Monday, June 15, 2009
Javier Fernandez releases his Nimitz carriers for FSXA
Just a quick "heads-up" for the release of Javier Fernandez's oustanding Nimitz class package for FSX. This excellent freeware add-on provides AI models for both Nimitz and Eisenhower nuclear carriers. Both carriers are available in different configurations, including launch, recovery and "man at rails". This package is pratically perfect in every respect: textures and modeling are great, with little impact to the frame rate; accuracy and details are oustanding, and just walking around the ship reveals marvelous details (such as the air-boss station, the fantastic hangar or the 3d deck crew) and needless to say everything is 100% Acceleration compatible. It even features a "carrier qualification" configuration with T-45Cs.
This is pratically the "perfect" carrier I've always envisioned and it is a much needed addition to FSX:A as the default carriers are far from this level of accuracy and beauty. The fact it is freeware is simply fantastic.
This is a MUST download for all virtual naval aviators, but I'd say for every FSX user as this is truly a masterpiece. File name is USS_Nimitz_Ike.rar and should be available at both Flightsim and Avsim, or through the link shown in the first page of this thread:
The only word of warning is that these carriers are pure AI vehicles, with no missions or courses attached, hence you will need AI Carriers to make them appear (but I'm sure that missions and bgls will appear soon).
Thanks a lot Javier - a truly oustanding job!
P.S. - I understand that, with the release of these carriers, the Tomcat will be much needed - you definitely have to show the Rhinos how a real fighter looks like! Well, the situation is as follows:
- External model is complete and working. There is just one bump texture that needs some tweak.
- Fight model is OK - you can make power-on approach at close-to-real speeds, exceed the Mach 1.88 and have a realistic maneuverability.
-Virtual cockpit is visually complete and functional. A couple of gauges and buttons are not working properly.
I foresee a release before the next weekend.
In the meantime, I've also update the Goshawk - by applying some of the tricks I've learned during the Tomcat development. The new Goshawk is pratically ready and will be released later on today or tomorrow.