Tuesday, May 17, 2016
Recovery of the Eurofighter Project...
As promised here is a status report of the Eurofighter project after the "ransomware" incident that wiped out all of my source files. Basically you can indeed use ModelConverterX by Aron (great tool...THANK YOU ARNO) to open the .mdl files and convert them into .3DS format, and then reimport it into 3DS Max or Gmax (or other applications....3DS is a very popular format). In principle you loose the animations, smoothing, the materials and the XML taggin but preserve the geometry and the texturing coordinates - as side effect, the geometry is not super-clean nor flawless.
Unfortunately, in the case of the Typhoon, a number of minor details were lost in the process - such as the landing gears, some engine details and the pilot helmet.
So... the external model is recoverable...but will require several weeks of work - not good, but could have been much worse.
Unfortunately, most of the Virtual Cockpit is garbage. A lot of the geometry of the switches and levers is lost or corrupt and require more work than I expected.
Here is the status:
- 3D source models (both external and VC and custom weapons)
- Source texture sheets and paintkit (layered PSD)
- Part of the XML code
- My standard templates for things such as HMD projection etc.
- External .mdl was almost finished (maybe I can use it as it is...)
- Incomplete virtual cockpit (is missing the ejection seat and some other details)
- Latest avionics code (HUD almost complete)
- (Partial) geometry and texture coordinates. Need to redo part of the geometry, animation etc.
Long story short... I need to evaluate my options carefully. One possibility is to use the external .mdl as is (missing a number of eye-candy features, and the custom weapons) and redo the missing parts of the VC.
More news soon.