Sunday, August 31, 2008
Saturday, August 30, 2008
I've just finished making the changes and improvements driven by the feedback by the beta testers. I think the overall product quality is significantly improved.
Most relevant changes were:
- External model: better overall fuselage, more accurate nose shape and windshield details. New, more accurate flap design. Improved wing shape. Gear doors relax to open position when the engine is off. Animated launch bar.
- Virtual cockpit: added functionality, improved night lighting and warning lights. Fixed miscellaneous details and improved textures.
- Flight model: more accurate approach speeds, roll rate, aerobatic capability.
I'm making the final touches and will post to Flightsim.com and Avsim.com in the next few days. It will be FREEWARE. While I think it is on par with professional add-ons, and while I spent a lot of time and efforts doing this, I wish to keep the hobbies separate from the businness.
Tuesday, August 26, 2008
Yesterday night (well, properly it was today early morning) I've released a (sort of) beta version to volunteer test sim-pilots. Above it is how it looks...the outside model is almost unchanged, while the virtual cockpit is finally (visually) complete.
I think the cockpit is reasonably close to the original. As I could not make a working AoA needle, I 've replaced it with a G-meter. Also, many warning lights are inop and I've also moved some of them...but apart from these details, I think it is Ok. Well, most switches are inop right now...but I am trying to see what I can do to add functionality to the cockpit.
I am also trying to work out a checklist that is both as close as possible to the original but also manageable by the average sim (and the simmer).
The instructor virtual cockpit was dropped. It is doable, but would have made the 3D model even bigger (and it is already very heavy...) and would have been difficult to manage.
The only major thing that is undecided is the big question: payware or freeware? It started as a freeware project. I do not want my hobbies to become work as: 1) I already have a job 2) if you do these kind of things for profit you end up doing what the market ask, rather than what you would like to do.
On the other hand, the work on this project has been very time consuming. And time is money. And I may need some financial reasons to keep doing such big things for FSX. To be or not to be....
Saturday, August 16, 2008
T-45C Goshawk approaching to a carrier (DX10)
Another Goshawk carrier landing in FSX:Acceleration!
T-45C Goshawk dynamic virtual cockpit
Flight model is ok, not great. Needs some tweaking. The plane behaviour is generally fine, and handiling is nice (but ailerons are not as effective as they should be). Carrier landing is relatively easy (and easier than the F/A-18 I think) but you need to fly 10-15 Kts faster than the real thing. I'm working on this too.
Ah, I may need the help of Beta test pilots. Not sure if I will do a proper Beta test, but if I do I may be looking for virtual pilots with some experience. Knowledge of carrier operations and ability to install add-ons manually is a must. If you are willing to help, drop me a line at firstname.lastname@example.org (and specify T-45 in the subject).