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CURRENT ISSUES (Updated JUNE 17th)
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GREEN - Issue identified and solved, or any alternative could make the things worse
YELLOW - Issue identified, but fix is either beyond my knowledge or too difficult/time consuming for me
RED - Issue open
NOTE: This issue list is compiled according to testing feedback, either comments on this post (preferred) or e-mail, but inlcude also things I've found myself and comments seen on the internet. The status indicator is my evaluation on the situation on my current build, which is, of course, newer than the Beta 2.
Visual model:
- Wing sweep happens at much higher speed than the real plane (CLOSED: custom XML by Paolo Oriani provides flap intelock)
- Maneuver/auxiliary flap behaviour is incorrect (CLOSED: see 1)
- Nose probe vane is not in 3D (OPEN - unsure if it possible to fix in a reasonable time)
- Nose probe animation glitch - nose probe animation trigger mixed with JDAM visibility trigger (CLOSED - fixed in model build 30)
- Right slat animation glitch (CLOSED - fixed in model build 30)
- Dihedral angle missing (CLOSED - geometry changed in model build 30)
- Burner special effect peeks throught the engine nacelle (OPEN - .fx diameter reduced, but still visible depending on video card settings)
- Abrupt nozzle animation (CLOSED - alternative solution evaluated but caused visual interference with the a/b)
- Landing gear animation glitch - one part of the gear was not animated properly (CLOSED - Fixed in model build 32)
- Landing gear animation / contact point issue - main gear sinking into runway (CLOSED - recalculated contact points "by the book" - still not perfect but much better. As side effect, catapult kneeling is less pronounced)
- Tail "root" was missing heat exchanger detail (CLOSED - added as texture in model build 34)
- Crew access ladder not correct (CLOSED - added new ladder geometry courtesy of Paolo Oriani).
- Fuselage strakes too thick and tall - (CLOSED - reduced thickness and height of the strakes in model build 34)
- Tail root geometry too thin (CLOSED - replaced tails geometry in model build 37, new geometry courtesy of Paolo Oriani)
- Upper/lower fuselage section do not blend smoothly (CLOSED - reworked fuselage shading in model build 37)
Virtual cockpit:
- Some MFD buttons are not working (OPEN - Reason unknown - XML code seems correct, same MFD works if compiled alone, this prevents seeing fuel status on one display and set HSI/ILS mode on the other)
- HUD declutter/preset mode controls missing (CLOSED -Added in model build 18)
- Several buttons/switches not working or incorrectly mapped (OPEN - for some I did not have time, others are just mistakes - please highlight the most annoying ones)
- Radar altimeter missing (Closed - 3D Radar altimeter added to cockpit build 19, however it only shows approximate values)
- Autothrottle not working (OPEN - Reason unknown: XML code seems correct... I can't tell why it is not working)
- Cannot operate from "cold and dark" condition, nor it is possible to switch off everything (OPEN - Need to write a FSX checklist and make the model comply with it)
- Pitot heat control missing (OPEN - Will add it)
- Electrical power switch location (OPEN - Tomcat relies on external power before engine start-up. Unsure on where to place a switch for that - currently mapped on Generator Reset switch)
- Backup ILS behaviour odd. While backup ILS activates correctly on NAV1 frequency (not linked to HUD mode), glideslope indications are not correct (CLOSED - Animation sequence was incorrect. Fixed on model build 20)
- Misplaced texture on the HUD support (CLOSED - fixed on model build 20)
- Gauge incorrect readings / behaviour:
- Total fuel quantity
- LT/RT aux fuel quantity
- VSI (odd behaviour around 0)
- LT/RT engine display
- LT/RT engine nozzle position
- LT/RT engine oil PSI
- Pressure altitude
- Hydraulic pressure
Flight model:
- A more accurate approach speed has brought incorrect stall conditions. CLOSING - After evaluating different solutions, I was not able to find the right compromise between power on approach, maximum speed and proper stall speed. At present, I am keeping the correct maximum speed and close-to-correct power-on approach speed. Stall conditions seem still incorrect: very high AoA and very low speeds. While no proper stall occurs at the right speed, the lift decreases significantly...and I've introduced some roll-instability as the Aoa increases (not as strong as it should be in real Tomcat). So, there is definitely room for improvement but I think the flight model may be acceptable for release.
- Toe brake effect too strong (CLOSED - As reported by Tomcat pilots, toe brake is now strong enough to hold the plane at full MIL power but cannot hold it when a/b is engaged)
- Overpowered approach (CLOSED -At present a 130kts, flaps out, spoiler out approach requires power to be mantained. I'm not sure I can do better than this without reworking the model).
- Maximum speed with latest flight model (CLOSED - latest flight model exceeds the allowable maximum speed of Mach 1.8)
- Load stations / weight balance incomplete/incorrect (CLOSED - Fixed / completed aircraft .cfg)