Monday, December 30, 2013

F-14D version 2.20 Beta for FSX and P3Dv2

 
Since I will not be at home for few days, I thought it was a good idea to release a "Beta" version of the F-14D upgrade to version 2.20. Please do not share it on other websites as it is only a Beta. As such it is not listed in the "Download" side bar.
Take you time to test it: that is, if you find an issue please try to replicate it and find what are the exact condition in which it does show - and please provide feedback ONLY as comment to this post in this blog or in the equivalent post on facebook.
I know there are bugs, and some of the features you have requested are still not there... anyway I will surely appreciate your feedback, as usual!

VERSION 2.20 BETA
December 30th, 2013
- Completely new MFD system, much closer to NATOPS interface and graphics: realism and functions of the individual pages may vary (some pages are fully compliant to NATOPS, others are gimmick or guess work)
- Integrated Autopilot functions into the HSD page for gameplay purposes.
- SMS page now reflects Tacpack weapons, while ECM page provides Tacpack RWR functionalities
- Slight improvement pilot downward visibility
- Redone glass effects for P3Dv2 compatibility
- Replaced HSI gauge with modeled one: thin needle should now point to VOR location, thick needle should point to NDB station or VRS Tacan.
- Redone afterburner special effects (now modeled) for P3Dv2 compatibility
- Redone transonic special effects (now modeled) for P3Dv2 compatibility
- Replaced pilot figures with professional-level models
- Fixed bug preventing the Fuel indicator to display the correct fuel quantity (both Rio and Pilot cockpits) - note numbers and "column" position may differ a little: the numbers display the actual value
- Fixed minor bug in ADI indications.
- Increased drag at transonic speeds
- Lowered tolerance on airframe stress - it is now much easier to overstress the aircraft
- Minor tweaks to flight dynamics
- Miscellaneous improvements in cockpit graphics

You can download the Beta version BY CLICKING HERE.
Please note that documentation is ABSENT from the Beta release.

Have fun!!!

Sunday, December 29, 2013

A flight on an Aermacchi MB.326

My fortieth (40th!) birthday is just few weeks away and so came my middle-age crisis. So, instead of buying a motorbike, I spent full monthly wage (and then some) in a flight in a Aermacchi MB.326: an absolutely unforgettable experience and a dream come true! Just a few maneuvers were enough to turn my stomach upside down, so we decided enough to turn my stomach upside down, so we decided to stick to a very basic flight, but I had the chance to take the controls for few minutes and it was totally AWESOME! Here are few pics of this incredible experience.
Let's start with the real star: the Renzo Catellani's Aermacchi MB.326 restored by the VolaFenice Group in Reggio Emilia, Italy. The Aermacchi MB-326 is a light military jet aircraft designed  in the fifties by ing.Ermanno Bazzocchi for Aermacchi in Varese, Italy Originally conceived as a two-seat jet trainer. there have also been single and two-seat light attack versions produced. It is one of the most commercially successful aircraft of its type, being bought by more than 10 countries and produced under licence in Australia, Brazil and South Africa.Simply put, the conditions of this restored aicraft are really spectacular!The aicraft looks like a brand new one - this is simply amazing, considering they started from a scrapped aicraft which has been kept in open air for years.This is a -E version, that was an armed variant, with 6 hard points. Only 12 of this variant were built. This is the only MB.326 in flying condition in Europe - and one of the very few in the world
Above is a picture of the pilot's cockpit. Keeping in mind I am a very short guy, it was not as narrow as I thought, and was actually relatively comfortable. Still, pulling the stick at full travel was kind of cumbersome as it could easily hit your legs.



And above is yours truly dressed up for an incredible flight. The military flight suit feels a little cumbersome initially, but you easily get used to it and to its weight. Volafenice provided a complete Italian Air Force military flight suit, complete with anti-g trousers - by the way the anti-g system was fully operative - and felt a little weird when in action.

Strapped in the cockpit - you can't really move much in the cockpit and that is, of course a good thing. A small lever on the right side allows (temporarily) for more shoulder movement if need be. The ejection seats (which were not operational) were a little uncomfortable - but pilot comfort in military jets is a relatively new concept.
Ready to start the engines. Just the sound of the engine was totally incredible - and when we hit full throttle for take-off it was totally awesome.

Taxiing for take-off at the airport of Reggio Emilia. Unfortunately the weather got a little worse during the day... up to a couple of hours before takeoff the weather was absolutely perfect.

Happy (albeit a little dizzy!) after the flight! The pilot gave me controls for a little, just a couple of turns and then we tried an intentional stall. The MB.326 is easy to maneuver and very accurate. Also, bringing it to stall took forever and the behavior was really good. No surprise it has been such an extemely successfull trainer.
I think this photo speaks for itself! A dream come true...and, then, well...I'd want more! Still I feel extemely privileged of having lived such a wonderful experience

Monday, December 9, 2013

Goshawk version 2.55 out...


Just a quick note to let you know that I have released yet another small update to the T-45C... actually this isn't much of a change - and then the user base of the Goshawk is relatively low... so I will not be uploading to avsim and flightsim as I usually do.

VERSION 2.55
- Fixed FLAP Advisory light bug (lights were showing only when landing gear was down)
- Fixed MFDs Power bug (displays kept on working even if battery was switched off)
- Added (minimal and always caged) HUD page to all MFDs. Page has the CAGE command for main HUD
- Added higher brightness variants of the HUD. BRT knob now actually controls the brightness of the HUD (2 settings for each color)
- CAGE/UNCAGE control is (as in reality) available in the MFD->HUD page
- Minimal graphic improvement to a couple of VC textures
- Solved geometry issue with instructor VC
- Minor adjustments to bounding box

Download links on this blog (and on the previous release post) have been updated - and you may also download it from my Google Drive by clicking HERE.
Apologies for the inconvenience of releasing so many updated in such a short period of time.

Tuesday, December 3, 2013

T-45C Goshawk project release 2.55


***********************************************************
...and yet another update...

VERSION 2.55
- Fixed FLAP Advisory light bug (lights were showing only when landing gear was down)
- Fixed MFDs Power bug (displays kept on working even if battery was switched off)
- Added (minimal and always caged) HUD page to all MFDs. Page has the CAGE command for main HUD
- Added higher brightness variants of the HUD. BRT knob now actually controls the brightness of the HUD (2 settings for each color)
- CAGE/UNCAGE control is (as in reality) available in the MFD->HUD page
- Minimal graphic improvement to a couple of VC textures
- Solved geometry issue with instructor VC
- Minor adjustments to bounding box

***********************************************************
FURTHER UPDATE TO V2.52.... SORRY FOR THE INCONVENIENCE!

Getting rid of the dependency on the F/A-18 code was a little bit trickier than I thought... it turns out that it was driving also some of the advisory lights trigger I was using... so here we go with a further, and hopefully last for a while, update to the T-45C.

VERSION 2.52
- Fixed AoA indexer logic (now compliant to the real deal)
- Fixed bug preventing FLAPS advisory light to show

Download links have been amended, and file is being sent to avsim and flightsim as I write.

***********************************************************
IMPORTANT! UPDATED TO V2.51!
If you have downloaded version 2.50 you should download again the file - sorry for the inconvenience!

VERSION 2.51
- Fixed bug preventing AoA indexer to work properly (note: AoA indexer is currently reporting the Angle of Incidence rather than the real AoA... therefore its optimal values are different from the AoA dials, but are now consistent with the HUD indications).
- Added Hook Bypass functionality (clicking the Bypass switch turns on the AoA indexer even if the tailhook is not deployed)
- Fixed minor bug in panel.cfg showing debug data rather than GPS

***********************************************************

I took the chance of the release of Lockheed Martin Prepar3d v2 to create and release a (much needed) update to the T-45C Goshawk project. The major feature of this update is that there is a fresh new MFD system, written for scratch to both get rid of the dependence from fa-18.dll library AND have MFDs which are MUCH closer to the real deal (actually some pages are 100% compliant to the NATOPS).

A couple of important notes:
- I have slightly modified the HSI page so that some soft keys are assigned to basic AUTOPILOT functions (rather than Waypoint management)
- Some pages are non-functional - sorry you have to live with that. Some will show "INOP", while some others like the DATA page will show authentic, but inoperative, layout (this is just to show what would be the pilot interface in reality).
- You can make MK76 training bombs appear by clicking the STRS -> A/G -> BOMB buttons. These bombs are cosmetic only and are non-droppable
- The files are signed for Tacpack multiplayer... but there are no weapons whatsoever. The only working Tacpack functions is support for Tacpack Carrier Navaids: you have to enter the Tacpack "VOR equivalent" frequency into NAV1: if Tacan is detected, NAV2 will be automatically scanned for Tacpack Carrier ILS frequency. Tacpack navaids will show ONLY in the HUD (will not show in the MFDs HSI or anywhere else)
- To install the aicraft in P3D you should follow the same procedure as for FSX (with the obvious changes... unzip in the Prepar3d main folder rather than the FSX main folder... I hope this goes without saying, but you never know!)

Detail of the changes are as follows:

VERSION 2.50
- Full compatibility with Prepar3d v1.X and v2.0!
- Completely redone MFD system, now features an (almost) complete and (partially) true to NATOPS bespoke MFD system.
  Acceleration F/A-18 files are not require anymore.
- Changed pilot figures with professionally made models
- Minor tweaks to glass representation, both in exterior models and interior models
- Aircraft has now 3 Master Modes (NAV, A-A, A-G) selectable from the STRS page
- User can make (non functional) MK76 training bombs to appear by selecting BOMB in the STRS page 
- Added proper A/G DEPression controls, will show in the HUD A/G mode
- Autopilot now routed through the HSI page
- Minor tweaks to the VC geometry
- Support for TacPack Carrier NAVAIDS (only through HUD - Tune NAV1 to Carrier TACAN, ILS will be tuned automatically on NAV2)
- Files are now signed for TacPack multiplayer (although the plane is completely disarmed)
- Minor tweaks to AoA inidcations (still not 100% correct, but should be better)
- Removed voice alerts
- Fixed minor bug in instructor MFDs
NOTE: FLIGHT MANUAL NOT UPDATED

Well... I believe that is all. The file, for the moment, will be hosted only on this blog to limit its diffusion in case of major bugs. It will be uploaded to the usual repositories as soon as it is verified it works as intended.

You can download the file by clicking HERE , or by clicking on the side bar.
Have fun!


Sunday, November 24, 2013

Project updates and miscellaneous information


The past few weeks have been very busy for me - especially for my real world job. This has caused a significant slowdown in my flight simulation projects, and I need to refocus my priorities and objectives in that field, given that, most likely, I will not have much more time in future than what I had in the past months.
Also, as many of you are aware of, I have been invited to the Beta stage of Prepare3d v2 - which is awesome. I was really impessed by the work Lockheed Martin did on this product and, finally, it is a huge step forward from Flight Simulator X.

So, here is a the list of projects I am working on, and the scopes I'd like to achieve for each one. Feedback is, as always, welcome.

BOEING T-45C GOSHAWK

The fact that P3D does not feature the FA-18.dll (that is the library that draws the Acceleration F/A-18 HUD and MFDs) makes it so that you cannot rely on its presence to devop add-ons... so I decided to create new, bespoke MFDs for the T-45C. So an update is on the way - it will also feature some minor graphic improvements along with very minor fixes. The update will alwaHere is how it looks in P3Dv2:



GRUMMAN F-14D TOMCAT

For the very same reasons of the T-45C update, a further improvement to the F-14D is planned. Bespoke MFDs will be created and there will minor graphical enhancements along with other minor fixes.
This update will also possibly bring some minor fixes to the Tacpack functionalities... still TBD.


LOCKHEED MARTIN F-35 LIGHTNING II
I have also been working on a F-35 update to fix some bugs and enhance Tacpack functionalities (including Head Mounted Display and AIM-9X off-boresight firing)... then during the Beta stage of Prepar3D I have identified some minor incompatibilities which I'd like to fix.
Aside, a limited, CTOL only version of the F-35 will be present in the default installation of Prepar3D 2.0.


LOCKHEED S-3B VIKING
With all the things above, I believe it's no surprise that the S-3B development is suffering some delays... at the moment, the external model is 99% done (it just misses the lights, the squadron marking and some minor texturing tweaks) and I have started working on the VC. Beta by the end of the year is probably an unrealistic target.



So, this is the situation. Too much stuff for me to handle simultaneously so I'll go one-by-one, starting from the T-45C udpate.
One last note is the fact that you may have noticed that I am not updating this blog as often as I did in the past... Well, I do not have time to do so - I will mostly use Facebook in future, just beacause it is faster. But this does not mean this blog will be terminated: it will still be used for major updates and will provide the official links to the latest versions of my projects.

Monday, October 28, 2013

F-14D Tomcat version 2.11


As discussed on my facebook page, here is a minor update to the F-14D which fixes some minor inaccuracies that were both annoying and easy to fix - also, I've been working with VRS to solve the Tacpack carrier navaids issue. There are still some annoying bugs here and there, but this release should be good for a more widespread distribution. Release notes are as follows:

VERSION 2.11
October 27th, 2013

- fixed the AIM-7 mounting position for STA1B and 8B
- fixed the taileron animation
- improved the Lantirn pod material rendering
- fix the main landing gear animation speed
- added HUD indications for Tacpack-generated Tacans (the boat and the refueling tanker)
- added HUD indications for Tacpack-generated Carrier ILS (note ILS fequency is automatically tuned once the Tacan is tuned with NAV1 Radio)

Just to clarify the note on the carrier navaids, carriers in Tacpack are spawned with specifc, Tacpack driven Navaids (although they may have their own "embedded" in their mdl files). In the Tacpack "generic" implementation works as follows: the NAV1 active frequency should be tuned to the Tacpack Carriers TACAN equivalent frequency (MHz), while NAV2 should be tuned to the ILS frequency of the boat.
To make things a little easier in my implementation, you should tune NAV1 to the Tacpack Carrier TACAN, and then, if you are within 20 miles for the boat, NAV2 is automatically adjusted to the ILS frequency of the boat. Tacpack specific navaids will ONLY show in the HUD.

Download link to version 2.11 is HERE.

Monday, October 21, 2013

F-14D Tomcat Version 2.10 (Limited Introduction)


Given that I will not have much time for FSX in the next few weeks, I have decided to pack the latest build as it is and release the F-14D version 2.10 right away.
This version has not been tested as long as it should have been...and I am sure it is plenty of bugs. On the other hand, I simply will not have much time for the next month or so... so here we are with version 2.10.
The big thing, as you are probably are aware of, is the Tacpack support - which is more or less on par with what I provided for the F-35 (hopefully!).
Please note, however, that the F-14D has MUCH less automation than the Superbug and the Lightning II... hence it requires you to switch to the Rio cockpit from time to time.
Also, please HAVE A LOOK AT THE MANUAL. At least the Weapon Systems Reference Guide - some switches need manual operation for some systems to work!

Change log is as follows:

-added weapon models: AIM-9, AIM-7, AIM-54, GBU-31, GBU-10, GBU-12, Mk.82, Mk.83, Mk.84 (weight dependant, see manual)
-added Lantirn Pod model
-fixed tailhook design 
-fixed taileron pivot position
-fixed miscellaneous texturing errors
-changed RIO-cockpit 3D model geometry (now correctly mimics a typical F-14D Rio Station)
-fixed wheel anti-skid function
-revised RIO displays functionalities and graphics
-addeed landing gear kneel animation when launch bar retracts
-fixed RIO station fuel indicators
-Added limited integration with Vertical Reality Simulations Tacpack package version 1.4.0.9 or above (see below)
-Added Weapons Systems Reference Document for Tacpack Functionalities
-Added Weapons Configurator for Tacpack weapons
-Partial rework of sound cues
-Reworked engine performance in attept to achive a more realistic behavior
-Improved special effects (a/B, heat shimmer)
-Minor changes to roll rate and general handling for realism
-Added Miscellaneous Repaints courtesy of Jiri Soukup and Groom Lake Simulations.

For the moment, please DO NOT upload this file anywhere else. I'd like to be sure it is free from major bugs before it spreads too much over the internet...

Download link is HERE 



Friday, October 4, 2013

F-35 Lightning II Version 2.30 (Limited Introduction)


Here is the much awaited F-35 update for FSX:Acceleration which also supports the Tacpack (version 1.4.0.8 or later required).
For the moment, it will only be available on this blog - in order to check it works correctly. Most likely there will be bandwith issues with Google Drive... anyway, as soon as it is confirmed that it works as it should, it will be uploaded at the usual repositories too.

Download from Google Drive by clicking HERE

REVISION HISTORY
Version 2.30
October 4th 2013
Added basic Tacpack Support (requires Vertical Reality Simulation's Tacpack module)
Added Tacpack compatible weapons (Cannon, AIM-9X, AIM-120C, GBU-31, GBU-10, GBU-12, JSOW, MK-84, Mk-83, MK82)
Added Tacpack A/A functions: Az/El search and L&S designation, Gun (Gun Director and Funnel modes), Sidewinders launch (Visual Boresight and Radar Slaved), Slammer launch (Visual Boresight and Radar Slaved).
Added Tacpack A/G functions: TOO mode, AUTO release, MANual release, CCIP mode.
Added Miscellaneous Tacpack functions: NVGs, Working RWR, Chaffs, Flares, In-flight Refuel.
Added Weapons Configurator
Added miscellaneous custom keystrokes
Added sonic-boom effects
Added anti-skid for wheels
Minor tweaks to very low speeds
Minor tweaks to roll rate
Added AF-01 and BF-01 textures
Minor improvements to -B and -C versions texture sets
Added Warlords tail art
Fixed weapon loads token weights mistakes
Added test flight nose probe (triggered by pilot weight – set it to 201 lbs and it will show)
Improved afterburner effects
Added heat shimmer effects

NOTE: FROM THIS RELEASE (2.30) A LIMITED INTEGRATION WITH VERTICAL REALITY SIMULATION IS PROVIDED. VRS TACPACK VERSION 1.4.0.8 OR LATER IS REQUIRED FOR FULL FUNCTIONALITY, BUT IT IS NOT MANDATORY FOR AICRAFT OPERATION.

Monday, September 30, 2013

Yet another progress report for my projects...

Unfortunately, the public release of the VRS Tacpack update has been delayed once again... and its release date has been changed from "imminent" to "it is done when it is done"... This is a little inconvenience for me, as it pretty much screws up my release plan and schedule, but knowing the VRS guys a little you can rest assured this is done for good reasons and the Tacpack will only get better.
So, here is where I am with my projects:

Lockheed Martin F-35 Lightning II



This is pretty much done and ready for release. Actually has been sitting on my HD without further modifications for few weeks now. The only thing that I would like to add would be some sort of pre-planned Air-to-Surface targeting, which is missing at the moment (only TOO targets are supported), but it is good to go IMHO.

This is the change log for this release:

Version 2.30
  • Added basic Tacpack Support (requires Vertical Reality Simulation's Tacpack module)
  • Added Tacpack compatible weapons (Cannon, AIM-9X, AIM-120C, GBU-31, GBU-10, GBU-12, JSOW, MK-84, Mk-83, MK82)
  • Added Tacpack A/A functions: Az/El search and L&S designation, Gun (Gun Director and Funnel modes), Sidewinders launch (Visual Boresight and Radar Slaved), Slammer launch (Visual Boresight and Radar Slaved).
  • Added Tacpack A/G functions: TOO mode, AUTO release, MANual release, CCIP mode.
  • Added Miscellaneous Tacpack functions: NVGs, Working RWR, Chaffs, Flares, In-flight Refuel.
  • Added Weapons Configurator
  • Added miscellaneous custom keystrokes
  • Added sonic-boom effects
  • Added anti-skid for wheels
  • Minor tweaks to very low speeds
  • Minor tweaks to roll rate
  • Added AF-01 and BF-01 textures
  • Minor improvements to -B and -C versions texture sets
  • Added Warlords tail art
  • Fixed weapon loads token weights mistakes
  • Added test flight nose probe (triggered by pilot weight – set it to 201 lbs and it will show)
  • Improved afterburner effects and added heat shimmer fx

Grumman F-14D Tomcat
This is the project I have been working on for the most part, lately. I planned to provide a very basic Tacpack support...and I am still adding stuff. The updates to the 3D models are done, but I need to write some code for the new RIO switches and functions. And the HUD Air-to-Ground modes has some bugs. Not sure how long it will take to complete it.


Lockheed S-3B Viking

Slow, but steady, progress on this one. The external model is almost done (basically it missing just some texturing), while the cockpit modeling is not started yet. Still looking promising. Here is how it looks right now...


Boeing T-45C Goshawk


Just a quick note in reply to a frequently asked question: there is NO update planned on this one for two reasons: the first is that there is little to be fixed, IMHO, and the second one is that I do not have time. *BUT* I am still taking notes and listening to feedback - and may be in future I will modify it once again.



Wednesday, July 31, 2013

Project Update: F14D, F-35 and S-3

Time for a quick updateon my projects - just few words to tell you where I am...


F-35 Lightning II project

I am working on an update which will introduce several fixes and improvements for all users (and will, by the way, introduce the AF-01 and BF-01 paint schemes)... Also, ordnance models have been changed to VRS-Tacpack standard. The Tacpack support will be the biggest thing in this upgrade.
At the moment, CONFIRMED Tacpack features (which means they are working as I speak) are:
- Gun A/A (Funnel and Gun Director) and A/G (CCIP and Manual) 
- AIM-9X Boresight Visual launch
- AIM-120C Boresight Visual launch
- JDAMs and JSOW, release only, no guidance
- GBU-10 and GBU-12, CCIP release only
- Dumb bombs: MK-82, MK-83 and MK-84 CCIP release only
- Night Vision Goggles
- In-Flight Refuel
- In-game weapons configurator

I am working to add other features... but they may be left out for a future update. Time is the main constraint...

F-14D Tomcat project

Much like for the F-35, there is an update coming for the F-14D too. Some bug fixes and improvements for all user, including new textures and weight-depending ordnance... and a (limited) support for the Tacpack.
At the moment, CONFIRMED Tacpack features (which means they are working as I speak) are:

- Gun A/A (Gun Director) and A/G (CCIP and Manual) 
- AIM-9M Boresight Visual launch
- JDAMs, release only, no guidance
- GBU-10 and GBU-12, CCIP release only
- Dumb bombs: MK-82, MK-83 and MK-84 CCIP release only
- Night Vision Goggles
- In-Flight Refuel
- In-game weapons configurator

AIM-7C Boresight Visual (FLOOD) mode and AIM-54C Boresight Visual mode (VERY RISKY!!!) will be added before release for sure. I am working to add other features... but, also in this case, they may be left out for a future update.



S-3B Viking

Just a picture to show you how the visual model is coming... Virtual cockpit, flight model, etc. etc. not yet started... So we are talking about a October/November release in the best case.
Model will have weight dependent loadouts - as well as Tacpack support (In-flight refuel - including tanking role - and dumb bombs and Harpoon release)...

Comments and suggestions are welcome!

Monday, July 22, 2013

Projects update (good news and bad news)...


Time for a (quick) project update... Good news and bad news. Let's start with the bad news first: I am late with almost all of my projects... I do not have much time for them, and, apart of my "real world" business schedule, I am spending most of my spare time at the beach.
Second, I have decided to pursue a closer intergration with the Tacpack - which basically means that there will be an unique update for both the Tacpack and non-Tacpack users... BUT it cannot be released until the Tacpack itself is updated to the next release (which I have been told it is "imminent")...on the good side, projects are looking quite good.
Here is the current status:

F-14D SUPER TOMCAT
Most of the fixes/improvements I had in mind are aleady in place... the main thing is to complete the Tacpack integration (there will be a limited support of all the A/A ordnance as well as basic A/G release capability). It may be ready by the end of the month or early August... but it will be necessary to wait for the Tacpack update (if only beacuse it the weapons 3d models are the VRS ones).

F-35 LIGHTNING II
Well, I'd say it is almost  done, but I am keep on adding more and more stuff...also in this case the the main thing is to complete the Tacpack integration, since many of the planned improvements are already there. Needless to say it will be be necessary to wait for the Tacpack update (if only because it the weapons 3d models are the VRS ones).

T-45C GOSHAWK
No update planned, although it would be possible, with Tacpack, to have a more complete gun simulation and working rockets... but that is not a priority.

S-3B VIKING
I have not posted an update in a while, but the project is (slowly) moving forward. The outer model should be complete in September (hopefully). This will be Tacpack compatbile too, and should be able to drop bombs, harpoons and act as tanker.

Feedback is welcome, as usual. And If you are on Facebook, you may want to like my page... I've been posting there it more often than on the blog, lately.


Monday, July 1, 2013

F-14D Feedback for the future Update


As always, I am struggling to find the time to work on my FSX project, which as you know include continuous upgrade to my existing aicrafts as well as working on new ones (S-3B Viking being the current project).
Lately I've spent most of my time working to upgrade the F-35, but I also made continuos improvements to the F-14, as of today unreleased.
Here is the list of changes I am working on and their status - if you have suggestions, bug reports or requests, please leave a comment to this post.

Mistake in tail hook geometry (hollow hook instead of solid one) - Status: Closed. Fixed in latest, unreleased model build.

Misalignment of taileron pivot point and the fuselage textures - Status: Closed. Fixed in the latest, unreleased model.

Misplacement of textures in the fuselage, nearby crew access ladder - Status: Closed. Fixed in the latest, unreleased model.

Addition of new texture sets - Status: Closed. Added VF-2 159630 and VF-213 164348 courtesy of Jiri Soukup. Addition of other liveries under evaluation.

Addition of working Multi-Status Indicator to VC - Status: Open. MSI is working for A-A missiles, needs code for other ordnance.

Addition of variable, weight-dependent loadouts - Status: Open. Added Sidewinders, Sparrows and Phoenixes; GBU-31, GBU-12 and Lantirn planned but not implemented yet.
Limited Integration of Tacpack features - Status OPEN. Due to the lack of time and resources, only a small fraction of the Tacpack functionalities will be supported. Details of supported features as follows.

GUNS - Working, but no gun-director features are planned at the moment. Addition of other features under evaluation.

AIM-9 - Provisions for visual launch only, working and tested.

AIM-7 - No support planned. User will be able to jettison or fire the weapon, but target will not be acquired. Integrated, but almost useless.

AIM-54 - No support planned. User will be able to jettison or fire the weapon, but target will not be acquired. Not integrated yet.

GBU-31 - No support planned. User will be able to jettison or release the weapon, but target will not be acquired. Not integrated yet.

GBU-12 - No support planned. User will be able to jettison or fire the weapon, but target will not be acquired. Not integrated yet.


IN-FLIGHT REFUEL - Implemented but not tested.

ECM JAMMER - Implemented but not tested

NIGHT VISION GOGGLES -Implemented, working fine

CHAFFS/FLARES - Not implemented yet

Tuesday, June 11, 2013

F-35 Version 2.21 - Feedback


Now that the F-35 version 2.21 is out, here is a post to collect feedback, observations, suggestions, etc. etc. to version 2.21. As you know my projects are being constantly upgraded...and sooner or later there will be an upgrade. So this is basically a memo for me... you are welcome to add your input in the comments. If you have a bug to report - please check if it is limited to a specific model (A/B/C) or it is a common one.

F-35 LIGHTNING II CHANGE REQUEST LIST

F-35B Fuel tanks are misaligned with respect to the pylons.
This is a modeling mistake - a minor one if you ask me...but these is one of those minor things that cannot be "unseen" once noticed...and it is one of those thing which are very annoying, IMHO.
So, in case it is a major problem for you and you cannot live with it, an MDL for the F-35B which fixes the issue can be downloaded by clicking HERE.
STATUS: Fixed in the updated MDL (download above)

All versions - TABS do not work in right half of the MFD when TSD is in full screen mode
Probably a coding issue... I'll check.
STATUS: Fixed in new MFD code (will be released in an update)

All versions - Autopilot GPS steering missing
It was left out by design decision - with many other features - in order to limit the complexity of the MFD code (which is pretty big for an FSX gauge as you can guess!). I'll consider to add it in the next update.
STATUS: Open.

All versions - Weapon loads do not work - only one AIM-9X shows
A very limited number of users is reporting this. This is (almost) definitely not an issue of my package - there is most probably an Add-on module with changes the weight stations. One user has reported that the source of this was the MilViz F-15E Loadout manager (F-15 was disinstalled by the loadout manager was still active and for some reason was setting all load station to zero except the first one). Sorry, this is not my fault and there is nothing I can do about it (also because I do not have the Milviz F-15E...maybe a good reason to buy it, looks good!).
STATUS: Confirmed that it is due to Milviz F-15 loadout manager... not a bug of the package. 

All versions - Add more weapons!
I'll evaluate the addition of other weapons carefully - they are a burden to the model...
STATUS: Under evaluation.
EDIT:Added AIM-120C to internal stations. No time to do more than that.

Tacpack integration?
Integration of the Tacpack functionalities is totally doable but takes time. And I do not have much of it. I am working for a very limited set of functions - guns, AIM-9X and AIM-120 visual launch, JDAM freefall drop. Probably not more than that... which is comparable to the current F-35 capabilities :-)!
STATUS: Under evaluation. Depending on F-14D integration and Tacpack schedule for the build that will support support third party aicraft usage (still unclear).
EDIT: Tested AIM-9X (visual launch only), AIM-120 (visual launch only), JDAMs (freefall drop). Status of weapons as follows.


Gun: firing test OK. TO-DO: need to provide better visual interface and possibly interaction with fire control radar. Also, for F-35A, need to implement switch of guns if gunpod is present.

AIM-9X: visual launch test OK - correct lock-on, uncage and shoot behavior confirmed. Splashes drones correctly. TO-DO: Implement HMDS interface

AIM-120C: visual launch test OK - correct lock-on after launch, uncage and shoot behavior confiremd. Spashes drones correctly. TO-DO: Implement HMDS interface.

JDAMs: free fall drop OK. TO-DO: Implement HMDS interface.

All versions - SMS not showing front view of GBU-32
Coding error found and fixed.
STATUS: Fixed in new MFD code (will be release in an update)

All versions - Enlarged TDS rotation point misaligned.
Fix relevant parameter in XML code.
STATUS: Closed. Fixed in new MFD code.

F-35A - Tail numbers inverted on right tail
STATUS: Fixed in unreleased texture sets.


F-35C - BuNos missing from production F-35Cs (CF-6 and CF-7)
STATUS: Closed. Added BuNos to the textures (in an unreleased texture set)

All versions - Request to change nominal weight of fuel tanks to an "empty" valueAgreeable because they do not contibute with actual fuel - which could then be added to the fuel section in the aircraft.cfg.
STATUS: Closed. Recompiled model with 381 (empty tank, assumed the same as FPU-11) + 350 (estimated pylon weight) = 731lbs as token weight.

All versions - No paintkit available!As you may be aware of, I am not used to work with layered PSD files. So a proper paintikit is not available at the moment. However, I will provide "blank" textures (i.e. without markings) which are probably an acceptable starting point.
These were previously part of the package, but were left out from version 2.20 onward to reduce file size.
Please note that, from version 2.20, there are minor changes in several aeras... so older textures should not be used.
STATUS: Open, will provide blank files as separate download.

Flight test nose probes - Request to add the probes installed on flight test aicrafts.
STATUS: Closed - added as weight dependant feature (will appear if pilot weight is above 200lbs)

Monday, June 10, 2013

F-35 Version 2.21 Release


Following the feedback from the limited release of version 2.20 of the F-35 project, the files have been furtherly updated to version 2.21.
The latest version can be dowloaded from Google Drive following the link on the side bar, or by clicking HERE. Also, since version 2.21 appears to work as intended, it will be soon released to Avsim and Flightsim.

Change log as follows:

Version 2.21 (following feedback 2.20 limited introduction)
June 11th 2013
  • Fixed typo in the manual: correct AIM-9X total weight is 382lbs (not 392!)
  • Fixed bug in F-35C 3D model (duplicated JDAM and slammer models)
  • Minor tweaks to roll response and transonic acceleration (note:F-35C dynamics still tuned for carrier operations)
  • Fine tuning of top speed
  • Added Real world document F-35A Operations Procedures (unclassifed and unrestriced USAF document) for reference.
  • Fixed minor mistakes in the new texture sets 


Version 2.20
June 9th 2013
  • Completely redone Multi-Function Display code, implemented full portal and subportals mode, and revised top bar. Pilot Interface is now closer to the real one.
  • MFD Pages redone/fixed: ENG; FUE; SMS; FCS; ICAWS; TSD-1 
  • MFD Pages added and functional or partially functional: MENU; CKLIST; CNI; EFI; HUD; TWD; TSD-2; TSD-3
  • MFD Pages added but INOP: ASR; DAS; DTM; FTA; FTI; PHM; SRCH; TFLIR; WPN-A; WPN-S.
  • Revised and integrated avionics code to ease future improvements and additional functionalities.
  • Implemented weight-dependent visual models for all visual models. Visual model now support AIM-9X, AIM-120, GBU-31, GBU-32, GBU-12, JSOWs, CBUs, Gun Pod and fuel tanks (proper values need to be entered by hand into the Fuel and Payload section, no configuration manager provided)
  • Redone texturing of the main landing gear on all versions
  • Redone texturing of the nose landing gear on -C version
  • Redone texturing of wingfold mechanism on -C version
  • Added spoilers to -C version
  • Redone refuel probe texturing for -B and -C version
  • Redone tailhook geometry and textures on the -C version
  • Miscellaneous fixes to all Virtual cockpits and textures
  • Miscellaneous fixes to the textures of all models
  • Revised flight dynamics due to excessive loss of energy during turns.
  • Removed MAP mode
  • Added texture set: VFA-101 “Grim Reapers”, USN, Eglin AFB
  • Added texture set: 422 Test and Evaluation Squadron, USAF, Nellis AFB

F-35 Version 2.20 limited introduction


NOTE: FOLLOWING THE FEEDBACK FROM THE LIMITED RELEASE, THE F-35 PROJECT HAS BEEN UPDATED TO VERSION 2.21 - SEE THE NEXT POST!
Finally I am uploading the much awaited (and time consuming!) F-35 upgrade to version 2.20. For the moment it will uploaded only to Google Drive - just to check if there are no catastrophic issues before uploading to the usual repositories.

IT IS RECOMMENDED THAT YOU UNISTALL AND/OR DELETE FILES FROM PREVIOUS VERSION BEFORE INSTALLING VERSION 2.20.

Version 2.20- June 9th 2013

  • Completely redone Multi-Function Display code, implemented full portal and subportals mode, and revised top bar. Pilot Interface is now closer to the real one.
  • MFD Pages redone/fixed: ENG; FUE; SMS; FCS; ICAWS; TSD-1 
  • MFD Pages added and functional or partially functional: MENU; CKLIST; CNI; EFI; HUD; TWD; TSD-2; TSD-3
  • MFD Pages added but INOP: ASR; DAS; DTM; FTA; FTI; PHM; SRCH; TFLIR; WPN-A; WPN-S.
  • Revised and integrated avionics code to ease future improvements and additional functionalities.
  • Implemented weight-dependent visual models for all visual models. Visual model now support AIM-9X, AIM-120, GBU-31, GBU-32, GBU-12, JSOWs, CBUs, Gun Pod and fuel tanks (proper values need to be entered by hand into the Fuel and Payload section, no configuration manager provided)
  • Redone texturing of the main landing gear on all versions
  • Redone texturing of the nose landing gear on -C version
  • Redone texturing of wingfold mechanism on -C version
  • Added spoilers to -C version
  • Redone refuel probe texturing for -B and -C version
  • Redone tailhook geometry and textures on the -C version
  • Miscellaneous fixes to all Virtual cockpits and textures
  • Miscellaneous fixes to the textures of all models
  • Revised flight dynamics due to excessive loss of energy during turns.
  • Removed MAP mode
  • Added texture set: VFA-101 “Grim Reapers”, USN, Eglin AFB
  • Added texture set: 422 Test and Evaluation Squadron, USAF, Nellis AFB
You can download the file from Google Drive by clicking HERE (NOTE: AMENDED TO VESION 2.21)

Tuesday, May 21, 2013

What do I do with your donations... and bonus screenshot!

(F-35 testing over Edwards... after all these years, sometimes FSX still surprises me)


First, I'd like to thank everybody who kindly donated money for my projects. My apologies for not having replied to each one of you - the fact is that the Paypal account is pointing to an old email account which has been receving tons of spam for years, and it is a web-based service that it has become full of ads and difficult to navigate - so I have almost abandoned it. Again, my apologies - each donation has been greatly appreciated.

It has been really helpful in several instances - and allowed me to do several things which greatly helped my Flight Simulator projects.
However, the fact is that I have a relatively secure job which is also relatively well paid - I don't have a wife and family nor a mortgage, so I can't say that I really do not have the money to support my projects. But they can get expensive, and, although I can't complain about my incomes, I still feel bad (for some reason) to invest hundreds (if not thousands!) of euros in what is basically a videogame. So, being able to spill some money from the Paypal account made some purchase decisions easier. It was thanks to your donations that I have been able to acquire the base mesh for the Tomcat and for the Viking - and it was a great help to achieve the current quality and progress of those projects. So a most sincere THANK YOU.

However, after the S-3 purchase, I do not foresee any imminent usage of the money in the Paypal account...so the money is sitting there basically giving interests to Paypal.
Therefore I have decided to start giving it away, at least partially, to selected charity and no-profit organizations. It is not a huge amount of money, but at least someone is getting a tangible value for the countless hours spent in having fun with my virtual toys.

Donations are still welcome - and I will continue using it also to fund my simulation projects if need be - I just wanted to let you guys know what I did with the money you have donated.


Monday, May 13, 2013

Avsim Reader's Choice Award (and project updates)!


The T-45C won the AVSIM PEOPLE'S CHOICE AWARD in the Freeware Aicraft category! Thanks to Avsim and thanks to all the people who voted for it, and thanks again to all the contributors, testers and user who helped to bring this project to the current quality level!

Here is a quick update to current projects:

T-45C Goshawk
I am quite happy with the current quality level of the T-45, and there are very few things I'd like to add or change. All changes have a very low priority, compared to my other projects. On my to do list:

  • Addition of cockpit sounds
  • Weight dependant models (and possibly droppable BDUs)
  • New, custom built, MFD code - I've started creating some graphics - straight from the NATOPs..

F-14D Tomcat
There are a number of small changes coming in the F-14 update, most of which have been designed to support the Tacpack. The feature list is not complete yet, and wil partially depend on VRS schedule. Unfortunately full Tacpack integration is beyond my resources, so support will be limited (guns and visual SW for sure... everything else is "optional")... More news as the F-35 update is related.

F-35 Lightning II
As you probably know, I am rewriting the MFD code so that its interface and usage is MUCH closer to the real deal. It will be quite close to the Block 1 software - although many functions will be INOP.
The next update will also bring a number of other improvements - like weight dependant loadouts and several fixes to the models and the textures. I am confident this will be a significant improvement.
This update is almost done - most probably it will be out in a couple of weeks.

S-3B Viking
I am continuing to work on this, from time to time. Nose and tails are done... everything in between needs a lot of work. Do not expect anything before autumn. And by the way, should you have detailed, high res picture of the ejection seats would be much welcome.

That's it for the moment - all projects may be significantly slowed down due to the fact that summer is coming and I will spend most of my time at the beach....

Sunday, April 21, 2013

Frequently Asked Questions


...Unrelated to the post, but I always add a picture...so here is the S-3 model so far. Hopefully it will be flyable in October/November or so. 

Browsing on the internet, and looking at the emails I get, I believe it is worth to write down an FAQ post which will hopefully cover some of the most recurrent questions. So, here we go:

Your aicrafts don't work and crash my computer! Why?

In 99% of the cases is because you are using an unsupported version of FSX. My projects require either FSX:Acceleration or FSX:Gold Edition (which is basically FSX SP2+Acceleration in the same box).
My projects will not work correctly or at all with out-of-the-box FSX, or with Service Pack 1 or 2.

Wait, but isn't SP2 the same as Acceleration minus the additional planes, sceneries and missions?

No, it is not the same. Acceleration has some additional, hardcoded features which may make Acceleration aicraft incompatible with other versions of FSX. Aside, some of my projects are aliasing assets from the stock F/A-18 Hornet in the Acceleration package.

I can see you planes in the game but the MFDs are not working...why?

Same as above - Acceleration (or Gold) versions of FSX should be correctly installed. Some of my projects are aliasing the MFD code from the stock Hornet in the Acceleration package. So, cases are two:

1) you do not have Acceleration package installed but the aicraft does not crash (I believe this is the case of the current T-45 version)...if it is so, FSX does not find the Hornet code so leaves the MFDs blank.

2) you are sure you have Acceleration installed, but still MFDs are blank. In this case you need to check the default Hornet MFDs. If they work, also the T-45C or F-14D ones should. If stock Hornet's MFDs do not work, you may need to reinstall/repair Accerelation which may be corrupt. I've seen several users with corrupt Acceleration installation (not caused by my planes) which lost MFD functionality.

This problem is anyway limited to the T-45C and F-14D, and should not affect the F-35 (and the S-3) as they do not rely on external code. This may change in future, as I may want to write new code for the T-45 and the F-14. Please note however that all the projects require Acceleration.

Can I use your planes in Lockheed Martin Prepar3d?

Answer is yes *BUT*... In terms of functions and functionalities Prepar3d expands on FSX:Acceleration. So my planes should load and be compatible. But Prepar3d does not include the stock F/A-18 Hornet, so the current F-14D and T-45C will show blank MFDs.
If you have a valid installation of FSX:A, you can fix this as follows:
- Navigate to your main FSX installation folder, and then in the Gauges subfolder.
- Locate the FA-18.dll file (which is the file that contains the Hornet MFD code) and copy it
- Paste a copy of that file in the Prepa3d/Gauges subfolder

Do not ask me to provide that file. This would break the EULA and I will not do that, sorry.
F-35 should work fine in Prepar3d - no action required.

Your F-35 is nice and everything... but it cannot make short takeoffs and landings! Should I buy a separate module or what?

The freeware installation of the F-35 is perfectly capable of making STOVL flights. YOU DO NOT NEED TO BUY ANYTHING. Please read the manual or look for tutorials on youtube! I know nobody does read the manual. I am an engineer, which means I don't. BUT the manual is there for a purpose: you can find it in the /docs folder of the F-35A installation folder. There are some conditions for the STOVL module to work and load, but if you do see the green message when you load the F-35, everything should be OK. If the message does not show, please read the manual.

Now: assuming the STOVL mode is correctly loaded (green message appears) here is some essential information which IS in the manual, but anyway...

- Only the F-35B (I believe the community nickname is converging to "Bee" for this version) is STOVL capable. It may sound obvious but it seems it is not, so make sure you have a -B version loaded. On the -B version, the HOOK/STOVL button activates the conversion.

- You must be below 240kts to activate the conversion. If the a/c is not able to convert because of its current attitude/speed or anthing, the conversion is rejected.

- On pressing the button the aicraft converts to "slow flight" mode: that is controls are the same of any other aicrafts. This mode is used for short take-offs, and for approaches prior to HOVER mode conversion. This is NOT the vertical landing / takeoff mode.

-
When you are is "slow flight" mode, you can convert to HOVER mode only if your TOTAL weight is below 40600 lbs (like in the real deal). You may want to activate an FCS portal in the MFD - once you are in slow flight mode, you will see an "HOVER" indication. If it is RED you are too heavy, and you may want to DUMP fuel. When it turns CYAN, your weight is OK and you can convert by clicking the HOVER indication itself (NOTE this is not like the real thing - in the real thing you would click a button on the throttle).

- Control scheme in HOVER mode changes and is somewhat like an helicopter. See the manual for details.

Is there a good scenery for Eglin AFB? 

Not that I know of. There is a payware photoreal that covers the area, but it is not that good and not worth the money IMHO. I made my own with FSET, but I have never adjusted the runways nor placed much autogen. I am improving it from time to time, but I am not sure I will ever release it publicly.

Can you PLEASE do (insert name of your favourite aicraft here)?

Unfortunately I do not have much time for FSX and that will not change in future. So my bandwith is roughly 1 new aircraft every 8-10 months (best case) + upgrades to the existing fleet. Sorry...but I have a job and a social life.

Saturday, April 6, 2013

Mini-review: Frank's Dolomites


I love my country (Italy, that is)! Surely it has its own share of problems, but it is a wondeful and incredibly diverse and culturally rich country.
Unfortunately for our hobby, the great variety of the landscape means that it is not easy to develop complete scenery for the whole country - let alone the ugly FSX default rendition that looks nothing like the real thing (colors, vegetation, buildings...everything is not only ugly, but completely wrong).
Several people tried to create very large sceneries to cover the whole country - but failed. On the other hand, few dedicated developers created wonderful sceneries for specific parts of Italy - which resulted in true masterpieces, like the freeware rendition of Isola d'Elba and Northern Tuscany, or the amazing rendition of Venice from Aerosoft.

In this scattered coverage, Frank Dainese's wonderful rendition of the Dolomites is an authentic masterpiece. Frank has been developing mountain sceneries for quite a while, and its sceneries are works of pure love for our mountains.
His sceneries are simply breathtaking: detailed, crisp and amazing. With an almost unique feature: 3D modeled mountains. That is, instead of relying on FSX's terrain engine, most of the mountains are sculpted in 3D and then textured with high-resolution pictures straight from Frank's camera. The result is incredibly realistic and the washed-out effect of the default engine at high slope angles (where the engine must stretch the photo-texture) is gone!
Also, its sceneries are completely covered with Autogen buildings and trees (both accurately placed down to the individual building) and there are lots of custom building.
The current scenery covers the airport of Bolzano (which is however on a corner of the scenery), the airstrip of Dobbiaco and the (abandoned) airport of Cortina D'Ampezzo (a much popular winter resot whose airport has been closed and abandoned for several reasons, including the fact that the approach is challenging and dangerous - it is worth googling for its story!).
Frank is also constantly upgrading and expanding his sceneries, which however are only distributed privately by email.

PROs
- 3D sculpted mountains with custom, high resolution textures are incredibly detailed and realistic.
- The whole scenery is covered with accurately placed Autogen (including alternate textures for better color match)
- Custom buildings where needed
- Freeware does not get much better than this

CONs
- As with all photoreal sceneries at a certain point it comes to an end. And this means to see the ugly FSX default.

To get this scenery, you must go and visit Frank's blog, navigate to Frank's profile and send him an email requesting the scenery. Frank's blog address is this:

http://scenarialpinifsx.blogspot.it/

Happy flying!

Sunday, March 31, 2013

Projects updates...suggestions welcome!

In the past weeks I have been mostly working on the Tacpack SDK - understanding the basics and exploring its possibilities...therefore my plans have changed a little. Also, in order to make the Tacpack work, I had to venture into features which I had not implemented before, with benefits also to non-Tacpack versions of my models. In general, however, I am trying to code Tacpack features so that the model are "Tacpack aware" i.e. they can be used with and without the Tacpack (although, of course, weapons and tactical systems will only operate if the Tacpack is present). Anyway here is a brief update of all the projects I am working on. Suggestions are welcome!



Grumman F-14D Super TomcatThis is my testbed for Tacpack integration. To properly intergrate the Tacpack, I would have to write completely new codes for the avionics (which are currently aliased from the stock Hornet) - and I do not have the time to do that. Besides, Aerosoft is working on a top-notch F-14A which will surely be much better, realistic and more detailed than mine...and it makes no sense to compete with them in realism. So, for the moment: Guns, AIM-9M (visual launch), ECM, NVG and refuel features will be implemented. Actually most of the already are in place and they seem to work fine. AIM-7M and JDAM implementation is also feasible, but it may come at a later date. The new .mdl file will have weight-dependent loadouts.



Lockheed Martin F-35 Lightning II
Since the F-35 already has code for custom avionics, it will be much easier, for me, to integrate Tacpack functions in it. F-35A and -B have already been modified to include variable, weight dependent loadouts (AIM9X, AIM120, GBU31, GBU12, CBU-not supported by Tacpack, JSOW and fuel tanks and missionized gun pod) - I am not sure I will be able to achieve "full" intergration with Tacpack (again, lack of time). Also, several minor fixes to texturing and modeling are planned.

Boeing T-45C Goshawk
At the moment the Tacpack does not support BDU-33...so I am not sure it is work updating the Goshawk for this. However, some minor tweaks to the cockpit (like "click" sounds when you activate the switches) could be a nice addition...

S-3B Viking
I have to confess I have neglected the Viking a little lately... but work is proceeding and the tail section of the outer model is done - and just needs animations. Given several factors, it will be a early (i.e. prior to MAD boom removal) S-3B...

Suggestions and comments are welcome as usual!

Sunday, March 24, 2013

VRS Tacpack integration (i.e. WORKING WEAPONS!)

Killing drones over NAS Fallon

Shooting drones is a quite fun way to learn the basics... 

 ...although I have to admit I am pretty bad at aerial combat!

Guns only for the moment....but still, it is quite fun!
I never ventured into the "working weapons" functionalities so far, for several reasons - mainly the lack of time, and the fact that I am more interested in flying rather than shooting things. However, the people at Vertical Reality Simulations were kind enough to provide me with access to the Tacpack Software Development Kit - and I was very impressed.
For those who don't know (very few I assume), VRS has developed an incredibly complete and realistic rendition of the F/A-18E Super Hornet - which is IMHO the best military plane for FSX - and, on top of that, they have developed the Tacpack - an add-on module for FSX which implements working weapons (an a lot of other features, like the drones you see in the screenshots). Not only weapons are working, but they have a realistic behaviour and can be used in multiplayer. For the moment, their Superbug is the only plane supported, and it is required for the installation - but this will change in future. More information here:

http://www.vrsimulations.com

Long story short, I fell in love with the Tacpack - and I am working to integrate some of its functionalities into my projects. For one, the F-14D has now a working gun and can shoot down things in Tacpack (well, only in the SDK build for the moment...you will have to wait a little!).
The Tacpack module provides many functionalities that, I have to confess, I thought they were impossible to implement in FSX and they bring a completely new perspective for military flying in FSX.
Unfortunately, due to my (ever increasing) lack of time, it is unlikely that I will be able to fully support the package - so the Tacpack integration from my side will be limited to very basic functionalities. But still, shooting things is fun!