Showing posts with label Viking. Show all posts
Showing posts with label Viking. Show all posts

Sunday, May 17, 2020

How to have Tacpack weapons to show without Tacpak


One of the most frequently asked question I receive is: "I do not have Tacpack and I do not plan to buy it… can I get the weapons to show all the same in your planes?"

Them this question usually gets even more frequent when we have a P3D update (which ALWAYS breaks the compatibility with Tacpack)

Well… the answer is YES, you can - ALTHOUGH, OF COURSE, WEAPONS WILL NOT BE OPERATIONAL. I sometimes put that information on the documentation or on Facebook… or written as a note in the aircraft.cfg, but I thought it would be better to explain the general case so that you can hava a method that will work for (almost) every Tacpack aircraft.

The first thing is to tell you the way Tacpack works in terms of weapon attachment.
In the folder of each Tacpack aircraft there is a text file called "tacpack.ini" which contains, along with other information, the list of allowable stores for each station and links the store to a specific load station of your aircraft.cfg.

When a weapon is loaded in Tacpack, a specific weight is applied to the station. Then it is the aircraft model which visualizes the weapon depending on the weight. So, the WEAPONS ARE PART OF THE AIRCRAFT MODEL. They are just hidden and they become visible when a specific weight is applied - this is done either with logic only in the aircraft model or though a proxy variable (triggered by a piece of code somewhere else).

The developer can associate an arbitrary weight to each weapon and to each station. This can either be a "token" weight or the proper weight of the weapon.
So, unless there is additional code somewhere else, in general, by applying the right way to the right load station you can have the weapon to show.

Let's take the my Eurofighter as an example:

1) Go to the main folder of the aicraft and locate the TACPACK.INI file and open it with Notepad.

2) Scroll down to the following section:

[Store_Station.0]
offset=-43.1,-14.9,-5.03
num_entries=5
store.0=AIM-9X,188,0,1,0,0
store.1=IRIS-T,192,0,1,0,0
store.2=AIM-132,194,0,1,0,0
store.3=PYLON.SMOKEWINDER,150,0,-1,0,0
store.4=PYLON.SRAAM,1,0,-1,0,0

Store_Station.0 means this is the first load station managed by Tacpack. This MAY NOT be the first station in your list (you can read what is the fust by looking a the StoresFirst parameter in the .ini file  - in this case it is StoresFirst=1 which means the second load station in the list, as the first is zero).

So for the the Typhoon, Store_Station.0 is the second store station in the aircraft.cfg (marked with STA1).

Then… just look at the numbers in red. 188 is the weight associated to AIM-9X, 194 is the weight associated to IRIS-T and so on.
So if you put 194 lbs on STA 1 in the game (you can do this in the VEHICLE -> FUEL and PAYLOAD Menu) you will make the AIM-132 to appear.

The stores starting with "PYLON" are just inhert for Tacpack. They may represent weapon pylons, unsupported weapons or other kind of equipment.

Let's move to Store_Station.1 (which is STA2 in the game...remember, they start from 0).

[Store_Station.1]
offset=-42,-12,-4.8
num_entries=11
store.0=AIM-9X,588,0,400,0,0
store.1=IRIS-T,592,0,400,0,0
store.2=AIM-132,596,0,400,0,0
store.3=AIM-120C,748,0,400,0,0
store.4=METEOR,807,0,400,0,0
store.5=AGM-88C,1133,0,400,0,0
store.6=GBU-10,2464,0,350,0,0
store.7=GBU-12,960,0,350,0,0
store.8=PYLON.EMPTY,350,0,-1,0,0
store.9=GBU-31,2475,0,350,0,0
store.10=AGM-65E,508,0,401,0,0

Note that here we have the AGM-65E listed...but it is not used in the plane. This is because the Brimstone missiles are actually simulated with an AGM-65E as the Brimstone is not supported.
Note also that the weight associated to the A-A missiles are much higher! This is because they take in account that, on the Eurofighter, you also need to attach a pylon and an adapter for this stations.
Hance, to show the AIM-132 we should put 596 lbs on STATION 2.

One last example is STA 3.

[Store_Station.2]
offset=-41,-8.8,-5.5
num_entries=7
store.0=GBU-10,2464,0,350,0,0
store.1=GBU-12,960,0,350,0,0
store.2=FPU-11,731,0,350,0,0
store.3=AGM-154C,3216,0,350,0,0
store.4=PYLON.EMPTY,350,0,-1,0,0
store.5=GBU-31,2475,0,350,0,0
store.6=AGM-65E,508,0,401,0,0

Here we can see that AGM-154C is used as replacement of the Storm Shadow and the FPU-11 is used for the external tanks. Let's use the external tanks...so 731 lbs on STA 3.

….and so on. You will see that there are stations allocated for the GUN and the TFLIR system (which the code uses as PIRATE or LITENING depending on the case) and there are "dummy" stations for multiple racks (like the Brimstone).

So, let's try this to get the configuration in the picture at the beginning of the post:



STA1 - 194lbs -> AIM-132

STA2 - 596lbs -> AIM-132

STA3 - 731lbs -> FUEL TANK

STA4 - 960lbs -> GBU-12

STA5 - 408lbs -> METEOR

STA6 - 408lbs -> METEOR

STA7 - 440lbs -> LITENING POD

STA8 - 408lbs -> METEOR

STA9 - 408lbs -> METEOR

STA10 - 960lbs -> GBU-12

STA11 - 731lbs -> FUEL TANK


STA12 - 596lbs -> AIM-132


STA13 - 194lbs -> AIM-132

The configuration is saved along with your flight, so if you save the scenario you do not need to change it again next time you load it.
Also, you can enter these weights in the aircraft.cfg and they will become the default for that aircraft.

This procedure will work with my F-35, Eurofighter, F-14 and S-3 Aircrafts….and presumably other aicrafts too.
It is not needed by the Skyhawk and the M-346 as they use proxy variables which make the loads to appear even if not weight is applied to a station.


Friday, June 8, 2018

S-3B Viking AI Tanker


Finally here is S-3B AI Tanker model… I had this one sitting almost finished for quite a while...but never had the time (nor I was in the right mood) to complete.
It is basically a very simplified model of my old S-3, with some optimizations to be used as a tanker for Tacpack (or similar applications that can spawn a tanker or an AI aircraft).

Features of this model:
- simplified 3D model for better frame rates, optimized for viewing distances/angles of in flight refuel. No landing gear or other details modeled
- the refuel hose is always extended
- features navigation and formation lights
- multiple liveries (a selection of the ones available in the S-3 package)
- the model uses the same texture coordinates and format of the full S-3 model...so you can add more texture sets if you want to
- intended to be used as AI tanker with Tacpack, or other similar applications which can spawn an AI Tankers
...and of course it comes with recommended Tacpack settings

Aside... actually it *should* be possible to use the full S-3 model as human-driven tanker in multiplayer mission, but AFAIK it was never tested and nobody tried it.
This is a freeware release: you can download it by clicking HERE (or from the side bar).


Monday, May 29, 2017

Prepar3D Version 4 compatibility statement...and screenshots ;-) !




First, my apologies for the lack of replies and updates both on the blog and on the facebook page... I do not have much spare time for flight simming lately, but rest assured I read all your message and value your feedback.

Second, here is the a brief recap of the status of my projects for what concerns the compatibility with the upcoming Prepar3D V4 release (I had a quick look at the release candidate over the weekend and, you have a good, modern hardware, I highly recommed).

In general, the compatibility of P3Dv4 with addons native to FSX and P3D is quite high, as long as there are no external C++ modules involved in the aicraft systems. For what concerns my aicrafts, they often use Doug Dawson's fuel dump and sound effects gauges respectively to manage some fuel system functions (such as external fuel tanks loading/unloading, in flight refuel etc.). These gauges are currently not compatible with P3Dv4, hence:

- In-flight refuel will not work. Aicrafts with external fuel tanks will have minor issues (such as enabling to refuel non-existent external tanks).

- Custom sounds such as voice warnings and other sounds (e.g. the SideWinder growl) will not be played.

...apart from that EVERYTHING else seems to work (except the F-35B STOVL...see below), so by and large I'd say my aicrafts are compatible with P3Dv4. I will update my aicrafts if/when updated versions of these modules become available.

Also, at present Tacpack is not compatible with P3DV4 - so none of the aircrafts will have tacpack functionality.

F-35 Lightning II

As per the general notes, no custom sounds and minor issue with the fuel system. The F-35B STOVL function will not work - however, as soon as the new version of FSUIPC.dll is released, it is possible that the function is restored by using the alternate STOVL gauge which relies on it (the gauge is already present in the package as a backup solution and it is commented out).

Aside, P3Dv4 will include an updated version of the F-35A - which includes many of the enhancements of the payware version (and a new livery). Note that the bundled version has NO Tacpack functionality.


Eurofighter Typhoon

Same as above... no voice warnings and issues with the fuel system, but pretty much everything else works.


Military Avatars Package

There is an issue with the contact points, so that the Avatars will appear to be literally "knee-deep" into the runway. A small patch to correct this will be released soon.
Anyway, as you know, this package has been withdrawn from sales - it will be re-released as freeware soon (and the release will include the fix).


Aermacchi MB-326

Works fine - except the "phantom fuel tank" syndrome.
By the way, since some of you asked, YES the porting to AF2 is proceeding (veeeery slowly).


 Boeing T-45C Goshawk

Works fine - no issues at all. :-) !
...and, sooner or later, it might get an update with a new avionic suite by MilViz and AO textures (as soon as I can find the time).


Grumman F-14D Tomcat

Same story - minor issues to the fuel system... but in general works fine!



S-3B Viking

Last but not least... and again minor issues with the fuel system, but in general works fine.
By the way, the AI-Tanker version is almost finished!



Tuesday, December 22, 2015

Projects updates... and season greetings!


First, thanks a lot your your continued support to my projects - as you may know this has been a very special year for my flight simulation efforts, as I finally established my own registered "company". This is still just a hobby for me, but having proper fiscal organization allows me to invest more money and embark in more ambitious projects - the new F-35 is the first result of the new organization, and, for example, the new visual model is a direct outcome of my decisions. Making it a freeware project was simply not an option - development costs being way too high for freeware.

So, what is next? Here is the list of the projects currently on my drawing board:

NEW PROJECT - Eurofighter Typhoon:If you follow my Facebook page, you know that I have been doing some work on an Eurofighter model. The vast majority of the documentation on this aicraft is still classfied, but I believe I have enough information to create a decent simulation. I did some work on the external model (which is shown in the picture above) and the VC - and it looks good so far. I'll continue working on this to check if there are unforeseen showstoppers... but so far so good.
This is meant to be a payware project - and hopefully should land on the same quality level and price range of the F-35 (and possibly a little more accurate in terms of avionics). The main development platform will be P3Dv2.5 (for the moment...may be I'll move to V3) but it should be backward compatible to FSX (possibly with the exception of PIRATE/TFLIR imaging).

NEW PROJECT - Aermacchi MB.339 (ON HOLD)
An obvious extension of the MB.326 project, the MB.339 is one aicraft I still intend to do. I did some work on a preliminary external model - which needs texturing and a decent VC. One of the targets of this project is to achieve a very high visual efficiency in terms of frames-per-second. At present I have no time to work on this...and the project is on hold. In my intentions this would be a freeware project.

NEW PROJECT - Grumman E-2/C-2 (Feasibility stage - ON HOLD)
I also made a feasibility study on the E-2 and C-2 aicrafts - they are probably the only carrier aicrafts for which we do not have decent models... A payware project would be doable, although I do not have time for this right now.

PROJECT UPDATE - F-35 Lightning IINeedless to say, I am continuing to keep track of the bug reports and suggestions... as of today, we have not yet reached the critical mass to release another update...but if I'll find some time in the next few weeks I will update the project anway.

OTHER PROJECT UPDATES

T-45C Goshawk - Although this project is officially closed, I have been using it as testbed for various things...so my private build is actually a little bit better than what you guys have... In particular there are a number of small visual improvements that some of you may like.

F-14D Tomcat - Still not happy with it. And as much as I appreciate Aerosoft's F-14X, I believe that a new, and better, Tomcat is possible.

S-3B Viking - Yes...I know. I promised an update for it a long time ago. It is still unfinished, and IMHO is the worst of the bunch in terms of quality. But still...may be one day or another I will find the will to complete it. Or at least release the AI tanker model...

MB.326 - Very few bugs reported... I am not completely happy with it, but I am not sure I will have much time for it.

So, looks like the 2016 will be quite busy... we'll see.
In the meantime thanks once again for your support, feedback and help...and BEST WISHES for a Merry Chirstmas and a Happy New Year!

Saturday, November 8, 2014

Projects update and future plans...


 

Time for a quick update on my various projects... lately my job kept me extremely busy, so I had very little time for flight simulation, and the progress on mt designs have been very slow. Still most of them are in good shape, and, while slow, the progress is steady.

Aermacchi MB.326
If you follow my facebook page, you should know that the two seater version is almost finished. Basically the only missing thing is the weapons functionality, which should not be too long to implement. I believe we could have a complete beta by the end of November, and a release before (or around) Chirstmas.

Eurofighter Typhoon
Airframe modeling in progress...30% done

Lockheed S-3B VikingViking fans, don't worry. I have collected feedback from the initial release, and I have already implemented some of them. I'll release an update as soon as I can find the time.

Grumman F-14D Grumman
Much like I did for the Goshawk, I would like to "close" this project for a "final" release. This would ideally include all the improvements applied to the Goshawk - including better graphics for some instruments and better glass reflections. Again, the problem here is to find the time.

Lockheed-Martin F-35 Lightning II
...same mantra here. I have a bunch of improvements in the works, but could not find the time to release them. Following the recent successful sea-trials of the F-35C this project is getting some more attention, so I should be

Boeing T-45C GoshawkThis project is closed and over... but still there are few very minor things I would like to fix...so a further update is not ruled out completely.

So...here is the situation. I'll keep you posted on the progress.

Saturday, September 27, 2014

New project announcement(s) and updates for the current ones.


I have completed a feasibility study for an Eurofighter Typhoon and I think I can announce this will be my new project for 2015. This is a quite complex aicraft to simulate, and I can say right from the start that it is not going to be a complete and fully realistic simulation - for one, most of the aicraft documentation is still classified. After collecting the all the data I could get, I believe that, in terms of realism, it could be, more or less, in the same league of my Tomcat.
Preliminary targets for this projects are as follows:
- high detail external visual model and virtual cockpit
- medium fidelity avionic system ("medium" meaning that it will be more or less in the same league as my other projects in terms of realism)
- medium fidelity flight dynamics
- bespoke sound set
- support of working weapons though Tacpack (although other systems can/will be evaluated)
- release date: unlikely to be earlier than summer 2015
- probably payware, but still TBD (please understand this is a very complex project to develop...and may well require some fundings).

By the way, some people suggested I could use Kickstarter. If you have seen the South Park season premiere you have seen the reasons why I dislike Kickstarter. It is cool and everything, but a good platform for scams.

What about the Aermacchi MB339, then?
Well, it will be developed as a "platform extension" of the 326. Flight model, a big part of the avionics and roughly 60% of the visual model can be reused as they are. On the other hand the virtual cockpit is almost completely new, and the textures need to be redone.
I will continue working on it from time to time.

Speaking of the MB.326, the project has slowed down a little... but it is still in a very good shape an I believe that a release within November is still possible. Here are a couple of screenhots of where we are at the moment:





Last, quick update to the other projects.

Grumman F-14D Tomcat:This will be the next of the old projects I'd like to close - there are very few things that I'd like to fix/improve and I am quite happy with it - also feedback from the users is largely positive and seems that there are not big oustanding items to fix.

Lockheed Martin F-35 Lightning II:
I have several small improvements in the works for it... and if I had more time, with the new functionalities of P3Dv2, it would be possible to create a more complete avionic suite... we'll see.

Lockheed S-3B Viking:I have received many more comments for the v1.00 than I did for the Beta. I think this is partially expected, but the other way around would have been better. Anyway, there are no big changes, and v1.01 is on the way.


Monday, September 15, 2014

S-3B Viking v1.00 release


Well, I have to confess that the S-3B is still nowhere I'd like it to be in terms of quality. To me, it was not as satisfactory as the previous project, and the resulting quality and accuracy still leaves a lot to be desired. Anyway, I believe it can still be considered a decent piece of freeware and it is probably the best rendition of the Viking around. So I guess I should be happy...
Anyway, I have fixed some of the small issues that emerged after the 0.99 release - and given that I will not have much time in the next few weeks, I have decided to release version 1.00 "as it is" tonight. It is not significantly better than 0.99, but considering that no major bugs were detected I think it should be OK for most users.

With respect to the 0.99 Beta, changes are as follows:

CHANGE LOG
*************
Version 1.00
September 15th 2014

- Improved glass reflection
- Fixed aicraft.cfg entry os that NASA livery was not listed
- Fixed aicraft.cfg manufacturer entry
- Fixed texture on copilot seat (did not match placard)
- Fixed strobe, navigation and formation light switches not working in VC
- Improved flight model, should provide more accurate speeds
- Replaced ASI/Mach and altimeter models with more accurate ones
- Fixed elevator and trim indicators not working
- Fixed landing gear doors reflections
- Fixed APU door is now animated (open and closes with APU switch)
- Files are now signed for Tacpack Multiplayer

NOWN ISSUES IN THIS RELEASE
****************************
- Landing light does not illuminate the ground (compiling the light in the mdl does not work for some reason I do not understand...so the light effect is in the aicraft.cfg - this is why it does not illuminate the ground)
- Authrottle not working as intended (root cause not identified)
- Some users reported issues with the launch bar, but could not be replicated (launch bar does not have issues on my system and seems to work fine - if you have "bumping" issues you may consider not to apply full throttle before launching)

File can be downloaded from the side bar as usual.

So, once again, I am not really proud of this one - it seems a little below my other projects. Still the Viking is such an awesome machine that, hopefully, some of its awesomeness will show in this rendition.
 
One last thing - the AI-tanker model is ready but there is a strange (and not yet solved) bug in the hose animation. I am considering to change it to an on/off condition - anyway I'll try to fin the time to release in the next few days, but do not count on that...

Wednesday, September 3, 2014

Current project updates - and a thoughts for the next one...

 
Above is a picture of the current build of the MB.326 virtual cockpit - it is almost complete. Actually it just misses the gunsight and some warning signs... In the meantime, Alessandro of Sim Skunk Works has been refurbishing the external textures so they look even better than in my previous screenshots (we will be able to show the looks of the updated model very soon). Also Sim Skunk Works is providing a very realistic flight model: Roy is leading the dynamics design while Mario is providing flight testing - both are seasoned real-world military pilot, and given than Mario has hundreds of flying hours on the real 326 I am really confident that in the end we will have a great result. Last, but not least, Serge is at work on a sound package - based on the sounds from the GoPro recording of my unforgettable flight... (by the way, here is a short version of the video -  https://www.youtube.com/watch?v=SNT61wl-PUc&feature=youtu.be ) - so the project is in a very good shape, and it is done when it is done... but it is looking really good.

Also, as of today, we plan to support both Tacpack and VAcmi - which is a weapon functionality / management package from Sim Skunk Works - you should check it out (and works in P3Dv2, too!)...  http://www.vaafse.org/simskunkworks/web/index.php

So, what about the rest of my stuff?
Well, there are plans to update all the fleet - but I am experimenting some new techniques and I am building a small set of new and more accurate 3D gauges for the 326 - the plan is to progressively retrofit them on the T-45C, F-14D and S-3B. All will be available as soon as possible, but this is a lot of work - so I cannot say for sure when it will be ready.
Also, minor updates await the F-35 too... 

...and after the 326? Back on the deck with and E-2 or an EA-6B? Well, I am sorry to disappoint all the naval aviation enthusiasts out there, but I think I am done with naval aicrafts for a while - the planes I made where the most interesting ones for me, and I will keep them updated.

At the moment I am evaluation two projects:

1) Aermacchi MB.339A - This is the evolution of the MB.326 and the current ride of the Frecce Tricolori (but will be replaced in 2017 by the M345 - a Siai 211 derivative that does not look as slick IMHO). It is a very important aicraft for aviation enthusiasts in Italy, so either it will be good or it will be a disaster. On the good side, lots of documentation available, and I could reuse a lot of the work done on the MB.326 (the most of the airframe is similar)... Here is how a preliminary test looks so far:
 

Also, it has to be (or have as an option) a low-poly version mode for large formation flying.

2) Eurofighter Typhoon - This is a much more complex and difficult project. Most of the documentation is still classified (actually the Avionc System manuals can be found with Google - but that is not enough to model it). A good, weapon capable Typhoon would be great - problem is development costs and time would be huge (and probably would be in the payware area). Let's see.

Tuesday, August 12, 2014

S-3B Viking, bug report, suggestions, etc.



I am quite happy to see that, apparently, there are not catastrophic issues with the 0.99 release of the Viking. This is indeed good news - but still there are a couple of things that I'd like to fix.
Here is a list of known bugs / suggestions / requests / FAQs with my comments ("Fixed" means that it is fixed in my own build):

1) [BUG] Wrong entry in the aicraft.cfg makes it impossible to see the NASA livery - Fixed

2) [BUG] Incorrect cruise speed, especially at high altitudes (aicraft is slightly too slow) - I will check the NATOPs and will work on this to find a proper fix.

3) [Request] Torpedoes not working: torpedoes are not currently supported by Tacpack and therefore are not implemented.

4) [Request] Missing SENSO and TACCO stations: unfortunately I have no time and resources to do them, besides they would have little or no function in FSX

5) [Request] Where is the S-3 AI Tanker? It is almost ready. It will be initially released as a separate file, but may be integrated in the base package in the initial release.

6) [BUG] External Light switches are not working - I will fix that.

7) [BUG] Launch bar still having issues on some system - I will investigate that, but cannot guarantee a solution as it is perfectly working on my system...

8) [BUG] Allowed airspeed error on carrier approach is too small - I will investigate that, but I am reclutant to make big changes to the flight model in that department, as the carrier behaviour seems quite good...

9) [BUG] Autothrottle apparently not working as intended on my system (but I have checked the code several times and it seems OK)...

10) [BUG] Reflection of bomb bay doors is slightly different from the rest of the fuselage.

....if you have other things to report, you are welcome to do it here. I will keep the list updated, at least for a while, to track what your feedback.
Also, as usual, I am looking to improve all my aicrafts and any suggestion on the F-35, F-14 and T-45 is welcome.

Sunday, August 3, 2014

S-3B Viking version 0.99 release




Well, given that my vacations are approaching and I ran out of steam on the S-3B Viking, I have put togheter the most complete build I could and so here is version 0.99 for you to download.
There are several minor known bugs, (hence it is not named version 1.00) but there is no way for me fix them in a reasonable time - and given the feeback on the Beta, I believe the current build is good enough for the vast majority of the users.

One of the biggest shortcomings is that this rendition cannot be used, as it is, as a tanker for other aicrafts.... I will release separate file with a suitable model soon.

Anyway, I hope you'll like it - download from the side bar as usual (note: it is a quite large file...aboy 250Mb. This may easily saturate the daily Google Drive bandwith... in case you are unluckly and cannot dowload the file, you can try in a day or two...from my experience, in 2 or 3 days there will be no problems)...

 


Monday, June 9, 2014

S-3B Viking - Beta Release / DOWNLOAD WITHDRAWN

 
********************
NOTE - BETA VERSION IS NO MORE AVAILABLE FOR DOWNLOAD
********************

Given that I will not have much time to work on the Viking during the next few weeks, I have decided to release the S-3B Viking "Beta" version as is.
This is a testing version only - you are welcome to download it and fly it, but you should expect several malfunctions and issues.

Please report any bug or issue you find - the preferred way is to leave a comment to this post.
As per my previous testing campaigns, the bug reports / change requests are color coded (you may want to specify if the problem you found is "green", "yellow" or "red" according to you):
Green - issue solved, or mitigated to the point is acceptable or not perceived by most users.
Yellow -issue open, and could be perceived as product defect by many users. Awaiting action or investigation. Or issue open, mitigated to the best of my knowledge but will still be perceived as defect by users. Or issue open but appears easy to fix.
Red - the issue is severe and spoils the experience significantly for many users; root cause not identified as of today or the problem is beyond my knowledge or impossible or very difficult to solve for me.

As I said, you are welcome to download the file, fly the Viking and report your impressions, but *PLEASE* stick to the following rules:
- Report your issues as comments to this post
- Before reporting an issue, make sure it is not aleady on the list
- Before reporting an issue please check what are the exact condition in which it happens.
- Please refrain from "opinions", if possible check against the flight manual (It can be easily found with Google, and can be read online at avialogs)
- Please understand this will not be a complete rendition of the S-3B Viking. The aicraft is very complex, and I am looking for a "medium" realism version. Specifically, weapon system will be very simplifed.
- TAKE YOU TIME: I won't be working on the Viking for a week or two. Take your time to test it: there is not hurry, and it is not a competition to report as many bugs as fast as you can. It is much more important to clearly identify the bug. Basically if you have not spent a couple of hours flying the Viking, it is probably too soon to report a bug.
- Rivet counters beware: I do not like you :-)
- Please DO NOT REDISTRIBUTE the file. It is a test version: it is not good enough for a wider release.

Project status (updated on 06-09-2014):

External model:
External model is almost complete and I do not envision making many changes in the final version. Please note that exit #2 is mapped to the refuel probe, exit#3 is mapped to the weapon bay doors, exit#4 extends flir, refuel hose and MAD boom. Note that, if a refuel pod is present, SENSO and TACCO and Mad Boom will be removed. If you do not have the Tacpack, external loads can be changed with following weights:

//STATION 1 and 6 (Underwing pylons)
//DUMB BOMBS MK84, 1992lbs; MK83, 986lbs;
//MK82, 558lbs + LAUNCHER 250lbs = 808lbs
//LAU68, 250lbs + LAUNCHER 250lbs = 500lbs
//AGM65, 650lbs + LAUNCHER 200lbs = 845lbs
//ON AUX STATIONS:
//MK82, 558lbs; LAU-68, 250lbs.
//REFUEL POD 843 lbs
//EXT FUEL TANK 381 lbs
//AGM-84D 1400 lbs
//STATION 2 to 5, only MK82, 558lbs

Open issues:
EX01 - Mk.46 Torpedos not modeled: CLOSED - Modeled REXTORP and added to external model. 20/6/14
EX02 - Change animation sequence of refuel hose to make it compatible with multiplayer: OPEN
EX03 - Refuel tanks are missing the specular maps: CLOSED. Added specular map to fuel tanks. 20/6/14
EX04 - Beacon light on the tail fin does not follow the fin folding animation: CLOSED - fixed 3D model and hardcoded light into mdl and linked to tailfin animation. Fixed on 9/6/14
EX05 - Bug in flap animation: CLOSED - Known issue from previous build, flap system not in sync with commanded positions. Error in aicraft.cfg prevented proper link of the animations.
EX06 - Left aileron animation incorrectly mapped to horizontal stabilized: CLOSED - fixed 3D model. Fixed on 9/6/14
EX07 - Request to have separate textures for flaps inner surfaces (in order to add Modex digits). FIXED. Upper surface of inner port flaps no more mirrored. Fixed on 25/6/14
EX08 - AoA indexer light is reversed in the external model. CLOSED. Visibility tags assignment was wrong... Fixed on 25/6/14
EX09 - Wheels animation is incorrect (only 180°) - Status: CLOSED 27/7
EX10 - Small gap between bay door and fuselage - Status: CLOSED, not completely solved bit mitigated. 27/7

Virtual cockpit:
Modeling of the VC is almost complete too - there are some minor details missing, but it will not change much. Most of the instruments needed to conduct a safe VFR flights are in place and working, but cockpit functionality is not complete.

Open issues:
VC01 - ILS not showing on ADI: CLOSED. Added ILS Needles to ADI, both for regular Navaids and Tacpacl carrier. 27/6/14
VC02 - Armament digital display not working (shows moving map as placeholder): CLOSED - Added basic SMS indications, 27/7
VC03 - Minor bugs in radio controls: CLOSED. Fixed errors in XML code. 7/7/14
VC04 - Minor details in COTAC station missing, also station not accessible: CLOSED. Added missing details and point of view. 7/7/2014
VC05 - Autopilot controls incomplete: OPEN
VC06 - Missing refuel pod controls: OPEN
VC07 - Some warning lights stay lit even in power is off: CLOSED. All warning lights now enslaved to battery status. 14/7
VC08 - Tacpack driven weapon system interface incomplete:CLOSED 28/7
VC09 - Missing Copilot view. CLOSED (left ouut on purpose on Beta, added to .cfg file). 20/6/14
VC10 - Red beacon light peeks through VC. Closed (modified strobe light effect). 20/6/14
VC11 - Missing speed target indication on ADI. Status: CLOSED. Added 26/7
VC12 - Missing VOR station / Tacpack Tacan indication on HSI: CLOSED. Added ILS in ADI and VOR Bearing in HSI. Also, support for Tacpack-generated navaids added. 28/6
VC13 - Fix course deviation indicator on HSI: CLOSED. Scale factor fixed. 28/6
VC14 - Missing mirror reflections in rearview mirrors: CLOSED. Went for regular bitmap 26/7
VC15 - Backlighting issues in some instruments. CLOSED - fixed backlighting conditions. 14/7
VC16 - Flight Control System lights peed through upper panel. CLOSED - fixed mdl. 14/7
VC17 - For consistency, some 2D details in the copilot VC should be turned into 3D. CLOSED 24/7
VC18 - Copilot EFIS control not working. Status: CLOSED 25/7
VC19 - Add ECM ready light. Status: CLOSED 28/7
VC20 - Add STA5 and STA6 missile fire lights. Status: CLOSED 28/7

Flight modeling:
The Beta features a "draft" flight model... I have not spent much time in testing the flight model, although generally the behaviour seems acceptable, including carrier landings.

Open issues:
FM01 - Takeoff run too short: OPEN - Check against NATOPS
FM02 - Carrier approach slightly too slow: OPEN - Check against NATOPS
FM03 - Weird "bouncing" issue before cat-launch (apparently only on Tacpack-driven carriers, a/c can be shot and issues disappears when throttles are at idle...). OPEN - Apparently the fix applied does not work every time...need to think of another solution :-(
FM04 - Wrong wing station location: fix aicraft.cfg file. CLOSED - wrong fuel external fuel tank location in aicraft.cfg. Fixed on 9/6/14

FM05 - Missing fuel dump entry in aircraft.cfg. CLOSED - Added missing entry to aircraft.cfg file, 20/6/14
FM06 - Outdated reference to old DSB Viking effects (remove). CLOSED - Removed entries from aircraft.cfg file, 20/6/14
FM07 - Minor issues with Landing gear dynamics. To be investigated. CLOSED - Fixed 29/7
FM08 - Wrong references to HTML files in the checklists. CLOSED - HTML are now poiting to a aicraft limitations information file. 29/7
FM09 - Automatic retraction of the launch bar fails. CLOSED - Note that this is an expected behaviour for SDK-compliant aicrafts and happens in many other aicrafts. Users still perceive this as a defects, so an XML automatic switch for launch bar was added. 25/6/14
FM10 - Incorrect wing apex position. Status: CLOSED. Fixed wing position flight dynamics 26/7
FM11 - Gear retraction too slow. Status: CLOSED. Gear retraction time was the same indicated in the NATOPS but this appeared to be slower than the real thing. 27/7

Tacpack functionalities:

This version was not meant to have any Tacpack functionality, but given that some are already in place I left them in. Basically, the weapon configurator should work, and you can fire rockets and dumb bombs. AGM-84 missiles will not work, nor will the refuel pod, chaffs and flares. NOTE: FILES ARE *NOT* SIGNED: will not be possible to fly in multiplayer if the server cheat control is active.

Open issues:
TP01 - Internal weapons can be released even if doors are closed: CLOSED. Fixed Tacpack code. 8/7/2014
TP02 - Radar functionality not implemented: CLOSED. Implemented basic Radar functionalities (controls on Rio Stations)...
TP03 - Refuel pod functionality not implemented: OPEN
TP04 - ECM functionality not implemented: CLOSED. Implemented basic ECM functionality (Jammer, flares, chaffs)... 26/7
TP05 - AGM-84D/H functionality not implemented: CLOSED. Implemented release capability of AGM-84 missiles.
TP06 - Tacpack-based Navaids will not show on EFIS: CLOSED. ILS now shows on ADI, Tacan pointer shows on the HSI. 28/6
TP07 - Tacpack IFR functionality not correctly implemented. CLOSED. 26/7

Miscellaneous issues:

MI01 - Inclusion of additional repaints: CLOSED. Added repaints received from Antonio Diaz and Russel R. Smith. 7/7/2014
MI02 - Create new thumbnails for all the liveries: CLOSED  - Redone thumbnails. 7/7/2014

MI03 - Create final installation documentation: OPEN
MI04 - Create checklists: OPEN
MI05 - Create product documentatio (either flight manual or reference sheets): OPEN

MI06 - Missing carrier trap sound: CLOSED. Fixed on 24/7/2014

BETA VERSION IS NO MORE AVAILABLE FOR DOWNLOAD, SORRY!

Tuesday, April 22, 2014

Yet another Tomcat update (version 2.28)... and a brief review of various projects.


Here is another update to my F-14D Tomcat - this will probably the last update for a while, and maybe the last FSX-compatible build. In the not-so near future, my plan is to start introducing P3DV2.2-only functions, such as working rear mirrors, and native sensor emulation and A/S radar. But don't freak out - this will not happen until 2015, and the S-3 and the MB.325 will be still compiled for FSX.

Here is the release log for this update:

VERSION 2.28
April 22nd, 2014
COMPATIBILITY NOTE: the release of P3DV2.2 has solved the compatibility issues with the existing code.
- Fixed bug in fuel system preventing external tanks to work with Tacpack
- Fixed fuel quantities (more correct values)
- Fixed bug preventing wing sweep air bags to deflate in oversweep mode
- Tweaked engine performance tables
- Fixed minor bug in Tacpack weapons configurator
- Improved Tackpack laser designation logic (but bomb still missing the target in many instances...JDAM is still the preferred and default choice)
- Minor improvement to NACES textures

As you can see there are only minor changes... but still they have been sitting on my hard disk for a while, so here you go. You can download the files from the side bar, as usual.

NOTE: VERSION 2.27 HAD A SMALL BUG IN THE FUEL SYSTEM... IT HAS BEEN SUPERSEDED BY VERSION 2.28. Sorry for the inconvenience!
And now, a very quick review of where I am with the various projects...

T-45C Goshawk
There are a number of small improvements I am working on... most prominently, I am upgrading the visuals of the Virtual Cockpit, which now features better textures and more details. Also, I'd like to improve the near-stall behavior and add support Tacpack-based rockets.

F-35 Lightning II
Also for this one, there are a number of small improvements, like fixes for a couple of rendering issues I have spotted, and improvements to several areas of the code (working fuel tanks, more realistic refuel rate, IFF "Friend" cue, improvements to laser designation, support for HMD head roll. etc.etc.) - again, very minor things, but still...

S-3B VikingI know this is the one you are waiting for... and I am happy to announce that an Alpha build may be available at mid-May (hopefully!)... A lot of work to be done, but I have recently completed the VC modeling and texturing so, it is getting closer and closer.

MB.326Working on this from time to time...and it is making some progress. Looks good so far!

Tuesday, January 28, 2014

Projects updates


A very quick update on the status of the various projects I am working on...
As you know, it is extremely difficult for me to find the time to work so many projects, which are getting more and more complex and time consuming.
At the moment all the new projects (S-3 and MB.326) are being developed as freeware - but given the effort needed for those projects I cannot rule out a switch to payware. For the moment it is just an option... but it is being evaluated seriously.

Lockeed S-3B Viking
At the moment, this is the highest priority and I am (slowly) working on the Virtual Cockpit geometry and textures. The preliminary work was not completely satisfactory, so I have restarted it from scratch. It will take a couple of months before it is complete... so a Beta version may be released around Easter, hopefully.
An almost complete AI Tanker version is also in the works, and I am considering to release it separately.

Boeing T-45C Goshawk
I am working on few small improvements and I have made some minor tweaks to the Virtual Cockpit... no high priority changes at the moment.

Lockheed Martin F-35 Lightning II
I am still collecting feedback from the latest build, although, apparently, there are no major issues that need immediate action. There are few unrleased enhancements I'd like to share with you and I will do that as soon as possible.

Grumman F-14D TomcatAlso for the big cat I have been collecting feedback from the latest build - which is far from being perfect but, at least, seems free from major problems. Once I have reached a "critical mass" of fixes/improvements I will release a further update.

Aermacchi MB.326
After some preliminary (and quite promising) work, driven by the enthusiasm of flying on the real thing, I have put this project on hold in order to try to complete the Viking.

As usual, suggestions are welcome.

Sunday, November 24, 2013

Project updates and miscellaneous information


The past few weeks have been very busy for me - especially for my real world job. This has caused a significant slowdown in my flight simulation projects, and I need to refocus my priorities and objectives in that field, given that, most likely, I will not have much more time in future than what I had in the past months.
Also, as many of you are aware of, I have been invited to the Beta stage of Prepare3d v2 - which is awesome. I was really impessed by the work Lockheed Martin did on this product and, finally, it is a huge step forward from Flight Simulator X.

So, here is a the list of projects I am working on, and the scopes I'd like to achieve for each one. Feedback is, as always, welcome.

BOEING T-45C GOSHAWK

The fact that P3D does not feature the FA-18.dll (that is the library that draws the Acceleration F/A-18 HUD and MFDs) makes it so that you cannot rely on its presence to devop add-ons... so I decided to create new, bespoke MFDs for the T-45C. So an update is on the way - it will also feature some minor graphic improvements along with very minor fixes. The update will alwaHere is how it looks in P3Dv2:



GRUMMAN F-14D TOMCAT

For the very same reasons of the T-45C update, a further improvement to the F-14D is planned. Bespoke MFDs will be created and there will minor graphical enhancements along with other minor fixes.
This update will also possibly bring some minor fixes to the Tacpack functionalities... still TBD.


LOCKHEED MARTIN F-35 LIGHTNING II
I have also been working on a F-35 update to fix some bugs and enhance Tacpack functionalities (including Head Mounted Display and AIM-9X off-boresight firing)... then during the Beta stage of Prepar3D I have identified some minor incompatibilities which I'd like to fix.
Aside, a limited, CTOL only version of the F-35 will be present in the default installation of Prepar3D 2.0.


LOCKHEED S-3B VIKING
With all the things above, I believe it's no surprise that the S-3B development is suffering some delays... at the moment, the external model is 99% done (it just misses the lights, the squadron marking and some minor texturing tweaks) and I have started working on the VC. Beta by the end of the year is probably an unrealistic target.



So, this is the situation. Too much stuff for me to handle simultaneously so I'll go one-by-one, starting from the T-45C udpate.
One last note is the fact that you may have noticed that I am not updating this blog as often as I did in the past... Well, I do not have time to do so - I will mostly use Facebook in future, just beacause it is faster. But this does not mean this blog will be terminated: it will still be used for major updates and will provide the official links to the latest versions of my projects.

Monday, September 30, 2013

Yet another progress report for my projects...

Unfortunately, the public release of the VRS Tacpack update has been delayed once again... and its release date has been changed from "imminent" to "it is done when it is done"... This is a little inconvenience for me, as it pretty much screws up my release plan and schedule, but knowing the VRS guys a little you can rest assured this is done for good reasons and the Tacpack will only get better.
So, here is where I am with my projects:

Lockheed Martin F-35 Lightning II



This is pretty much done and ready for release. Actually has been sitting on my HD without further modifications for few weeks now. The only thing that I would like to add would be some sort of pre-planned Air-to-Surface targeting, which is missing at the moment (only TOO targets are supported), but it is good to go IMHO.

This is the change log for this release:

Version 2.30
  • Added basic Tacpack Support (requires Vertical Reality Simulation's Tacpack module)
  • Added Tacpack compatible weapons (Cannon, AIM-9X, AIM-120C, GBU-31, GBU-10, GBU-12, JSOW, MK-84, Mk-83, MK82)
  • Added Tacpack A/A functions: Az/El search and L&S designation, Gun (Gun Director and Funnel modes), Sidewinders launch (Visual Boresight and Radar Slaved), Slammer launch (Visual Boresight and Radar Slaved).
  • Added Tacpack A/G functions: TOO mode, AUTO release, MANual release, CCIP mode.
  • Added Miscellaneous Tacpack functions: NVGs, Working RWR, Chaffs, Flares, In-flight Refuel.
  • Added Weapons Configurator
  • Added miscellaneous custom keystrokes
  • Added sonic-boom effects
  • Added anti-skid for wheels
  • Minor tweaks to very low speeds
  • Minor tweaks to roll rate
  • Added AF-01 and BF-01 textures
  • Minor improvements to -B and -C versions texture sets
  • Added Warlords tail art
  • Fixed weapon loads token weights mistakes
  • Added test flight nose probe (triggered by pilot weight – set it to 201 lbs and it will show)
  • Improved afterburner effects and added heat shimmer fx

Grumman F-14D Tomcat
This is the project I have been working on for the most part, lately. I planned to provide a very basic Tacpack support...and I am still adding stuff. The updates to the 3D models are done, but I need to write some code for the new RIO switches and functions. And the HUD Air-to-Ground modes has some bugs. Not sure how long it will take to complete it.


Lockheed S-3B Viking

Slow, but steady, progress on this one. The external model is almost done (basically it missing just some texturing), while the cockpit modeling is not started yet. Still looking promising. Here is how it looks right now...


Boeing T-45C Goshawk


Just a quick note in reply to a frequently asked question: there is NO update planned on this one for two reasons: the first is that there is little to be fixed, IMHO, and the second one is that I do not have time. *BUT* I am still taking notes and listening to feedback - and may be in future I will modify it once again.



Sunday, March 31, 2013

Projects updates...suggestions welcome!

In the past weeks I have been mostly working on the Tacpack SDK - understanding the basics and exploring its possibilities...therefore my plans have changed a little. Also, in order to make the Tacpack work, I had to venture into features which I had not implemented before, with benefits also to non-Tacpack versions of my models. In general, however, I am trying to code Tacpack features so that the model are "Tacpack aware" i.e. they can be used with and without the Tacpack (although, of course, weapons and tactical systems will only operate if the Tacpack is present). Anyway here is a brief update of all the projects I am working on. Suggestions are welcome!



Grumman F-14D Super TomcatThis is my testbed for Tacpack integration. To properly intergrate the Tacpack, I would have to write completely new codes for the avionics (which are currently aliased from the stock Hornet) - and I do not have the time to do that. Besides, Aerosoft is working on a top-notch F-14A which will surely be much better, realistic and more detailed than mine...and it makes no sense to compete with them in realism. So, for the moment: Guns, AIM-9M (visual launch), ECM, NVG and refuel features will be implemented. Actually most of the already are in place and they seem to work fine. AIM-7M and JDAM implementation is also feasible, but it may come at a later date. The new .mdl file will have weight-dependent loadouts.



Lockheed Martin F-35 Lightning II
Since the F-35 already has code for custom avionics, it will be much easier, for me, to integrate Tacpack functions in it. F-35A and -B have already been modified to include variable, weight dependent loadouts (AIM9X, AIM120, GBU31, GBU12, CBU-not supported by Tacpack, JSOW and fuel tanks and missionized gun pod) - I am not sure I will be able to achieve "full" intergration with Tacpack (again, lack of time). Also, several minor fixes to texturing and modeling are planned.

Boeing T-45C Goshawk
At the moment the Tacpack does not support BDU-33...so I am not sure it is work updating the Goshawk for this. However, some minor tweaks to the cockpit (like "click" sounds when you activate the switches) could be a nice addition...

S-3B Viking
I have to confess I have neglected the Viking a little lately... but work is proceeding and the tail section of the outer model is done - and just needs animations. Given several factors, it will be a early (i.e. prior to MAD boom removal) S-3B...

Suggestions and comments are welcome as usual!

Saturday, February 23, 2013

S-3 Viking project


After a long evaluation, I've finally started working on the S-3 Viking... I have not decided yet if it will be an S-3A or an S-3B, and I am struggling to find the best way to generate good base textures... but it is definitely a very interesting machine.
As you know, aircraft development in FSX is a quite complex and long porocess.. so it will take months before I'll have anything to share.
I think I had gathered all the pictures I could find on the web...but should you have interesting Viking pictures to share (especially for the interiors), they'd be welcome.

By the way I have not abandoned the MB.339 but the preliminary work was not satisfactory, especially if you consider that, to make sense, the project would need to be substantially better than the existing renditions - so I'll put in on hold at the moment.