Not Present - Added</span><span style="color: #6aa84f;"><br />M346VC34 - SMS Store Acceptance Procedure Not Implemented - Implemented, also change and reload configuration can now be performed within the SMS screen.</span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><br />M346VC35 - Missing labels from TAXI/LANDING Switch - FIXED</span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><br />M346VC36 - TAXI/LANDING Switch works only for landing - FIXED</span></span><br />
<span style="color: #f1c232;"><span style="color: #38761d;"><span style="color: #6aa84f;">M346VC37 - Takeoff-trim button not working - Added</span><br /><span style="color: #6aa84f;">M346VC38 - Takeoff-trim indication on digital display needs to be revised - modified so that it does not show when autotrim is active</span></span></span><br />
<span style="color: #f1c232;"><span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC39 - Link TCT switches to relevant functions - FIXED</span></span></span><br />
<span style="color: #f1c232;"><span style="color: #38761d;">M346VC40 - L and R BLEED warning light should blink during aircraft power up.</span></span><br />
<span style="color: #6aa84f;">M346VC41 - Check BATT warning lights - Now functional</span><br />
<span style="color: #38761d;">M346VC42 - Cannot get out of EGI Alignment Procedure<br />M346VC43 - Persistent Battery Discharge Warning during APU start</span><br />
<span style="color: #6aa84f;">M346VC44 - Improve HUD symbology visibility downward (should be at least 10 degrees) for correct visibility during landing -> FIXED FOR BETA 2</span><br />
<span style="color: #6aa84f;">M346VC45 - HUD does not power up through Control+Shift+R Shortcut. FIXED</span><span style="color: #6aa84f;"><br />M346VC46 - Request to park FPM at the edge of the HUD FOV. - IMPLEMENTED, also added FPM LIMITED symbology</span><span style="color: #f1c232;"><br />M346VC47 - Brightness of HUD considered not sufficient - To be checked.<br /><span style="color: #6aa84f;">M346VC48 - Altitude lock on CADI format is not centered (offset by 200ft approx). FIXED</span><br /><span style="color: #6aa84f;">M346VC49 - Check Autopilot symbology on glareshield - Confirmed to be correct</span><br /><span style="color: #6aa84f;">M346VC50 - Missing Autopilot symbology on CADI format - Fixed</span><br /><span style="color: #6aa84f;">M346VC51 - Flood lights way too strong in P3Dv5 HF1 - To be checked. Seems OK on my system. FIXED</span><br /><span style="color: #6aa84f;">M346VC52 - Graphic hole on the virtual cockpit (left kneeboard area) - FIXED</span><br /><span style="color: #6aa84f;">M346VC53 - MASTER CAUTION reset not working - MASTER CAUTION reset now silences all Caution and Warning except Special Messages</span><br /><span style="color: #6aa84f;">M346VC54 - Switch material not conveted to PBR - Fixed</span><br /><span style="color: #6aa84f;">M346VC55 - HUD - check position of clock - Checked Correct</span><br /><span style="color: #6aa84f;">M346VC56 - HUD - check speedbrake symbology - Fixed, added speedbrake symbology as per flight manual</span><br /><span style="color: #6aa84f;">M346VC57 - HUD - check speed dials - Checked correct as per Flight Manual</span><br /><span style="color: #6aa84f;">M346VC58 - HUD - check VOR/TACAN pointer - Added, only for VOR. Also fixed on Waterline (as opposed to following the FPM/CDM)</span><br /><span style="color: #6aa84f;">M346VC59 - HUD - request to add AoA caret - Added</span><br /><span style="color: #6aa84f;">M346VC60 - MASS Switch - rotates in the opposite direction. FIXED</span><br /><span style="color: #6aa84f;">M346VC61 - TRU unit missing from front cockpit. ADDED</span></span><span style="color: #6aa84f;">M346VC62 - Digital displays are backlit when aicraft is powered off.</span><br />
<span style="color: #6aa84f;">M346VC63 - Request to increase color coding contrast of TSD - Unselected items are now 40% darker</span><span style="color: #6aa84f;">M346VC64 - VOR/ILS non selectable in TSD - Fixed</span><br />
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<span style="color: #6aa84f;">M346VC65 - Fuel pump switch INOP - Made it operable but has no real function in the sim</span></div>
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<span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC66 - MRK and TACAN knobs incorrectly animated - FIXED</span></span></div>
<span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC67 - GPS Zero Switch and PTT switch incorrectly animated. - FIXED</span><br /><span style="color: #6aa84f;">M346VC68 - BLEED knob is off-center. on the OFF postion. - FIXED</span></span><br />
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<span style="color: #f1c232;">M346VC69 - HUDR does not work during flight.</span></div>
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<span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC70 - Explosive cord missing smooth group - FIXED</span></span><br />
<span style="color: #6aa84f;">M346VC71 - Canopy actuator is missing - Modeled, but not convincing… decided to leave it out.</span><br />
<span style="color: #6aa84f;">M346VC72 - Rear cockpit PTT switch does not work</span><br />
<span style="color: #6aa84f;">M346VC73 - Rear cockpit FCS Panel switches do not work</span><br />
<span style="color: #6aa84f;">M346VC74 - Rear cockpit Audio Panel switches do not work - Fixed</span></div>
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<span style="color: #6aa84f;">M346VC75 - Landing Light animation missing - Fixed</span><span style="color: #6aa84f;"><br />
M346VC76 - Rear Cockpit main panel switches not working</span><span style="color: #f1c232;"><br />
<span style="color: #6aa84f;">M346VC77 - Brake lever rotates during activation - 45 deg counterclockwise as per flight manual</span><br />
</span><span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC78 - Emergency fire controls do not work in rear cockpit</span>
</span><span style="color: #6aa84f;">M346VC79 - Limit the stick visibility clickspot area - Fixed</span><br />
<span style="color: #6aa84f;">M346VC80 - Harmonize Pan speed view in copilot cockpit</span><br />
<span style="color: #6aa84f;">M346VC81 - Reduce HUD Graphic Area<br />M346VC82 - Introduce tinted glass for the HUD</span><span style="color: #6aa84f;"></span><br />
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC83 - Check Alignment of A-A symbology on HUD</span></span></div>
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC84 - Check Alignment of A-G symbology on HUD</span></span></div>
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<span style="color: #6aa84f;"><span style="color: #f1c232;">M346VC85 - Add FPM to CADI</span></span></div>
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC86 - Change SMS Page so that configuration must be accepted with MASS in standby</span></span><br />
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<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC87 - Redone GHD Display to comply with the flight manual</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC88 - Master Caution does not flash in reality</span></span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #f1c232;"><br /><span style="color: #6aa84f;">M346VC89 - MENU pages are completely black and do not overlay on existing graphics.</span><br /><span style="color: #6aa84f;">M346VC90 - A/A and A/G modes are not selectable when Gear Down and WOW - Fixed</span><br />M346VC91 - Request to make REAL/SIM switch functional</span></span></span><br />
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<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #45818e;">M346VC92 - PARS not operative</span></span></span></div>
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<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC93 - Alt SEL incorrectly labeled "right engine start switch" - Changed to autopilot altitude selector</span></span></span></div>
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<span style="color: #001000;"><span style="color: #6aa84f;">M346VC94 - ICE warning appears at incorrect temperature - Changed logic to lower values</span></span><br />
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<span style="color: #001000;"><span style="color: #6aa84f;">M346VC95 - FCS PAGE Wheel brake temp always displayed - FIXED</span></span></div>
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<span style="color: #001000;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC96 - CADI PAGE unnecessary digits in millibar indication - Fixed</span></span></span><br />
<span style="color: #001000;"><span style="color: #6aa84f;">M346VC97 - Misalignment between digits and altitude tape</span></span><br />
<span style="color: #001000;"><span style="color: #6aa84f;">M346VC98 - Truncated digits if more than 10 waypoints in flight plan, TSD and HSI pages. Fixed</span></span></div>
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<span style="color: #001000;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC99 - Incorrect HUD indication above M1.00 Fixed</span></span></span><br />
<span style="color: #001000;"><span style="color: #6aa84f;">M346VC100 - Scenery leakage through cockpit model neardby left side of ejection seat - FIXED</span></span><br />
<span style="color: #001000;"><span style="color: #6aa84f;">M346VC101 - Altitude tape limited to 32000ft - Extended to 42000ft</span></span><br />
<span style="color: #001000;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346VC102 - Cannot manually select waypoints from FP or TSD page - Fixed</span></span></span><br />
<span style="color: #6aa84f;">M346VC103 - Zulu Time missing from TSD page - Fixed<br />M346VC104 - TCT switches EWS and TGP are incorrectly animated - FIXED (item renumbered due to mistake)<br />M346VC105 - Swapped VEH TSD control for NDB control</span><br />
<span style="color: #6aa84f;">M346VC106 - Fix minor misalignment of Brightness and Audio Power Switches</span><span style="color: #6aa84f;"><br />M346VC107 - Implement APP mode in the HUD - Added CDI and Glideslope if VOR/ILS mode is detected and NAV mode is selected. Fixed on the waterline as opposed to follow the velocity vector.</span><br />
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<span style="color: #6aa84f;">M346VC108 - Implement FPM-CDM button in UFCP (order CDM, FPM, Waterline, CDM+FPM) - IMPLEMENTED</span></div>
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<span style="color: #6aa84f;">M346VC109 - Implement SP mode in UFCP - Simple SP Mode implemented<br />M346VC110 - Fixed bug preventing radio frequencies to be set correctly with new UFCP<br />M346VC111 - Fixed bug preventing TACAN channel to be set correctly with UFCP</span><br />
<span style="color: #6aa84f;">M346VC112 - Implement HUD Declutter</span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC113 - Add ARM caption to HUD</span></span><br />
<span style="color: #6aa84f;"><span style="color: #f1c232;">M346VC114 - Taxi light apparently can be switched on even if there is no electrical power</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346VC115 - Master Caution Reset does not work in rear cockpit</span></span></div>
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<span style="color: #001000;"><span style="color: #f1c232;"><span style="color: #6aa84f;"></span><b></b><i></i><u></u><sub></sub><sup></sup><strike></strike><span style="color: #f1c232;"></span><br /></span></span></div>
FLIGHT MODEL<br />
<span style="color: #f1c232;"></span><span style="color: #38761d;"></span><br />
<span style="color: #38761d;">M346FM01 - Disable Autotrim below 170 kts</span><br />
<span style="color: #f1c232;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346FM02 - Roll rate too high (opinion of tester) - Checked against flight manual and confirmed by pilots.</span><span style="color: #6aa84f;"><br /></span></span></span><span style="color: #f1c232;"><span style="color: #f1c232;"><span style="color: #f1c232;">M346FM03 - Idle power too high - Check engine performance</span></span></span><span style="color: #f1c232;"><span style="color: #6aa84f;"><br /><span style="color: #45818e;">M346FM04 - Request to implement carefree handling</span></span></span><br />
<span style="color: #f1c232;"><span style="color: #6aa84f;">M346FM05 - Top speed too high - Check against flight envelope. NOTE: Official figures as follows:<br />0.87Mach at sea level, 1.0Mach at 20000ft. 1.15Mach max speed achieved during test flights, in slight dive. - Revised transonic drag coefficients</span></span><span style="color: #f1c232;"><span style="color: #f1c232;"><br /><span style="color: #6aa84f;">M346FM06 - Nosewheel steering insufficient. - Increased NWS angle and differential braking</span><br />M346FM07 - Park Brakes unable to stop the aircraft at high throttles<br />M346FM08 - Aircraft seems to move (very slowly) if park brake is engaged. </span></span><br />
<span style="color: #f1c232;"><span style="color: #6aa84f;">M346FM09 - Aircraft engines can be started also in NORM mode in the real aircraft. - FIXED</span></span><span style="color: #f1c232;"><span style="color: #6aa84f;"><br />M346FM10 - General feedback - slightly overpowered (5-10%?) - Revised drag coefficients<br />M346FM11 - Real world aircraft limit AoA is supposely 25 deg. NOTE: other sources indicate 30, 35 and 40 degrees al for limit AoA. NOTE: Flight manual clearly indicates that stall advisory is at 17° AOA. NOTE: Official figures seem to be as follows: STALL warning at 17° or 18° AoA depending on FCS mode. Real AoA limit: 25° deg. - Revised AOA limits</span></span><span style="color: #f1c232;"><span style="color: #6aa84f;"><br />M346FM12 - Wheels not touching the runway (just few cm) on P3Dv5 - Revised contact points</span></span><span style="color: #f1c232;"><span style="color: #f1c232;"><br />M346FM13 - Oleo animations incorrect and do not match gear compression.</span></span><br />
<span style="color: #f1c232;"><span style="color: #6aa84f;">M346FM14 - Drag too low… difficult to decelerate the plane with throttles at idle. New drag index.</span></span><br />
<span style="color: #6aa84f;">M346FM15 - Internal fuel tank capacity slightly different from real plane - FIXED</span><br />
<span style="color: #f1c232;">M346FM16 - EGT too low even at idle and on the ground<br />M346FM17 - NH at idel should be 56/57</span><br />
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<span style="color: #6aa84f;">M346FM18 - Basic empty weight does not include oil and hyraulic fuel. Should be 5300 - FIXED</span></div>
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<span style="color: #6aa84f;">M346FM19 - Change avionic reference speeds with EAS. - IMPLEMENTED</span></div>
<span style="color: #f1c232;"><span style="color: #f1c232;"><span style="background-color: white; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #6aa84f;"></span></span></span></span><span style="color: #6aa84f;"></span><br />
<span style="color: #f1c232;"><span style="color: #f1c232;"><span style="background-color: white; display: inline; float: none; font-family: "times new roman"; font-size: 16px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><span style="color: #f1c232;"><span style="color: #6aa84f;"></span><span style="color: #f1c232;"></span><br /></span></span></span></span>
OTHER<br />
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<span style="color: #38761d;">M346OT01 - Cockpit animation is way too fast - slowed downa and added custom sound</span><br />
<span style="color: #f1c232;"><span style="color: #38761d;">M346OT02 - Sound package missing - Draft sound package implemented, needs refinements</span></span><br />
<span style="color: #38761d;">M346OT03 - Air-to-Surface Tacpack functionality missing - Implemented</span><br />
<span style="color: #3d85c6;">M346OT04 - Consider adding aural warnings </span><br />
<span style="color: #38761d;">M346OT05 - Laser code rejected by avionic system - Implemented</span><span style="color: #3d85c6;"><span style="color: #6aa84f;"><br />M346OT06 - TGP Laser Spot fine adjust not working - ADDED</span></span><br />
<span style="color: #3d85c6;"><span style="color: #6aa84f;">M346OT07 - Add APU Sound - Added</span></span><span style="color: #3d85c6;"><span style="color: #f1c232;"><br />M346OT08 - Pre-Planned target mode not implemented</span></span><br />
<span style="color: #3d85c6;"><span style="color: #6aa84f;">M346OT09 - IFF Switch and Warning not Implemented - IFF requires user to power up the unit. Will report REPLY in green if the current L&S target is FRIEND</span></span><br />
<span style="color: #3d85c6;"><span style="color: #f1c232;"><span style="color: #38761d;">M346OT10 - Add a "ready to start the engines" button shortcut</span></span></span><br />
<span style="color: #38761d;"><span style="color: #3d85c6;"><span style="color: #f1c232;"><span style="color: #6aa84f;">M346OT11 - Turn GEN OFF for cold start</span></span></span><span style="color: #3d85c6;"><span style="color: #f1c232;"><span style="color: #6aa84f;"><br />M346OT12 - Set EGI Alignment to COMPLETE if start is airborne</span></span></span></span><br />
<span style="color: #3d85c6;"><span style="color: #f1c232;"><span style="color: #6aa84f;"><span style="color: #6aa84f;">M346OT13 - HUD does not power up automatically via "ready to start" shortcut - Fixed initialization code in Beta 2.</span></span></span></span><span style="color: #3d85c6;"><span style="color: #f1c232;"><span style="color: #6aa84f;"><span style="color: #f1c232;"><br /></span></span></span></span><span style="color: #6aa84f;">M346OT14 - Keyboard shortcuts need to be revised/completed.</span><br />
<span style="color: #6aa84f;">M346OT15 - Configurator. Rear pilot seems to reappear in the seat when aicraft is airborne. - Fixed code for Beta 2. Problem was a animation code snippet leftover from the Eurofighter.<br />M346OT16 - Configurator/SMS IRIS-T left underwing not connected to pylon (without Tacpack) - Fixed SMS code in Beta 2<br />M346OT17 - Configurator GBU-12 on pylon 2 non selectable. Right inner GBU-12 cannot be removed from the configurator (unless Clear All button is used). - Fixed configurator code in Beta 2<br />M346OT18 - Configurator BRD-4-250 on pylon 2 non selectable. Right inner BRD can only be removed from the configurator (unless Clear All button is used). - Fixed configurator code in Beta 2<br />M346OT19 - Configurator - Smokewinder left and right not connected to pylon without Tacpack - Fixed SMS code in Beta 2</span><span style="color: #3d85c6;"><span style="color: #f1c232;"><span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #6aa84f;"></span><span style="color: #6aa84f;"><br />M346OT20 - Configurator - if chocks are not removed they stay on during motion and flight. Chocks and streamers will not disappear if aircraft is not stationary.<br />M346OT21 - Configurator - if ladder is not removed, it stays on during motion and flight. Ladder will now disappear if aircraft is not stationary or if canopy is not open.</span></span></span></span></span><br />
<span style="color: #6aa84f;"></span><span style="color: #38761d;"></span><span style="color: #6aa84f;"></span><span style="color: #f1c232;"></span><span style="color: #6aa84f;">M346OT22 - Sound system bug: crash due to missing sound files during certain conditions (engines out, engine or APU fire) - Fixed typos in sound DLL configuration.</span><br />
<span style="color: #6aa84f;">M346OT23 - Check behavior of weapons release. FIXED - weapon selection from MFD did not include commands to SMS to select the proper pylon, hence did not work as intended.<br />M346OT24 - Replace stall sound</span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346OT25 - Add 2D HUD display</span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><br />M346OT26 - Add 2D MFD display for cockpit builders</span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><br />M346OT27 - Add Taxi/Landing Light Shortcut</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346OT28 - Check selective Jettison functionality with Tacpack - Checked correct, but works only for certain stores</span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><br />M346OT29 - Check emergency Jettison functionality with and without Tacpack - Checked correct</span></span><span style="color: #6aa84f;"><span style="color: #6aa84f;"><br />M346OT30 - Sign Tacpack files for multiplayer - Files signed</span></span><span style="color: #6aa84f;"><span style="color: #f1c232;"><br />M346OT31 - Add information to the manual (e.g.HUD power switch)</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346OT32 - Replace STALL sound</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;">M346OT33 - ADD BRD Functionality - ADDED THROUGH TACPACK</span></span><span style="color: #6aa84f;"><span style="color: #f1c232;"><br /></span></span><br />
<span style="color: #6aa84f;"></span><span style="color: #f1c232;"></span><span style="color: #6aa84f;"></span><span style="color: #45818e;"></span><span style="color: #6aa84f;"></span><br />
END OF LIST<br />
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<br />ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com15tag:blogger.com,1999:blog-1343953541946550800.post-72494654094423726042020-04-18T09:13:00.000+02:002020-04-18T10:32:19.231+02:00PREPAR3D V5 COMPATIBILITY LIST<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgODFFzMiyUuGEmjgs6PnIvUJKjMGqUmnkwQqKI-nqHLwBweK7pdHwYcLBUpwsSxOf2Vq51E53xHUKfQu6mCv0dV_uihgEPTqicn5H9UwfV8bSB6ALlfKqNtD4AenrxKDHC4L01lOXw/s1600/Image35.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsgODFFzMiyUuGEmjgs6PnIvUJKjMGqUmnkwQqKI-nqHLwBweK7pdHwYcLBUpwsSxOf2Vq51E53xHUKfQu6mCv0dV_uihgEPTqicn5H9UwfV8bSB6ALlfKqNtD4AenrxKDHC4L01lOXw/s400/Image35.jpg" width="400" /></a></div>
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Prepar3D V5 is out...and while it is not the revolution that many were waiting for, it is definitely a step forward thanks to its DirectX 12 implementation, better atmospheric and water rendering...and a ton of bug fixes and small improvements. However, I think many users are waiting for FS2020 and will not make the jump to this new version. Also, a lot of the "combat" user base of FSX/P3D has jumped to DCS following the slow (but steady) release of high quality aircrafts. </div>
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Also, please bear in mind that, at least at the moment of writing this post, VRS TACPACK is NOT COMPATIBLE WITH P3Dv5 and I have no idea if and when VRS will update it. Therefore, my planes WILL NOT have full functionality in P3DV5 (radar, weapons, configurator, chaff-flares,<br />
ECM, FLIR and other sensors will not work). </div>
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Anyway here is the compatibility list for my commercial projects:</div>
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EUROFIGHTER TYPHOON - works fine in P3Dv5, but update to PBR is highly recommended (see payware projects) </div>
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F-35 LIGHTNING II - REQUIRES NEW INSTALLER (v3.67) SEE PREVIOUS POST ON THIS BLOG. Older versions do not work due to a file naming conflicts with Lockheed Martin Assets </div>
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SIAI MARCHETTI S-211 / AERMACCHI M-345 PROTOTYPE - works fine in P3Dv5, but update to PBR is highly recommended (see payware projects) </div>
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C-2 GREYHOUND / E-2 HAWKEYE PACKAGE - both planes work fine. No PBR update available. </div>
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TA-4J SKYHAWK - works fine in P3Dv5 </div>
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A-4E/F/G/H/K SKYHAWK - works fine in P3Dv5</div>
ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com3tag:blogger.com,1999:blog-1343953541946550800.post-73444866410144601982020-04-14T05:32:00.000+02:002020-04-14T20:13:34.571+02:00F-35 Version 3.67 for Prepar3D V5 - New Installer<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7ey7kD3oCcza9MYCvUJig1ak2pXe0JInda4RbqRmJgqCPIIfJnF2ZFqSi6mK_dEuB65tM8ZI2IYq-YbTL1xCfU4dslk4wPa3-1wushddx47sZXopZUdgsg2lvl2DlWn9oLa18wHvpVQ/s1600/Image3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7ey7kD3oCcza9MYCvUJig1ak2pXe0JInda4RbqRmJgqCPIIfJnF2ZFqSi6mK_dEuB65tM8ZI2IYq-YbTL1xCfU4dslk4wPa3-1wushddx47sZXopZUdgsg2lvl2DlWn9oLa18wHvpVQ/s400/Image3.jpg" width="400" /></a></div>
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<br />************************************************<br />EDIT - A small glitch has been detected in the F-35A PBR models (both in payware P3Dv4 and v5, v5 stock aircraft) so that if spoilers are deployed and rudder is fully deflected to the left, the right rudder detaches from the vertical stabilizer.<br />You can download a fix by clicking <a href="https://drive.google.com/open?id=1OmVpNKyUlZNvf6QYtpYJzg3Anoz2I9b7">HERE</a> - this is an XML file that goes into the panel/FCS subfolder of the F-35A - whatever version you have - and limits the movement of the rudder. SimMarket installer will be updated to V3.67.<br />*************************************************<br /></div>
Prepar3D V5 is launching today and will include a (somewhat simplified) version of my F-35A/B/C models. However there are some changes in the default file names that generate an filename incompatibility with the payware version.<br />
I have therefore created a new installer that will both change the names of the files affected and will also change their cross reference.<br />
The new installer contains ALL the previous patches/updated.<br />
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IMPORTANT: the new installer embraces the "ADD-ON" approach of Prepar3D, that is the files of the add-on are NOT placed in the simulator folders, but rather are stored in a separate addo-on folder.<br />
The default location of this add-on folder is \Documents\Prepar3D v5 Add-ons - this is where you should point your installer to.<br />
All add-ons in this folder will be discovered automatically by the simulator and can be switched on and off at will.<br />
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PREPAR3D V4 USERS: despite its label, the new installer will also work with Prepar3D v4 and some users may prefer to use it as it also installs all the patches. You can do that, but, if you have previous versions of the F-35 installer, before doing that you should MANUALLY DELETE the F-35A, F-35B and F-35C folders in your SimObjects\Airplanes folder<br />
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SimMarket customer should have received an email notification. All the other major distributors of the F-35 are now out of business: if you were one of their customers and wish to receive the new installer drop me an email at indiafoxtecho@gmail.com with proof of purchase and (if you have one) your SimMarket account references (at it may be easier for me to provide a download link through their servers).<br />
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NOTE - IN MY INTENTIONS, THIS IS THE FINAL UPGRADE OF THE VERSION 3.00 F-35. I AM WORKING TO SEE IF IT IS POSSIBLE TO BRING THE F-35 TO THE NEW MICROSOFT FLIGHT SIMULATOR.ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com9tag:blogger.com,1999:blog-1343953541946550800.post-21811601029728746852020-01-12T12:40:00.003+01:002020-01-20T18:20:38.056+01:00A-4E/F/G/H/K for Flight Simulator X<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju27yurLWtKBiIrMBhYsTus-nmZmY-ZNbtqBOYCZJmlSC7ETT7QCL-pChyYr6A5zQIFk303un5Bz_7bZHs0wLVeJ4O36A7OUG8iLvmsD3TYoLzgP0KSLaPx7YC7inj8AxTo1mKSBKE1A/s1600/A47.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju27yurLWtKBiIrMBhYsTus-nmZmY-ZNbtqBOYCZJmlSC7ETT7QCL-pChyYr6A5zQIFk303un5Bz_7bZHs0wLVeJ4O36A7OUG8iLvmsD3TYoLzgP0KSLaPx7YC7inj8AxTo1mKSBKE1A/s400/A47.jpg" width="400" /></a></div>
<span style="font-family: "arial" , "helvetica" , sans-serif;"><br />I finally have a "workable" Beta of the A-4 for Flight Simulator X. As per my usual procedure, here is the post meant to collect the feedback from the Beta Testing, which however will be limited to just a few testers. This post is (almost) constantly update with the "accepted" bugs and suggestions, color coded to reflect their status. "Accepted" means that I have understood what the testers reported, I could replicate it (or at least be sure this is not a misinterpretation or an error from the tester) and I have "accepted" it as a item to be addressed.<br /> <br /> To apply for the Beta please send and email to indiafoxtecho@gmail.com with:<br /> - SHORT description of your system: just CPU, GPU, RAM<br /> - Exact version of the simulator you are running (A-4 requires at least P3D v4.4)<br /> - If you have Tacpact installed or not<br /> - SHORT description of real and virtual flying experience<br /> <br /> SUBJECT OF THE EMAIL SHALL BE "A-4 FSX BETA TESTING"<br /> <br /> Precedence will be given to users and testers of the P3D A4, P3D TA-4 and FSX TA-4 as they are more familiar with the plane, so let me know if you are one of them.<br /> <br /> Color code</span> <span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></span><br />
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #cc0000; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">RED means that it the defect has been categorized as a major issue. This is typically a showstopper (operation of the aicraft is impossible or severely inhibited) and must be addressed before the product release.</span><br />
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #f1c232; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></span><span style="color: #cc0000; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></span>
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #f1c232; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">YELLOW means that it is definitely an issue for the project, that should be addressed before the product release, but not as critical as a "red" issue</span><br />
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #f1c232; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></span>
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #6aa84f; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">GREEN means that either the issue is very minor (and will not be noticed by most users), or the problem is non-existent (feature reported as bug) or that is was an red or Yellow issue that has been solved</span><br />
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #6aa84f; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"></span>
<span style="background-color: black; color: #cbcbcb; display: inline; float: none; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 110%; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; line-height: 1.4; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
</span><span style="color: #45818e; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif; font-size: 14.86px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">BLUE means suggestions or ideas to improve the product<br /><br />To do list:</span><br />
<span style="color: #6aa84f;"></span><br />
<span style="color: #6aa84f; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;">A4FSX01 - Installer still reports TA-4J instead of A-4 - FIXED 15/01</span><span style="color: #6aa84f; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;"><br />A4FSX02 - No glass effects on canopy - FIXED 17/01</span><span style="color: #f1c232; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;"><br />A4FSX03 - APC and LABS lights on startup? - CANNOT REPLICATE BUG</span><span style="color: #0b0114; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;"><br /><span style="color: #6aa84f;">A4FSX04 - Sound dll loading error message - FIXED 15/01<br />A4FSX05 - Missing geometry with click area to toggle stick visibility - FIXED 17/01<br />A4FSX06 - AoA Indicator OFF flag Always in view - FIXED 17/01<br />A4FSX07 - Cannot operate cabin lights with mouse - FIXED 18/01</span></span><br />
<span style="color: #0b0114; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;"><span style="color: #6aa84f;">A4FSX08 - Tail planes not aligned</span></span><span style="color: #0b0114; font-family: "arial" , "tahoma" , "helvetica" , "freesans" , sans-serif;"><span style="color: #6aa84f;"><span style="color: #f1c232;">A4FSX09 - Transponder controls not operational<br />A4FSX10 - Wrong IFF code on instrument (first digit)</span></span></span>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com5tag:blogger.com,1999:blog-1343953541946550800.post-23993499637237294052019-12-19T02:26:00.001+01:002019-12-19T02:29:52.667+01:00A-4E/F/G/H/K SKYHAWK RELEASED AND PAINTKIT DOWNLOAD LINK<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiza_3_P5E0YUkyX5XNIRNv12NU-viOA7k9NeLaOmbKXjiYR9sJOQTnGrUV88hAuL7OleUIkshDT5F3C_-xX3sJsy_6S4bZ9dydHLHDs6MfTULCVNFjheAliEMCrKz8vFXBZeAKxWtpLQ/s1600/Image1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiza_3_P5E0YUkyX5XNIRNv12NU-viOA7k9NeLaOmbKXjiYR9sJOQTnGrUV88hAuL7OleUIkshDT5F3C_-xX3sJsy_6S4bZ9dydHLHDs6MfTULCVNFjheAliEMCrKz8vFXBZeAKxWtpLQ/s400/Image1.jpg" width="400" /></a></div>
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Just a quick heads-up to let you know that the single seater Skyhawk PBR Edition (for Prepar3D v4.4 and above) has been released through SimMarket and can be purchased <a href="https://secure.simmarket.com/indiafoxtecho-a-4efghk-skyhawk-package-p3dv4.4.phtml">HERE</a>.<br />
<br />
the paintkit for the single-seater Skyhawk is available. It is very similar to the TA-4 one, so if you have painted the twin seater it should be very easy to use.<br />
Paintkit is availble from the side bar or by clicking <a href="https://drive.google.com/open?id=1m0I0wfqzVUf43aOIG6MvEKwUrVvIKFa5">HERE</a>.ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com1tag:blogger.com,1999:blog-1343953541946550800.post-35518293669868621442019-11-24T12:51:00.001+01:002019-12-16T13:52:48.906+01:00A-4 Single Seater Beta for P3Dv4.4/v4.5<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaxn_oRKC0uMA_QFVmQQgdTvAuuAZqRI5L6BlsZvF7aBWwxOQBrB-cMhqu9Rje-LmQKiFMB0n8H2sTgoMSnBTTSXyF3cFZg-BkmrKvYaPFihoNr3hmIERyRyRpQ4UNW9dbY8XM7iOzvA/s1600/Image1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaxn_oRKC0uMA_QFVmQQgdTvAuuAZqRI5L6BlsZvF7aBWwxOQBrB-cMhqu9Rje-LmQKiFMB0n8H2sTgoMSnBTTSXyF3cFZg-BkmrKvYaPFihoNr3hmIERyRyRpQ4UNW9dbY8XM7iOzvA/s400/Image1.jpg" width="400" /></a></div>
<br />
As per my usual procedure, here is the post meant to collect the feedback from the A-4 Beta Testing. This post is (almost) constantly update with the "accepted" bugs and suggestions, color coded to reflect their status. "Accepted" means that I have understood what the testers reported, I could replicate it (or at least be sure this is not a misinterpretation or an error from the tester) and I have "accepted" it as a item to be addressed.<br />
<br />
To apply for the Beta please send and email to indiafoxtecho@gmail.com with:<br />
- SHORT description of your system: just CPU, GPU, RAM<br />
- Exact version of the simulator you are running (A-4 requires at least P3D v4.4)<br />
- If you have Tacpact installed or not<br />
- SHORT description of real and virtual flying experience<br />
<br />
SUBJECT OF THE EMAIL SHALL BE "A-4 BETA TESTING"<br />
<br />
Precedence will be given to users and testers of the TA-4J as they are more familiar with the plane.<br />
<br />
Color code<br />
<br />
<span style="color: #cc0000;">RED means that it the defect has been categorized as a major issue. This is typically a showstopper (operation of the aicraft is impossible or severely inhibited) and must be addressed before the product release.</span><br />
<span style="color: #f1c232;"></span><span style="color: #cc0000;"></span><br />
<span style="color: #f1c232;">YELLOW means that it is definitely an issue for the project, that should be addressed before the product release, but not as critical as a "red" issue</span><br />
<span style="color: #f1c232;"></span><br />
<span style="color: #6aa84f;">GREEN means that either the issue is very minor (and will not be noticed by most users), or the problem is non-existent (feature reported as bug) or that is was an red or Yellow issue that has been solved</span><br />
<span style="color: #6aa84f;"></span><br />
<span style="color: #45818e;">BLUE means suggestions or ideas to improve the product</span><br />
<span style="color: #45818e;"></span><br />
I am not sure if a flight manual will be available before the Beta is released, most probably not, but here are some peculiar things you need to know before operating the aicraft.<br />
<br />
REPORTING BUGS<br />
The preferred way to report bugs is to post a comment on this blog (so that everyone can see it). Otherwise, email messages with "TA-4J Bug Report" as subject are fine.<br />
It is better, before posting, if you check if thebug you have spotted is already in the list below or in the comments.<br />
Bugs or change request are evaluated ASAP and, if confirmed and accepted, added to the list below.<br />
<br />
ACCEPTED BUGS AND CHANGE REQUEST LIST<br />
<br />
This list was updated on 01/12/2019 21:00AM CEST<br />
The latest Beta version is 1, released on 13/12/2019<br />
Internal Beta (not released) version Beta 2 last built: 13/12<br />
<br />
Total lines (excluding suggestions) 16<br />
Current red lines 0<br />
Current yellow lines 2 (of which 0 rejected for various reasons)<br />
Current green lines 21<br />
Current blue lines 0<br />
Progress towards release: 91%<br />
<br />
EXTERNAL VISUAL MODEL:<br />
<span style="color: #6aa84f;">A4P3DEXT01 - Canopy animation missing - FIXED 01/12</span><br />
<span style="color: #6aa84f;">A4P3DEXT02 - Smoke pipe exhaust missing from Blue Angels specific model - FIXED 12/12</span><br />
<span style="color: #6aa84f;">A4P3DEXT03 - Remove guns from SuperFox models - FIXED 01/12</span><br />
<span style="color: #6aa84f;">A4P3DEXT04 - Tail planes are not perfectly aligned (all models) - FIXED 01/12</span><br />
<span style="color: #6aa84f;">A4P3DEXT05 - Minor glitch in windshield seal geometry - FIXED 09/12</span><br />
<span style="color: #6aa84f;">A4P3DEXT06 - Added specific model for A-4G/K (with bent probe and spoilers but no hump) - FIXED 12/12</span><br />
<span style="color: #ffd966;"></span><span style="color: #f1c232;"></span><span style="color: #6aa84f;"></span><br />
VIRTUAL COCKPIT:<br />
<span style="color: #6aa84f;">A4P3DVC01 - Add missing canopy scratches - ADDED 01/12</span><br />
<span style="color: #6aa84f;">A4P3DVC02 - Gunsight collimation mask does not work - FIXED 01/12</span><br />
<span style="color: #6aa84f;">A4P3DVC03 - Request to animate the toe brakes - ADDED 07/12</span><br />
<span style="color: #6aa84f;">A4P3DVC04 - Point of view too low - FIXED 05/12</span><br />
<span style="color: #6aa84f;">A4P3DVC05 - Stick visibility does not work as intended… you cannot make it show once hidden. - FIXED 05/12</span><br />
<span style="color: #6aa84f;">A4P3DVC06 - Captions on throttle panel incorrect - FIXED 09/12</span><br />
<span style="color: #f1c232;"></span><span style="color: #6aa84f;"></span><span style="color: #f1c232;"></span><span style="color: #38761d;"></span><span style="color: #6aa84f;"></span><br />
FLIGHT MODEL:<br />
A4P3DFMXX - NA<br />
<br />
MISCELLANEOUS:<br />
<span style="color: #6aa84f;">A4P3DMISC01 - Files are not signed for Tacpack multiplayer - SIGNED FILES 05/12</span><span style="color: #f1c232;"><br /><span style="color: #6aa84f;">A4P3DMISC02 - Pocket checklist is for the TA-4J, not the A-4E/F...new pocket checklist is needed. - FIXED. Adapted pocket checklist to single seater.</span><br /><span style="color: #6aa84f;">A4P3DMISC03 - Flight manual is for the TA-4J, not the A-4E/F...new manual WIP. - FIXED 12/12</span><br /><span style="color: #6aa84f;">A4P3DMISC04 - Incorrect reference to TA-4 sound folder - FIXED 01/12</span><br /><span style="color: #6aa84f;">A4P3DMISC05 - Guns do not work as intended (check Tacpack code) - FIXED 01/12</span><br />A4P3DMISC06 - Inaccurate behavior of SideWinder missiles</span><br />
<span style="color: #f1c232;"><span style="color: #6aa84f;">A4P3DMISC07 - Sound dll configuration poiting towards the TA-4 folder - FIXED 04/12<br />A4P3DMISC08 - Israeli A-4 livery did not show as the numbering in aicraft.cfg was incorrect. FIXED 04/12 </span></span><br />
<span style="color: #f1c232;"><span style="color: #6aa84f;">A4P3DMISC09 - Tacpack STA5 release position is incorrect - FIXED 06/12</span></span><br />
<span style="color: #f1c232;"><span style="color: #f1c232;">A4P3DMISC10 - Add smoke to Blue Angels model</span></span><span style="color: #f1c232;"><span style="color: #6aa84f;"><span style="color: #6aa84f;">A4P3DMISC11 - Create specific folder for upgraded A-4E with hump - FIXED 12/12</span></span></span>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com30tag:blogger.com,1999:blog-1343953541946550800.post-59468472742403147472019-11-17T18:18:00.000+01:002019-11-23T01:34:00.044+01:00F-35 Lightning II - Update to version 3.65.1 and thoughts<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK9ygDUVDhUDF-TiHkJj0CBjdbJ6mNNt86z-vLZgkR6UBH8zcFvQPkDKE4m_hw1Z08d8hvOl8BDxKz9rVOo_RIGVhiwYq94uTSL6mI6cPuPTpomCmTtk4rJFaMpauw-Ov_21Io5qo-DQ/s1600/VMFA314.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK9ygDUVDhUDF-TiHkJj0CBjdbJ6mNNt86z-vLZgkR6UBH8zcFvQPkDKE4m_hw1Z08d8hvOl8BDxKz9rVOo_RIGVhiwYq94uTSL6mI6cPuPTpomCmTtk4rJFaMpauw-Ov_21Io5qo-DQ/s400/VMFA314.jpg" width="400" /></a></div>
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<b><span style="font-size: large;">NOTE 1: version 3.65 had a small glitch that prevented correct indication of the CEX Tacan direction in the HUD heading tape in some cases… This has been fixed and the release has been updated to version 3.65.1</span></b></div>
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<b><span style="font-size: large;"><br /></span></b></div>
<div class="separator" style="clear: both; text-align: center;">
<b><span style="font-size: large;">NOTE 2: updated to version 3.65.2 to fix incorrect BK-17 squadron assignment</span></b></div>
<b></b><span style="font-size: large;"></span><br />
The momentum of the real F-35 program keeps on growing and the plane is achieving a number of milestones around the world. So I decided to release yet another update to my virtual rendition which fixes a couple of bugs and introduces two meaningful repaints, specifically the livery of the No.617 Squadron RAF "the Dambusters" that made history being the first british squadron operating from the deck of the Queen Elizabeth, and VMFA-314 "Black Knights" that is the first USMC squadron flying with the "C" model of the Lightning II.<br />
<br />
This is likely to be the last update for the F-35 for Prepar3D v4. I have some ideas to improve the models and I am looking forward to port it to the new Microsoft Flight Simulator… although it is more than likely that many functions, like STOVL flight and XML based MFD/HUDs, will not work in the new Platform (which is also unlikely to support any kind of weapon).<br />
While I am trying to port some of my projects to X-Plane, at the moment I do not plan to convert the F-35 as I do not have the skill to bring it to the same level of functionality of the one done by AoA Simulations.<br />
<br />
Anyway here is the change log of this update:<br />
<br />
IMPORTANT! THIS UPDATE WILL WORK ONLY WITH P3Dv4.4 and is preconfigured to work with PBR models (so P3Dv4.4 / v4.5)<br />
<br />
Version 3.65.1 - 18/11/2019<br />
- Fixed glitch in TACAN direction flag in HUD, causing incorrect indication of the ship direction in some cases<br />
- Fixed version number during MFD startup <br />
<br />
Version 3.65 - 17/11/2019<br />
- Added CEX navaids compatibility<br />
- Added VMFA-314 "Black Knights" F-35C livery<br />
- Added no.617 Squadron RAF "Dambusters" F-35B livery<br />
- Fixed glitch in F-35C landing gear door animation on PBR models<br />
- Fixed bug in TACAN to MHz conversion<br />
- Fixed bug that allowed to continue flying in STOVL mode if out of fuel. <br />
When the engine stops running and the plane is not on the ground, STOVL mode will be deactivated.<br />
<br />
SEE VERSION 3.60 FOR INSTALLATION<br />
<br />
As usual, the upgrade can be downloaded from the side bar as usual or by clicking <a href="https://drive.google.com/open?id=1wDGTe8DyQuwGGP_FFW6P1f8DGlEgOkiE">HERE</a>.ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com6tag:blogger.com,1999:blog-1343953541946550800.post-22009941735219295752019-10-05T13:15:00.001+02:002019-10-05T13:18:58.924+02:00TA-4J for Flight Simulator X Beta Test<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkw44zaQnw7C2Oogc7-sR7X9HydHXL-p-QEwADmjsuhG8mF-NJQhMf_U0w95v5PeHXhkofZm3zwxoYZeLuDBwRHsZo9oPoKbNP0rgdltl4gSWEPXl40GfCPfSF8q1NB7ULD-nOTI_Abg/s1600/Image22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="764" data-original-width="1600" height="190" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkw44zaQnw7C2Oogc7-sR7X9HydHXL-p-QEwADmjsuhG8mF-NJQhMf_U0w95v5PeHXhkofZm3zwxoYZeLuDBwRHsZo9oPoKbNP0rgdltl4gSWEPXl40GfCPfSF8q1NB7ULD-nOTI_Abg/s400/Image22.jpg" width="400" /></a></div>
<br />
<br />
<br />
As promised, and due to the large number of requests, I have created an FSX version of the TA-4 Package (which should work also on P3Dv2 and v3).<br />
<br />
With respect to the P3Dv4 version:<br />
<br />
- There is no backseat/instructor cockpit<br />
<br />
- The 3D materials are "traditional" (as opposed to PBR)<br />
<br />
- The radar image is based on the old FSX mapping service (as opposed to P3D "true" radar rendering system)<br />
<br />
Apart from some other minor details, pretty much everything else is the same as the P3Dv4 version...including flight model, options and system simulation.<br />
<div>
<br /></div>
<div>
The package will only work with FSX:A, FSX:SE, FSX:Gold...and should work (but it is not tested) with P3Dv1, v2 and v3.</div>
<br />
Before releasing the package, a quick Beta test is needed, but it will be limited to few testers.<br />
If you want to apply for the testing, please send me an email with "TA-4J BETA FSX" as subject and specify:<br />
<br />
- your CPU, GPU and RAM<br />
<br />
- OS<br />
<br />
- which version of FSX you are using<br />
<br />
Ideally the testers should have flown the P3Dv4 version for a functionality comparison.<br />
<br />
Please find below the usual Bugs/Change request list (I expect it to be EXTREMELY short as we solved a lot of bugs in P3Dv4...fingers crossed)...<br />
<br />
TA-4J for FSX BUG REPORT AND CHANGE REQUEST LIST<br />
<br />
Last updated by Dino on 05/10/2019 at 13:15<br />
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FLIGHT MODEL<br />
<br />
VISUAL MODEL<br />
<br />
VIRTUAL COCKPIT<br />
<br />
OTHER<br />
<br />
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<br />
<br />
<br />
<br />
<br />ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com5tag:blogger.com,1999:blog-1343953541946550800.post-82753894228312719992019-10-04T01:18:00.002+02:002019-10-04T01:19:11.762+02:00TA-4 Skyhawk for P3Dv4.4 version 1.07 released<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6veXfQwPpApb6u8byane73bImQcUcUHBeezwrFF6PEQNfNt4Noclu0JOyVQWATRu7Ge1ic3RXeNblSw9SwtYbr20bItXY3TldSqWVHQY0eddx8oWxk6473dzvJQa_RfQX0IjroTbWdA/s1600/Image912.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6veXfQwPpApb6u8byane73bImQcUcUHBeezwrFF6PEQNfNt4Noclu0JOyVQWATRu7Ge1ic3RXeNblSw9SwtYbr20bItXY3TldSqWVHQY0eddx8oWxk6473dzvJQa_RfQX0IjroTbWdA/s400/Image912.jpg" width="400" /></a></div>
<br />
The TA-4 package has been updated to version 1.07...here are the full release notes:<br />
<br />
CURRENT VERSION: 1.07<br />
VERSION 1.07 - October 3rd 2019<br />
- Fixed issue preventing ground service carts from showing if selected by the menu<br />
- Slightly reworked mirror effects<br />
- Fixed ADI and backup ADI behavior (hopefully)<br />
- Fixed missing 3D screws in rear cockpit<br />
- Added VMAT-102 repaint courtesy of Matt Levi<br />
- Added VF-43 repaint<br />
<br />
There is a small mistake in the VF-43 textures, as the high visibility roundels are missing from the wings… updated textures can be downloaded <a href="https://drive.google.com/open?id=1HlvBqTBWC_54Ccf7h_wkbjVmcoxaL9c3">HERE</a>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com1tag:blogger.com,1999:blog-1343953541946550800.post-45628205797045831502019-09-23T10:37:00.000+02:002019-10-06T14:03:46.737+02:00TA-4J Post Release Change Request Log<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-09sTFTXD7eOWeA9fQ-lC8HGqal_G_URFg5HqGhzD9gnXb-zb4Y9FD498KVVbKzZDH8HMlCMR8MZrQZgkdgvwaybM_TZANh4sZT1cjdHHY1ruycVWPZ7TTKjJ4uJ2HJ8gAxMa2fKw_Q/s1600/Image1114.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-09sTFTXD7eOWeA9fQ-lC8HGqal_G_URFg5HqGhzD9gnXb-zb4Y9FD498KVVbKzZDH8HMlCMR8MZrQZgkdgvwaybM_TZANh4sZT1cjdHHY1ruycVWPZ7TTKjJ4uJ2HJ8gAxMa2fKw_Q/s400/Image1114.jpg" width="400" /></a></div>
<br />
Thank you all for you great feedback and for the support to the TA-4J. I have received many suggestions for improvements so here is a a post that serves as collector of the post-release changes requests….<br />
<br />
POST RELEASE CHANGE REQUEST LOG<br />
Last updated on 03/10/2019<br />
<br />
LATEST VERSION RELEASE: v1.07<br />
<span style="font-family: "times" , "times new roman" , serif;"></span><br />
GREEN - Fixed and released<br />
BLUE - Fixed but not released<br />
RED - Open, high priority<br />
YELLOW - Open, low priority<br />
<br />
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR001 - Bug causing the canopy glass and the copilot compass screws not to move when canopy opens: Fixed, implemented in v1.02<br />PR002 - Gunsight not occluded by glass geometry: Fixed, implemented in v1.02<br />PR003 - Bug causing the Radalt "OFF" flag to be always on: Fixed, implemented in v1.02</span></span><br />
<div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR004 - Incorrect copilot suit color for Blue Angels scheme: Fixed, implemented in v1.02</span></span></div>
<div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR005 - Fixed bug allowing non-tacpack users to load fuel on external tanks even if tanks were not fitted: Fixedm implemented in v1.02</span></span></div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR006 - Fixed visual collision between Bullpup missile and front landing gear stem: Fixed, implemented in v1.02<br />PR007 - Fixed missing "518" number in flap suface for N512TA livery: Fixed, implemented in v1.02</span><br />
</span><br />
<div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR008 - Minor modification to default viewpoint: Fixed, implemented in v1.02</span></span></div>
<span style="font-family: "times" , "times new roman" , serif;">
</span><span style="font-family: "times" , "times new roman" , serif;"></span>
<br />
<div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR009 - Incorrect indication of pitch during inverted flight: Fixed, implemented in v1.05</span></span><br />
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR010 - Incorrect behavior of RADALT flag: Fixed, implemented in v1.05</span></span></div>
<span style="font-family: "times" , "times new roman" , serif;">
</span>
<br />
<div>
<span style="font-family: "times" , "times new roman" , serif;">
</span><span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR011 - In reality MK-82 and MK-82SE bombs were not be carried in the innermost stations of PYL 2 and 4 as the gear door could not open fully, implemented in v1.05</span></span></div>
<div>
<span style="font-family: "times" , "times new roman" , serif;"><span style="color: #6aa84f;">PR012 - Request to add Aero adapters to sidwinder launchers: STATUS - Fixed. Modeled adapters and modfied code. Implemented in v1.05</span></span></div>
<span style="color: #6aa84f;">PR013 - Incorrect loadout assignment to STA1 and STA5: STATUS - Fixed: restriced loadouts on STA1 and 5. Implemented in v1.05</span><br />
<div>
<span style="color: #6aa84f;">PR014 - MK-82 bomb hung at centerline pylon in certain conditions while operating the configurator in non-Tacpack mode. FIXED, completely rewrote code, implemented in v1.05</span></div>
<span style="color: #6aa84f;">
PR015 - 300 gal tank fins too narrow. STATUS - FIXED. Redone fin geometry. Textures are a bit stretched...but at this point this is the best I can do. Implemented in v1.05<br />PR016 - Improper Aero adaper for AGM-12 and AGM-45 - Fixed. Implemented in v1.05<br />PR017 - Gunsight day and night colors are swapped - FIXED: swapped bmp file names. Implemented in v1.05<br />PR018 - Gunsight can be powered on even if there is no electrical power. FIXED - Implemented in v1.05</span><br />
<div>
<span style="color: #6aa84f;">PR019 - Air and electrical doors receptacle doors do not work as intended. FIXED - Implemented in v1.05</span></div>
<div>
<span style="color: #6aa84f;"><span style="color: #6aa84f;">PR020 - ADI still does not work as intended, also backup ADI now locked in pitch. Fixed. Implemented in v1.07<br />PR021 - Electrical power cart blinks and disappears if selected by menu. Fixed: implemented in v1.07</span></span><br />
<span style="color: #6aa84f;"><span style="color: #6aa84f;"><span style="color: #3d85c6;">PR022 - Some missing screws in the rear seat model. Fixed: implemented in V1.07</span></span></span><span style="color: #6aa84f;"><span style="color: #f1c232;"><br />PR023 - Try and improve mirror reflection. STATUS: open. Effect is now slightly better but resolution is poor.</span></span><br />
<span style="color: #6aa84f;"><span style="color: #45818e;">PR024 - VF-43 fixture has missing roundel. Fixed, but not released in full installer: updated texture can be downloaded <a href="https://drive.google.com/open?id=1HlvBqTBWC_54Ccf7h_wkbjVmcoxaL9c3">here</a>.</span></span><br />
<span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #f1c232;">PR025 - Revise button shortcuts for "ready to start" condition<br />PR026 - Create new radar controls for future implementation of proper A/S radar</span></span></span><br />
<span style="color: #6aa84f;"><span style="color: #f1c232;"><span style="color: #f1c232;">PR027 - IFF Tacpack controls INOP</span></span></span></div>
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<b></b><i></i><u></u><sub></sub><sup></sup><strike></strike>ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com12tag:blogger.com,1999:blog-1343953541946550800.post-3375560081824591292019-09-15T11:32:00.001+02:002019-09-15T11:38:24.886+02:00TA-4 Skyhawk P3D v4 Release and Paintkit<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3LnXVvCy3_9afES2X75HJUQLwEZpmjPl-bhEVGQt9zrK91qm78rv5hSCt6ltvnQ-hp43f_AEfd4nMrzEvBgR9Tbr8K-3v5PNv5DLL4NDn9UryUYtrg9n708bujkHYfK0QrPEAABSRkQ/s1600/Image3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="738" data-original-width="1364" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3LnXVvCy3_9afES2X75HJUQLwEZpmjPl-bhEVGQt9zrK91qm78rv5hSCt6ltvnQ-hp43f_AEfd4nMrzEvBgR9Tbr8K-3v5PNv5DLL4NDn9UryUYtrg9n708bujkHYfK0QrPEAABSRkQ/s400/Image3.jpg" width="400" /></a></div>
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With thanks to all the people involved in the development, and in particular to Roy Holmes for another great flight model, I glad to announce that the TA-4 Skyhawk/Scooter package is now available for purchase at <a href="https://secure.simmarket.com/indiafoxtecho-visual-simulations-ta-4-skyhawk-pbr-edition-for-prepar3d-v4.4.phtml">SimMarket</a>.<br />
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As normal for this kind of projects, a couple of minor glitches popped-up after release… no major issues at the moment. I am working to solve this, but I will wait another week before releasing an update - just in case more bugs are identified in the short term.<br />
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Also, the paint kit is now available for download <a href="https://drive.google.com/open?id=1zlxxufdaFNjzWd1qXkE33lFFx4si9n-5">here</a>. The TA-4 had some of the best and flashiest liveries ever seen in a miltary jet… and picking the ones to include in the package was not an easy job. Can't wait to see what the community will create!<br />
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Aside, an FSX version and a single seater are both in the works...more news soon.ScimmiaSpazialehttp://www.blogger.com/profile/04185511694079000055noreply@blogger.com1