Thursday, October 18, 2012

F-35 Version 2.08


Last night I have uploaded to SimMarket an update to the F-35 project - I wish I had the time to make a bigger update including new loadouts, I did not... anyway here it is.
Customers may want to check their SimMarket accounts to see if the download is available, as last time there were issues with the notifications emails.
Contributors and testers should receive an email with complimentary download link soon.

Version 2.08

October 17th 2012 – CHANGES FROM PREVIOUS VERSION:
  • Added 3BSM roll animation, and lift-fan air intake door variable opening angle to F-35B model (as in the real plane the engine nozzle can rotate sideways to help directional control, while the lift fan door opening angle changes depending on airspeed – NOTE: these animations may not work in multiplayer).
  • Fixed minor mistake in Royal Netherlands Air Force repaint
  • Fixe light leakage modeling mistake in -B model
  • Changed registry entry in installation program (should address compatibility issues in some configurations)
  • Fixed F-35B canopy texturing misplacement
  • Added crew boarding model and animation to all models (SHIFT+E then 4 controls the animation – panel opens and crew boarding ladder is deploued, cosmetic-only)

19 comments:

1840kb/s said...

Jut bought this plane from Simmarket a coupel of days ago!

Its fantastic! Having great fun with it :)

I have a coupel of questions though - I am having problems going up to high altitudes because the engine just doesn't seem strong enough while it should have service ceiling of 60'000feet?
- Will there be a radar coming to it as well? Always fun to hunt down other planes! :)

Thnaks for a super plane. Worth every €!

ScimmiaSpaziale said...

@1840kb/s

Thanks for the appreciation.
Service ceiling for my FSX rendition may be inaccurate (that is - whatever the real F-35 ceiling is - 60000ft being the figure commonly found on the internet, I am not sure what the real value is). I have to confess I had a hard time getting a reasonable engine performance - it was either too much or too less powerful... Inaccurate ceiling is a drawback of the tweaking process.

A (limited) radar functionality is already in the MFD (just minimize both windows in one half of the screen)... I am not adding proper radar functionality in future - but I will consider TacPac integration once the SDK becomes available.

Unknown said...

FYI, I got an email this morning about the update from sim market.

ScimmiaSpaziale said...

@David

Thanks - last time there was a minor misunderstanding between myself and SimMarket and most people did not receive the notification...

Unknown said...

Hey, are you aware of Saitek Combat Pilot? I think you aircraft would be a great addition. They say on their forum if you contact them they will consider your aircraft, well not just yours but any who can meet the quality standards. Which I cant imagine your planes would not meet. just food for thought, but the idea flying your F-14 or F-35 in combat is kinda exciting.

Anonymous said...

Excellent aircraft, just bought this plane from Simmarket! good job

Honeycool said...

Dino,

I accidentally posted the below findings in your older blog. Here it goes...

1. The red and green wing navigation lights can only be seen from top-down external view. It cannot be seen from sideways.

2. In VTOL, the aircraft still glides in the air when it ran out of fuel.

3. The F-35B takes a long while to reach Mach 1+ with afterburners even it is less than 40,000 lbs.

Apart from the above, I am generally very happy with this product. Thanks.

Steven

Phineas said...

@Honeycool

3. The F-35B takes a long while to reach Mach 1+ with afterburners even it is less than 40,000 lbs.

Yeah, I have a fix for it. Not a difficult fix. Also works on all of the models. The Engines are correct,but the frontal area(Simulated Drag) is a little high. Been trying to contact Dino, no response. This change does not effect handling one bit. We shall see!

Phineas

ScimmiaSpaziale said...

Well...it is obvious that it is definitely not a prefect product...sorry for that...but I have to confess I quite happy with it.

@Phineas - Sorry you could not contact me...I believe you used the old @libero.it address. I can be contacted at indiafoxtecho@gmail.com. I believe general performance is ok - especially turn radii at subsonic speeds...

ScimmiaSpaziale said...

Well...it is obvious that it is definitely not a prefect product...sorry for that...but I have to confess I quite happy with it.

@Phineas - Sorry you could not contact me...I believe you used the old @libero.it address. I can be contacted at indiafoxtecho@gmail.com. I believe general performance is ok - especially turn radii at subsonic speeds...

ScimmiaSpaziale said...
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ScimmiaSpaziale said...
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Honeycool said...
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Honeycool said...

I read somewhere in the product manual about an optional downward camera used for F-35B's landing operation. How do I toggle on/off this camera inflight? Thanks.

Steven

Honeycool said...

Dino,

@Phineas mentioned something about 'simulated drag' causing the F-35B speed. Will there be an official fix?

Thanks.

Steven

ScimmiaSpaziale said...

Sorry for the multiple posts -

@Honeycool
SHIFT+5 activates the ground-looking camera (F-35B only).

As for the drag...well, I am open to discuss any change, but I have just finished a flight on the F-35B and the acceleration, in the default configuration and weights, seem just reasonable and similar to an F/A-18... but again, I have flown a supersonic jet - and can't tell for sure. Maybe the sound barrier is a little overdone...don't know. To me it is OK, but I have nothing agaist third party mods.

Honeycool said...

Dino,

Thanks for the ground looking camera.

I think @Phineas wanted to suggest a fix on the drag thingy.

Have you noticed that the red and green wing navi lights can only be seen from top down view only? Those lights disappear from side views. Just a cosmetic issue.

ScimmiaSpaziale said...

@Honeycool

Lights have no issues on my system...but that is not surprising since they are .fx (special effect file) and FSX rendering engine is inconsistent in the visualization of those effects (they vary with graphic card manufacturer and setting)...that would be an easy fix.

As for the drag - I really don't know. I've kept the VRS Hornet as reference during test flights - and I believe performance is pretty close.
Proper "fix" should address .air file Drag vs. Mach table... but again, IMHO, the acceleration is reasonable...

Honeycool said...

Dino,

Ok, the navi lights issue is solved after turning of preview directx 10.

I just took a quick flight with F-35B. I only managed to climb up until 34,000ft while the plane struggles to maintain at 174kts indicated airspeed. This was done with max afterburners.

I know you have already clarified in your earlier posts. Thought I share with you on my results.

Thanks.