Showing posts with label F-14D. Show all posts
Showing posts with label F-14D. Show all posts

Friday, June 26, 2020

PREPAR3D V5 HOTFIX 2 COMPATIBILITY STATEMENT





Lockheed Martin has released P3Dv5 Hotfitx 2 a few days ago - hopefully it solves some of the stability/CTD issues that some of you told me about.
Apart from the stability issues, you may have noticed that some night effects (external lights, landing lights and VC illumination) are too bright and lights behave as "X-Rays". The excessive intesity is due to new parameters introduced in P3Dv5 (which only affect PBR materials), while the "x-ray" effect is unfortunately due to the graphic engine of the sim.
I'll try to find the time to update the effects on my older planes.
In terms of compatibility of my planes, nothing has changed...so here is the situation.


M-346 MASTER - Works fine, no issues to report.

F-35 LIGHTNING II - As previously noted, you need version 3.67 or above for it work fine with P3Dv5. Apart from that, and the excessive brightness of some effects at night, there are some minor issues with the voice alerts.

EUROFIGHTER TYPHOON - Works fine, except the excessive night lighting...which is particularly annoying since the landing lights illuminate the cockpit.

TA-4J SKYHAWK - Again, works fine except the excessive night lighting.

A-4E/F/G/H/I/K SKYHAWK - Same as above.

C-2 GREYHOUND / E-2 HAWKEYE - They should work fine, as they do not have PBR effects.

S-211/M-345 PROTOTYPE - They should work fine as there are no PBR effects in the cockpit.

Wednesday, June 3, 2020

PROJECTS ROADMAP UPDATE - JUNE 2020



As the M-346 is approaching the public release, I thought it was time to share my current plans.
This is basically what I have on my hard-disk...in no particular order. Completion of the projects will depend on a number of factors.

The general plan is as follows:

- Lead platform: for the time being, the lead platform is still Prepar3D V4.4 / v4.5 /v5.0. The lead platform may change in future. The general idea, however, is to pick the best platform for each project depending on where it will be possibile to create the best product.

- Microsoft Flight Simulator: the plan is to support the new Microsoft Flight Simulator, initially by converting the planes we thing are most fit for conversion and with proper quality.

- X-Plane 11. Still some work going on with XP-11...mostly conversion of existing projects.

- Other platforms: we are actively working on partnerships and cooperations.



F-35 LIGHTNING II - VERSION 4.00 for MSFS / P3Dv5

The general idea is to have a new baseline of the F-35 project, rebuilt to comply with MSFS standard.
At the moment, however, STOVL capabilities in MSFS are unclear… so the project is limited to the F-35A for the time being.
PROJECT STATUS: PRELIMINARY WORK


TA-4J FOR X-PLANE 11

The conversion is almost complete...it just needs some minor tweaks to the flight model and avionics before moving to the Beta stage.
PROJECT STATUS: ALPHA BUILD COMPLETE



MC.72 for MSFS / P3Dv5 (and XP-11 maybe?)

The Macchi Castoldi MC.72 is established the world speed record in 1934, and held it until 1939 and is still, to date, the fastest piston seaplane ever built. I thought it would be fun to have one in the sim.
PROJECT STATUS: PRELIMINARY 3D MODELING


F-14D SUPER TOMCAT REBUILD for MSFS/P3Dv5

The idea here would be to rebuild from scrathc my F-14D Tomcat. Given the high quality of the F-14B in DCS, the interest on this project may not be great. Still it is looking cool.
PROJECT STATUS: ON HOLD - PRELIMINARY 3D MODELING COMPLETE - NOT ENOUGH RESOURCES AT THE MOMENT.


BOEING T-X for MSFS/P3Dv5
I quite like this plane...but at the moment the infomation on the cockpit and the avionics is scarce. Waiting for more info.
PROJECT STATUS: ON HOLD - AWATING MORE INFORMATION


BOEING MQ-25 STINGRAY for MSFS/P3Dv5
This started as an experiment to make a naval drone. Looking good and seems a great complement to the F-35 in some scenarios.
PROJECT STATUS: 3D MODELING COMPLETE - NOT ENOUGH RESOURCES FOR THE MOMENT


BOEING T-45 GOSHAWK for MSFS/P3Dv5
I had started a remake of the Goshawk project… but there may be competing products in development...so no further progress has been done.
PROJECT STATUS: ON HOLD - POTENTIAL CANCELLATION


M-345 for MSFS/P3Dv5
There is now some information available on the new M-345 trainer...and it would be cool to transform the M-345 prototype in the M-345 production model.
PROJECT STATUS: ON HOLD - DOCUMENTATION REVIEW


Sunday, May 17, 2020

How to have Tacpack weapons to show without Tacpak


One of the most frequently asked question I receive is: "I do not have Tacpack and I do not plan to buy it… can I get the weapons to show all the same in your planes?"

Them this question usually gets even more frequent when we have a P3D update (which ALWAYS breaks the compatibility with Tacpack)

Well… the answer is YES, you can - ALTHOUGH, OF COURSE, WEAPONS WILL NOT BE OPERATIONAL. I sometimes put that information on the documentation or on Facebook… or written as a note in the aircraft.cfg, but I thought it would be better to explain the general case so that you can hava a method that will work for (almost) every Tacpack aircraft.

The first thing is to tell you the way Tacpack works in terms of weapon attachment.
In the folder of each Tacpack aircraft there is a text file called "tacpack.ini" which contains, along with other information, the list of allowable stores for each station and links the store to a specific load station of your aircraft.cfg.

When a weapon is loaded in Tacpack, a specific weight is applied to the station. Then it is the aircraft model which visualizes the weapon depending on the weight. So, the WEAPONS ARE PART OF THE AIRCRAFT MODEL. They are just hidden and they become visible when a specific weight is applied - this is done either with logic only in the aircraft model or though a proxy variable (triggered by a piece of code somewhere else).

The developer can associate an arbitrary weight to each weapon and to each station. This can either be a "token" weight or the proper weight of the weapon.
So, unless there is additional code somewhere else, in general, by applying the right way to the right load station you can have the weapon to show.

Let's take the my Eurofighter as an example:

1) Go to the main folder of the aicraft and locate the TACPACK.INI file and open it with Notepad.

2) Scroll down to the following section:

[Store_Station.0]
offset=-43.1,-14.9,-5.03
num_entries=5
store.0=AIM-9X,188,0,1,0,0
store.1=IRIS-T,192,0,1,0,0
store.2=AIM-132,194,0,1,0,0
store.3=PYLON.SMOKEWINDER,150,0,-1,0,0
store.4=PYLON.SRAAM,1,0,-1,0,0

Store_Station.0 means this is the first load station managed by Tacpack. This MAY NOT be the first station in your list (you can read what is the fust by looking a the StoresFirst parameter in the .ini file  - in this case it is StoresFirst=1 which means the second load station in the list, as the first is zero).

So for the the Typhoon, Store_Station.0 is the second store station in the aircraft.cfg (marked with STA1).

Then… just look at the numbers in red. 188 is the weight associated to AIM-9X, 194 is the weight associated to IRIS-T and so on.
So if you put 194 lbs on STA 1 in the game (you can do this in the VEHICLE -> FUEL and PAYLOAD Menu) you will make the AIM-132 to appear.

The stores starting with "PYLON" are just inhert for Tacpack. They may represent weapon pylons, unsupported weapons or other kind of equipment.

Let's move to Store_Station.1 (which is STA2 in the game...remember, they start from 0).

[Store_Station.1]
offset=-42,-12,-4.8
num_entries=11
store.0=AIM-9X,588,0,400,0,0
store.1=IRIS-T,592,0,400,0,0
store.2=AIM-132,596,0,400,0,0
store.3=AIM-120C,748,0,400,0,0
store.4=METEOR,807,0,400,0,0
store.5=AGM-88C,1133,0,400,0,0
store.6=GBU-10,2464,0,350,0,0
store.7=GBU-12,960,0,350,0,0
store.8=PYLON.EMPTY,350,0,-1,0,0
store.9=GBU-31,2475,0,350,0,0
store.10=AGM-65E,508,0,401,0,0

Note that here we have the AGM-65E listed...but it is not used in the plane. This is because the Brimstone missiles are actually simulated with an AGM-65E as the Brimstone is not supported.
Note also that the weight associated to the A-A missiles are much higher! This is because they take in account that, on the Eurofighter, you also need to attach a pylon and an adapter for this stations.
Hance, to show the AIM-132 we should put 596 lbs on STATION 2.

One last example is STA 3.

[Store_Station.2]
offset=-41,-8.8,-5.5
num_entries=7
store.0=GBU-10,2464,0,350,0,0
store.1=GBU-12,960,0,350,0,0
store.2=FPU-11,731,0,350,0,0
store.3=AGM-154C,3216,0,350,0,0
store.4=PYLON.EMPTY,350,0,-1,0,0
store.5=GBU-31,2475,0,350,0,0
store.6=AGM-65E,508,0,401,0,0

Here we can see that AGM-154C is used as replacement of the Storm Shadow and the FPU-11 is used for the external tanks. Let's use the external tanks...so 731 lbs on STA 3.

….and so on. You will see that there are stations allocated for the GUN and the TFLIR system (which the code uses as PIRATE or LITENING depending on the case) and there are "dummy" stations for multiple racks (like the Brimstone).

So, let's try this to get the configuration in the picture at the beginning of the post:



STA1 - 194lbs -> AIM-132

STA2 - 596lbs -> AIM-132

STA3 - 731lbs -> FUEL TANK

STA4 - 960lbs -> GBU-12

STA5 - 408lbs -> METEOR

STA6 - 408lbs -> METEOR

STA7 - 440lbs -> LITENING POD

STA8 - 408lbs -> METEOR

STA9 - 408lbs -> METEOR

STA10 - 960lbs -> GBU-12

STA11 - 731lbs -> FUEL TANK


STA12 - 596lbs -> AIM-132


STA13 - 194lbs -> AIM-132

The configuration is saved along with your flight, so if you save the scenario you do not need to change it again next time you load it.
Also, you can enter these weights in the aircraft.cfg and they will become the default for that aircraft.

This procedure will work with my F-35, Eurofighter, F-14 and S-3 Aircrafts….and presumably other aicrafts too.
It is not needed by the Skyhawk and the M-346 as they use proxy variables which make the loads to appear even if not weight is applied to a station.


Monday, May 29, 2017

Prepar3D Version 4 compatibility statement...and screenshots ;-) !




First, my apologies for the lack of replies and updates both on the blog and on the facebook page... I do not have much spare time for flight simming lately, but rest assured I read all your message and value your feedback.

Second, here is the a brief recap of the status of my projects for what concerns the compatibility with the upcoming Prepar3D V4 release (I had a quick look at the release candidate over the weekend and, you have a good, modern hardware, I highly recommed).

In general, the compatibility of P3Dv4 with addons native to FSX and P3D is quite high, as long as there are no external C++ modules involved in the aicraft systems. For what concerns my aicrafts, they often use Doug Dawson's fuel dump and sound effects gauges respectively to manage some fuel system functions (such as external fuel tanks loading/unloading, in flight refuel etc.). These gauges are currently not compatible with P3Dv4, hence:

- In-flight refuel will not work. Aicrafts with external fuel tanks will have minor issues (such as enabling to refuel non-existent external tanks).

- Custom sounds such as voice warnings and other sounds (e.g. the SideWinder growl) will not be played.

...apart from that EVERYTHING else seems to work (except the F-35B STOVL...see below), so by and large I'd say my aicrafts are compatible with P3Dv4. I will update my aicrafts if/when updated versions of these modules become available.

Also, at present Tacpack is not compatible with P3DV4 - so none of the aircrafts will have tacpack functionality.

F-35 Lightning II

As per the general notes, no custom sounds and minor issue with the fuel system. The F-35B STOVL function will not work - however, as soon as the new version of FSUIPC.dll is released, it is possible that the function is restored by using the alternate STOVL gauge which relies on it (the gauge is already present in the package as a backup solution and it is commented out).

Aside, P3Dv4 will include an updated version of the F-35A - which includes many of the enhancements of the payware version (and a new livery). Note that the bundled version has NO Tacpack functionality.


Eurofighter Typhoon

Same as above... no voice warnings and issues with the fuel system, but pretty much everything else works.


Military Avatars Package

There is an issue with the contact points, so that the Avatars will appear to be literally "knee-deep" into the runway. A small patch to correct this will be released soon.
Anyway, as you know, this package has been withdrawn from sales - it will be re-released as freeware soon (and the release will include the fix).


Aermacchi MB-326

Works fine - except the "phantom fuel tank" syndrome.
By the way, since some of you asked, YES the porting to AF2 is proceeding (veeeery slowly).


 Boeing T-45C Goshawk

Works fine - no issues at all. :-) !
...and, sooner or later, it might get an update with a new avionic suite by MilViz and AO textures (as soon as I can find the time).


Grumman F-14D Tomcat

Same story - minor issues to the fuel system... but in general works fine!



S-3B Viking

Last but not least... and again minor issues with the fuel system, but in general works fine.
By the way, the AI-Tanker version is almost finished!



Friday, April 14, 2017

Roadmap for 2017-18 (Spoiler...more trainers!)

So... with the Eurofighter out of the door, it is time for me to think what to do next.
Well, in reality of course I have been planning and making some reseach for my new projects for several months...and here are my current thoughts.

F-35 LIGHTNING II UPDATE

I have been (slowly) rebuilding the source files for the cockpit, in order to create a new, official update to to the F-35 package. The update will be free for existing customers.
It will gather all the changes released through patches on this blog, and will also take advantage of some of the things I have learned and experimented with for the Typhoon (for one, better readability of the MFD and HMD, and improvements to the cockpit interface). I was trying to release this by the end of the month, but I am not sure I can make it. Here is how it looks like right now:


EUROFIGHTER TYPHOON UPDATE

I have also been working to fix the bugs and make some improbements to the Eurofighter package I released 10 days ago. Actually I have already a patch that will fix some of the issues in the current release, but I am waiting another week or so just to make sure that there no other high priority issues arise from the much larger user base (by the way...in 10 days on SimMarket the number of copies of the Typhoon sold has already surpassed the F-35 ones... which tells a lot about the popularity of FSX vs P3D, and of the Typhoon vs the Lightning)... The update will be released as a full installer in a couple of weeks.

SIAI MARCHETTI S-211

This is a small jet trainer, I have been working on for quite a while. After the ransomware attack I wanted a fresh start with a simple project (before deciding to resume the Typhoon) and since a privately owned S.211 is at the local airport I decided to do this. This project looks really good - although I realize that most people don't know this aicraft and may be a little puzzled by the unpopular choice. The extenal model is almost done, while I have dozens of great pictures of the cockpit taken at the local airport - so I believe this may be the best looking cockpit I have done to date (and possibly the most realistic aircraft I have made so far)...


LOCKHEED MARTIN T-50A

I have been seriously considering the T-50A, too. It is totally doable and would look great, and makes a lot of sense as an F-35-trainer... problem is that cockpit documentation is scarce, and there are not good pictures of it (especially for the side panels)


C-2 GREYHOUND / E-2 HAWKEYE PACKAGE

Feasibility for this project looks good but not great...I am postponing it to 2018.


SUPPORT FOR OTHER SIMULATORS

It is no mistery that I am playing with both AeroFly FS2 and X-Plane 11. They both have their own limitations, and, all in all, the FSX/P3D SDK is still way more flexible (at least for the 3D modeling and animation) than these two new platforms.
Still, I am considering to port the MB-326 and the T-45 to both platforms, and eventually the F-35A. But do not expect fully functional VC in neither.

Other projects I have been thinking about (or actually playing with):

T-45C GOSHAWK IMPROVEMENTS - There are some potential improvements which may not require the source files...

F-14 VERSION 3.0 - You really think I was not doing anything on the mighty feline? I am thinkering with improvements and new meshes... but I am not convinced it is the right way to go.

NEW MILITARY AVATARS PACKAGE: new models, with higher resolution meshes and mocap animations... this would look cool, but it is also relatively expensive to make (and sales of the current Avatar package are really low)

S-3 AI TANKER - I'll do it, sooner or later!




Tuesday, December 22, 2015

Projects updates... and season greetings!


First, thanks a lot your your continued support to my projects - as you may know this has been a very special year for my flight simulation efforts, as I finally established my own registered "company". This is still just a hobby for me, but having proper fiscal organization allows me to invest more money and embark in more ambitious projects - the new F-35 is the first result of the new organization, and, for example, the new visual model is a direct outcome of my decisions. Making it a freeware project was simply not an option - development costs being way too high for freeware.

So, what is next? Here is the list of the projects currently on my drawing board:

NEW PROJECT - Eurofighter Typhoon:If you follow my Facebook page, you know that I have been doing some work on an Eurofighter model. The vast majority of the documentation on this aicraft is still classfied, but I believe I have enough information to create a decent simulation. I did some work on the external model (which is shown in the picture above) and the VC - and it looks good so far. I'll continue working on this to check if there are unforeseen showstoppers... but so far so good.
This is meant to be a payware project - and hopefully should land on the same quality level and price range of the F-35 (and possibly a little more accurate in terms of avionics). The main development platform will be P3Dv2.5 (for the moment...may be I'll move to V3) but it should be backward compatible to FSX (possibly with the exception of PIRATE/TFLIR imaging).

NEW PROJECT - Aermacchi MB.339 (ON HOLD)
An obvious extension of the MB.326 project, the MB.339 is one aicraft I still intend to do. I did some work on a preliminary external model - which needs texturing and a decent VC. One of the targets of this project is to achieve a very high visual efficiency in terms of frames-per-second. At present I have no time to work on this...and the project is on hold. In my intentions this would be a freeware project.

NEW PROJECT - Grumman E-2/C-2 (Feasibility stage - ON HOLD)
I also made a feasibility study on the E-2 and C-2 aicrafts - they are probably the only carrier aicrafts for which we do not have decent models... A payware project would be doable, although I do not have time for this right now.

PROJECT UPDATE - F-35 Lightning IINeedless to say, I am continuing to keep track of the bug reports and suggestions... as of today, we have not yet reached the critical mass to release another update...but if I'll find some time in the next few weeks I will update the project anway.

OTHER PROJECT UPDATES

T-45C Goshawk - Although this project is officially closed, I have been using it as testbed for various things...so my private build is actually a little bit better than what you guys have... In particular there are a number of small visual improvements that some of you may like.

F-14D Tomcat - Still not happy with it. And as much as I appreciate Aerosoft's F-14X, I believe that a new, and better, Tomcat is possible.

S-3B Viking - Yes...I know. I promised an update for it a long time ago. It is still unfinished, and IMHO is the worst of the bunch in terms of quality. But still...may be one day or another I will find the will to complete it. Or at least release the AI tanker model...

MB.326 - Very few bugs reported... I am not completely happy with it, but I am not sure I will have much time for it.

So, looks like the 2016 will be quite busy... we'll see.
In the meantime thanks once again for your support, feedback and help...and BEST WISHES for a Merry Chirstmas and a Happy New Year!

Tuesday, October 27, 2015

IndiaFoxtEcho Visual Simulations - Future Plans

 
 
If you follow my Facebook page, you may be aware of that IndiaFoxtEcho Visual Simulation is now a registered company at the Chamber of Commerce in Genoa, Italy.
This is a big (and relatively expensive) step for me, but it is the only way forward to continue producing high-quality add-ons.
This also does not mean that I will abandon or discontinue freeware project. But the thing is that flight simulation development is getting more and more detailed, time consuming and expensive... and I do not want costs to stop me from doing the planes I like to the quality level I like.
Therefore, if a specific project requires non-negligible costs... it will be payware.

I am currently developing the following two payware projects:
 
F-35 LIGHTNING II VERSION 3.0 for Prepar3D v2.5+
This is quite a big updgrade to the existing F-35 project, and it will Prepar3D v2.5/v3.0 specific - with many advanced functions provided through Vertical Reality Simulations TACPACK.
I have recently decided to include the F-35C too in the package. Its main features are:
 
- All versions featured: F-35A (CTOL) - F-35B (STOVL) and F-35C (CATOBAR)
- High detail external models, derived for professional 3D data.
- Upgraded cockpit models with remastered HD textures.
- Upgrades to MFD functionality and interface following the latest publicly available information.
- Upgrades to the flight model
- Custom Avatar model for Prepar3D
- Integration with P3Dv2 radar service
 
Tacpack specific functionalities are:
- A/A and A/S weapons functionalities
- RWR, ECM and ECCM functionalities
- TFLIR / DAS functionalities
- HMDS functionality including off-boresight target designation and "X-ray" vision
 
I *HOPE* it will be ready before the end of November.
Price has not been set but it should be in the 20-25€ range - it will be sold through the usual flight simulation online shops.
 
MILITARY AVATAR PACKAGE for Prepar3D v3
 
This is a small package containing a variety of military themed Avatars, with basic animations.
Main features are:
- Military pilot Avatars with HGU-33 and HGU-55 helmets, in fast-jet flight gear, and olive drab, kakhi and navy blue jumpsuits.
- Military troop Avatars (unarmed) with a variety of camouflages (mostly NATO camouflages)
- Support for walking/running/crouch/swim and fall animations (currently "jump while run" not supported
 
This will hopefully be ready in a week or so.
Price has not been set but it should be in the 5-7€ range - it will be sold through the usual flight simulation online shops.
 
Other projects I am working on (actual projects sitting unfinished on my HD):
 
T-45C upgrade for Prepar3D v3.0
Just a couple of small fixes to add some minor features for P3Dv2.5+ / P3Dv3 support
 
Aermacchi MB.339
This would be a natural evolution of the MB.326... currently the 3D mesh is 75% done... but needs a VC and texturing. I have no idea on when and if I'll find the time to complete it.
 
Eurofighter Typhoon
In my intentions this would been my main projects for 2016... I did some modeling work, but it is unfinished.
 
S-3B Viking upgrade
Still unfinished, would include a number of small fixes as well as an AI model...
 
Other projects being evaluated (only in my mind):
 
F-14D Tomcat upgrade
...I am still not happy with it. Bringing it to the next level may be expensive...we'll see.
 
C-2 Greyhound
...just because it would be easily doable with moderate expenditures.

So... for the moment it is only F-35 and Avatar package. Then we'll see. The key point is still, and will always be, to have fun and create cool stuff.

Tuesday, May 12, 2015

Projects update (a.k.a. lack of time complaint)....


My real life if job is consuming most of my time and life-force... and this is the reason for my recent lack of updates. Here is a quick recap.

F-35 Version 3.00 (Potentially Prepar3D v2.00 only)
The updated visual model for the F-35B is ready, and looks way better than the previous version. Experiments with TFLIR, DAS and ASR modes under P3Dv2+Tacpack were largely positive, albeit simultaneous usage of TFLIR + DAS on separate images uses too much video memory.
The plan now includes the F-35A... so the next milestone is to complete the new -A model.
With the current pace, it will be ready after the summer.

MB.339 and Eurofighter TyphoonThey both look very promising, but I do not have time right now to develop them. So they are ON HOLD. Priority is given to the new F-35. Which of the two I'll prioritize after the F-35 it is still TBD.

S-3B Viking UpdateAnother thing I have been promising for too long. Could not find the time for it either.

MB.326, F-14D Tomcat and T-45C Goshawk Prepar3Dv2-specific versionsI have been experimenting with all of them. No time for them either at the moment.

Monday, March 9, 2015

Gumman F-14D release 2.40


Here is a further update to the F-14D Super Tomcat... several minor improvements mostly in the cockpit. I am still not terribly happy on the whole package... but this should be an improvement over the previous releases in any case. Aside please note that this has been primarily developed in Prepar3D v2.4 and v2.5... it is fully compatible with FSX, but, for example, the glass scratch effect does render differently (and does not look that good in FSX IMHO)...but you can remove it at will.
By the way, please have a look at the readme file and in the "optional_features" folder - there you will find instructions on how to enable/disable some features - including the scratch effect and the working mirrors (which only work in P3Dv2).
VERSION 2.40
March 8th, 2015
NOTE: THIS VERSION HAS BEEN DEVELOPED PRIMARILY FOR PREPAR3D V2.X
- Added animated compressor to external model
- Pilot and RIO figures disappear from visual model if their weight is set to zero in the load manager
- Crew helmet visors are down by default (animated with the main canopy)
- New ASI/Machmeter model
- New Altimeter model
- New RMI indicator
- Improved gauges background graphics
- Improved gauges digits display
- Improved accuracy of some gauges
- Improved minor details in the cockpit
- Redone backlighting in the VC
- Fixed ADF frequency display
- Fixed clock animation
- Improved throttle lever animation (now with notches for A/B and STOP postion...Control+Shift+F1 to move to STOP)
- Added canopy glass scrathes (may be a little overdone in FSX... see below if you wish to remove them)
- OPTIONAL FEATURE: Possibility to add working mirrors in P3Dv2
- OPTIONAL FEATURE: Possibility to remove glass scratches
- OPTIONAL FEATURE: Possibility to remove ALL the reflections in the cockpit

For the moment the file will only be available on this blog - just to make sure everything works as intended. Download link is on the side bar as usual.

Sunday, December 14, 2014

Plans for closure of the F-14D project...


Much like I did for the T-45C, I would like to "close" the F-14D project, at least for FSX. So, whenever I will find the time, I will make a further, and hopefully last, update to this mighty feline.

Changes I have on my book at the moment are:
- Replace the ASI gauge with a proper ASI/Machmeter
- Replace the ADI with a better model
- Replace the Altimeter with a better model
- Add the scratches effects to the VC
- Try to improve autopilot logic
- Try to improve reflections
- Lower the visors on the crew helmet

...not much. If you have suggestions or requests, they are welcome. I cannot promise anything - but the fact that I am willing to listen.

Saturday, November 8, 2014

Projects update and future plans...


 

Time for a quick update on my various projects... lately my job kept me extremely busy, so I had very little time for flight simulation, and the progress on mt designs have been very slow. Still most of them are in good shape, and, while slow, the progress is steady.

Aermacchi MB.326
If you follow my facebook page, you should know that the two seater version is almost finished. Basically the only missing thing is the weapons functionality, which should not be too long to implement. I believe we could have a complete beta by the end of November, and a release before (or around) Chirstmas.

Eurofighter Typhoon
Airframe modeling in progress...30% done

Lockheed S-3B VikingViking fans, don't worry. I have collected feedback from the initial release, and I have already implemented some of them. I'll release an update as soon as I can find the time.

Grumman F-14D Grumman
Much like I did for the Goshawk, I would like to "close" this project for a "final" release. This would ideally include all the improvements applied to the Goshawk - including better graphics for some instruments and better glass reflections. Again, the problem here is to find the time.

Lockheed-Martin F-35 Lightning II
...same mantra here. I have a bunch of improvements in the works, but could not find the time to release them. Following the recent successful sea-trials of the F-35C this project is getting some more attention, so I should be

Boeing T-45C GoshawkThis project is closed and over... but still there are few very minor things I would like to fix...so a further update is not ruled out completely.

So...here is the situation. I'll keep you posted on the progress.

Saturday, September 27, 2014

New project announcement(s) and updates for the current ones.


I have completed a feasibility study for an Eurofighter Typhoon and I think I can announce this will be my new project for 2015. This is a quite complex aicraft to simulate, and I can say right from the start that it is not going to be a complete and fully realistic simulation - for one, most of the aicraft documentation is still classified. After collecting the all the data I could get, I believe that, in terms of realism, it could be, more or less, in the same league of my Tomcat.
Preliminary targets for this projects are as follows:
- high detail external visual model and virtual cockpit
- medium fidelity avionic system ("medium" meaning that it will be more or less in the same league as my other projects in terms of realism)
- medium fidelity flight dynamics
- bespoke sound set
- support of working weapons though Tacpack (although other systems can/will be evaluated)
- release date: unlikely to be earlier than summer 2015
- probably payware, but still TBD (please understand this is a very complex project to develop...and may well require some fundings).

By the way, some people suggested I could use Kickstarter. If you have seen the South Park season premiere you have seen the reasons why I dislike Kickstarter. It is cool and everything, but a good platform for scams.

What about the Aermacchi MB339, then?
Well, it will be developed as a "platform extension" of the 326. Flight model, a big part of the avionics and roughly 60% of the visual model can be reused as they are. On the other hand the virtual cockpit is almost completely new, and the textures need to be redone.
I will continue working on it from time to time.

Speaking of the MB.326, the project has slowed down a little... but it is still in a very good shape an I believe that a release within November is still possible. Here are a couple of screenhots of where we are at the moment:





Last, quick update to the other projects.

Grumman F-14D Tomcat:This will be the next of the old projects I'd like to close - there are very few things that I'd like to fix/improve and I am quite happy with it - also feedback from the users is largely positive and seems that there are not big oustanding items to fix.

Lockheed Martin F-35 Lightning II:
I have several small improvements in the works for it... and if I had more time, with the new functionalities of P3Dv2, it would be possible to create a more complete avionic suite... we'll see.

Lockheed S-3B Viking:I have received many more comments for the v1.00 than I did for the Beta. I think this is partially expected, but the other way around would have been better. Anyway, there are no big changes, and v1.01 is on the way.


Wednesday, September 3, 2014

Current project updates - and a thoughts for the next one...

 
Above is a picture of the current build of the MB.326 virtual cockpit - it is almost complete. Actually it just misses the gunsight and some warning signs... In the meantime, Alessandro of Sim Skunk Works has been refurbishing the external textures so they look even better than in my previous screenshots (we will be able to show the looks of the updated model very soon). Also Sim Skunk Works is providing a very realistic flight model: Roy is leading the dynamics design while Mario is providing flight testing - both are seasoned real-world military pilot, and given than Mario has hundreds of flying hours on the real 326 I am really confident that in the end we will have a great result. Last, but not least, Serge is at work on a sound package - based on the sounds from the GoPro recording of my unforgettable flight... (by the way, here is a short version of the video -  https://www.youtube.com/watch?v=SNT61wl-PUc&feature=youtu.be ) - so the project is in a very good shape, and it is done when it is done... but it is looking really good.

Also, as of today, we plan to support both Tacpack and VAcmi - which is a weapon functionality / management package from Sim Skunk Works - you should check it out (and works in P3Dv2, too!)...  http://www.vaafse.org/simskunkworks/web/index.php

So, what about the rest of my stuff?
Well, there are plans to update all the fleet - but I am experimenting some new techniques and I am building a small set of new and more accurate 3D gauges for the 326 - the plan is to progressively retrofit them on the T-45C, F-14D and S-3B. All will be available as soon as possible, but this is a lot of work - so I cannot say for sure when it will be ready.
Also, minor updates await the F-35 too... 

...and after the 326? Back on the deck with and E-2 or an EA-6B? Well, I am sorry to disappoint all the naval aviation enthusiasts out there, but I think I am done with naval aicrafts for a while - the planes I made where the most interesting ones for me, and I will keep them updated.

At the moment I am evaluation two projects:

1) Aermacchi MB.339A - This is the evolution of the MB.326 and the current ride of the Frecce Tricolori (but will be replaced in 2017 by the M345 - a Siai 211 derivative that does not look as slick IMHO). It is a very important aicraft for aviation enthusiasts in Italy, so either it will be good or it will be a disaster. On the good side, lots of documentation available, and I could reuse a lot of the work done on the MB.326 (the most of the airframe is similar)... Here is how a preliminary test looks so far:
 

Also, it has to be (or have as an option) a low-poly version mode for large formation flying.

2) Eurofighter Typhoon - This is a much more complex and difficult project. Most of the documentation is still classified (actually the Avionc System manuals can be found with Google - but that is not enough to model it). A good, weapon capable Typhoon would be great - problem is development costs and time would be huge (and probably would be in the payware area). Let's see.

Wednesday, July 23, 2014

...and F-14D Tomcat upgraded to version 2.35.


Yet another small upgrade to the F-14D Tomcat. I do not see major improvements in the FSX environment...it may be finally worth moving to Prepar3D v2.X as main development environment, maybe. Anyway, changes are as follows:

VERSION 2.35
July 23rd, 2014
- added ADF needle in MFD HSD
- fixed HSEL/CSEL section in MFD ADI
- fixed and updated flight manual
- added code for automatic launch bar retraction
- added 2D panels (MFD 1, 2, 3 and PTID - note: PTID must still be turned on in the RIO cokpit. 2D displays are controlled as touchscreen)
NOTE: as pointed out by many users, some soft keys are not working. This appears to be a mouse click area detection bug in the FSX engine, since the code has been checked several times and found to be completely correct.
Also, moving the point of view inside the cockpit will make them work... so sorry if it detracts from the experience but I see no wat to solve it.


Download from the side bar as usual.

Friday, June 27, 2014

...and here we go again. F-14D Tomcat Version v2.33


Sorry but I could not resist, and here is another update for the F-14D Tomcat. Thing is, while I was writing the code for the Viking (and for the T-45C update) and following feedback from the users, I realized that there were a couple of missing features in the Tomcat and Goshawk avionics that could be implemented with no effort.

So here we go:

VERSION 2.33
June 27th, 2014
- added ILS needles in MFD ADI
- added ILS needles in MFD HUD
- added VOR bearing needle in HSI
- added Course deviation scale in HSI
- added VRS Carrier support to the HSI (shows as Tacan)

As usual, you can download the file from the side bar.
The T-45C Goshawk update will be held until the new Tacpack update is released.
The S-3B Viking will be released most probably in a couple of weeks.

By the way, I do not have time to upload the file to Avsim and Flightsim (takes more than one hour and sometimes it fails from home!)...so, in general, I will not do it in future.
Should you want to upload the file to any repository, you are welcome to do so - provided the site is free.  In any case, the only place guaranteed to have the latest version is this blog.

Thursday, June 26, 2014

...and yet another Tomcat update (version 2.32)


I believe it is hardly surprising that, while testing the S-3B Viking, few more minor bugs pop out on the other aicrafts... and I feel the urge to fix them (this is getting embarassing... as starting to look like a mild for of OCD)...

Anyway, here is the list of changes:
VERSION 2.32
June 26th, 2014
- Fixed very minor glitch in ADI backlighting
- Fixed bug preventing HUD Declutter to work
- Reworked stores configurator: now shows current weights and limitations
- Fixed bug preventing "LAUNCH" button in RIO stations from working. Button now fires A/A missiles.
- Few additional buttons can now be switched on/off (but no function)
- Added automatic retraction of launch bar
- Fixed bug preventing the manual control of the Radar Elevation in the RIO cockpit (Tacpack). Radar is anyway re-centered when A/S or GUN mode is invoked.
Download from the side bar as usual. Let me know if those fixes screwed up something else (as it is sometimes the case - the F-14D avionics is starting to be quite a large piece of code and mistakes may well happen!)

Monday, June 16, 2014

Current status of my projects...


First my apologies for not having replied to some of your messages and questions... I try to do what I can to reply to everybody, but I do not have much time and providing support is difficult... sorry for that.
Anyway, here is a quick recap on where we are with my various flight simulation projects... let's start with the older ones:

T-45C GoshawkI have spotted (and already fixed in my internal build) a couple of minor bugs in the Goshawk cockpit...but the big news is that the Tacpack will finally implement training bombs, and so I will update the Goshawk accordingly... so basically I am waiting for VRS to update the Tacpack before proceeding. Should that not happen in the next few weeks, I will release the bug-fixing update anyway.

F-14D Tomcat
No plans for further update at the moment. There may be a P3Dv2-only version in the far future.

F-35A/B/C Lightning II
There are a couple of things that I would like to improve/fix...also I have received a tweaked flight model from an user that, in many instances, seems to replicate well the (very few) performance and flight test results available to the public. I need to find the time to test the new flight model properly, to make sure there are no pitfalls... anyway looks like it may be worth another update. 

S-3B Viking
Feedback from the Beta testing phase is largely positive and ecouraging, thank you! There seem to be very few things that need fixing which is a very good result IMHO.
I will proceed with bug fixing asap - it may take two/three weeks to fix the issues and release version 1.00.

MB.326/339 projectThis is looking very good IMHO. At the moment, the external model of the MB.326E is 95% complete (except the ordnance)... project strategy is still TBD, as the top priority is to deliver the Viking.

Aside, given the time these projects are taking is growing so that this activity has almost become a second job, I am considering, once again, the possible switch to "freemium" payware strategy. For example, we may have the ES-3 and US-3 models to be available as payware (while the S-3 will aways remain freeware) and/or the additional MB.326 models (e.g. the Tacpack enabled versions, or the single seat version) as payware, while the base model will remain free...
At the moment I am just thinking about that... then we will see. The main target, for me, is and will Always be to get the best quality with the few resources I have for this hobby...but as you may guess, this FSX-hobby of mine has grown to quite large proportions...
Your thoughts and comments are welcome.

Monday, June 2, 2014

F-14D Tomcat - Update to version 2.31


While testing the S-3B Viking, I have spotted some annoying defects on my other aicrafts... needless to say I felt the need to fxi them, so here we go with a further update to the Tomcat.
Updates to the F-35 Lightning II and to the T-45C are also coming in the next few days.
Change log as follows - and download link on the side bar as usual.

 VERSION 2.31
June 2nd, 2014
- Fixed a bug that caused the Radio-altimeter not to work in the latest versions
- Fixed minor backlighting bug (digits in instruments not backlit)
- Changed flood lighting color to green (as per NATOPS)
- Fixed bug causing CSEL DEC function in MFDs not to work (courtesy of James F. Chams)
- Minor code cleanup

Friday, May 2, 2014

F-14D Tomcat updated to version 2.30

 
After the deployment of the latest version of my Tomcat, an important bug was identified bug in the A/A Radar Slaved Launch code. The bug affectes the latest version(s) of the Tomcat, and while it potentially affects all the weapons, it has catastrophic effects on the Phoenix which is not able, in many instances, to lock on the radar target.
So here is yet another update to the F-14D, which is now promoted to version 2.30.
I took the chance to fix some other minor defects. Download link from the side bar as usual.

VERSION 2.30
May 2nd, 2014
- Fixed bug in the Tacpack code which prevented AIM-54C missile seeker to achieve a lock on L&S target
- Fixed minor bug in the Multi-status indicator (station 8B did not report the Ready/Selected status for AIM-54 missiles)
- Clean up of Tacpack code
- Added HYD PRESS animated needle in Virtual Cockpit
- Added AIM-54 in STA1B and 8B in Virtual Cockpit
- Fixed in-flight refuel ration while using Tacpack

Non-Tacpack users can gracefully skip the update as it (almost) have no impact for them.

Friday, April 25, 2014

Minor, and hopefully final, update to the F-35 and F-14D projects


As some of you may be aware of, a small bug was detected in the recent updates of the F-14 and F-35. Namely, while performing an in-flight refuel in Tacpack, the fuel flow rate could become, in some instances, way too low.
I have updated the files to version get rid of this bug (well...now is a a little too fast!) but should be better than before. You can download, as usual, the latest and greatest from the side bar.

NOTE: there is no effect to non-Tacpack users, so they can live happily with the previous versions if they want to.

If there are no other major reasons to update the projects, these will be, most probably, the last versions compatible with Flight Simulator X - the next round of mods, if any, may include Prepar3D2-only features and I will not be able to support backward compatibility.