NOTE: BETA VESION IS NOW OUTDATE BY THE NEWER INTERNAL BUILDS, THEREFORE IS NO MORE AVAILABLE FOR DOWNLOAD.
THE OFFICIAL 1.0 RELEASE SHOULD BE AVAILABLE IN A COUPLE OF WEEKS...PLEASE BE PATIENT!
- This package depicts several versions of the Aermacchi MB.326, which can be divided in two-seater unarmed versions, two-seater armed versions and single-seater armed versions.
- There is only one virtual cockpit model. This is sort of an average between the different layouts of the mid-late 70's... hence it is similar, but not exactly the same, as any real-life version. This is a compromise I had to make to keep the project to a manageable size.
- The project has been tested in FSX:Acceleration and in P3DV2. It has not been tested in FSX-Steam Edition, nor in FSX:SP1/SP2 and may not work.
- The package supports both VACMI from Sim Skunk Works and Tacpack from Vertical Reality Simulations. Those are two add-on packages that allow FSX/P3Dv2 to have working weapons functionality. At the time I am writing, VACMI is the only one that supports P3Dv2.
The package should work without any modification under VACMI. You should, however, disable collisions with other aircrafts - otherwise, releasing a bomb may cause a collision with the aircraft. NOTE - with VACMI the following weapons will not work: MK.76, Magic 550, all guns and gunpods (cosmetic only)
To make weapons work with TACPACKIn order to make weapons work with Tacpack you MUST replace the panel.cfg in the PANEL subfolder of the MB326E folder, with the one contained in the panel_TACPACK_backup. This MUST BE DONE ONLY ON THE MB.326E folder.
NOTE 1 - with Tacpack the following weapons will not work: Matra F2 and 155 rocket pods. 2 - Beta files are not signed for multiplayer in Tacpack. If the server has anti-cheat turned on, you will be kicked out.
To fire weaponsIn order to fire a weapon, apart obviously from loading it in the configurator, you must:
- Switch the Trigger selector switch to ARMT & CAM
- Switch the MASTER ARM to READY
- Select the weapon station you wish to employ (upon pressing the key it turns green if the station ammo is not zero)
- If the weapon you wish to fire is a cannon, you must also turn on the gun power switch
- Within Tacpack: trigger fires all the forward firing weapons, pickle drops the droppable ones.
- Within VACMI: brake key (usually mapped to trigger) fires any weapon
NOTE - Guns visual effects should work even if you have no weapon package installed.
I will keep track of the bugs/change requests in my usual way, that is filling and updating the following list:
Bugs and change request lists
LAST UPDATE 5/2/2015
MB326MDL1 - Inner frame of canopy on single-seater model has defective geometry (visible when canopy is open, single seater model only). Fixed, 3D part redone.
MB326MDL2 - Position light reflection too big. Fixed, created bespoke effect.
MB326MDL3 - Aileron trim animation not working. Actually this was not coded in the .mdl. - no time to redo all the models, considered a minor issue -> moving forward with this.
MB326MDL4 - Upper beacon light way too strong. Fixed, created bespoke effect.
MB326VC1 - HSI pointer no.2 points to wrong direction. Should point towards selected NDB. station.
MB326VC2 - NDB frequency cannot be selected in the Virtual Cockpit. Fixed. User can now click in the ADF window to select the frequency.
MB326VC3 - Gear warning light does not work. FIXED. Gear warning light now works.
MB326VC4 - Would be cool to have model-specific VC (specific VC for K model, and/or one for unarmed models)- CLOSED - created additional folder with two seater model with MK.540 engine
MB326VC5 - Throttle animation does not work in the released model. FIXED - Wrong system simulation files went into Beta build. Please download BETA1A.
MB326VC6 - Miscellaneous avionic malfuctions. FIXED - Wrong system simulation files went into Beta build. Please download BETA1A.
MB326VC7 - HSI/RMI button do not work in FSX. They work fine in P3Dv2. Difficult bug to solve...it appears to be related to detection of Mouse click areas. FIXED - Reset scale in 3D model fixed it
MB326VC8 - Oxy button linked to Master Arm. FIXED animation in 3D model
MB326VC9 - Cabin pressure altimeter not working. FIXED animation in 3D model
MB326VC10 - Radio and advisory panels remain lit even in power is absent from the main bus.
MB326VC11 - Canopy lock lever not working in FSX (but works in P3Dv2, likely to be a reset-scale bug). FIXED reset scale solved the issue.
MB326VC12 - Clock "hours" needle not working. FIXED animation sequence in 3D model. NOTE: it may also apply to other projects.
MB326VC13 - Turn coordinator seems to have inverted motion.
MB326VC14 - Upper beacon light too strong.
MB326VC15 - Pitot heat indicator not working. FIXED - Pitot heat now working.
MB326VC16 - Check rudder trim switch animation. FIXED - implemented standard trim rocker animation.
MB326VC17 - One nav button inop, also in general, only standby frequencies can be changed. Closed. Fixed nav button, still user can only change standby frequencies.
MB326VC18 - Radio power button not working, also, avionics switch button missing. Fixed.
MB326VC19 - Emergency landing gear not working
MB326VC20 - Canopy frame texture improvement. Fixed - Redone all canopy texture and improved geometry.
MB326VC21 - Gunsight support graphical improvement. Open.
MB326VC22 - Control stick graphical improvement. Closed. Redone model and textures.
MB326VC23 - Ejection seat graphical improvement. Open
MB326VC24 - Further reduction of instrument glass reflection. Closed. Increased effect transparency by 50%.
MB326VC25 - Provide option to remove canopy scratches etc. Closed. Provided alternate texture in "optional_features" folder.
MB326VC26 - Trim NEUT flag indications not working. Closed. Fixed formulas in Modeldef.xml
MB326VC27 - EXT FUEL TRANSF gauge does not work. Closed. Albeit fuel transfer functions are not implemented, EXT FUEL TRANSF flag will now show ON if there is more than 5% fuel in any of the external fuel tanks.
MB326FM1 - Currently "G" models (which have Viper 540 engine) do not have a specific flight model assigned. Added custom folder. Fixed.
MB326FM2 - Real Aircraft had no autopilot... change autopilot setting accordingly on all aicrafts. Fixed. Autopilot removed.
MB326SND1 - Gear warning horn sound does not work. FIXED
MB326SND2 - Gun sound effects do not work. FIXEDMB326SND3 - Add high-G breathing sound. FIXED
MB326WP1 - Tacpack incompatibility (loads still suspended after release). FIXED - Wrong system simulation files went into Beta build. Please download BETA1A.
MB326WP2 - Minigun visual effect on STA2 does not work. Could not replicate the bug. ON HOLD - CLOSED. This is dependant on visual effect settings / rendering engine. Code is correct, just does not show in some cases.
MB326WP3 - Under VACMI, when selecting STA6 release, STA5 is fired. FIXED - Bug in Tactical module, found and fixed.
MB326WP4 - Under Tacpack, gun trigger does not seen to work. FIXED - Identified bug in Tactical module
MB326WP5 - Under Tacpack, files NOT signed for multiplayer. Intentional in the Beta.
MB326WP6 - Under Tacpack, cannot load SUU-11 on STA2. FIXED - Bug in Tacpack.ini file, wrong assignment for that station.
General and Others:
MB326GEN1 - Checklist and product documentation are missing.
MB326GEN2 - Removed repaint of the aicraft involved in the Casalecchio di Reno accident.
MB326GEN3 - Write a flight manual. Note: T-45 flight manual included by mistake.
MB326GEN4 - Minor mistake in scrape points, light assignment, fuel system in aicraft.cfg Fixed
MB326GEN5 - Tacpack debug screen instead of GPS - Fixed.
MB326GEN6 - Nav radio 2 not configured but present - Removed NAV2 radio from radio panel.
MB326GEN7 - Old texture set left in by mistake and unreferenced - Fixed, texture set removed.
MB326GEN8 - Abnormally high data packet consumption in multiplayer - Fixed. - Bug in gun effect code.
Color key as follows:
RED - Severe problem. Product should not be released until the issue is solved, or, should the problem become too difficult or time consuming to solve, users must be clearly notified of the defect. Solving such issues is a very high priority.
ORANGE - Moderately severe issue...it will be perceived as a defect by most users. High priority.
YELLOW - Minor issue. Better fix it, but low priority...and will not be noted by most users.
GREEN - Issue solved, still on the list for the record or verification.
BLUE - Possible improvement / nice to have: product is not defective as is, but could be better. May be introduced with an update later on.
How to download the BETA:
Beta version is now outdated and is no more available for download.