Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games.
Thursday, April 7, 2016
T-45 Goshawk version 2.83
As much as I'd like to abandon the T-45C, some minor and annoying inaccuracies pop-up... hence here we go again with a new release... in this case, I was notified that the MFD-ADI sky/ground colors were reversed (due a wrong interpetation on my side of the NATOPS graphics). Cockpit videos show the real thing very clearly - so here we go again - sorry for the inconvenience.
VERSION 2.83
- Fixed ADI graphics (light area = sky, dark area = ground)
Download link on the side bar as usual.
Labels:
Acceleration,
Fixes/updates,
Freeware,
FSX,
Goshawk,
Prepar3D,
Releases,
T-45C,
trainer
Saturday, April 2, 2016
T-45C Goshawk version 2.82 release - sorry for the inconvenience!
Following a report from an user, a significant bug has been identified on the latest release of the Goshawk - basically the latest Virtual Cockpit was built with the wrong ModelDef.XML file (which is the file that governs the associations between the 3D model and variables, click spots and visibiliyu conditions during MDL compilation...I have several for the various aircrafts). As result the Data Entry Panel was mostly unusable. It was not my intention to released yet another update to the Goshawk but this is a show-stopping issue to me and I felt it needed to be fixed.
Here is a new version that should fix the problem. Download link on the side bar. Once it is confirmed to work it will be uploaded to Avsim and Flightsim.
Sorry for the inconvenience!
VERSION 2.82 - Released on April 2nd 2016
- Previous build was compiled with wrong Modeldef.xml resulting in several Data Entry Panel issues. Rebuilt with correct XML coding.
- Fixed minor bug with DECLUTTER function in DEP
- Fixed minor bug with DEPRESSION function in DEP
- Previous build was compiled with wrong Modeldef.xml resulting in several Data Entry Panel issues. Rebuilt with correct XML coding.
- Fixed minor bug with DECLUTTER function in DEP
- Fixed minor bug with DEPRESSION function in DEP
Labels:
Acceleration,
Fixes/updates,
Prepar3D,
T-45C,
Tacpack,
trainer
Saturday, March 5, 2016
T-45C Goshawk version 2.81
Here is a small update to the T-45C to fix a couple of minor defects that I felt a little annoying... Probably I should not waste my time with such small issues, but if you are not a maniac on small things probably you would not venture in a crazy hobby like this...
The main change is that now, by default, the glass refection effects on HUD and gauges glasses has been removed - this is because with the new dynamic enviromental mapping of P3Dv3.1 they looked odd (they were reflecting the runway, for example)... old model is provided a backup.
VERSION 2.81
- Fixed bug in visual model that caused an attempt to load a non-existent texture sheet.
- Removed dynamic glass refection effect in VC, as it looked weird with P3DV3.1 dynamic environment mapping (old models are supplied as backup)
- Added option VC model with no geaometry (only HUD) for cockpit builders, along with some information on local variables used in the code
Labels:
Acceleration,
Fixes/updates,
FSX,
Prepar3D,
Releases,
T-45C,
trainer
Thursday, February 18, 2016
Eurofighter Project (and a couple of notes on DCS and other things)...
Here are the main features I am working on:
- Highly detailed visual models (external and VC)
- Realistic (although guesstimated) flight model and dynamics
- Realistic avionics (at least for HUD and MFDs), and pilot interface including BAe Striker HMD Helmet
- Support for Tacpack weapons (AIM-9L/AIM-120/GBUs)
- Realistic procedures based on real-world checklists
Aside, I'd like to implement also other features...but these are kind of "nice-to-have" things...but I cannot confirm them at the moment:
- Support for IRIS-T and ASRAAM missiles
- PIRATE implementation (most likely for P3Dv2 / v3 only)
- "Naggin'Nora" implementation
- Custom sound package based on real-life audio samples
At the moment, the external model is almost complete...but still unfinished.
I do not think we'll have a Beta before this summer... so release may well be in August/September.
...below are some other screenshots of the latest build.
Now...some other things...
DCS Compatibility:
I have received several emails and messages asking for DCS support and long story short DCS support will not happen, at least in the foreseeable future. For one, I do not have the time. Then DCS does not offer an open, royalty-free and publicly accessible SDK and requires developers to be highly qualified and acceptance of very stringent requirements.
Note that this does NOT mean that you are entitled to try your own conversion and share them. Sure, you can do whatever you want for your personal use, but converting and than sharing the models and artwork or other stuff is not allowed (see the reasons why below...).
Other Simulators...and exporting my models:
I have also received requests to support other simulators (e.g. FlightGear and XPlane)...but again, I lack time and resources. Then there are a number of users that converted the data of my files and want to share them on the Internet. Again... THIS IS NOT ALLOWED - and it is explicitly forbidden in the documentation of my projects.
The main reason for this is not that I am jealous of my work or anything like that...but the fact that most of my project contain data and artwork from a variety of sources: there is a lot of work from yours truly, but there is also stuff from contributors and (most important) vendors. My models or parts of them are often based on commercial data which I paid for and it is quite expensive. You cannot use them in your projects - as it is a copyright infringment. Full stop.
Project updates:
As usual, I am working on updates to all of my projects... I have spotted a minor flaw to the latest T-45C package, and I'll relase an update which will also contain some special files for cockpit builders. The Military Avatars package and the F-35 also need some bug-fixing... although they have very minor flaws, and there are no red-alerts.
Sooner or later I'll also need to release the long-awaited Viking update.
Future projects:
A quick recap of other stuff I'd like to work in future... but God knows when I'll have time to work on it. And then I am an atheist... so this is more a "wish list" than actual projects:
MB.339 - I have an extrenal model 60% ready, but needs textures...and then there is no VC at the moment. On the good side, flight model and sound package could be reused from the MB.326.
E-2 / C-2 Package - I will soon have some news on this project...
F-14D Tomcat 2016 - I am not happy yet...
So...as you can see there is A LOT of stuff going on. Much more than what I can actually handle... So we'll see. For now Eurofighter Typhoon is the top priority.
Labels:
Acceleration,
Development,
Eurofighter,
Fighter,
FSX,
Payware,
Tacpack
Thursday, December 31, 2015
T-45C Goshawk Version 2.80 - and a note on rolling ships in P3Dv3.1
Here is an unplanned update to the Goshawk - as the Goshawk has always been my test vehicle for experiments, I had a number of small improvements that I never released... and I decided to polish them a little and release a new version (although the project is officially "closed")... so here we go with version 2.80...
Also, a quick note on P3Dv3.1:
One cool feature of P3Dv3.1 is that, if water is set on ULTRA settings, boats and ship will pitch and roll according to the waves (which in turn are influenced by the wind). Needless to say, it makes carrier (or helicopter) operations much more challenging. However, unfortunately some visual effects (notably night lighting and fresnel lights) do not follow the boat properly so this LM has DISABLED for standard carriers by default, as it was very confusing at night. You can enable or disable this effect on a per-vehicle basis by using a new parater in the contact points section (if 1 the boat will not roll, otherwise it will):
[contact_points]
always_use_avg_surface=1 //always use the average surface elevation
Anyway, back to the T-45C, here are the release notes. Download from Google Drive from the side bar, as usual.
VERSION 2.80
- New NACES seat 3D model courtesy of Vertical Reality Simulations (same as their Superbug)
- New Control stick model for Virtual Cockpit
- Minor improvements to Virtual Cockpit details
- Added “Remove Before Flight” ribbons (will show/hide with SHIFT+E then 3 control)
- Added HUD, engine intakes and exhaust covers (will show/hide with SHIFT+E then 4)
- Standardized pilot figures to have the same look as the Military Avatars Package
- Added skinned meshes animations to pilot figures (head movement, throttle, stick left/right,
pedals left/right)
- Fixed bug that caused HUD to flicker in P3Dv2 and v3
- Added clickable areas to external model for P3Dv3 (to use in external views or Avatar mode)*:
– canopy opening lever
– crew access steps
– engine/HUD covers (click nearby the engine intake)
– remove before flight ribbons (click on certain parts of the landing gear and tailhook)
- Fixed miscellaneous incompatibility issues and typos in configuration files
- Rationalization of files and duplicates for “WORKING MIRROR” feature...now all the models
are in the main MODEL folder, while you need to install the relevant aicraft.cfg and model.cfg
to activate or deactivate the feature
- Fixed minor animation bugs
- Pilot figures now have automatic or user controllable visibility conditions**
- Improved configurator, now has also crew figure control buttons, as well as ribbons and covers
visibility control and refuel options**
NOTES:
* covers and ribbons are not “individually” controllable... clicking on a cover or a ribbon
will remove all of them. This was basically a test to check how practical it was to have a
virtual walkaround
** By default pilot visibility is set in AUTO mode. In this mode pilot will always show unless:
– The relevant weight station il loaded with 89 pounds or less
– The RPMs are below 5% and the speed of the aicraft is below 5 kts and the aicraft is on the ground and the parking brake is set.
The configurator allows the user to MANUALLY select to HIDE the crew, or show both the student
and the instructor or only the student. MANUAL selection will always force the selected
condition unless CREW AUTO button is pressed (and automatic visibility is restored)
Tuesday, December 22, 2015
Projects updates... and season greetings!
First, thanks a lot your your continued support to my projects - as you may know this has been a very special year for my flight simulation efforts, as I finally established my own registered "company". This is still just a hobby for me, but having proper fiscal organization allows me to invest more money and embark in more ambitious projects - the new F-35 is the first result of the new organization, and, for example, the new visual model is a direct outcome of my decisions. Making it a freeware project was simply not an option - development costs being way too high for freeware.
So, what is next? Here is the list of the projects currently on my drawing board:
NEW PROJECT - Eurofighter Typhoon:If you follow my Facebook page, you know that I have been doing some work on an Eurofighter model. The vast majority of the documentation on this aicraft is still classfied, but I believe I have enough information to create a decent simulation. I did some work on the external model (which is shown in the picture above) and the VC - and it looks good so far. I'll continue working on this to check if there are unforeseen showstoppers... but so far so good.
This is meant to be a payware project - and hopefully should land on the same quality level and price range of the F-35 (and possibly a little more accurate in terms of avionics). The main development platform will be P3Dv2.5 (for the moment...may be I'll move to V3) but it should be backward compatible to FSX (possibly with the exception of PIRATE/TFLIR imaging).
NEW PROJECT - Aermacchi MB.339 (ON HOLD)
An obvious extension of the MB.326 project, the MB.339 is one aicraft I still intend to do. I did some work on a preliminary external model - which needs texturing and a decent VC. One of the targets of this project is to achieve a very high visual efficiency in terms of frames-per-second. At present I have no time to work on this...and the project is on hold. In my intentions this would be a freeware project.
NEW PROJECT - Grumman E-2/C-2 (Feasibility stage - ON HOLD)
I also made a feasibility study on the E-2 and C-2 aicrafts - they are probably the only carrier aicrafts for which we do not have decent models... A payware project would be doable, although I do not have time for this right now.
PROJECT UPDATE - F-35 Lightning IINeedless to say, I am continuing to keep track of the bug reports and suggestions... as of today, we have not yet reached the critical mass to release another update...but if I'll find some time in the next few weeks I will update the project anway.
OTHER PROJECT UPDATES
T-45C Goshawk - Although this project is officially closed, I have been using it as testbed for various things...so my private build is actually a little bit better than what you guys have... In particular there are a number of small visual improvements that some of you may like.
F-14D Tomcat - Still not happy with it. And as much as I appreciate Aerosoft's F-14X, I believe that a new, and better, Tomcat is possible.
S-3B Viking - Yes...I know. I promised an update for it a long time ago. It is still unfinished, and IMHO is the worst of the bunch in terms of quality. But still...may be one day or another I will find the will to complete it. Or at least release the AI tanker model...
MB.326 - Very few bugs reported... I am not completely happy with it, but I am not sure I will have much time for it.
So, looks like the 2016 will be quite busy... we'll see.
In the meantime thanks once again for your support, feedback and help...and BEST WISHES for a Merry Chirstmas and a Happy New Year!
Labels:
Acceleration,
Development,
Eurofighter,
F-14D,
F-35,
Fighter,
Fixes/updates,
FSX,
Goshawk,
JSF,
MB326,
MB339,
S-3,
T-45C,
Tomcat,
trainer,
Viking
Sunday, November 29, 2015
F-35 Lightning II version 3 for Prepar3D - Payware Product Page
Following the greatly successful release of the F-35 package for Flight Simulator X, here is a new version designed specifically for Prepar3D v2.5 (and above) with support of Vertical Reality Simulations Tacpack.
As the F-35 program progresses, a lot of infomation has been made available on the real aicraft - so it was possible to design a better, more realistic simulation of the F-35...and this package is an attempt to significantly improve the existing freeware version, bringing it to the next level of accuracy. Unfortunately, the development costs have been really high - therefore this package cannot be released for free. It will shortly be available for purchase on all major Flight Simulation portals (SimMarket, FSPilotShop and FlightsimStore).
Features:
- Improved pilot inteface and avionics, and based on the most recent videos of actual simulators used for pilot training
- New, high detail visual models based on professionally made meshes
- High detail texture sets, based on real aicrafts, for U.S.A.F., U.S.Marine Corps, U.S.Navy, Royal Air Force, Royal Australian Air Force, Royal Netherlands Air Force, Italian Air Force and Norwegian Air Force
- Improved modeling and texturing of the Virtual Cockpit
- Improved MFD functionality, including Air To Surface radar (ASR), Distributed Aperture System (DAS) imagery, Targeting and Forward Looking Infra-Red (TFLIR Imaging)
- Improved HMD graphics and functionalities
- Improved flight model based on latest pireps and pilot interviews
- Custom F-35 pilot figures for Avatar Mode are included as bonus feature for Prepar3Dv3
Minimum hardware requirements:
This is not a "lightweight" project - the complexity of the avionics and high detail of the visual models require a relatively powerful machine. We advise to use the package on a machine that meets of exceeds the following requirements:
- CPU: 4 cores, 3.0GHz or better
- GPU: Nvidia 660 or better, with 2Gb dedicated video memory
- RAM: 6Gb minimum
- Hard Disk space: 1Gb required
- Simulation platform: Lockheed Martin Prepar3D v2.5 or above. VRS Tacpack required for specific functions (see FAQs section)
Frequently Asked Questions:
Q - Is this package compatible with FSX?
A - This package has been designed from the beginning for Lockheed Martin Prepar3D V2.5 + Tackpack, and leverages some peculiar features of this platform, specifically for the avionics. It is therefore not compatible with FSX - installing it in FSX will result in a non-functional MFD, and potential error messages. However, a patch is provided that installs an alternate, simplified MFD which is compatible with FSX:Acceleration, Gold and Steam Editions.
With this patch the following functions will not work: TFLIR, DAS, ASR. Also, you cannot maximize portals to half-screen and the TSD display is the "old" one (less realistic and based on the FS9GPS). Note that due to the high detail of the 3D model, the fps performance will not be very high.
Q- Wait...but isn't your F-35 a freeware project?
A- Well... it was. Meaning, the FSX F-35 package is freeware (up to version 2.41). The version depicted in this page is version 3 - which is payware. The reason for this is that the development costs have been quite high - mostly to pay for the enhanced meshes for the new visual model. I am sorry but this project cannot be distributed for free.
Q- Well...how is this different from the freeware version?
In the past two years, a lot of new information and data about the F-35 has been made available to the public, and this package leverages this as much as we could. For one, the 3D models are much better, with more realistic and detailed textures. Also, the flight model has been improved. And the MFD and pilot interface have been vastly reworked: a lot of work has been put in making the look and feel of the MFD more realistic and implementing features like DAS and TFLIR.
Q- Is Tackpack required?
A- The package has been designed from the beginning to leverage some specific Tacpack features to provide a more realistic depiction of the F-35 avionics. If Tacpack is not installed, following functions will not work: weapons configurator, ordnance release, TWD, chaffs, flares, DAS imagery, TFLIR imagery, HMDS off-boresight symbology. Basically you can fly...and nothing more.
Q- What about P3D version 3? How is this different from the stock F-35 that comes with P3Dv3?
A- The "stock" P3Dv3 version is a simplified version I provided to Lockheed Martin (for free) as I was not happy with the previous rendition, but it is actually a much simplified version of this package.
The package will work fine in P3Dv3, but at the moment I am writing this Tacpack is not (yet) available...so Tacpack dependent function will not work. Once Tacpack becomes available, those functions will activate when Tacpack is installed (no need to reinstall the F-35).
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