Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games.
Showing posts with label vACMI. Show all posts
Showing posts with label vACMI. Show all posts
Tuesday, May 12, 2015
Projects update (a.k.a. lack of time complaint)....
My real life if job is consuming most of my time and life-force... and this is the reason for my recent lack of updates. Here is a quick recap.
F-35 Version 3.00 (Potentially Prepar3D v2.00 only)
The updated visual model for the F-35B is ready, and looks way better than the previous version. Experiments with TFLIR, DAS and ASR modes under P3Dv2+Tacpack were largely positive, albeit simultaneous usage of TFLIR + DAS on separate images uses too much video memory.
The plan now includes the F-35A... so the next milestone is to complete the new -A model.
With the current pace, it will be ready after the summer.
MB.339 and Eurofighter TyphoonThey both look very promising, but I do not have time right now to develop them. So they are ON HOLD. Priority is given to the new F-35. Which of the two I'll prioritize after the F-35 it is still TBD.
S-3B Viking UpdateAnother thing I have been promising for too long. Could not find the time for it either.
MB.326, F-14D Tomcat and T-45C Goshawk Prepar3Dv2-specific versionsI have been experimenting with all of them. No time for them either at the moment.
Labels:
Acceleration,
Development,
Eurofighter,
F-14D,
F-35,
FAQs,
MB326,
MB339,
S-3,
T-45C,
vACMI
Tuesday, March 10, 2015
Aermacchi MB.326 version 1.10 release
Time for the first update to the Aermacchi MB.326. No big changes but several small fixes to some minor defects that were part of the original 1.00 build.
Changes as follows:
VERSION 1.10
9th March 2015
- Added pilot visor animation (secondary exit SHIFT+E then 2)
- Fixed multiple issues with G version weight and balance configuration
- Fixed multiple issues with G version Tacpack configuration
- Fixed bug showing interanl gun effects on G version
- Fixed bug preventing LIGHT TEST switch to work in FSX
- Fixed bug that made landing gear lever Mouse Area non working in FSX
- Fixed bug preventing FUEL PUMP switch to work in FSX
- Added support for MATRA M-155 rocket pod in Tacpack
- Fixed checklist and reference speed html files
As usual, download is on the side bar.
For the moment this and the F-14D update will only be hosted on this blog because, for some reason, uploading to Avsim and Flightsim is painfully slow from my home in these days...
Aside, in the near future I will probably start releasing P3Dv2-only updates for some projects... more news soon.
Labels:
Acceleration,
Download,
Fixes/updates,
Freeware,
MB326,
Prepar3D,
Tacpack,
trainer,
vACMI
Wednesday, September 3, 2014
Current project updates - and a thoughts for the next one...
Above is a picture of the current build of the MB.326 virtual cockpit - it is almost complete. Actually it just misses the gunsight and some warning signs... In the meantime, Alessandro of Sim Skunk Works has been refurbishing the external textures so they look even better than in my previous screenshots (we will be able to show the looks of the updated model very soon). Also Sim Skunk Works is providing a very realistic flight model: Roy is leading the dynamics design while Mario is providing flight testing - both are seasoned real-world military pilot, and given than Mario has hundreds of flying hours on the real 326 I am really confident that in the end we will have a great result. Last, but not least, Serge is at work on a sound package - based on the sounds from the GoPro recording of my unforgettable flight... (by the way, here is a short version of the video - https://www.youtube.com/watch?v=SNT61wl-PUc&feature=youtu.be ) - so the project is in a very good shape, and it is done when it is done... but it is looking really good.
Also, as of today, we plan to support both Tacpack and VAcmi - which is a weapon functionality / management package from Sim Skunk Works - you should check it out (and works in P3Dv2, too!)... http://www.vaafse.org/simskunkworks/web/index.php
So, what about the rest of my stuff?
Well, there are plans to update all the fleet - but I am experimenting some new techniques and I am building a small set of new and more accurate 3D gauges for the 326 - the plan is to progressively retrofit them on the T-45C, F-14D and S-3B. All will be available as soon as possible, but this is a lot of work - so I cannot say for sure when it will be ready.
Also, minor updates await the F-35 too...
...and after the 326? Back on the deck with and E-2 or an EA-6B? Well, I am sorry to disappoint all the naval aviation enthusiasts out there, but I think I am done with naval aicrafts for a while - the planes I made where the most interesting ones for me, and I will keep them updated.
At the moment I am evaluation two projects:
1) Aermacchi MB.339A - This is the evolution of the MB.326 and the current ride of the Frecce Tricolori (but will be replaced in 2017 by the M345 - a Siai 211 derivative that does not look as slick IMHO). It is a very important aicraft for aviation enthusiasts in Italy, so either it will be good or it will be a disaster. On the good side, lots of documentation available, and I could reuse a lot of the work done on the MB.326 (the most of the airframe is similar)... Here is how a preliminary test looks so far:
Also, it has to be (or have as an option) a low-poly version mode for large formation flying.
2) Eurofighter Typhoon - This is a much more complex and difficult project. Most of the documentation is still classified (actually the Avionc System manuals can be found with Google - but that is not enough to model it). A good, weapon capable Typhoon would be great - problem is development costs and time would be huge (and probably would be in the payware area). Let's see.
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