But first, let me thank you once again for your continues support to my projects - you enthusiasm and appreciation for what I do is much appreciated!
So, let's start with the easy things...
UPDATES TO CURRENT PROJECTS:
As usual, I'd like to keep my projects up to date whenever possible...so here is what I am working on:
SIAI S-211 - A small patch is in the works to fix a couple of minor glitches. I am also looking to add a couple of liveries, a (much requested) smoke system and some sort of aiming support for weapons release (at least for the HUD-equipped versions). At least the glitches will be fixed before the end of 2018.
F-35 LIGHTNING II - Minor fixes to the BFI and MFD, possibly new liveries. The patch will be for P3D versions only. Release is planned before the end of 2018.
EUROFIGHTER TYPHOON - Also for this one, fixes to minor glitches are planned. I'd like to rework some aspects of the cockpit model too...but I am not sure I can find the time. Release date TBD.
F-14D SUPER TOMCAT - Although this project was "closed" years ago, I've been working on a P3Dv4 version to provide full 64 bit compatibility and AO support. I am not sure when (and if) it will be ready, so release date is TBD.
NEW PROJECT: McDONNELL-DOUGLAS TA-4J
If you follow my Facebook page this is hardly surprising, but my next project will be the TA-4J. The scope is to deliver a high quality rendition of this aircraft. By similarity there is some chance that the project scope may creep towards the inclusion of the TA-4F and/or the A-4F...but at the moment the focus in on the TA-4J.
With the current pace, a Beta version may be ready in spring 2019.
I have been following the TX competition quite closely - and I have to confess that, technically, my money was on the T-50. However, for a number of reasons, seeing the victory of Boeing/SAAB design was hardly surprising.
I have been working on a T-X model lately, although at the moment, the information about the cockpit and pilot interface is insufficient for a reasonably accurate simulation. Provided that more information will become available in time, the T-X project should be available before the end of 2019.
Lead Platform is Prepar3D v4, but with backward compatibility to FSX:SE in mind (but chance is that the MFD may be too complex for FSX...much like it was for the F-35).
Also, the model will be built with provisions for an easy export to other platforms.
Unknown to most users, XP11 has a number of limitations in the aicraft modeling which make the conversion from FSX/P3D to XP11 not trivial (see the document I have published some time ago). Also, in terms of avionics, XP11 has almost everything you need for civil aviation...but not much for military planes, especially if they have digital instruments, MFDs and HUDs.
Anyway, I am moving forward with the conversion of the Siai Marchetti S-211, which feels at home in XP11, and, in 2019, the TA-4J. Given their avionics and cockpit features, they are relatively easy to convert.
I have been experimenting with the conversions of other aircrafts, too… but at this time I have nothing to announce.
The question I have been asked most in 2018 is, "Aren't you looking at DCS? Why don't you convert your planes for it?"...well… of course I've been looking at DCS. Below is a picture I took in an early attempt to convert the Eurofighter Typhoon to this platform.
However, the big problem with DCS is that it does not offer a "middle ground"...you either do simple mods (and rely on default functions) or you'll have to model each system on your own - which is very time consuming.
To develop a "decent" (and I am not saying "good" - by "decent" I mean FC3-level airplanes) you still need to assemble a good team, and it still requires a lot of work.
I am looking at different strategies for this, but, at the moment, no one is really a convincing way to move forward.