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STOP TO APPLICATIONS - THANKS A LOT FOR YOUR INTEREST IN THE F-35 PROJECT. I'VE RECEIVED DOZENS OF APPLICATIONS - I'VE ALREADY SENT MOST OF THE INVITATIONS, BUT I MAY ADD A FEW MORE AS I HAVE SOME MORE TO REVIEW. ANYWAY NUMBER OF INVITATION WILL BE LIMITED FOR PRACTICAL REASONS.
THANKS FOR YOU HELP AND UNDERSTANDING!
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THANKS FOR YOU HELP AND UNDERSTANDING!
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This is a placeholder post for the Beta 2 testing of the F-35C project - if possible, Beta testers should add their comments to this post so that we can have a unique repository for the CR's.
A draft user manual will be posted here as soon as it will be available (provided it will be ready in the next week or so).
IMPORTANT! Testers, while evaluating the F-35 please consider that:
A draft user manual will be posted here as soon as it will be available (provided it will be ready in the next week or so).
IMPORTANT! Testers, while evaluating the F-35 please consider that:
- F-35A flight model is set so that the weight of 2x2000lbs JDAMs and 2xAIM120s is taken in account.
- F-35B flight model is set so that the weight of 2x1000lbs JDAMs and 2xAIM120s is taken in account.
- F-35C flight model is set so that the weight of 6x2000lbs JDAMs, 2xAIM120s and 2xAIM9Xs is taken in account.
- F-35B: STOVL mode is activated trough the button in the cockpit or through the button assigned to tailhook lever. STOVL mode cannot be engaged above 250kts.
- F-35B: AUTO-HOVER mode is activated either through the MFD (if relevant icon is cyan), or through the autopilot-heading hold function. To engage auto-hover, total weight must be lower than 42000lbs. Dump fuel if necessary.
- F-35B: AUTO-HOVER when in auto hover mode: stick L/R makes the plane translate L/R; rudder L/R makes the plane rotate L/R; stick F/A makes the plane ascend/descend; AILERON TRIM controls the forward/backward speed. If the avionics are tracking a carrier (default, Javier's Nimitz or the Clemenceau) the target speed will be automatically set to the one of the carrier.
- F-35C: launch bar and fold wings controls/graphics are missing. You will have to assign keys to those controls.
- F-35C: due to the payload, the plane is way too heavy to land safely on a carrier - you should dump fuel so that the total weight is below 50000lbs to have a suitable descent rate.
F-35 BETA TEST REPORT
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Last update 2012/07/10 h.23:50 CET
BETA WILL CLOSE ON 10th June 2012
F-35 BETA TEST REPORT
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Last update 2012/07/10 h.23:50 CET
BETA WILL CLOSE ON 10th June 2012
GENERAL ISSUES (APPLY TO ALL MODELS)
1) MICRO-OSCILLATIONS WHILE ON THE GROUND [FM]. On most load conditions, whiel sitting still on the ground, the plane suffers from micro-oscillations which may lead to a heading change. This seems to be due to an FSX contact points instability - In version 1.0 was fixed by changing the gear contact points, but same fix does not work on 2.0, unless severe steering instability is reached. STATUS: OPEN. ACTION TBD - Anyway I am not willing to sacrifice general ground handling to solve this.
2) VC, RADAR/MAP MODE [VC]. Evaluating minor refinements to the interface: +/- click areas on radio frequency controls; open/close doors area correction; full screen radar/map view toogle fix. STATUS: CLOSED. Minor enhancements to radio controls and map modes.
3) HMD superimposed elements [VC]. Evaluate redo of superimposed elements (target designators etc): STATUS: CLOSED. Minor enhancments to HMD symbology. Tried to implement more accurate graphics but did not look that good and were useless in the sim.
2) VC, RADAR/MAP MODE [VC]. Evaluating minor refinements to the interface: +/- click areas on radio frequency controls; open/close doors area correction; full screen radar/map view toogle fix. STATUS: CLOSED. Minor enhancements to radio controls and map modes.
3) HMD superimposed elements [VC]. Evaluate redo of superimposed elements (target designators etc): STATUS: CLOSED. Minor enhancments to HMD symbology. Tried to implement more accurate graphics but did not look that good and were useless in the sim.
4) MISSING C++ Runtime refenece in documentation [MISC] - Reminder for me: add reference (or inclusion) of the "Visual C runtime" in the manual - in its absence STOVL functionalities won't work. STATUS: OPEN
5) sswvtol.dll TYPO [MISC] - I made a typo on the name of the .dll. Sorry for that, my bad.
STATUS: CLOSED. Fixed in the WIP Manual.
6) HMD Projection plane visible under certain conditions - This seems due to DX shader effects under some specific weather and light conditions. STATUS: CLOSED - ACTION: The issue was not solved but was mitigated by creating small round edges at the corners of the projection plane.
7) Request to swap radio and GPS stack. STATUS: CLOSED - ACTION: Done on all models.
STATUS: CLOSED. Fixed in the WIP Manual.
6) HMD Projection plane visible under certain conditions - This seems due to DX shader effects under some specific weather and light conditions. STATUS: CLOSED - ACTION: The issue was not solved but was mitigated by creating small round edges at the corners of the projection plane.
7) Request to swap radio and GPS stack. STATUS: CLOSED - ACTION: Done on all models.
8) Request to improve readability of MAP mode. STATUS: CLOSED/MITIGATED. ACTION: Could not find a way to increase font size for readability, but enhanced color contrast and redone terrain colouring (now shaded grayscale, looks much more authentic).
F-35A SPECIFIC ISSUES
(none)
F-35B SPECIFIC ISSUES
(none)
F-35B SPECIFIC ISSUES
B1) RIGHT/LEFT SIDE OF FCS PAGE DIFFER [VC]. STATUS: CLOSED. ACTION: copied .xml code changes from MFD1 to MFD2 (forgot to do that).
B2) LIFT FAN DOOR ANGLE IS SMALLER THAN REAL PLANE [OM]. STATUS: CLOSED. ACTION: Lift fan door angle increased to 65 degrees. Model tested. - AMENDED ON 05/06
B3) TAILERONS TO MOVE DOWNWARD IN STOVL MODE [OM]. STATUS: CLOSED. ACTION: Changed external model, added animation chain. Tailerons now rotate by 12.5 degrees during STOVL conversion. Note: most videos of the real plane show this, but not all. Also, some videos show that the inner gear bay doors open while in STOVL/hover although I've mostly this in BF-1 test flights and does not seem to be the case in the latest footage. Still, it would be much more difficult to add...
B4) MINOR ANIMATION GLITCH TO LIFT FAN AND 3BSM DOORS [OM]. STATUS: CLOSED. ACTION. Fixed minor animation glitches.
B5) "BEWARE OF BLAST" DECAL TOO BIG. [OM]. STATUS: CLOSED. ACTION: Modified textures.
F-35C SPECIFIC ISSUES
C1) SMS PAGE UPDATE [VC] - Stores Management System should reflect default weapons loadout. STATUS: CLOSED. Default weight changed to 2xJDAMS+2AIM120s+Gunpod.
C2) CABLE FORCE [FM] - Ajust cable force for better dynamics during arrested landings. STATUS:CLOSED. ACTION: fixed aircraft.cfg
C3) "BEWARE OF BLAST" DECAL TOO BIG. [OM]. STATUS: CLOSED. ACTION: Modified textures.
C4) UNABLE TO ACCELERATE OVER 600kts. [FM] - Even if the user unloads the plane, the flight model does not allow to exceed approx. 600kts. - This is due to added drag to the FM which was introduced to better simulate the orndance. It may be better to lower the drag coefficient. STATUS: CLOSED. Fixed with new FM.C5) PROPOSAL TO MOVE VIEW POINT AND CORRECT FM TO HAVE A PERFECT MATCH WITH LM SIMULATOR [FM]. As per JR suggestions it is possible to have an almost perfect match to real F-35 simulator on carrier ops, but changes should be evaluated carefully on the flight envelope. STATUS: CLOSED. Changed as per request.
C6) PROPOSAL TO CHANGE DEFAULT LOADOUT [FM][OM] STATUS: CLOSED. Default weight shall be 2xAIM120s + 2xJDAMS + gunpod, but such visual model shall not be provided (see comments for explaination)
C7) LAUNCH BAR & FOLD WINGS CONTROLS MISSING FROM MFD. [VC] STATUS: OPEN. ACTION:CLOSED. Added code to MFDs although it does not work properly on with "3 views" mode...C8) TAILHOOK BULGE SHAPE [OM] - Looks different from the real counterpart. STATUS: Improved, not completely fixed but looks better.
C9) AILERONS SHOULD WORK AS FLAPERONS [OM] - STATUS: Fixed.
Key:
[FM] - Flight model (main root cause is the aircraft.cfg or the .air file)
[OM] - Outer model (main root cause is the outer 3d model)
[VC] - Virtual cockpit (main root cause is the 3d model of the virtual cockpit or the associated .XML code)
[MISC] - Any other defect which does not fall in the above categories
Color key:
Green - issue solved, or mitigated to the point is acceptable or not perceived by most users.
Yellow -issue open, and could be perceived as product defect by many users. Awaiting action or investigation. Or issue open, mitigated to the best of my knowledge but will still be perceived as defect by users. Or issue open but appears easy to fix.
Red - root cause not identified as of today. Or the problem is beyond my knowledge or impossible or difficult to solve.
C1) SMS PAGE UPDATE [VC] - Stores Management System should reflect default weapons loadout. STATUS: CLOSED. Default weight changed to 2xJDAMS+2AIM120s+Gunpod.
C2) CABLE FORCE [FM] - Ajust cable force for better dynamics during arrested landings. STATUS:CLOSED. ACTION: fixed aircraft.cfg
C3) "BEWARE OF BLAST" DECAL TOO BIG. [OM]. STATUS: CLOSED. ACTION: Modified textures.
C4) UNABLE TO ACCELERATE OVER 600kts. [FM] - Even if the user unloads the plane, the flight model does not allow to exceed approx. 600kts. - This is due to added drag to the FM which was introduced to better simulate the orndance. It may be better to lower the drag coefficient. STATUS: CLOSED. Fixed with new FM.C5) PROPOSAL TO MOVE VIEW POINT AND CORRECT FM TO HAVE A PERFECT MATCH WITH LM SIMULATOR [FM]. As per JR suggestions it is possible to have an almost perfect match to real F-35 simulator on carrier ops, but changes should be evaluated carefully on the flight envelope. STATUS: CLOSED. Changed as per request.
C6) PROPOSAL TO CHANGE DEFAULT LOADOUT [FM][OM] STATUS: CLOSED. Default weight shall be 2xAIM120s + 2xJDAMS + gunpod, but such visual model shall not be provided (see comments for explaination)
C7) LAUNCH BAR & FOLD WINGS CONTROLS MISSING FROM MFD. [VC] STATUS: OPEN. ACTION:CLOSED. Added code to MFDs although it does not work properly on with "3 views" mode...C8) TAILHOOK BULGE SHAPE [OM] - Looks different from the real counterpart. STATUS: Improved, not completely fixed but looks better.
C9) AILERONS SHOULD WORK AS FLAPERONS [OM] - STATUS: Fixed.
Key:
[FM] - Flight model (main root cause is the aircraft.cfg or the .air file)
[OM] - Outer model (main root cause is the outer 3d model)
[VC] - Virtual cockpit (main root cause is the 3d model of the virtual cockpit or the associated .XML code)
[MISC] - Any other defect which does not fall in the above categories
Color key:
Green - issue solved, or mitigated to the point is acceptable or not perceived by most users.
Yellow -issue open, and could be perceived as product defect by many users. Awaiting action or investigation. Or issue open, mitigated to the best of my knowledge but will still be perceived as defect by users. Or issue open but appears easy to fix.
Red - root cause not identified as of today. Or the problem is beyond my knowledge or impossible or difficult to solve.