Thursday, March 26, 2015
- To fully exploit this system, you probably need to be a full-time programmer...and I am not. So I'll stick to some basic functionality.
- You cannot actually drive the view orientation of render-to-texture cameras straight from your XML code (bummer...you could have had EOTS to track aerial targets around your plane...)
- There is an impact on the frame rate (albeit not as great as I feared)
- There are rendering issues in the 2D panel (you see in the pictures that some graphic overlays are missing)... 3D works fine.
- Apparently there are some bugs (ground radar sometimes failes to initialize)
- Memory consumption is higher...and P3Dv2 may be more prone to CTD.
I am considering Pros and Cons of this technology...but in the end it is a definite improvement over FSX.
Thursday, March 12, 2015
I am seriously rethinking my plans for the future, and I would like to start sharing my thoughts.
It is unfortunately evident that I do not have the time to develop a completely new product in 2015. Let me say that most of you have no idea of the amount of work needed to create a new aicraft, especially if you are looking to achieve a good quality level.
On the other hand, while FSX:SE brought new life to FSX, it is also clear to me that Prepar3D v2.5 development kit offers a much advanced platform for me to develop in, especially if in conjuction with Tacpack for P3Dv2.
Also, I am not completely satisfied with the quality of my previous projects - I would like to do higher quality stuff.
The scope of IndiaFoxtEcho project is, and has always been from the beginning, to create interesting military-oriented and possibly freeware add-ons for Flight Simulator X to fill some of the gaps in the scene...I had a lot of fun and learned A LOT about each and every aicraft I have designed - and I am really grateful to all the people that contributed to my designs.
So, MISSION ACCOMPLISHED.
So, what's next? Well, first thing I will release some minor updates to the existing projects (another small one for the T-45, the S-3B AI tanker, etc.).
Then... well... I am seriously considering to close the IndiaFoxtEcho project, at least in its current form, and support only Prepar3Dv2 + Tacpack on smaller, more focused projects.
The MB.339 and Eurofighter Typhoon projects are hereby "ON HOLD".
The new project being evaluated is a Prepar3Dv2 only, high-detail, F-35B project.
Tuesday, March 10, 2015
Time for the first update to the Aermacchi MB.326. No big changes but several small fixes to some minor defects that were part of the original 1.00 build.
Changes as follows:
9th March 2015
- Added pilot visor animation (secondary exit SHIFT+E then 2)
- Fixed multiple issues with G version weight and balance configuration
- Fixed multiple issues with G version Tacpack configuration
- Fixed bug showing interanl gun effects on G version
- Fixed bug preventing LIGHT TEST switch to work in FSX
- Fixed bug that made landing gear lever Mouse Area non working in FSX
- Fixed bug preventing FUEL PUMP switch to work in FSX
- Added support for MATRA M-155 rocket pod in Tacpack
- Fixed checklist and reference speed html files
As usual, download is on the side bar.
For the moment this and the F-14D update will only be hosted on this blog because, for some reason, uploading to Avsim and Flightsim is painfully slow from my home in these days...
Aside, in the near future I will probably start releasing P3Dv2-only updates for some projects... more news soon.
Monday, March 9, 2015
Here is a further update to the F-14D Super Tomcat... several minor improvements mostly in the cockpit. I am still not terribly happy on the whole package... but this should be an improvement over the previous releases in any case. Aside please note that this has been primarily developed in Prepar3D v2.4 and v2.5... it is fully compatible with FSX, but, for example, the glass scratch effect does render differently (and does not look that good in FSX IMHO)...but you can remove it at will.
By the way, please have a look at the readme file and in the "optional_features" folder - there you will find instructions on how to enable/disable some features - including the scratch effect and the working mirrors (which only work in P3Dv2).
March 8th, 2015
NOTE: THIS VERSION HAS BEEN DEVELOPED PRIMARILY FOR PREPAR3D V2.X
- Added animated compressor to external model
- Pilot and RIO figures disappear from visual model if their weight is set to zero in the load manager
- Crew helmet visors are down by default (animated with the main canopy)
- New ASI/Machmeter model
- New Altimeter model
- New RMI indicator
- Improved gauges background graphics
- Improved gauges digits display
- Improved accuracy of some gauges
- Improved minor details in the cockpit
- Redone backlighting in the VC
- Fixed ADF frequency display
- Fixed clock animation
- Improved throttle lever animation (now with notches for A/B and STOP postion...Control+Shift+F1 to move to STOP)
- Added canopy glass scrathes (may be a little overdone in FSX... see below if you wish to remove them)
- OPTIONAL FEATURE: Possibility to add working mirrors in P3Dv2
- OPTIONAL FEATURE: Possibility to remove glass scratches
- OPTIONAL FEATURE: Possibility to remove ALL the reflections in the cockpit
For the moment the file will only be available on this blog - just to make sure everything works as intended. Download link is on the side bar as usual.