Showing posts with label T-45C. Show all posts
Showing posts with label T-45C. Show all posts

Tuesday, March 9, 2021

T-45C Goshawk for Microsoft Flight Simulator - version 1.00

 


The T-45C Goshawk for Microsoft Flight Simulator is now available for purchase! The package is available here:

MilViz Store: IndiaFoxtEcho - MilViz T45C Goshawk for MSFS2020

Orbx (through Orbx Direct): T-45 Goshawk - Orbx (orbxdirect.com)

SimMarket: simMarket: INDIAFOXTECHO - T-45C GOSHAWK - MSFS

...and should be available soon on the Microsoft in-game marketplace.

FREQUENTLY ASKED QUESTIONS:

- none at the moment -

POST RELEASE BUGS / CHANGE REQUESTS:

T45CPR001 - one flood light pokes through the fuselage at night on the starboard side of the aicraft. Already fixed in version 1.01 for Microsoft.
T45CPR002 - check functionality of ILS CDI/GS bars in the ADI page
T45CPR003 - nav light bug introduced by SimUpdate III - effects switch off while switching external/internal build (already solved in v1.01 for Microsoft)
T45CPR004 -  if not retracted manually, launch bar may protrude out of the fusalage.
T45CPR005 - weather occlusion does not seem to work... may be was disabled in the final build?
T45CPR006 - formation light switch INOP
T45CPR007 - several users complained about the in-game external sounds
T45CPR008 - poor performance on some systems, idea is to provide a "lite" version

Wednesday, June 3, 2020

PROJECTS ROADMAP UPDATE - JUNE 2020



As the M-346 is approaching the public release, I thought it was time to share my current plans.
This is basically what I have on my hard-disk...in no particular order. Completion of the projects will depend on a number of factors.

The general plan is as follows:

- Lead platform: for the time being, the lead platform is still Prepar3D V4.4 / v4.5 /v5.0. The lead platform may change in future. The general idea, however, is to pick the best platform for each project depending on where it will be possibile to create the best product.

- Microsoft Flight Simulator: the plan is to support the new Microsoft Flight Simulator, initially by converting the planes we thing are most fit for conversion and with proper quality.

- X-Plane 11. Still some work going on with XP-11...mostly conversion of existing projects.

- Other platforms: we are actively working on partnerships and cooperations.



F-35 LIGHTNING II - VERSION 4.00 for MSFS / P3Dv5

The general idea is to have a new baseline of the F-35 project, rebuilt to comply with MSFS standard.
At the moment, however, STOVL capabilities in MSFS are unclear… so the project is limited to the F-35A for the time being.
PROJECT STATUS: PRELIMINARY WORK


TA-4J FOR X-PLANE 11

The conversion is almost complete...it just needs some minor tweaks to the flight model and avionics before moving to the Beta stage.
PROJECT STATUS: ALPHA BUILD COMPLETE



MC.72 for MSFS / P3Dv5 (and XP-11 maybe?)

The Macchi Castoldi MC.72 is established the world speed record in 1934, and held it until 1939 and is still, to date, the fastest piston seaplane ever built. I thought it would be fun to have one in the sim.
PROJECT STATUS: PRELIMINARY 3D MODELING


F-14D SUPER TOMCAT REBUILD for MSFS/P3Dv5

The idea here would be to rebuild from scrathc my F-14D Tomcat. Given the high quality of the F-14B in DCS, the interest on this project may not be great. Still it is looking cool.
PROJECT STATUS: ON HOLD - PRELIMINARY 3D MODELING COMPLETE - NOT ENOUGH RESOURCES AT THE MOMENT.


BOEING T-X for MSFS/P3Dv5
I quite like this plane...but at the moment the infomation on the cockpit and the avionics is scarce. Waiting for more info.
PROJECT STATUS: ON HOLD - AWATING MORE INFORMATION


BOEING MQ-25 STINGRAY for MSFS/P3Dv5
This started as an experiment to make a naval drone. Looking good and seems a great complement to the F-35 in some scenarios.
PROJECT STATUS: 3D MODELING COMPLETE - NOT ENOUGH RESOURCES FOR THE MOMENT


BOEING T-45 GOSHAWK for MSFS/P3Dv5
I had started a remake of the Goshawk project… but there may be competing products in development...so no further progress has been done.
PROJECT STATUS: ON HOLD - POTENTIAL CANCELLATION


M-345 for MSFS/P3Dv5
There is now some information available on the new M-345 trainer...and it would be cool to transform the M-345 prototype in the M-345 production model.
PROJECT STATUS: ON HOLD - DOCUMENTATION REVIEW


Sunday, May 17, 2020

How to have Tacpack weapons to show without Tacpak


One of the most frequently asked question I receive is: "I do not have Tacpack and I do not plan to buy it… can I get the weapons to show all the same in your planes?"

Them this question usually gets even more frequent when we have a P3D update (which ALWAYS breaks the compatibility with Tacpack)

Well… the answer is YES, you can - ALTHOUGH, OF COURSE, WEAPONS WILL NOT BE OPERATIONAL. I sometimes put that information on the documentation or on Facebook… or written as a note in the aircraft.cfg, but I thought it would be better to explain the general case so that you can hava a method that will work for (almost) every Tacpack aircraft.

The first thing is to tell you the way Tacpack works in terms of weapon attachment.
In the folder of each Tacpack aircraft there is a text file called "tacpack.ini" which contains, along with other information, the list of allowable stores for each station and links the store to a specific load station of your aircraft.cfg.

When a weapon is loaded in Tacpack, a specific weight is applied to the station. Then it is the aircraft model which visualizes the weapon depending on the weight. So, the WEAPONS ARE PART OF THE AIRCRAFT MODEL. They are just hidden and they become visible when a specific weight is applied - this is done either with logic only in the aircraft model or though a proxy variable (triggered by a piece of code somewhere else).

The developer can associate an arbitrary weight to each weapon and to each station. This can either be a "token" weight or the proper weight of the weapon.
So, unless there is additional code somewhere else, in general, by applying the right way to the right load station you can have the weapon to show.

Let's take the my Eurofighter as an example:

1) Go to the main folder of the aicraft and locate the TACPACK.INI file and open it with Notepad.

2) Scroll down to the following section:

[Store_Station.0]
offset=-43.1,-14.9,-5.03
num_entries=5
store.0=AIM-9X,188,0,1,0,0
store.1=IRIS-T,192,0,1,0,0
store.2=AIM-132,194,0,1,0,0
store.3=PYLON.SMOKEWINDER,150,0,-1,0,0
store.4=PYLON.SRAAM,1,0,-1,0,0

Store_Station.0 means this is the first load station managed by Tacpack. This MAY NOT be the first station in your list (you can read what is the fust by looking a the StoresFirst parameter in the .ini file  - in this case it is StoresFirst=1 which means the second load station in the list, as the first is zero).

So for the the Typhoon, Store_Station.0 is the second store station in the aircraft.cfg (marked with STA1).

Then… just look at the numbers in red. 188 is the weight associated to AIM-9X, 194 is the weight associated to IRIS-T and so on.
So if you put 194 lbs on STA 1 in the game (you can do this in the VEHICLE -> FUEL and PAYLOAD Menu) you will make the AIM-132 to appear.

The stores starting with "PYLON" are just inhert for Tacpack. They may represent weapon pylons, unsupported weapons or other kind of equipment.

Let's move to Store_Station.1 (which is STA2 in the game...remember, they start from 0).

[Store_Station.1]
offset=-42,-12,-4.8
num_entries=11
store.0=AIM-9X,588,0,400,0,0
store.1=IRIS-T,592,0,400,0,0
store.2=AIM-132,596,0,400,0,0
store.3=AIM-120C,748,0,400,0,0
store.4=METEOR,807,0,400,0,0
store.5=AGM-88C,1133,0,400,0,0
store.6=GBU-10,2464,0,350,0,0
store.7=GBU-12,960,0,350,0,0
store.8=PYLON.EMPTY,350,0,-1,0,0
store.9=GBU-31,2475,0,350,0,0
store.10=AGM-65E,508,0,401,0,0

Note that here we have the AGM-65E listed...but it is not used in the plane. This is because the Brimstone missiles are actually simulated with an AGM-65E as the Brimstone is not supported.
Note also that the weight associated to the A-A missiles are much higher! This is because they take in account that, on the Eurofighter, you also need to attach a pylon and an adapter for this stations.
Hance, to show the AIM-132 we should put 596 lbs on STATION 2.

One last example is STA 3.

[Store_Station.2]
offset=-41,-8.8,-5.5
num_entries=7
store.0=GBU-10,2464,0,350,0,0
store.1=GBU-12,960,0,350,0,0
store.2=FPU-11,731,0,350,0,0
store.3=AGM-154C,3216,0,350,0,0
store.4=PYLON.EMPTY,350,0,-1,0,0
store.5=GBU-31,2475,0,350,0,0
store.6=AGM-65E,508,0,401,0,0

Here we can see that AGM-154C is used as replacement of the Storm Shadow and the FPU-11 is used for the external tanks. Let's use the external tanks...so 731 lbs on STA 3.

….and so on. You will see that there are stations allocated for the GUN and the TFLIR system (which the code uses as PIRATE or LITENING depending on the case) and there are "dummy" stations for multiple racks (like the Brimstone).

So, let's try this to get the configuration in the picture at the beginning of the post:



STA1 - 194lbs -> AIM-132

STA2 - 596lbs -> AIM-132

STA3 - 731lbs -> FUEL TANK

STA4 - 960lbs -> GBU-12

STA5 - 408lbs -> METEOR

STA6 - 408lbs -> METEOR

STA7 - 440lbs -> LITENING POD

STA8 - 408lbs -> METEOR

STA9 - 408lbs -> METEOR

STA10 - 960lbs -> GBU-12

STA11 - 731lbs -> FUEL TANK


STA12 - 596lbs -> AIM-132


STA13 - 194lbs -> AIM-132

The configuration is saved along with your flight, so if you save the scenario you do not need to change it again next time you load it.
Also, you can enter these weights in the aircraft.cfg and they will become the default for that aircraft.

This procedure will work with my F-35, Eurofighter, F-14 and S-3 Aircrafts….and presumably other aicrafts too.
It is not needed by the Skyhawk and the M-346 as they use proxy variables which make the loads to appear even if not weight is applied to a station.


Monday, May 29, 2017

Prepar3D Version 4 compatibility statement...and screenshots ;-) !




First, my apologies for the lack of replies and updates both on the blog and on the facebook page... I do not have much spare time for flight simming lately, but rest assured I read all your message and value your feedback.

Second, here is the a brief recap of the status of my projects for what concerns the compatibility with the upcoming Prepar3D V4 release (I had a quick look at the release candidate over the weekend and, you have a good, modern hardware, I highly recommed).

In general, the compatibility of P3Dv4 with addons native to FSX and P3D is quite high, as long as there are no external C++ modules involved in the aicraft systems. For what concerns my aicrafts, they often use Doug Dawson's fuel dump and sound effects gauges respectively to manage some fuel system functions (such as external fuel tanks loading/unloading, in flight refuel etc.). These gauges are currently not compatible with P3Dv4, hence:

- In-flight refuel will not work. Aicrafts with external fuel tanks will have minor issues (such as enabling to refuel non-existent external tanks).

- Custom sounds such as voice warnings and other sounds (e.g. the SideWinder growl) will not be played.

...apart from that EVERYTHING else seems to work (except the F-35B STOVL...see below), so by and large I'd say my aicrafts are compatible with P3Dv4. I will update my aicrafts if/when updated versions of these modules become available.

Also, at present Tacpack is not compatible with P3DV4 - so none of the aircrafts will have tacpack functionality.

F-35 Lightning II

As per the general notes, no custom sounds and minor issue with the fuel system. The F-35B STOVL function will not work - however, as soon as the new version of FSUIPC.dll is released, it is possible that the function is restored by using the alternate STOVL gauge which relies on it (the gauge is already present in the package as a backup solution and it is commented out).

Aside, P3Dv4 will include an updated version of the F-35A - which includes many of the enhancements of the payware version (and a new livery). Note that the bundled version has NO Tacpack functionality.


Eurofighter Typhoon

Same as above... no voice warnings and issues with the fuel system, but pretty much everything else works.


Military Avatars Package

There is an issue with the contact points, so that the Avatars will appear to be literally "knee-deep" into the runway. A small patch to correct this will be released soon.
Anyway, as you know, this package has been withdrawn from sales - it will be re-released as freeware soon (and the release will include the fix).


Aermacchi MB-326

Works fine - except the "phantom fuel tank" syndrome.
By the way, since some of you asked, YES the porting to AF2 is proceeding (veeeery slowly).


 Boeing T-45C Goshawk

Works fine - no issues at all. :-) !
...and, sooner or later, it might get an update with a new avionic suite by MilViz and AO textures (as soon as I can find the time).


Grumman F-14D Tomcat

Same story - minor issues to the fuel system... but in general works fine!



S-3B Viking

Last but not least... and again minor issues with the fuel system, but in general works fine.
By the way, the AI-Tanker version is almost finished!



Thursday, April 7, 2016

T-45 Goshawk version 2.83


As much as I'd like to abandon the T-45C, some minor and annoying inaccuracies pop-up... hence here we go again with a new release... in this case, I was notified that the MFD-ADI sky/ground colors were reversed (due a wrong interpetation on my side of the NATOPS graphics). Cockpit videos show the real thing very clearly - so here we go again - sorry for the inconvenience.

VERSION 2.83
- Fixed ADI graphics (light area = sky, dark area = ground)

Download link on the side bar as usual.

Saturday, April 2, 2016

T-45C Goshawk version 2.82 release - sorry for the inconvenience!

 
Following a report from an user, a significant bug has been identified on the latest release of the Goshawk - basically the latest Virtual Cockpit was built with the wrong ModelDef.XML file (which is the file that governs the associations between the 3D model and variables, click spots and visibiliyu conditions during MDL compilation...I have several for the various aircrafts). As result the Data Entry Panel was mostly unusable. It was not my intention to released yet another update to the Goshawk but this is a show-stopping issue to me and I felt it needed to be fixed.
Here is a new version that should fix the problem. Download link on the side bar. Once it is confirmed to work it will be uploaded to Avsim and Flightsim.
Sorry for the inconvenience!


VERSION 2.82 - Released on April 2nd 2016

- Previous build was compiled with wrong Modeldef.xml resulting in several Data Entry Panel issues. Rebuilt with correct XML coding.
- Fixed minor bug with DECLUTTER function in DEP
- Fixed minor bug with DEPRESSION function in DEP


Saturday, March 5, 2016

T-45C Goshawk version 2.81


Here is a small update to the T-45C to fix a couple of minor defects that I felt a little annoying... Probably I should not waste my time with such small issues, but if you are not a maniac on small things probably you would not venture in a crazy hobby like this...
The main change is that now, by default, the glass refection effects on HUD and gauges glasses has been removed - this is because with the new dynamic enviromental mapping of P3Dv3.1 they looked odd (they were reflecting the runway, for example)... old model is provided a backup.

VERSION 2.81
- Fixed bug in visual model that caused an attempt to load a non-existent texture sheet.
- Removed dynamic glass refection effect in VC, as it looked weird with P3DV3.1 dynamic environment mapping (old models are supplied as backup)
- Added option VC model with no geaometry (only HUD) for cockpit builders, along with some information on local variables used in the code

Thursday, December 31, 2015

T-45C Goshawk Version 2.80 - and a note on rolling ships in P3Dv3.1


Here is an unplanned update to the Goshawk - as the Goshawk has always been my test vehicle for experiments, I had a number of small improvements that I never released... and I decided to polish them a little and release a new version (although the project is officially "closed")... so here we go with version 2.80...

Also, a quick note on P3Dv3.1:
One cool feature of P3Dv3.1 is that, if water is set on ULTRA settings, boats and ship will pitch and roll according to the waves (which in turn are influenced by the wind). Needless to say, it makes carrier (or helicopter) operations much more challenging. However, unfortunately some visual effects (notably night lighting and fresnel lights) do not follow the boat properly so this LM has DISABLED for standard carriers by default, as it was very confusing at night. You can enable or disable this effect on a per-vehicle basis by using a new parater in the contact points section (if 1 the boat will not roll, otherwise it will):
[contact_points]
always_use_avg_surface=1 //always use the average surface elevation
Anyway, back to the T-45C, here are the release notes. Download from Google Drive from the side bar, as usual.

VERSION 2.80
- New NACES seat 3D model courtesy of Vertical Reality Simulations (same as their Superbug)
- New Control stick model for Virtual Cockpit
- Minor improvements to Virtual Cockpit details
- Added “Remove Before Flight” ribbons (will show/hide with SHIFT+E then 3 control)
- Added HUD, engine intakes and exhaust covers (will show/hide with SHIFT+E then 4)
- Standardized pilot figures to have the same look as the Military Avatars Package
- Added skinned meshes animations to pilot figures (head movement, throttle, stick left/right,
pedals left/right)
- Fixed bug that caused HUD to flicker in P3Dv2 and v3
- Added clickable areas to external model for P3Dv3 (to use in external views or Avatar mode)*:
– canopy opening lever
– crew access steps
– engine/HUD covers (click nearby the engine intake)
– remove before flight ribbons (click on certain parts of the landing gear and tailhook)
- Fixed miscellaneous incompatibility issues and typos in configuration files
- Rationalization of files and duplicates for “WORKING MIRROR” feature...now all the models
are in the main MODEL folder, while you need to install the relevant aicraft.cfg and model.cfg
to activate or deactivate the feature
- Fixed minor animation bugs
- Pilot figures now have automatic or user controllable visibility conditions**
- Improved configurator, now has also crew figure control buttons, as well as ribbons and covers
visibility control and refuel options**

NOTES:

* covers and ribbons are not “individually” controllable... clicking on a cover or a ribbon
will remove all of them. This was basically a test to check how practical it was to have a
virtual walkaround

** By default pilot visibility is set in AUTO mode. In this mode pilot will always show unless:
– The relevant weight station il loaded with 89 pounds or less
– The RPMs are below 5% and the speed of the aicraft is below 5 kts and the aicraft is on the ground and the parking brake is set.
The configurator allows the user to MANUALLY select to HIDE the crew, or show both the student
and the instructor or only the student. MANUAL selection will always force the selected
condition unless CREW AUTO button is pressed (and automatic visibility is restored)

Tuesday, December 22, 2015

Projects updates... and season greetings!


First, thanks a lot your your continued support to my projects - as you may know this has been a very special year for my flight simulation efforts, as I finally established my own registered "company". This is still just a hobby for me, but having proper fiscal organization allows me to invest more money and embark in more ambitious projects - the new F-35 is the first result of the new organization, and, for example, the new visual model is a direct outcome of my decisions. Making it a freeware project was simply not an option - development costs being way too high for freeware.

So, what is next? Here is the list of the projects currently on my drawing board:

NEW PROJECT - Eurofighter Typhoon:If you follow my Facebook page, you know that I have been doing some work on an Eurofighter model. The vast majority of the documentation on this aicraft is still classfied, but I believe I have enough information to create a decent simulation. I did some work on the external model (which is shown in the picture above) and the VC - and it looks good so far. I'll continue working on this to check if there are unforeseen showstoppers... but so far so good.
This is meant to be a payware project - and hopefully should land on the same quality level and price range of the F-35 (and possibly a little more accurate in terms of avionics). The main development platform will be P3Dv2.5 (for the moment...may be I'll move to V3) but it should be backward compatible to FSX (possibly with the exception of PIRATE/TFLIR imaging).

NEW PROJECT - Aermacchi MB.339 (ON HOLD)
An obvious extension of the MB.326 project, the MB.339 is one aicraft I still intend to do. I did some work on a preliminary external model - which needs texturing and a decent VC. One of the targets of this project is to achieve a very high visual efficiency in terms of frames-per-second. At present I have no time to work on this...and the project is on hold. In my intentions this would be a freeware project.

NEW PROJECT - Grumman E-2/C-2 (Feasibility stage - ON HOLD)
I also made a feasibility study on the E-2 and C-2 aicrafts - they are probably the only carrier aicrafts for which we do not have decent models... A payware project would be doable, although I do not have time for this right now.

PROJECT UPDATE - F-35 Lightning IINeedless to say, I am continuing to keep track of the bug reports and suggestions... as of today, we have not yet reached the critical mass to release another update...but if I'll find some time in the next few weeks I will update the project anway.

OTHER PROJECT UPDATES

T-45C Goshawk - Although this project is officially closed, I have been using it as testbed for various things...so my private build is actually a little bit better than what you guys have... In particular there are a number of small visual improvements that some of you may like.

F-14D Tomcat - Still not happy with it. And as much as I appreciate Aerosoft's F-14X, I believe that a new, and better, Tomcat is possible.

S-3B Viking - Yes...I know. I promised an update for it a long time ago. It is still unfinished, and IMHO is the worst of the bunch in terms of quality. But still...may be one day or another I will find the will to complete it. Or at least release the AI tanker model...

MB.326 - Very few bugs reported... I am not completely happy with it, but I am not sure I will have much time for it.

So, looks like the 2016 will be quite busy... we'll see.
In the meantime thanks once again for your support, feedback and help...and BEST WISHES for a Merry Chirstmas and a Happy New Year!

Tuesday, October 27, 2015

IndiaFoxtEcho Visual Simulations - Future Plans

 
 
If you follow my Facebook page, you may be aware of that IndiaFoxtEcho Visual Simulation is now a registered company at the Chamber of Commerce in Genoa, Italy.
This is a big (and relatively expensive) step for me, but it is the only way forward to continue producing high-quality add-ons.
This also does not mean that I will abandon or discontinue freeware project. But the thing is that flight simulation development is getting more and more detailed, time consuming and expensive... and I do not want costs to stop me from doing the planes I like to the quality level I like.
Therefore, if a specific project requires non-negligible costs... it will be payware.

I am currently developing the following two payware projects:
 
F-35 LIGHTNING II VERSION 3.0 for Prepar3D v2.5+
This is quite a big updgrade to the existing F-35 project, and it will Prepar3D v2.5/v3.0 specific - with many advanced functions provided through Vertical Reality Simulations TACPACK.
I have recently decided to include the F-35C too in the package. Its main features are:
 
- All versions featured: F-35A (CTOL) - F-35B (STOVL) and F-35C (CATOBAR)
- High detail external models, derived for professional 3D data.
- Upgraded cockpit models with remastered HD textures.
- Upgrades to MFD functionality and interface following the latest publicly available information.
- Upgrades to the flight model
- Custom Avatar model for Prepar3D
- Integration with P3Dv2 radar service
 
Tacpack specific functionalities are:
- A/A and A/S weapons functionalities
- RWR, ECM and ECCM functionalities
- TFLIR / DAS functionalities
- HMDS functionality including off-boresight target designation and "X-ray" vision
 
I *HOPE* it will be ready before the end of November.
Price has not been set but it should be in the 20-25€ range - it will be sold through the usual flight simulation online shops.
 
MILITARY AVATAR PACKAGE for Prepar3D v3
 
This is a small package containing a variety of military themed Avatars, with basic animations.
Main features are:
- Military pilot Avatars with HGU-33 and HGU-55 helmets, in fast-jet flight gear, and olive drab, kakhi and navy blue jumpsuits.
- Military troop Avatars (unarmed) with a variety of camouflages (mostly NATO camouflages)
- Support for walking/running/crouch/swim and fall animations (currently "jump while run" not supported
 
This will hopefully be ready in a week or so.
Price has not been set but it should be in the 5-7€ range - it will be sold through the usual flight simulation online shops.
 
Other projects I am working on (actual projects sitting unfinished on my HD):
 
T-45C upgrade for Prepar3D v3.0
Just a couple of small fixes to add some minor features for P3Dv2.5+ / P3Dv3 support
 
Aermacchi MB.339
This would be a natural evolution of the MB.326... currently the 3D mesh is 75% done... but needs a VC and texturing. I have no idea on when and if I'll find the time to complete it.
 
Eurofighter Typhoon
In my intentions this would been my main projects for 2016... I did some modeling work, but it is unfinished.
 
S-3B Viking upgrade
Still unfinished, would include a number of small fixes as well as an AI model...
 
Other projects being evaluated (only in my mind):
 
F-14D Tomcat upgrade
...I am still not happy with it. Bringing it to the next level may be expensive...we'll see.
 
C-2 Greyhound
...just because it would be easily doable with moderate expenditures.

So... for the moment it is only F-35 and Avatar package. Then we'll see. The key point is still, and will always be, to have fun and create cool stuff.

Tuesday, May 12, 2015

Projects update (a.k.a. lack of time complaint)....


My real life if job is consuming most of my time and life-force... and this is the reason for my recent lack of updates. Here is a quick recap.

F-35 Version 3.00 (Potentially Prepar3D v2.00 only)
The updated visual model for the F-35B is ready, and looks way better than the previous version. Experiments with TFLIR, DAS and ASR modes under P3Dv2+Tacpack were largely positive, albeit simultaneous usage of TFLIR + DAS on separate images uses too much video memory.
The plan now includes the F-35A... so the next milestone is to complete the new -A model.
With the current pace, it will be ready after the summer.

MB.339 and Eurofighter TyphoonThey both look very promising, but I do not have time right now to develop them. So they are ON HOLD. Priority is given to the new F-35. Which of the two I'll prioritize after the F-35 it is still TBD.

S-3B Viking UpdateAnother thing I have been promising for too long. Could not find the time for it either.

MB.326, F-14D Tomcat and T-45C Goshawk Prepar3Dv2-specific versionsI have been experimenting with all of them. No time for them either at the moment.

Saturday, November 8, 2014

Projects update and future plans...


 

Time for a quick update on my various projects... lately my job kept me extremely busy, so I had very little time for flight simulation, and the progress on mt designs have been very slow. Still most of them are in good shape, and, while slow, the progress is steady.

Aermacchi MB.326
If you follow my facebook page, you should know that the two seater version is almost finished. Basically the only missing thing is the weapons functionality, which should not be too long to implement. I believe we could have a complete beta by the end of November, and a release before (or around) Chirstmas.

Eurofighter Typhoon
Airframe modeling in progress...30% done

Lockheed S-3B VikingViking fans, don't worry. I have collected feedback from the initial release, and I have already implemented some of them. I'll release an update as soon as I can find the time.

Grumman F-14D Grumman
Much like I did for the Goshawk, I would like to "close" this project for a "final" release. This would ideally include all the improvements applied to the Goshawk - including better graphics for some instruments and better glass reflections. Again, the problem here is to find the time.

Lockheed-Martin F-35 Lightning II
...same mantra here. I have a bunch of improvements in the works, but could not find the time to release them. Following the recent successful sea-trials of the F-35C this project is getting some more attention, so I should be

Boeing T-45C GoshawkThis project is closed and over... but still there are few very minor things I would like to fix...so a further update is not ruled out completely.

So...here is the situation. I'll keep you posted on the progress.

Saturday, September 20, 2014

T-45C Goshawk version 2.70 (final?) release


As previously announced, here is a further update to the T-45C Goshawk project. Specifically, and tentatively, this is meant to be the last and final update to the project. Of course it is possible that I have made some mistakes and introduced new bugs... so there may be a fix if there are major mistakes.
Anyway, the intent is to cease the support and updates for this project, given that I do not have enough time to keep on updating my older planes while making new ones. I am really sorry for this, but I cannot support this anymore. So, support and updates for older projects will cease to allow the full scale development of new ones (announcement soon!)...

This version introduces working mirrors for P3Dv2 users (which are OFF by default... you need to manually install the feature...see the information below) and a new canopy glass rendering which includes scratches - I am sure that some of you will not like it, so there is an option to remove them (again, see information below). I also though it was worth making an extra effort and remaster all the external features, which now have more details and should hopefully look better. Here is the full list of changes:

VERSION 2.70
- Improved canopy reflection, which hopefully will fit better to P3Dv2 rendering engine
- Addition of canopy "scratch" texture as implemented in the S-3, with option to remove it.
  NOTE: To remove the scratches from the canopy look into the OPTIONAL FEATURES/NO SCRATCHES subfolder and:
  grab the scratch_reflection.dds and replace the default one in the TEXTURE folder.
  You may want to backup the original files.  
- Optional VC model with working mirrors for P3Dv2 users (comes at a frame rate hit)
  NOTE: To install this feature, please look into the OPTIONAL FEATURES/WORKING MIRRORS subfolder and:
  1 - Replace the aicraft.cfg with the one in this folder.
  2 - Replace the T45C2.mdl in the MODEL folder with the one in this folder. 
  You may want to backup the original files. 
- Fix to ADF digital display
- Improved graphics of some gauges, and new ASI/Machmeter and Altimeter models
- Remove the environmental reflection from the external model (users reported rendering problems)
- Fix to a minor backlighting issue in cockpit view
- Fix to a minor glitch in the weapon configurator
- Remastered external textures with additional details
- Helmet visors are now down by default: Exit-3 command will raise them (SHIFT+E and then 3)
- Swapped ADI/HSI default configuration
- Setting pilot or instructor weight to 0 will make the relevant crew figure disappear.

Download from the side bar as usual.

Tuesday, September 16, 2014

Ceasing support and updates on older projects...


As of today, I have always followed the "continuous improvement" approach - all my FSX projects have been continuously updated whenever possible.
Unfortunately, since the fleet is growing, it is impossible for me to continue supporting / updating older projects and making new ones.
Therefore, I am collecting all the feedback and suggestions I have gathered recently on my older projects in order to prepare "final" builds - after those, no further improvement or support is guaranteed.
I am sorry for that, but I definitely have no time to support my older projects as I did in the past. So, the first project that will be closed is the T-45C Goshawk.

This is the list of changes that I will be implementing - most of them are already in place in the internal build.

- Improved canopy reflection, which hopefully will fit better to P3Dv2 rendering engine
- Addition of canopy "scratch" texture as implemented in the S-3, with option to remove it
- Optional VC model with working mirrors for P3Dv2 users (comes at a frame rate hit)
- Fix to ADF digital display
- Improved graphics of some gauges, and new ASI/Machmeter and Altimeter models
- Option to remove the environmental reflection from the external model (for users who do not like it or have problems)
- Fix to a minor backlighting issue
- Fix to a minor glitch in the weapon configurator

If you have further suggestions or requests please let me know asap. I cannot promise I will implement anthing that is not in the list above, but I will surely have a look.

Wednesday, September 3, 2014

Current project updates - and a thoughts for the next one...

 
Above is a picture of the current build of the MB.326 virtual cockpit - it is almost complete. Actually it just misses the gunsight and some warning signs... In the meantime, Alessandro of Sim Skunk Works has been refurbishing the external textures so they look even better than in my previous screenshots (we will be able to show the looks of the updated model very soon). Also Sim Skunk Works is providing a very realistic flight model: Roy is leading the dynamics design while Mario is providing flight testing - both are seasoned real-world military pilot, and given than Mario has hundreds of flying hours on the real 326 I am really confident that in the end we will have a great result. Last, but not least, Serge is at work on a sound package - based on the sounds from the GoPro recording of my unforgettable flight... (by the way, here is a short version of the video -  https://www.youtube.com/watch?v=SNT61wl-PUc&feature=youtu.be ) - so the project is in a very good shape, and it is done when it is done... but it is looking really good.

Also, as of today, we plan to support both Tacpack and VAcmi - which is a weapon functionality / management package from Sim Skunk Works - you should check it out (and works in P3Dv2, too!)...  http://www.vaafse.org/simskunkworks/web/index.php

So, what about the rest of my stuff?
Well, there are plans to update all the fleet - but I am experimenting some new techniques and I am building a small set of new and more accurate 3D gauges for the 326 - the plan is to progressively retrofit them on the T-45C, F-14D and S-3B. All will be available as soon as possible, but this is a lot of work - so I cannot say for sure when it will be ready.
Also, minor updates await the F-35 too... 

...and after the 326? Back on the deck with and E-2 or an EA-6B? Well, I am sorry to disappoint all the naval aviation enthusiasts out there, but I think I am done with naval aicrafts for a while - the planes I made where the most interesting ones for me, and I will keep them updated.

At the moment I am evaluation two projects:

1) Aermacchi MB.339A - This is the evolution of the MB.326 and the current ride of the Frecce Tricolori (but will be replaced in 2017 by the M345 - a Siai 211 derivative that does not look as slick IMHO). It is a very important aicraft for aviation enthusiasts in Italy, so either it will be good or it will be a disaster. On the good side, lots of documentation available, and I could reuse a lot of the work done on the MB.326 (the most of the airframe is similar)... Here is how a preliminary test looks so far:
 

Also, it has to be (or have as an option) a low-poly version mode for large formation flying.

2) Eurofighter Typhoon - This is a much more complex and difficult project. Most of the documentation is still classified (actually the Avionc System manuals can be found with Google - but that is not enough to model it). A good, weapon capable Typhoon would be great - problem is development costs and time would be huge (and probably would be in the payware area). Let's see.

Wednesday, July 23, 2014

...and F-14D Tomcat upgraded to version 2.35.


Yet another small upgrade to the F-14D Tomcat. I do not see major improvements in the FSX environment...it may be finally worth moving to Prepar3D v2.X as main development environment, maybe. Anyway, changes are as follows:

VERSION 2.35
July 23rd, 2014
- added ADF needle in MFD HSD
- fixed HSEL/CSEL section in MFD ADI
- fixed and updated flight manual
- added code for automatic launch bar retraction
- added 2D panels (MFD 1, 2, 3 and PTID - note: PTID must still be turned on in the RIO cokpit. 2D displays are controlled as touchscreen)
NOTE: as pointed out by many users, some soft keys are not working. This appears to be a mouse click area detection bug in the FSX engine, since the code has been checked several times and found to be completely correct.
Also, moving the point of view inside the cockpit will make them work... so sorry if it detracts from the experience but I see no wat to solve it.


Download from the side bar as usual.

Monday, July 21, 2014

T-45C Goshawk updated to version 2.66...


***************************************************
NOTE: VERSION 2.65 HAD WRONG ANTI-CHEAT KEYS.
KEYS HAVE BEEN UPDATED IN VERSION 2.65
***************************************************

Following the release of Tacpack version 1.4.1.6 (which introduces training bombs), here is a small upgrade to the T-45C Goshawk. I took the chance to introduce some fixes and add a couple of user-requested features like the 2D MFDs. Download from the side bar as usual.
VERSION 2.66
- FIXED TACPACK ANTI-CHEAT KEYS
VERSION 2.65
NOTE: BEFORE INSTALLING THIS VERSION YOU SHOULD COMPLETELY DELETE THE PREVIOUS ONE.
- Added (subtle) environment reflection to the external visual model
- Added working training bombs (requires Tacpack 1.4.1.6), to implement this payload stations have been changed as follows:
  applying 125lbs to wing pylons will make the bob rack appear; applying 25lbs to the auxiliary stations will make a bomb appear.
- All A/S weapons in Tacpack are now released by pressing the Pickle
- It is possible to pick CCIP option in the MFD/STRS page.
  Note that neither the CCIP or the manual depression reticle have been tested for alignment and they are almost a gimmick.
- Added station direction indication for VORs to the MFD-HSI page
- Added station direction indication for Tacpack-spawned Tacans to the MFD-HSI page
- Added station direction indication for NDBs to the MFD-HSI page (fictional, added for training purposes)
- Added ILS needles to the MFD-ADI page
- Fixed minor backlighting bug in Virtual cockpit
- Fixed minor texturing bug in Virtual cockpit
- Added code to provide automatic retraction of the launch bar
- Added pop-up 2D MFD panels (SHIFT+5 and SHIFT+6) - soft keys on the 2D panel are controlled via "touch screen"
- Minor tweaks to low speed flight dynamics
- Tweaks to .fx effects (should get rid of the infamous red blinking of the VC)
- Manual (finally) upated to reflect recent changes

Monday, June 16, 2014

Current status of my projects...


First my apologies for not having replied to some of your messages and questions... I try to do what I can to reply to everybody, but I do not have much time and providing support is difficult... sorry for that.
Anyway, here is a quick recap on where we are with my various flight simulation projects... let's start with the older ones:

T-45C GoshawkI have spotted (and already fixed in my internal build) a couple of minor bugs in the Goshawk cockpit...but the big news is that the Tacpack will finally implement training bombs, and so I will update the Goshawk accordingly... so basically I am waiting for VRS to update the Tacpack before proceeding. Should that not happen in the next few weeks, I will release the bug-fixing update anyway.

F-14D Tomcat
No plans for further update at the moment. There may be a P3Dv2-only version in the far future.

F-35A/B/C Lightning II
There are a couple of things that I would like to improve/fix...also I have received a tweaked flight model from an user that, in many instances, seems to replicate well the (very few) performance and flight test results available to the public. I need to find the time to test the new flight model properly, to make sure there are no pitfalls... anyway looks like it may be worth another update. 

S-3B Viking
Feedback from the Beta testing phase is largely positive and ecouraging, thank you! There seem to be very few things that need fixing which is a very good result IMHO.
I will proceed with bug fixing asap - it may take two/three weeks to fix the issues and release version 1.00.

MB.326/339 projectThis is looking very good IMHO. At the moment, the external model of the MB.326E is 95% complete (except the ordnance)... project strategy is still TBD, as the top priority is to deliver the Viking.

Aside, given the time these projects are taking is growing so that this activity has almost become a second job, I am considering, once again, the possible switch to "freemium" payware strategy. For example, we may have the ES-3 and US-3 models to be available as payware (while the S-3 will aways remain freeware) and/or the additional MB.326 models (e.g. the Tacpack enabled versions, or the single seat version) as payware, while the base model will remain free...
At the moment I am just thinking about that... then we will see. The main target, for me, is and will Always be to get the best quality with the few resources I have for this hobby...but as you may guess, this FSX-hobby of mine has grown to quite large proportions...
Your thoughts and comments are welcome.

Saturday, May 3, 2014

T-45C Goshawk Update to Version 2.61


**********************************
IMPORTANT! Shortly after the release of version 2.60, I was notified of a bug due to the fact that the wrong panel.cfg was packaged with the build. I have fixed the problem, repackaged the files and uploaded version 2.61. Sorry for the inconvenience!
*********************************

Here is another update to the Goshawk - I have packed several modifications and improvements I have been working on from time to time in the past few months to keep the T-45 on par with my recent releases.
The biggest changes are the Virtual Cockpit (which now features 4096x4096 textures and the addition of several missing details) and the fact that I have added LAU-68 rocket launchers which are functional in the Tacpack environment (a Tacpack configuration manager is also provided).
Training bombs are still not working as they are not supported by Tacpack.

Here is the full list of changes:
VERSION 2.60
- Enhanced virtual cockpit texture resolution
- Added missing details in virtual cockpit
- Fixed instrument night lighting
- Miscellaneous minor tweaks to aicraft.cfg
- Added digits and Mach reading to airspeed indicator
- Added digits and baro reading to altimeter
- External loads are now triggered by station weights, token weights are as follows:
  110 lbs on central pylon to make baggage pod appear
  225 lbs on a wing pylon to make practice bombs appear
  250 lbs on a wing pylon to make LAU-68 rocket launcher appear
- Added loadout configurator (requires Tacpack)
- LAU-68 rockets are now working in Tacpack. To fire a rocket:
  1) Activate the configurator (SHIFT+4) and select rockets (note this can be done anytime
  in single player, but may be limited by host settings in multiplayer)
  2) Once airborne, select the A/G Master Mode (MENU->STRS->A/S)
  3) Select one RKT station
  4) Fire through Trigger key in Tacpack
  NOTE: Fire mode is always RIPPLE (cannot be selected), DEP Reticle is almost a gimmick...
- Added following keyboard shortcuts
  MASTER MODE SELECTION - "M"
  MASTER ARM - "Control+A"
  WEAPONS RELOAD - "Shift+Control+W" (subject to host settings)
  MASTER MODE NAV - "Shift+Control+1"
  MASTER MODE A/A - "Shift+Control+2"
  MASTER MODE A/S - "Shift+Control+3"

Download from the side bar as usual.

Tuesday, April 22, 2014

Yet another Tomcat update (version 2.28)... and a brief review of various projects.


Here is another update to my F-14D Tomcat - this will probably the last update for a while, and maybe the last FSX-compatible build. In the not-so near future, my plan is to start introducing P3DV2.2-only functions, such as working rear mirrors, and native sensor emulation and A/S radar. But don't freak out - this will not happen until 2015, and the S-3 and the MB.325 will be still compiled for FSX.

Here is the release log for this update:

VERSION 2.28
April 22nd, 2014
COMPATIBILITY NOTE: the release of P3DV2.2 has solved the compatibility issues with the existing code.
- Fixed bug in fuel system preventing external tanks to work with Tacpack
- Fixed fuel quantities (more correct values)
- Fixed bug preventing wing sweep air bags to deflate in oversweep mode
- Tweaked engine performance tables
- Fixed minor bug in Tacpack weapons configurator
- Improved Tackpack laser designation logic (but bomb still missing the target in many instances...JDAM is still the preferred and default choice)
- Minor improvement to NACES textures

As you can see there are only minor changes... but still they have been sitting on my hard disk for a while, so here you go. You can download the files from the side bar, as usual.

NOTE: VERSION 2.27 HAD A SMALL BUG IN THE FUEL SYSTEM... IT HAS BEEN SUPERSEDED BY VERSION 2.28. Sorry for the inconvenience!
And now, a very quick review of where I am with the various projects...

T-45C Goshawk
There are a number of small improvements I am working on... most prominently, I am upgrading the visuals of the Virtual Cockpit, which now features better textures and more details. Also, I'd like to improve the near-stall behavior and add support Tacpack-based rockets.

F-35 Lightning II
Also for this one, there are a number of small improvements, like fixes for a couple of rendering issues I have spotted, and improvements to several areas of the code (working fuel tanks, more realistic refuel rate, IFF "Friend" cue, improvements to laser designation, support for HMD head roll. etc.etc.) - again, very minor things, but still...

S-3B VikingI know this is the one you are waiting for... and I am happy to announce that an Alpha build may be available at mid-May (hopefully!)... A lot of work to be done, but I have recently completed the VC modeling and texturing so, it is getting closer and closer.

MB.326Working on this from time to time...and it is making some progress. Looks good so far!