Above is the "new" cockpit...as you can see it is mostly the same as the previous version. There are some subtle changes to the textures, minor geometry fix and some optimizations here and there.Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games.
Friday, March 2, 2012
F-35A External weapons
Above is the "new" cockpit...as you can see it is mostly the same as the previous version. There are some subtle changes to the textures, minor geometry fix and some optimizations here and there.Tuesday, February 21, 2012
Tuesday, February 7, 2012
New F-35A progress



Tuesday, January 24, 2012
Old F-35A Withdrawn from sales... New version almost ready for testing!


I have no idea when the new one will be available, but the test version will surely be ready within February.
I am quite happy of the compromise between level of detail and performance at the moment - on my system it is slightly "heavier" (in terms of fps) than the previous model... but not that much. Fair trade, IMHO, if you consider how good the new mesh looks.
Cockpit will be almost the same as the previous version - just minor tweaks here and there. I am considering to remove the "full (half) screen" radar mode as it seems to have several bugs due to the way it is implemented. Removing it will help the perfomance a bit... I am not sure.
Flight model will not change.
I am also considering to add the F-35B and F-35C to the package.
If so, the F-35B will be uncapable of VTOL operations (will only support STOL slow-speed mode...I think it is called "mode 3" on the real thing but I may be wrong).
In terms of pricing, it will depend on the features... for sure it will not be expensive and it will be close to the previous version. Few Euros/Dollars more if all three models are included... or a few less if it will have only the F-35A.
Thursday, January 19, 2012
First screenshot of the new F-35A
A quick update on the new version of the F-35A I've been working on in the past few months. It will be payware (on the cheap end of the spectrum) and will be developed for FSX and Prepar3d.I will soon withdraw the current version from SimMarket.
I am considering building a full "JSF" experience, that is a package with F-35A, -B and -C...but the actual size of the project is still tbd. As you have seen a -C version is in the works, but -A has a higher priority for me (as it is the "base" version). I'd love making the -B and it should not take that much once the -A is ready...but it requires some money to acquire the mesh and I'd like to evaluate a little more the actual revenues, as I have already spent some money on this project...
Anyway, I'll soon post my thoughts on the outlook of flight simulation (and flight games in general...for those that are not willing to think to Flight as a sim). Let me just say that if Prepar3d 2.0 delivers 64bit code, DX11 and full FSX compatibility and a reasonable price for some sort of "home" licence that would be my preferred platform.
Wednesday, January 4, 2012
Happy New Year - and a small suprise!



The new year will most likely bring the new version of Microsoft Flight Simulator...which will make its ist public appearance in few weeks - I am anxious to see and know more of it, but what I saw so far, although not revolutionary, is quite good.
In the meantime, as I had some spare time during the holidays, I did some work on the F-35 - mainly due to the fact that new, low poly, 3d data for the F-35C was available and my project of the new high-fidelity F-35A was really nice to look at but way too low on performance.
So here is the F-35C....VERY preliminary shots. The ambitious project I'd like to pursue would be to have a new payware package including this F-35C and a new F-35A (designed to the same standard)....and, why not, and F-35B too. BUT it may be too much for me to handle... so I have not decided yet. Let's see.
Wednesday, December 7, 2011
Sorry for lack of updates!
One of the latest images from Microsoft Flight team - it seems that the Beta will be held in FebruaryF-35 Lightning II - As you may be aware of, I am working on a new high-res model based on quite expensive high resolution meshes. It is not far from being complete - but there are some bad news. It is a frame rate hog. It looks beautiful, but the vast majority of the users will not be able to run it at decent frame rates. I have tried several solutions, but they do not seem to work for several reasons. I am undecided what to to with it. Maybe Flight can handle it in a much more efficient way? I do not know - and again I do not know how easy it will be to import it in Flight. It probably requires 12-15 hours of work before release.





