Showing posts with label Testing. Show all posts
Showing posts with label Testing. Show all posts

Saturday, October 5, 2019

TA-4J for Flight Simulator X Beta Test




As promised, and due to the large number of requests, I have created an FSX version of the TA-4 Package (which should work also on P3Dv2 and v3).

With respect to the P3Dv4 version:

- There is no backseat/instructor cockpit

- The 3D materials are "traditional" (as opposed to PBR)

- The radar image is based on the old FSX mapping service (as opposed to P3D "true" radar rendering system)

Apart from some other minor details, pretty much everything else is the same as the P3Dv4 version...including flight model, options and system simulation.

The package will only work with FSX:A, FSX:SE, FSX:Gold...and should work (but it is not tested) with P3Dv1, v2 and v3.

Before releasing the package, a quick Beta test is needed, but it will be limited to few testers.
If you want to apply for the testing, please send me an email with "TA-4J BETA FSX" as subject and specify:

- your CPU, GPU and RAM

- OS

- which version of FSX you are using

Ideally the testers should have flown the P3Dv4 version for a functionality comparison.

Please find below the usual Bugs/Change request list (I expect it to be EXTREMELY short as we solved a lot of bugs in P3Dv4...fingers crossed)...

TA-4J for FSX BUG REPORT AND CHANGE REQUEST LIST

Last updated by Dino on 05/10/2019 at 13:15

FLIGHT MODEL

VISUAL MODEL

VIRTUAL COCKPIT

OTHER








Tuesday, June 18, 2019

Siai Marchetti S-211 for X-Plane 11.30 - Beta Test Application


My first project for X-Plane 11 is in short final for Beta testing - so, if you are willing to help with the testing, in this post you will find the instructions to apply.

First, this is meant to be a "budget" payware project (15-20 Euros maximum) - the scope of this project is to provide a decent light jet trainer simulation… and much like in reality, this simulation project is meant to be fun to fly.
It will not be a study-level simulation, but all essential systems should work as expected and you should be able to conduct both VFR and IFR operations.

As usual, I am looking for testers with various level of aviation experience and skill, but I am looking in particular for users who know the XP11.30 scene well and can help with an assessment of this project in comparison with other similar products.

Hardware requisites:
- Anything that can run XP11 well
- Given that the plane uses a lot of high res texture, I believe that 2Gb video memory are needed… but that is just my estimation

Software prerequisites:
- X-Plane 11.30 or newer (the plane uses the new jet engine modeling, so will not work with older versions of XP11)

As usual… the Beta tester for my projects is not a paid position, by any stretch of the imagination: you do it just for the fun of doing it.
If you are willing to help, send me an email to indiafoxtecho.gmail.com - the email shall contain:

- a BRIEF description of your system (no need of minor details, I just need CPU type and clock, RAM, video card and video memory)

- a brief description of your real world flight experience (if any) including (if any) your knowledge of the S-211 Aircraft (note… the Beta is open to everybody: from teenage desk flyers to WWII aces - I just need to know who I am talking with!). No need of long and detailed stories...just a line or two will do.

- your experience with X-Plane 11.

The topic of the email shall be "S-211 Beta Testing" (note...I thought this was an easy requirement, but apparently it is not...but it is very important: it helps me a lot sorting the messages and it shows that you can comply with instructions).

Note it may take 2-3 weeks to reply and provide a download link… so be patient.


Tuesday, November 20, 2018

E-2/C-2 Beta 2 (Release Candidate) Post


This post is meant as repository for infomation and bug reports on the Beta 2 build. The purpose of Beta 2 is to check that the bug fixes and the new features applied to Beta 1 have not caused any unintended side effects and the installer works correctly.
Please note that not all of the bugs in the Beta 1 have been addressed or solved - but any bug left should be a minor glitch that may be addressed by a patch at later stage.

The list of bugs and changes addressed can be found on the old beta 1 post - HERE

The current (and almost complete) product manual can be downloaded by clicking HERE

Basically I'd like Beta testers to check that there are no catastrophic issues with the product or the installer.

IMPORTANT POINTS:
- The plane now embraces a cold and dark approach. Spawning the A/C on the ground will turn it off (meaning the engines will be switched off, the systems will be switched off and the parking brake will be set). Control+Shift+R sets the Aircraft in a "ready to start the engines" state. Control+Shift+O shuts the aircraft down.
- The plane now "enforces" the use of the MAX RUDDER switch as in the real deal. You will get a MASTER CAUTION alert if it is not ON (2°-6°) above 150 kts and OFF (20°) below 130 kts
- The flight model has been COMPLETELY reworked according to suggestions coming from real-world pilots. It should be more challenging to fly.

LAST MINUTE CHANGES:

- The MAX RUDDER indication on the copilot side reworked to show actual rudder limiter status
- AOA indicator has now a white mark in the optimal area
- Added SHIFT+R key shortcut to toggle the MAX RUDDER switch.
- Caution and Warning lights conditions have been slightly reworked.

Monday, October 22, 2018

E-2C Hawkeye / C-2A Beta Release - How to apply for Beta Testing


*********** DUE TO THE OVERWHELMING NUMBER OF APPLICATIONS RECEIVED, THE ACCESS TO THE BETA TESTING IS NOW CLOSED (SORRY!) - WE CURRENTLY HAVE 35 TESTERS ON BOARD, INCLUDING FORMER E-2/C-2 CREW, SO THERE IS NO ROOM LEFT...I AM SORRY!!!!*******

I know that some of you have been waiting for this post for quite a while ;-) !
Applications to join to the E-2C Hawkeye / C-2A Greyhound Package Beta Testing are now CLOSED.

Here are the minimum requirements:

Simulator: FSX (Acceleration/Gold/Steam Editions), P3D (all versions). NOTE: TACPACK IS NOT SUPPORTED IN THE INITIAL RELEASE (some functions are implemented but not all)
OS: Windows, any version suitable for the simulators above
CPU: Multicore 2.4GHz
GPU: Nvidia 760 or better. Should work with 1.5Gb dedicated video memory.
RAM: 3Gb
HD: 1.4Gb needed for installation

I am looking for different computer specs and for user of different skill levels/knowledge of the aircraft.
This is not a paid position - if you want to join the test, the only thing you will get is the fun of testing a new product!
If you want to apply for the testing you should drop an email to indiafoxtecho@gmail.com as follows:

Subject of the email must be: E-2 C-2 Beta Testing (I am always surprised how hard this seems to be ;-) )

The email shall contain:
- Which simulator you intend to use for the testing (please specify the EXACT version)
- Your system OS/CPU/GPU/RAM (no printouts/screenshots - just list these. Also, I do not need other details or verbose system description)
- Your real life flight experience and/or simulation experience (just a couple of lines please!)
- Any special reason for which you want to test these planes or any special link you have with these models.

As usual, I will be a certain number (around 20) testers - I am sorry for those who will be left out, but too much feedback is detrimental: the test team size must be manageable.
The Beta is not ready yet… but it will be ready soon. It may take a while to read all the applications and reply, but if you do not receive a reply before the end of the month, most likely you have not been selected (sorry!)!

If you will be selected you will receive an email with the download link and some Beta testing directions… ONE IMPORTANT THING I ALWAYS SAY TO TESTERS (but apparently very few read): PLEASE TAKE YOUR TIME BEFORE SUBMITTING FEEDBACK. HAVE A GOOD READ AT THE MANUAL AND FLY AT LEAST 2 OR 3 HOURS WITH THESE MODELS BEFORE SENDING ANY FEEBACK.

….AND THANKS IN ADVANCE FOR YOUR HELP!!!!







Monday, October 8, 2018

C-2 Greyhound / E-2 Hawkeye Beta


CHANGE REQUESTS AND ACCEPTED ISSUES LIST

BETA VERSION: Beta 1
RELEASED ON: 20/10/2018

PROVISIONAL FLIGHT MANUAL CAN BE DOWLOADED BY CLICKING HERE
RED - High priority change - this is can be considered a major defect by most users. All "Red" issues must be addressed or mitigated before the product release.
YELLOW - Medium priority change - some users may perceive these issues as a significant product defect. All "Yellow" issues should be addressed or mitigated before the product release.
GREEN - Low priority change - a very limited number of users may perceive this as a product defect. These issues shall be documented and dealt with if possible. Also, change requests or proposals implemented. 
BLUE - Suggestions for changes, additions or improvements.

LIGHT GRAY - Change request rejected -> this means that, in reply to a bug report, we have checked the product against the design intent and/or the flight manual and we do not think that the product is defective. This is left in the bugs list just for reference to other testers.

LIST UPDATED ON 1211/2018 01:30 AM CET
BUGS, CRs and SUGGESTIONS LOGGED: 88
FIXED/IMPLEMENTED: 73
REJECTED: 8
MEDIUM PRIORITY TO BE PROCESSED:7
HIGH PRIORITY TO BE PROCESSED: 0
SUGGESTIONS TO BE PROCESSED:  0
PROGRESS: 92% :-) !

EXTERNAL VISUAL MODEL:
EX001 - Suggestion to add Mouse Areas to external model to open doors / fold wings / rotodome activation (will work only on later versions of P3D) -> Implemented on C-2
EX002 - C-2 Models, exhaust on left side has missing cap end geometry. Action: fix 3D model - fixed in Beta 2 model
EX003 - C-2 Models. wire antenna not attached to vertical stabilizer: Action: fix 3D model - Fixed in Beta 2 model

EX004 - E-2 Models. wire antenna not attached to horizontal stabilizer: Action fix 3D model - Fixed in Beta 2 model
EX005 - Flap clip exhaust at maximum deflection: Action fix 3D models - Fixed in Beta 2 model
EX006 - E-2 Models, aileron actuation mechanism not attached to wings: Action fix 3D model - Fixed in Beta 2 model.
EX007 - Tire texture is interrupted, need rework. - Fixed on all models.
EX008 - Underwing USN Roundel on E-2 model upside down. - Fixed in Beta 2 textures
EX009 - Request to add "jury strut" to the model -> IN PROGRESS: Implement on C-2, will work on the E-2 next. - Applied to all models.
EX010 - Request to allow the opening of the E-2 rear hatch -> Implemented on Beta 2
EX012 - Landing gear extension/retraction time appears too slow. Should be around 4 seconds, but check flight manual. - From E-2 Flight manual (Para 2.10.4 "Main Gear" and 2.10.5 "Nose Gear") "Time allowed for gear to retract is 10 seconds, and 15 seconds for the gear to extend." - current Landing gear cycle time is 7-8 seconds, therefore no action is taken. -> NO ACTION
EX013 - Wing folding too fast. Should be 18 seconds, versus the current 13. -> Fixed in Beta 2: set to 18 seconds. -> tweaks needed as it now also includes jury strut locking.
EX014 - Tail hook does not touch the ground. -> anmation capped by 3D model. Need to rework the gear first. -> FIXED on all models in Beta2.
EX015 - Rotating radome too fast (animation speed should be about half of the current one). -> Fixed in Beta 2: radome rotation speed halved.
EX016 - Pitch on the ground is too "nose down" with respect to actual pictures. IN PROGRESS - now slightly better on the C-2, E-2 not implemented yet. - Not completely fixed, but somewhat mitigated on all models.
EX017 - Number on nose gear door of VAW-123 texture is upside down - FIXED
EX018 - Mistake in the "WALK" engine texture on E-2 model. - FIXED and recompiled all engine nacelles textures. 
EX019 - Light leakage on C-2 model when main gear doors are open

VIRTUAL COCKPIT MODEL:
VC001 - Minor texture glitch in the PROP ANTI ICE gauge - FIXED PRIOR TO BETA RELEASE
VC002 - OBS Knob not operational on analog cockpits (FSX) - FIXED PRIOR TO BETA RELEASE, testers please double-check.
VC003 - Autopilot (AFCS) Master Switch not clickable - FIXED PRIOR TO BETA RELEASE

VC004 - Autopilot Altitude Hold Switch not clickable - FIXED PRIOR TO BETA RELEASE, ALSO IMPLEMENTED SWITCHES FOR HDG AND NAV HOLD.

VC005 - IFF panel not clickable

VC006 - Minor glitch in Oxy panel wathering effect.
VC007 - Suggestion to model the seat harnessings - IMPLEMENTED
VC008 - No controls in the cockpit to govern cargo doors opening or rotodome animation - FIXED PRIOR TO BETA RELEASE - added cargo door controls and rotating radome controls
VC009 - Oxygen Control Panel switches are not in flight condition. White lever should be in "normal",  Green lever should be "on" : ACTION - either make them clickable or set them in flight condition. - FIXED 3D Model
VC010 - Request to add more external model geometry to VC (namely landing gear): ACTION - evaluate addition of missing geometry. - FIXED - Added Landing gear model to VC
VC011 - Landing checklist texture in cockpit is incorrect. ACTION - fix texture- FIXED texture sheet VC3
VC012 - Throttle levers do not go on reverse position. ACTION - fix animation sequence - FIXED animation sequence
VC013 - Anti-collision switch does not turn off beacon light. ACTION - fix cockpit control - FIXED, lights were mapped to the incorrect control. 
VC014 - Blurry texture reported in Aux Brake, NAV source, Wing Fold: ACTION - verify, seems an isolated case, textures are well readable on my system -> REJECTED. Texture and resolution is the same as the other textures. Likely to be a system-specific rendering issue.
VC015 - Left Oil Cooler Switch moves the Fuel GOV CHECK: Action Check -> Bug identified in custom part of modeldef.xml -> Need to rebuild. -> Fixed after rebuild
VC016 - Tank Interconnect switch shuts down left engine.
VC017 - Check Alt Hold functionality. - ALT HOLD functionality seems OK in Beta 2.
VC018 - OBS knob not operational in analog cockpits in FSX. REJECTED. OBS knob seems to work fine on all cockpits….
VC019 - Suggestion to have Control Columns visibility control. - IMPLEMENTED IN BETA 2
VC020 - Suggestion to have MFCDU as pop-up -> IMPLEMENTED. Pilot MFCDU is now a pop-up windows, and replaces the radio stack.
VC021 - L PRI PUMP OUT / R FEATHER check visibility condition -> Indentified multiple bugs in CAWS light and fixed them.
VC022 - Console rotary switch is working but not animated
VC023 - Check behavior of turn/slip indicator - FIXED see also AV007
VC024 - BFI Baro set out of its intended window -> Fixed, redone text placement and font implementation. Probably the same issue is present in the M-345 and in the F-35 (check) -> Fixed in Beta 2
VC025 - Check functionality of anti-ice switches (current model uses default implementation in modeldef.xml)
VC026 - G needle seems a little off. - REJECTED. After checking 3D model, needles are perfectly aligned. The incorrect reading is purely due to parallax. 
VC027 - Port hole missing from cockpit model. - FIXED
VC028 - Need to fix reflection texture for digital displays. - FIXED
VC029 - Slip ball indicator in EFIS cockpits should be on the glass and not on the background. FIXED in Beta 2
VC030 - Color correction to parachute package in VC (greenish in reality) - FIXED
VC031 - Some markings missing in the VC rear area - FIXED
VC032 - Warning light should be steady and not blinking - FIXED 
VC033 - Rudder limited should work down to 2 degrees above 200 kts - FIXED
VC034 - Copilot max rudder should indicate the rudder limiter position, not the actual rudder position. 
VC035 - Check AoA indexer (blink vs steady) - FIXED. Implementation is now a little different from the flight manual, but more "standard" - if the aicraft is in a safe configuration for landing (flaps, hook down, gear locked) the indexer will be steady, otherwise it will blink.
VC036 - Check console flood switch tooltip (shows starter)
VC037 - Rudder limiter creates jittery animations. FIXED - implemented custom animation, jitter almost eliminated (but rudder animations will not work in multiplayer :-( )

AVIONICS:

AV001 - Suggestion to use the Course Indicator Switch as GPS Drives NAV 1 switch - IMPLEMENTED PRIOR TO BETA RELEASE, testers please double-check.
AV002 - E-2C Radar Gauge: missing airplane symbol - Added in Beta 2
AV003 - E-2C Radar Gauge: missing flight plan - IMPLEMENTED PRIOR TO BETA RELEASE
AV004 - Evaluate possibility to add rotodome controls and link radar functions to rotodome activity (currently radar is always on)
AV005 - MFCDU Incomplete: non-operational modes should at least show a "INOP" page. FIXED
AV006 - Operation of internal AoA Indexer is incorrect: ACTION, identified bug in ModelDef.XML, need to recompile VC models.  - FIXED on Beta 2, recompiled models work fine.
AV007 - Turn coordinator and ball animation have incorrect behavior -> check modeldef implementation. -> Verify behavior of the ball, correct the implementation of the turn coordinator. Bugs in primary flight instrumentation have a high priority. - FIXED: reversed ball movement and linked animations of turn indicator to correct paramenter.
AV008 - TACAN frequency conversion to and from NAV1 leading to wrong values in some instances FIXED (note: bug may also be affecting F-35, Eurofighter and S-211!!!)
AV009 - When selecting a NAV frequency (either from MFCDU or knob), selection of NAV1 frequencies is inhibited - FIXED
AV010 - Implemented TACPACK TACAN (all models) - when TACAN or NAV1 are set to a Tacpack carrier vessel TACAN Frequency, pointer 1 on NAV instruments will indicate the carrier. Also carrier distance is reported by BDHI and EFIS
AV011 - Implemented TACPACK ILS (all models) - when a TACPACK carrier is detected, NAV2 frequencies are sweeped (as per Tacpack implementation) to identify the carrier ILS. Once the carrier ILS frequency is detected, the CDI and GSI will indicate deviations from carrier ILS. FMS and Pointer 1 are hijacked for the purpose on EFIS screen. 
AV012 - Request to have special conditions when the aircraft is spawned on the ground or in the air, now set as follows:
If the aircraft spawns on the ground: Condition levers set to GND STOP, Parking brakes ON, Electical switches OFF, MFCDUs OFF, Fuel pumps OFF
If the aircraft spawns in mid air: Condition levers set to ON, Parking brakes off, Electrical switches ON, MFCDU ON, Fuel pumps ON

AV013 - Suggestion to implement a "ready to start" hot key following the "cold and dark" approach - Implemented Control+Shift+R for "Ready to Start Engines" and Control+Shift+O for Shutdown.
AV014 - Need to implement proper fuel feeding code after removal of default crossfeed functionality - ADDED custom code for fuel tank management.
AV015 - Need to implement flap first notch / wing fold lever interlock (in reality you must set flaps to 15° before commanding the wing folding) -> IMPLEMENTED. Flap lever now move automatically to first notch if wing fold lever is activated.
AV016 - Implement rudder limiter -> ADDED TO BETA 2
AV017 - Remove A/T controls from MFCDU (A/T not present) - REMOVED
AV018 - Autopilot MFCDU control do not ovveride mechanical switches -> better harmonize them for most users… -> IMPLEMENTED: MFCDU and Mechanical Switches now have the same authority.

FLIGHT MODEL:

FM001 - Engine thrust seems low, takes a while to bring the A/C at high altitude -> CHANGE REQUEST REJECTED: At 40000 AUW the book says 3 minutes to 10,000 ft.
I got ours there in 2 minutes 50 seconds at 170 KIAS climbing speed and 39654 lbs at 10,000 ft.
Take-off ground roll is 2000ft at 40,000 lbs. Best I can see it should be 1500ft. NO CHANGE

FM002 - Reverse thrust seems low -> CHANGE REQUEST REJECTED: Full reverse thrust should give –1800 to –2000 lbs prop thrust per engine.  Simulated reverse thrust is 2004 lbs -> NO CHANGE

FM003 - Engine power appear far too high. Keeping in mind that the 350 knots speed presented in figures should be true airspeed, not indicated airspeed. This goes together with the aircraft not slowing down properly on approach without flaps. On turboprops, the propellers will act like brake disks producing a huge amount of drag, slowing the aircraft quickly. This should be even more pronounced on the 4-blade props than on the NP2000, as the new propellers tend not to create the same amount of drag - but it all depends a bit on propeller RPM and blade angle as well. Will investigate further.
From Roy:The propellers at flight idle produce 3000 lbs thrust each. With this engine they never act as brake disks on the approach. To fly the correct approach speed and AOA you need flaps and a sizeable amount of power.  On pistons the props produce negative thrust when the throttle is closed, not on this type of turboprop. The model actual top speed at 15000 ft for example is 194 Calibrated and 245 True which is below the Manual values. At sea level the speeds are very close. This is because the SHP is correct at sea level but drops quicker than the manual with altitude. I will test that in more detail and should be able to recover the correct amount of SHP drop with altiitude. By the manual it should be about the same at 15000 ft as it is at sea level because the compressor acts like a turbocharger. At the moment in the model it is 55% of the sea level value. -> (Dino - DECISION: NO CHANGE).

FM004 - The pitch in flight (level flight, 8000 ft during the test) appears much too high for a high-wing turboprop with straight wings and resembles more a swept-wing jet. I'd say, a bit extra lift in the aircraft.cfg file would do the trick.
Answer Pitch in level flight is Angle of Attack. In the cruise at 190 KIAS the C-2 AOA at around 43000lbs AUW is 15 units which = 3.4 degrees fuselage angle.
This is almost exactly what it is in the model. Lift coefficient was calculated from basic principles and the CL Max was calculated from flaps up stall speeds and knowledge the type of airfoil used. The CL/alpha slope was similarly calculated. Flap delta CL was again calculated and gives very close agreement with the Manual. Hence the landing speeds are within 3% of manual values. -> (Dino - DECISION: NO CHANGE).

FM005 - Basic empty weight for C-2 is incorrect. Typical empty weight with cargo crate (always monted) is around 38000 pounds. -> Fixed in Beta 2

FM006 - Implement suggestions for real-world aircrews.


OTHER ISSUES:
MI001 - Sound files configuration: missing xc2b2shut.wav FIXED (wrong sound config); propspecular.dds (texture) FIXED (wrong format); T6_15C_T.DDS FIXED (missing, added): Action, verify files list. - FIXED
MI002 - Duplicate sections in sound file (carrier trap, gyro sound, stall warning, AP Disengage)

MI003 - Gear Warning sound: check conditions and sound effect. - CHECKED conditions, slight changes to sound effect.
MI004 - Turbine sound volume too high in VC - Reduced internal engine sounds by -5dB
MI005 - Syntax error reported (seems harmless) -> Fixed. It caused an incorrect display in the MFCDU data entry mode in some instances.
MI006 - Fix ATC entries -> Fixed
MI007 - Request to add more cockpit views - IMPLEMENTED on Beta 2
MI008 - Need to revise the manual.


Thursday, July 5, 2018

F-35 Lightning II version 3.50 for Prepar3D v2.5, V3.x and v4.x


As some of you are aware of, I have been working on a further update to the payware F-35 Lightning II project. Unfortunately the source files for this project have been lost two years ago due to a malware attack (and because I was stupid enough to have left the backup drive connected to the PC). As result, it took quite a while to make some significant progress with this project: to implement some of the functionalities I had to rebuild the source models for the virtual cockpits and it was not an easy task.

As result, version 3.50 is different enough from its predecessors to require some further testing. A quick Beta test is planned and test version have been sent to selected testers.

Here is a (non comprehensive) list of the changes so far:

- New, more realistic flight models by Roy Holmes. These should match all the data publicly known so far, and provide a more realistic behavior.
- Implemented load-dependent drag for more realistic performance
- Implemented Ambient Occlusion mapping to all the external models
- Added South Korean, Japanese and Turkish repaints to F-35A
- Added Italian Navy and miscellaneous USMC repaints to F-35B
- Added VFA-125 and VX-9 repaints to F-35C
- Rebuilt and improved 3D vitual cockpit geometry
- Improved textures of virtual cockpit
- Added specular mapping to virtual cockpit
- Improved brightness and readability of Head Mounted Display
- Added "roll" degree of freedom to Head Mounted Display
- Brightess of MFD can be controlled manually
- Implemented digital indicator for remaining parking brake applications
- Backup Tacan now works
- Improved night lighting of virtual cockpit
- Implemented functionality of Emergency Jettison Knob
- Solved bug preventing digital imagery to appear on subportals in some instances
- Implemented Team Selection (Tacpack) through Mode 4 in CNI page
- Implemented Tacan input in CNI page
- Redone Generator/Started knob (now it should work as IRL).
- New full installers for P3Dv2 and v3, and P3v4 (full install). An installer for FSX is now provided, too.

Other changes planned but not implemented yet:

- Addition of MAP mode to TSD screens (actually it was left out as it is quite a frame rate killer on older systems…)
- Possibility to manually select, edit, delete and add waypoints through the DTM page
- Possibility to enter PP target coordinates in the DTM page
- Addition of WHOT option to TFLIR
- Addition of alternate radar presentation to SRCH page

Instruction to testers

This is not a full Beta test - the F-35 is a consolidated product, and there are no plans to massively upgrade it at least in the short term. The key points of this updates are the new flight model and the new VC models. As for the flight model, Roy Holmes has provided (as usual) an extremely refined flight model with a very realistic behavior… still it is possible that there are issues we could not detect. As for the VC, I had to rebuild the geometry source code...so there may be bugs. Here is a list of things I'd like you to check

- Check installers functionality: separate installers are provided for P3dv4, P3dv2.5 and v3 and FSX.
- Check flight models
- Check Virtual Cockpit geometry/functionality and animations
- Check the new liveries for (big) inaccuracies (e.g. reversed letters or macroscopic things like these)

Again, this is just a quick check to verify that there are no major issues. Please submit feedback either by email or by adding a comment to this post (preferred).


BUGS FOUND SO FAR (and improvements):
Updated 18/07/2018 - 01:00 CET

External Model
EXT001 - "NO STEP" markings reversed on the slats: review all liveries and all models and check. Note:.F-35B and C are OK. This is an issue with the F-35A model, as the slat is mirrored. Possible solutions: get rid of the "NO STEP" marking on the F-35A slats, or replace it with generic graphics. Otherwise leave situation as is. Mitigated by replacing "NO STEP" with generic graphic sign.
EXT002 - VX-9 livery VX-9 marking reversed on right side. Fixed.
EXT03 - "NO STEP" markings reversed on tailerons. Incorrect texturing on F-35A and B. -C model seems OK. Fixed for all A and C liveries.

Flight Model
FM001 - F-35A cannot not deploy the speed brake -> Fixed: improper entry in the aicraft.cfg
FM002 - Gear impact thresholds were incorrect - particularly on the F-35C. Fixed on all models.
FM003 - F-35A had much higher landing speeds than intended. Investigation in progress. It seems that an incorrect aicraft.cfg was packed in the Beta files for a mistake. Fixed. Added missing entry in the F-35A configuration file.
FM004 - Tailhook on F-35C cannot deploy completely when on the ground. Investigation in progress.
FM005 - Fuel burn rate is slightly off the mark. Reported range about 1400 NM versus the supposed 1200 NM range of the F-35A.
FM006 - Contact point instability (drift and rotation over time): This is a contact point instability due to FSX/P3D engine. Was already present in the previous iterations. It is possible to reduce it by changing the gear parameters, but previous attempts led to unsatisfactory gear dynamics.
FM007 - Engine trust at idle is high (will cause the a/c to model even at idle) - Note, general engine performance is otherwise good, so any change should be done carefully.


Virtual Cockpit Model
VC001 - Spotted a "rogue" 3D bolt in the 3D model (all versions) nearby the left pedal - Fixed, removed from all models. 
VC002 - Minor shadowing/smoothing issue with HOOK/STOVL button (all models) - Fixed, redone button smoothing on all models.
VC003 - Suggestion to implement separate guard animation for EMERG GEAR. - Fixed, EMERG GEAR guard animation is now separate, and so is the Mouse Area click (two clicks required to animate the EMERG GEAR switch).

Avionics
AV001 - New functionality: implemented selectable WHOT/BLOT modes for TFLIR Imagery
AV002 - BFI airspeed ladder was limited to 350kts. Increased to 600 kts.
AV003 - Different airspeed data sources for MFD/HMD/BFI - Fixed. All gauges will now point to a local variable. Data source will be selectable from the pilot in the DTM page.
AV004 - ENG Page: EGT needle rotation is out of scale. - Fixed. Proper rotation and scale. 
AV005 - ENG Page: Throttle setting has no value. - Fixed. Added throttle setting reading.
AV006 - ENG Page:  N1 RPM needle rotation out of scale - Fixed. Redone ENG page code.
AV007 - Top bar, engine status report: verify rotation/settings.
AV008 - ENG Page: Oil needle always in red area, suggestion to add it.  Fixed. Redone ENG page code.
AV009 - Missing audible gear warning.
AV010 - TSD: suggestion to add waypoint controls to this page
AV011 - TSD suggestion to add map/terrain layer here (note: due to GPS mapping limitations, adding the mao mode is possible only in 3-views portal)
AV012 - A/P suggestion to add possibility to engagé A/T with current airspeed (note: FSX autothrottle will point to IAS, not EAS - possible inconsistency if air data source is not IAS)
AV013 - A/P suggestion to add possibility to set negative V/S for descent.
AV014 - TACAN ON/OFF - double click needed to switch it on/off? Fixed bug in switch animation, however the switch itself is not meant operational as in this implementation the TACAN is basically a duplicate of the NAV1 radio. Also, rejected bug report stating that X/Y button does not work. X/Y button does work as intended, however the code will not turn to Y if the Y frequencies are not supported by FSX/P3D.
AV015 - CNI PAGE - evaluate possibility to introduce volume controls.
AV016 - Autopilot: tends to overshoot waypoints
AV017 - Suggestion to add the possibility to read flight plans from file (note: it is possible to do it in XML by storing data in an XML file)
AV018 - Suggestion to add the possibility to upload user-selected graphic images to DTM (ofr target identification etc. real F-35 can Exchange videos/images/etc. through datalink)
AV019 - Planned addition of WPT controls (including addition and deletion) to DTM page. Done: it is now possible to manage waypoints in the DTM page.
AV020 - Planned addition of PP target coordinates inut in DTM page. Done: it is now possible to enter PP target coordinates in the DTM page.
AV021 - Suggestion to add the CAGE/UNCAGE option to HUD (for example in HUD page). Added CAGE switch to HUD page.
AV022 - ENG Page: Thrust scale reading was offset, also did not report the actual percentage of thrust, but rather N1. Fixed
AV023 - HMD Visibility does not work as intended in FSX (duplicate graphics). Fixed. Default HMD code for P3Dv4 does not work with FSX. A custom HMD.xml had to be created.
AV024 - New functionality for FSX: updated TFLIR interface (still no imagery available, but at least you can type-in laser codes and check if the laser is functional)
AV025 - New functionality for FSX: updated CNI page to the same functionality as P3D.
AV026 - New functionality: added possibility to switch between EAS and KIAS as air data sources in the DTM page.
AV027 - Jettison knob and button do not work. Fixed: variable mismatch between avionics code and virtual cockpit model, now works as intended.
AV028 - Battery and lights switches missing custom sound - Only non standard FSX assigments have custom sounds...working to see if it is possible to add them quickly. Fixed: reworked Modeldef.xml to add them.

AV029 - Miscellaneous controls missing custom sound - Only non standard FSX assigments have custom sounds...working to see if it is possible to add them quickly.
AV030 - Wrong scale of superimposed symbology (e.g. targets and vehicles) in all TSD screens and modes above 40Nm range. Fixed: mismatch between scale and pixel per mile factor in TSD.XML.
AV031 - Evaluate altenate association of "X-Ray" vision - function was already present: control+shift+x
AV032 - Check autopilot functionality, tester reported it is not possible to set altitude below 10000ft in FSX. Fixed: issue in visualization of A/P otions (FSX ONLY) - redone FSX AP interface (now same as P3D).
AV033 - Evaluate "cold and dark" option.
AV034 - HMD in free-look mode reports targeting information even when the landing gear is down (contrary to virtual HUD)
AV035 - Fixed minor bug in A/P window showing incorrectly entries when typing in altitude.
AV036 - Newly introduced input option require the user to actively press the ENT key, contrary to the older functions - harmonization would be better.

AV037 - Add a UNDESIGNATE command - Fixed. Control+shift+U acts as undesignate (cancels A/A and A/S targets)
AV038 - Designate command should also work in place of the trigger in A/A mode. Fixed.
AV039 - It is possible to select AIM-9X or AIM-120 missiles even if none is loaded. Fixed.
AV040 - Speed variation index visible as fixed symbol when HMD is in free look mode. Fixed
AV041 - Improve readability of EFI page while in subportal mode. Fixed
AV042 - Improve color contrast of EFI ladder. Fixed
AV043 - Radio height visible even if above 5000ft - Fixed
AV044 - Misplaced TFLIR position on the F-35B - Fixed
AV045 - Change SRCH mode visualization in AZ vs range (B-scope) - Done
AV046 - One user experienced issues with TFLIR imaging (sees ownship) - Under investigation
AV047 - BARO/RAD setting added to HUD page.


Others
MISC001 - New functionality: you can now partially add/remove fuel in the configurator, as well as repair the Aircraft.
MISC002 - Preview images need to be updated (needed only for FSX) - added new thumbnails for all variants
MISC003 - Incorrect Aircraft.cfg entry for USAF 11-5050 - Fixed
MISC004 - Add better stall warning sound - Fixed
MISC005 - Configurator graphic is incorrect (missing one slash) - Fixed
MISC006 - Maximum load configuration renamed "Beast mode"
MISC007 - Changed default load to LGB to all models.
MISC008 - VRS Tacpack multiplayer signature - Fixed, signed all aircrafts.



Wednesday, July 4, 2018

USS America LHA6 - Public Beta


****************************
UPDATE TO VERSION 0.12
See release notes in later post
*************************

****************************
UPDATE TO VERSION 0.11
I have been notified that the names in the sim.cfg may cause issues in AICarriers - the objects have been renamed and should work now, but please let me know
*****************************

Happy 4th of July to all my American supporters!
As some of you are aware of, lately I have been working on a USS America model - this was developed mostly because I wanted a proper "home" for my F-35B.
This was initially intended to be part of the next update to the F-35 project… but I thought it was better to release it for free for a number of reasons: for one, the development resources spent for this ship have been quite limited….but the main one is that I think that a ship like this was much needed, not only for the F-35, but also for the SH-60, CH-53 and Osprey pilots.
Given that this is my first ship, most likely there will be a number of inaccuracies and mistakes: suggestions and bug reports are welcome, as usual - if at all possible submit your feedback as comments of this post.

NOTE: This is SimObject boat! You need Tacpack, AICarriers, SimDirector or similar applications to spawn it in game.

Features:
*********
- Detailed model of USS America LHA-6, including aicrafts and deck crew.
- Three configurations:
 - Empty deck
 - F-35 Operations
 - MV-22 Operations
- Landable deck
- Night Lighting (preliminary)
NOTE: THIS MODEL CURRENTLY HAS NO ASSOCIATED NAVAIDS.


You can dowload the BETA version by clicking HERE.

Tuesday, June 26, 2018

F-35 V3.50 Update - Testers needed


As some of you are aware of, I am working on a further (and quite extensive) update of the F-35 package.
Also, you may recall that the source files of the F-35 were lost due to a malware attack (and me being stupid having the backup files stores in an fixed HDD which was wiped out too), so it took quite a while to make significant progress - actually I had to rebuild the source files for the virtual cockpits to make some significant progress. The external models have not been rebuilt/changed...just because it would take months.
Big thing is a completely new flight models by Roy Holmes - which closely mimic the (scarce) publicly available data.

Now, I have working working models of the improved Virtual Cockpits - and I'd need some Beta testers to double check they work.

The v3.50 Beta will be deployed in two steps: in the first we'll just check that the models are OK and work as intended, however the avionic suite will be identical to the previously release version (3.23). In the second, we'll have a round of new avionic features/improvements.

In detail, the current version I have on my HD (3.50 Beta 1) features the following changes:

External model:
- Introduced Ambient Occlusion mapping to all liveries and models
- Added Japanese, South Korean and Turkish liveries to F-35A
- Added Italian Navy and miscellaeneous USMC liveries to F-35B
- Added VX-9 and VFA-125 liveries to F-35C

Flight model:
- Completely new flight model for all variants: more realistic handling and engine performance
- External loads now create additional drag

Virtual cockpit
- Complete rebuild of the source files
- Improved 3D geometry in several areas
- Improved textures in several areas
- Added specular reflection effects
- New BFI indicator courtesy of IRIS Flight Simulations
- Improved HMD general readability and better drawing distance for bad weather
- Moved canopy opening control to the opposite side (I was told this is the current location)
- Jettison mode knob now works as intended
- Remaining brake applications counter is now digital (and works)
- MFD has now two selectable brightness levels
- Added night lighting map
- Backup TACAN now works
- Combined Generator/Starter knob should now work as intended
- General visibility optimization
….and a number of small improvements which are too many to mention.

If you are willing to have a quick test of the latest build, to help me make sure it works as intended, here are the prerequisites:

- Have a good knowledge of my latest F-35 payware build
- Have 3.30 GHz quad-core processor and a good video card (better if 960 or above)
- Have P3D (any version) with Tacpack. I may be interested in a small number of FSX users, but please beware that NO AVIONICS UPDATES are planned for FSX. As before, a patch that simplifies avionics to achieve FSX compatibility will be provided.

If you meet all the prerequisites, you may drop me an email at indiafoxtecho@gmail.com with:
- Your system (just CPU, video card and RAM)
- The simulator you intend to use for the testing
- Proof of purchase (unless you have a complimentary copy - if so please let me know)
- Any special reason why you want to help

Thanks in advance!









Monday, December 18, 2017

SIAI Marchetti S-211 Beta Testing Applications


First, thank you all for the interest you have shown to my SIAI Marchetti S-211 project! I know this is not a very popular aircraft - and frankly I do not expect this to be a big commercial success - but it is a nice jet, and I believe that its new incarnation, the Aermacchi M-345 has a very good potential.

Just to recap the scope of this project: the intent is to provide a reasonably realistic representation of the SIAI-Marchetti S-211 light jet trainer. The project features a realistic analog cockpit and flight model - and a visual model which is buit with attention to frame rates (I think it is essential in a trainer).
The package will also contain models of the M-311 / M-345 prototypes (inlcuding the Frecce Tricolori livery) and the M-345 prototype. These will feature the new digital cockpit which is being developed by Aermacchi. These "digital" models are kind of a bonus feature, as they information on these models is still quite scarce, but they should serve well as a depiction of the difference between digital and analog training.
This is a PAYWARE release - price will be in line with my previous releases.

Should you have some time to spare (say 2-3 hours at least) and should you want to help with the Beta testing phase, you can apply by sending an email to indiafoxtecho@gmail.com with:

- SUBJECT OF THE EMAIL MUST BE "S-211 BETA TESTING"
- System specifications (no need to go in minute details, just CPU, GPU, RAM and OS)
- Which simulators you intend to test the S-211 on (FSX:A, FSX:Gold, FSX:SE, P3Dv2, P3Dv3, P3Dv4)
- Please specify if you own Tacpack and/or intend to test it in multiplayer
- Your knowledge/experience in real and simulated aviation
- Also, please include any special reason why you want to test this aircraft

...just to set the record straight (as I had some remarks in the past), non paid job (but you get to keep the test copy).

Also, the Beta test "slots" are limited (15-20 maximum) as in my experience it is the best way to test these products. I will pick testers with various skills, knowledge and system specs - so if you do not get in the Beta it does not mean that you "do not qualify"...it may be just because there are other testers with similar skills or system.

Last, the Beta will be released around Christmas.

Tuesday, February 21, 2017

Eurofighter Beta Test - List of Known Issues


This post contains a list of the known bugs or missing features in the latest Eurofighter Typhoon test build, as well as the latest version of the product manual. The product manual can be downloaded by anyone, and it is also meant as a preview of the Eurofighter simulation functionalities.
Beta testers are kindly requested to review this list of known bugs or shortcomings before reporting a new bug. Please be aware that the simulated Eurofighter differs in a number of ways from the real thing. Several controls and functions have been simplified or deleted, therefore a discrepancy from the real life procedures and operations may not be a bug but rather a design decision. The product manual serves also as a guide on how the simulated aicraft is intended to be operated and what functions are available and what not. Please read the manual fist.

The product manual can be downloaded by clicking HERE (UPDATED, 107 PAGES - tentatively good for release).

Bugs, request for changes and potential improvements in the list below are color coded as follows:

RED - High priority change - this is can be considered a major defect by most users. All "Red" issues must be addressed or mitigated before the product release.

YELLOW - Medium priority change - some users may perceive these issues as a significant product defect. All "Yellow" issues should be addressed or mitigated before the product release.
GREEN - Low priority change - a very limited number of users may perceive this as a product defect. These issues shall be documented and dealt with if possible.
BLUE - Suggestions for changes, additions or improvements.

LIST OF BUGS/CHANGES REQUEST
Last build: BETA 1-bis BUILD 13/03/2017 (limited distribution)
List updated on: 26/03/2017
Manual version: PreBeta 2 05/03/2017 (93 pages)

FLIGHT MODEL
The flight model has been developed by Roy Holmes - as the Typhoon performance figures are still classified, there is a lot of guesstimation in it - but rest assured that every single number has been carefully considered!

FM01 - Drag chute - While it is possible to deploy the drag chute, its effects are almost non-existent. Plan is to simulate it via the FSX flap controls
FM02 - Verify effectiveness of speed brake. SOLVED -> Roy fixed relevant code 07/03
FM03 - Coupled yaw during high-g high-speed turns.  -> SOLVED with new air file from Roy 08/03
FM04 - No G-limiter or Carefree Handling (this is a known issue - we have not implemented one in the simulation as we had no sound implementation)
FM05 - Potential improvement on takeoff/Landing figures in progress (vRAF/Roy). -> New flight model from Roy 28/03

EXTERNAL VISUAL MODEL
I believe the external visual model is relatively accurate. There are three visible mistakes to the trained eye: the nose cone is slightly less "circular" than the real one, the wing in reality is more twisted and the airbrake hinge is round in reality, while it has sharp edges on the borders in my model. I have tried to correct these, but most come from the original mesh I've started with...and fixing them created more issues than benefits...so we'll have to live with them.

EXT01 - FCS overreacts at AoA when the aircraft is still on the ground (animation only). FIXED on internal build 09/03
EXT02 - Landing gear stem animation has a weird angle during extension and retraction. -> SOLVED in the internal build. Gear animation sequence redone.
EXT03 - Minor light leakage on fueleage openings nearby the cockpit (not really much visible, but noticable in VR pre-flight inspection). -> Partial solution applied. Minor gaps due to mesh disalignment...difficult to recover. Create "gap filler" geometry so that the issue is not that visible anymore. 07/03
EXT04 - Light leakage in the main Landing gear pivot -> Fixed 3D model in internal build. 07/03
EXT05 - Request to smoothen the radar radome -> Minor tweak to radar radome geometry... not a big improvement, but still.... 07/03
EXT06 - Canards should be linked to speedbrake only on the ground -> SOLVED in internal build. Fixed animation code. 07/03 -> UPDATE 11/03...turns out from that it may not be true either. Canards are Always independent from speedbrake activation. FIXED
EXT07 - Landing Lights do not illuminate the ground -> SOLVED in internal build 07/03
EXT08  - Landing/Taxi light visible when gear is up -> Made it so that taxi/Landing lights are turned off if gear is up.
EXT09 - Request to revise inner pylons geometry. -> Fixed in internal build 10/03
EXT10 - Slats to deploy only depending on AoA -> Fixed in internal build 12/03

EXT11 - Request to improve the pointiness of the radome -> Attempt done...not sure if it looks really better, but still...11/03 - Changed radome shape in Beta1bis 15/03
EXT12 - Nose wheel does not rotate -> Fixed in internal build 10/03
EXT13 - Request to implement red anticollision
EXT14 - Fix squadron logo for german repaint -> Done 15/03
EXT15 - Create Spanish aicraft livery -> Done 15/03
EXT16 - Evaluate creation of Austrian livery
EXT17 - Evaluate creation of Saudi Arabia livery
EXT18 - Better color matching of pilot uniforms
EXT19 - Improve Brimstone Textures-> Done 23/03

VIRTUAL COCKPIT AND AVIONICS
Note that the VC is though to be "Cold and Dark" compatible. When the aicraft starts on the ground, several switches/avionics will be turned off. When it starts in the air, most (but not all) of the key switches will be set to ON.
Note also that clicking on the rear view mirrors in P3Dv3 will make them become reflective. Clicking on the stick will make it disappear. To make it appear again, click on the bolts of the pedestal.

VC01 - NAV/TAC soft key selection missing from the HSI page -> Fixed in build 24/03
VC02 - HUD Declutter can be improved -> Fixed in build 24/03
VC03 - Allow Aircraft refuel when on the ground through the FUEL page -> Implemented in build of 23/03
VC04 - Allow Weapons configuration from the STOR page when on the ground -> Implemented in build of 23/03
VC05 - Emergency IFF controls don't work -> FIXED 23/03
VC06 - Initialization and "ready for takeoff" conditions must be perfected -> Improved 23/03 
VC07 - Park brake switch activates Smokewinders when on the ground (it is meant to work only in the air). -> SOLVED in internal build. Smoke system behaves as intended now: smoke is either trigged by the VRS Trigger or by the Brakes control if not on the ground.
VC08 - Fuel flow indications not working -> SOLVED in internal build. Typo on MFD3 code. 06/03
VC09 - HUD still reports the IAS -> SOLVED, replaced with equivalent airspeed. 08/03
VC10 - Make ladder non-retractable without weight-on-wheels. Ladder now auto-retracts with weight off wheels. 23/03
VC11 - Check mouse areas alignment on some buttons

VC12 - Some buttons can be operated only once? Need investigation - Likely to be the same issue as VC15
VC13 - IRST/FLIR button graphic is shifted when activating IRST -> SOLVED on current build 10/03
VC14 - Reversionary instruments panel is improperly labeled "Missile Launch Button" - Fixed in the internal build
VC15 - Request to Always confirm selections with ENTER key on DEK - FIXED on build 11/03, also, many improvements and bug fixes to DEK.
VC16 - Request to code proper RAD1 / RAD 2 switchology (at least for the battery gangbar) - RAD1 switch now works as Avionics Master and turns on the radios. RAD 2 switch acts as "Receive both" switch. PTT selector now allows selection of either RAD1 and RAD2.

VC17 - Canopy open/close button is in an incorrect position (but no clear photo available of the actual location) - Remodeled area. Fixed 10/03
VC18 - MASS positions are reversed (ARM should be outward) - Fixed in the internal build 09/08
VC19 - Check RADALT against the flight manual

VC20 - Transonic warning at 0.97 M not at 0.99 - Fixed in the internal build 09/08
VC21 - 5000ft voice warning is not present in current Eurofighter versions. - Removed from build 24/03
VC22 - Reflex of anticollision lights red (why not white)?
VC23 - Request to add countdown
VC24 - Cannot get back to the root menu once selected one item in CHKLST mode - Checked, current implementation seems correct. By deselecting the SEL button, the page reverts back to main menu.
VC25 - Check autopilot functionality
VC26 - Transponder mode A has no 0 digit - Fixed, graphical issue only. 10/03
VC27 - Some mouse areas cause a FSX crash (only one report on FSX-SE so far) - evaluating replacement of 2D Mouse Areas with 3D. FIXED - the applied fix seems to work.
VC28 - A/S and XMIT caps not lit  -> Solved on current build 09/03
VC29 - Pedestal panel to lit -> Solved on current build 09/03
VC30 - NVE switch can cause CTD on FSX:SE on some installations -> SOLVED on current build 09/03
VC31 - Barometric pressure change to show only for 5 secs (currently 10) -> SOLVED on current build 10/03
VC32 - Cannot add a new WP until Direct-to route is present
VC33 - AT not operational

VC34 - Request to add scroll system for Low Height
VC35 - Flickering Speedbrake animation from VC - Fixed, animation glitch. 10/03
VC36 - Pitot tube icing - Fixed, pitot tube Always on. 15/03
VC37 - Master Starter switch has incorrect animation _ Changed animation sequence 29/03.
VC38 - Check Velocity Vector diamond behavior

VC39 - FUEL page has some flaws. Center tank should only display if external tank is mounted, refuel probe icon is incorrect. SOLVED - Fixed in current build,
VC40 - HSI compass rose to appear over map view, if map is invoked (note: the current rendition is correct for early T1 software releases)

VC41 - Add ZOOM+/ZOOM- functions to PA format - FIXED on 26/03
VC42 - Slow Refuel rate (need to be redone on F-35 too) - FIXED - Greatly increased fuel transfer rate.
VC43 - ATTACK format does not return to VS once format is changed. - FIXED on 26/03
VC44 - LASER ACTIVE crossairs missing from LDP page. - FIXED 15/03
VC45 - Laser designation was not selectable by the user as intedend - FIXED 15/03
VC46 - HSI HDG bug not properly centered - FIXED 23/03
VC47 - Taxi/Landing light switch position is reversed - FIXED 24/03
VC48 - TFLIR Image shows even if gimbal limited or masked - FIXED 28/03
VC49 - Implement selective jettison/tank jettison/emergency jettison - IMPLEMENTED 27/03

TACPACK AND WEAPON SYSTEM FUNCTIONALITY
Note that as for many European aircrafts, there are two safety switches that need to be "ON" before releasing a weapon. The Master Armament Safety Switch (MASS knob on the right console, three positions: SAFE, STANDBY and ARM) is controlled either in the VC or by pressing control+alt+A. The Late Arm Safe safety is on the stick, and can be operated by either clicking the button in the VC or with control+A.

TP01 - Laser Guided Bombs may fail to hit the target in some circumstances. Root cause not identified yet. -> Minor bug apparently fixed. LGBs seem to hit target now. Reports from testers that buddy-lasing seems to work.

TP02 - Meteor does not follow targets. Identified major bug in Tacpack code, A/S system tried to load GPS coordinates on any seeker including missiles. Hence the missile seeker dropped the radar track slaved mode. It affected all the missiles. Potentially affects also the latest F-35 release. SOLVED on current build 10/03.
TP03 - Flare dispensing direction is incorrect. Fixed in the current model 16/03
TP04 - Request to add Brimstone. Added 23/03
TP05 - Storm Shadow fins should be retracted. Fixed in the current model 10/03.
TP06 - Request to make STA5-6 and 8-9 independent.
TP07 - Request to add data cartridge functionality
TP08 - Check DASS system (apparently display not working in RMHHD)

TP09 - Radar detection range is currently linked to A-A missile selected. Request to change it. Implemented 26/03


SOUND
Another great job by Serge Luzin!

SND01 - Request to improve the switch sounds -> Implemented alternate switch sounds.
SND02 - Fuel Boost Pump Switch have default noisy sounds. Request to change them.

OTHER
Misc01 - External tanks and CFTs are not replenished in the configurator
Misc02 - CFTs cannot be unloaded in the configurator -> SOLVED in internal build. Reworked configurator code. Loads can now be deselected individually. 07/03
Misc03 - Manual is still missing some images and weapon information
Misc04 - Configuration file was missing the descriptions. -> SOLVED in the internal build.Misc05 - GBU-10 non deselectable in configurator -> SOLVED in the current internal build

Eurofighter Typhoon Beta Application * CLOSED *


*** DUE TO THE OVERWHELMING NUMBER OF APPLICATIONS RECEIVED, NO MORE APPLICATIONS WILL BE ACCEPTED. APPLICATIONS WILL BE REVIEWED DURING THE NEXT FEW DAYS, AND INVITATIONS WILL BE SENT AS SOON AS THE BETA IS READY. THANKS FOR YOUR INTEREST IN THE TYPHOON PROJECT! ****

The Beta of the Typhoon is *almost* ready, so, if you want to help by speding few hours in her cockpit, here is you chance... *but* first some rules:

- This is a closed Beta. Sorry for that, but having hundreds of emails will not help the testing process. A total of about 15-20 testers are needed. I will decide, after reviewing the applications, who gets a Beta and who does not. I will not have time to reply to everybody, so if you do not get an email invitation to the Beta by March 3rd, please assume you have not been selected.

- This will be a two-stage Beta: a first, non-feature complete, version will be released before March 1st. A second version, with additional features and bug fixes will be released later on. So, before reporting that a function does not work, please check that it is not in the *missing features list*.

- Please TAKE YOUR TIME to evaluate the product. It is not a race to who posts feedback first. It is a rather complex aicraft, and it may take some time to understand how it works. PLEASE have at least 4-5 flight hours before reporting any malfunction. It will not take much less than that to get acquainted with the aicraft cockpit and systems.

- Before reporting any bug or malfunction, PLEASE read the list of known/reported bugs on THIS PAGE of the blog. The same page will contain a WIP version of the manual.

- The preferred method to report bugs is to comment on THIS PAGE of the blog. You can also send me an email, but the comment is preferred so that other users can see and discuss the issue if need be. Please DO NOT send facebook messages if not strictly necessary.

- If you do not have time to test the Typhoon, please do not apply.