Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games.
Wednesday, January 2, 2013
What's up with the Tomcat?
Wednesday, January 4, 2012
Happy New Year - and a small suprise!



The new year will most likely bring the new version of Microsoft Flight Simulator...which will make its ist public appearance in few weeks - I am anxious to see and know more of it, but what I saw so far, although not revolutionary, is quite good.
In the meantime, as I had some spare time during the holidays, I did some work on the F-35 - mainly due to the fact that new, low poly, 3d data for the F-35C was available and my project of the new high-fidelity F-35A was really nice to look at but way too low on performance.
So here is the F-35C....VERY preliminary shots. The ambitious project I'd like to pursue would be to have a new payware package including this F-35C and a new F-35A (designed to the same standard)....and, why not, and F-35B too. BUT it may be too much for me to handle... so I have not decided yet. Let's see.
Wednesday, December 7, 2011
Sorry for lack of updates!
One of the latest images from Microsoft Flight team - it seems that the Beta will be held in FebruaryF-35 Lightning II - As you may be aware of, I am working on a new high-res model based on quite expensive high resolution meshes. It is not far from being complete - but there are some bad news. It is a frame rate hog. It looks beautiful, but the vast majority of the users will not be able to run it at decent frame rates. I have tried several solutions, but they do not seem to work for several reasons. I am undecided what to to with it. Maybe Flight can handle it in a much more efficient way? I do not know - and again I do not know how easy it will be to import it in Flight. It probably requires 12-15 hours of work before release.
Tuesday, July 19, 2011
Now that the Goshawk has been released...

I will gather all the modifications and improvements I can implement before my summer vacations (that will start on August 1st) and release an update before leaving.

F-35A Linghtning II - This, too, has been created starting from professional (and quite expensive) 3d meshes. I cannot say I do not like my current F-35...but it does not capture some of the details of the F-35 design. The problem, with this model, is that the original mesh is using way to many polygons...so the optimization work is long and tedious. What I have on the screen is quite amazing...but a lot of work is needed to make it run at an acceptable speed.As it is not a complete remake, I expect this to be flyable in late September.
Of course, every sentence above is subject to change... mostly depending on the Flight release date, characteristics and (mostly) the possibility to import/use my models in the new Simulator (which looks amazing IMHO)...
Monday, March 28, 2011
Now, that is a T-45C simulator...
This is (or should be) an actual screenshot... Javier's carrier looks definitely much better :-) I've recently spotted on the internet few pics of the "real thing", that is the real T-45C simulator... So here they are. The simulator is static and sports a pretty wide screen (although we "simmers" know that it is not the best of the best out there) which seems very effective. In terms of graphics, well, Javier's carrier looks much better IMHO :-) but again, these simulators are not made to impress with graphic realism (or have fun), their job is to help you learning the instruments and the procedures... Then, given the high standards of many "hardcore simmers" (i.e. "I bet I could land a real Tomcat even if I've never touched a real plane" armchair pilot) , I'd bet that there is someone that may consider this simulator "too arcade" :-) Talking about arcade games...for those who missed them, there are some new Microsoft Flight screens on the official website (here). The pattern seems to be a monthly update (alternating screenshots and videos). I think it looks pretty good. Although many will think it is very similar to FSX, on closer inspection, there are some interesting tweaks that make it look much better (for example a MUCH better shadow algorithm - which include autogen now). On the graphic side, I'd say so far so good. I just hope the performance will be good. Also, I think that, at this point it seems clear that, in spite of the name change, this seems to be a new version of Flight Simulator. It will probably have some more missions (which I like) and a "casual mode" (which to allow your 5 years old son fly a 747, but I'm sure it will be optional). I'd be surprised if the maximum level of realism will be lower than the one of FSX - and I honestly can't wait to see more of this new release. I just hope that there will be an efficient way to convert FSX native add-ons to Flight...
Monday, January 31, 2011
New Flight screenshots from Microsoft

Microsoft has just published some new screenshots of Flight, along with a much awaited clarification about the Windows Live tag of the new simulator (which generated some speculation that Flight could only be used online).
The new screenshots can be viewed here .
The general opinion is that Flight looks much like FSX - and I think it is true to some extent. Yes, it looks similar... but if you watch closely the screenshots and the video shown so far, you'll notice some significant improvements - like a much better scenery "creation" and better shadows.
I mean the "syntesized" scenery -textures, rivers, coastline, roads and autogen- look definitely better (e.g. coastlines look more realistic) and less prone to some mistakes in the current FSX system (for example the roads and rivers merge much better with the base textures).
As for the shadows, it seems that the algorythm is much more realistic and shadows are much less "abrupt".
I just hope there will be a way to import some of the work done by many designers in FSX. I think it is OK to drop FS9 code compatibility, but I hope the native .mdls can be imported -or at least Microsoft could provide an .X files converter. Should not be much of a problem, as the .X file should be a "DirectX friendly" file format...and then I see the FSX Orion Maule in the screenshots...
Anyway, what we have seen so far looks like a refined FSX. Which is a good thing IMHO. But we all know what we need most: a modern, efficient code that can benefit from current hardware.






