Tuesday, February 2, 2021

T-45C Goshawk for Microsoft Flight Simulator - Beta Test


BETA 1 SENT TO TESTERS...


BETA TEST ACCESS INSTRUCTIONS 

Additional Beta testing applications will not be accepted for this project due to the extremely high number of requests received.

DESIGN INTENT:

This is a medium complexity add-on which is meant to depict the Boeing T-45C in a detailed but accessible way. The key points of the package are as follows:
- Medium-high fidelity of the avionics and pilot interface.
- Highly detailed external and internal model
- Flight model and systems simulation is based on default MSFS functionalities (no external code)
- Simple sound package

The plane is intended for intermediate military jet training and fun cloud surfing.

SOME NOTES ON SPECIAL FUNCTIONS / FEATURES

As in real life, VOR in HSI mode is only displayed in CDI mode. If PLAN is selected, VOR will not be displayed.

TACAN is simulated through the "pseudo Tacan" method (that is the channel is converted into the equivalent NAV 2 VOR frequency and used in conjuction with DME). Only X mode A/S is supported.

In the real plane, you must first start the Gas Turbine Starter to start the engine. In the sim, GTS is simulated via APU functionality and can be binded to its controls. However, engine can be started without starting the GTS first (to make life easier for beginners)

Unlike in the real world, only the current WP is shown - no point to point flight plan is shown. Also, at least in the beta, the WP index is not shown in the map (just the symbol)

Unike in the real world, LAW and BINGO warnings cannot be rejected - they will turn off automatically

Unlike in the real world, NWS is activated automatically 

More than 50lbs in the centerline station will make the baggage pod appear, more than 100lbs on the underwing pylons will make the training bomb racka appear... but no bombs (sorry) as they are not allowed in the Microsoft marketplace.

BETA VERSION INSTALLATION INSTRUCTIONS:

Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.

NOTE: due to the way the HUD is made, it is currently not collimated. Also, it is subject to tearing due to TAA. Please deactivate TAA for this aircraft.

HOW TO REPORT BUGS:

The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.
PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.
Alternatively, an email is good to. Comments are preferred so that other users can see them.
It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.
Also, PLEASE, before posting a bug make sure it is not already in the list below.

COLOR KEY:

Red - Higher priority: a severe bug that may hamper the usage of the aircraft
Yellow - Lower priority: definitely a defect, but not a high priority to solve it
Green - Problem solved, o mitigated to the level that it is acceptable.
Dark Green - Problem solved or mitigated before the Beta 1 release.

Blue - Comment, nice-to-have features or suggestions

CHANGE REQUEST LOG AND TO-DO LIST

Current tester version BETA 1
Current internal build BETA 1.X WIP

Current metrics:

Red items: 0
Yellow items: 15
Green items: 175
Blue items: 8
TOTAL CRs: 190
Quality control progress toward release 92% :-)
Minimum quality goal 90% with no red items

EXTERNAL MODEL

T45EXT001 - Make pilot figures disappear with specific conditions - pilots now disappear if battery switch and generator switch are off, or if there is less than 80 lbs in the relevant station - DONE 02/02
T45EXT002 - Formation lights missing - DONE 03/02

T45EXT003 - Crew access steps do not extend with lever - FIXED 14/02
T45EXT004 - Add selectable wing pods - baggage pod now appears if station load is above 50 lbs
T45EXT005 - Add selectable training bomb racks - racks now appear if station load is above 100 lbs

T45EXT006 - Missing icing effects on external surfaces
T45EXT007 - Check size of NAVY and MARINES markings on all repaints - DONE 01/02
T45EXT008 - Check Modex and BuNo on all repaints - DONE 01/02

T45EXT009 - AOA indexer external lights INOP - DONE 19/02
T45EXT010 - Gear doors will relax if no hyd pressure, would be nice to add it - ADDED 11/02
T45EXT011 - "Remove Before Flight" streamers - nice to have - ADDED 14/02
T45EXT012 - Evaluate addition of LODs for multiplayer
T45EXT013 - Rudder deflection deemed too small by one tester - Increased by 10 degrees per side, also increased aileron movement.
T45EXT014 - Underside strobe light illuminating cockpit interior
T45EXT015 - Check control of crew access ladder - Confirmed to work correctly 16/02
T45EXT016 - Request to switch helmets to HGU-55 - Replaced models 16/02
T45EXT017 - Request to change mask to MBU-12 - Replaced models 16/02
T45EXT018 - Need to change color of new HGU-55 helmet model - Changed color to USN variant 17/02
T45EXT019 - Multiple requests to animate the pilots (very time consuming!!!) 
T45EXT020 - One user reported incorrect positioning of upper strobe. Cannot replicate the issue but found a configuration anomaly, hopefully this will fix the problem. 17/02
T45EXT021 - Request for better heatblur effect - unclear if it can be edited... -> attempts in editing the effect did not work - it seems an internally coded effect.
T45EXT022 - Crew Access Ladder missing first step - FIXED 19/02

VIRTUAL COCKPIT (GENERIC PROBLEMS AND FRONT)

T45VCF001 - Missing Canopy Shatter Streamer - Added 08/02
T45VCF002 - Missing Ejection Seat Streamer - Added 08/02

T45VCF003 - Missing GTS switch and animation - clickable and working 08/02

T45VCF004 - Instrument backlighting is missing - Added 11/02
T45VCF005 - Flood lights are missing - DONE 02/02
T45VCF006 - Display power switch animation to be fixed - Fixed 08/02

T45VCF007 - Stand by trim cap and switch animation and mouse area missing - FIXED 14/02
T45VCF008 - Make throttle adjustable with mouse

T45VCF009 - Speedbrake switch animation missing - Fixed 08/02 also added audio switch
T45VCF010 - Trim and control indicators should not move if electrical power is off - FIXED 23/02
T45VCF011 - Gear handle light missing - Fixed 09/02

T45VCF012 - DIM switch INOP - Now Clickable...but does nothing in game 08/02
T45VCF013 - Emergency flap switch not clickable - Now clickable, but does nothing in game 08/02
T45VCF014 - Launch bar switch INOP - Fixed 08/02
T45VCF015 - Emergency Gear lever mouse area to be reduced - Fixed 08/02
T45VCF016 - EMER JETT pushbutton not clickable - clickable, but INOP 08/02
T45VCF017 - ADR event record button inop - clickable, but INOP 08/02
T45VCF018 - Master ARM not clickable - clickable but INOP 08/02

T45VCF019 - Standby Attitude CAGE and OFF flag options missing - Cage not implemented, OFF flag now working 12/02
T45VCF020 - VHF1 auxiliary buttons not clickable - now clickable, but no function in game 10/02
T45VCF021 - VHF2 auxiliary buttons not clickable - now clickable, but no function in game 10/02

T45VCF022 - AOA indexer light test should not be linked to main warning system but with separate test lever - Push to test added to AOA indexer
T45VCF023 - Chronograph functions not working - fixed 10/02
T45VCF024 - Receiver volume not clickable - No function in the sim, but now clickable 12/02
T45VCF025 - ICS volume not clickable - 
No function in the sim, but now clickable 12/02
T45VCF026 - ICS ALT NORM switch not clickable - 
No function in the sim, but now clickable 12/02
T45VCF027 - VOR PWR switch INOP - Fixed, but functionality is always on 12/02
T45VCF028 - VOR VOL knob INOP - Fixed but functionality is always on 12/02
T45VCF029 - Test, ON FF, VOL, X Y switch

T45VCF030 - Warn/Caut switch INOP - now working 08/02
T45VCF031 - IFF auxiliary switches INOP 03/03
T45VCF032 - Airflow and cabin temp switches INOP - Added, but no real function in the sim 12/02
T45VCF033 - Mirror graphics to be improved. Redone mirror graphics 02/03
T45VCF034 - Harness   ng details missing - Fixed 08/02
T45VCF035 - Leg garters missing - Fixed 08/02
T45VCF036 - Canopy actuation piston not animated - Fixed 10/02
T45VCF037 - Compass not backlit - Fixed 11/02
T45VCF038 - AOA lights should flash if switch is on CARRIER position and landing gear is down but the hook is up, steady otherwise. - Fixed 12/02
T45VCF039 - Implemeted DISP POWER switch functionality - Added 12/02
T45VCF040 - Incorrect label on the "remove before flight" streamers, emergency landing gear lever and other items - FIXED 15/02
T45VCF041 - Close/Pilot/Landing cameras not implemented - FIXED 15/02
T45VCF042 - Poor quality of some VC textures perceived by one tester (case study control stick) - potential action try and improve resolution in certain areas -> Redone control stick, throttle and several details of the ejection seat.
T45VCF043 - Caution lights too bright at night and no dimming available... REWORKED NIGHT GRAPHICS FOR BETTER READABILITY
T45VCF044 - Seat harnessing has missing details
T45VCF045 - Request to animate the trim switch - ADDED ANIMATION 15/02
T45VCF046 - Caution lights reflect older config (HYD1 / HYD2) - newer T-45 have HYD/NWS AUG - Corrected markings and functionality of caution lights 03/03
T45VCF046 - Fuel control switch animation reversed (test instead of norm) - Implemented 3 position 23/02
T45VCF047 - Request to model RPM drop if Fuel control switch is MANUAL fuel - 5% drop built in into animation 23/02
T45VCF048 - Request to model DATA-ACFT page ALIGN/QUAL/SAT - ADDED FAKE COUNTDOWN
T45VCF049 - Request to add DATA-GPS page - ADDED, PARTIACL FUNCTIONALITY SHOWS NEXT AND PREV WP ONLY
T45VCF050 - Request to add BIT-MAINT page - MAINT PAGE ADDED, ONLY FOR COMPLETION (NOT MUCH FUNCTIONALITY BUILT IN; BUT HAS EXCEEDANCE WARNING) 19/02
T45VCF051 - Request to add VREC page - ADDED, BUT NOT FUNCTIONAL 16/02
T45VCF052 - Nice to have adjustable DEP
T45VCF053 - BIT PAGE, only PWR should be boxed - FIXED 16/02
T45VCF054 - Fuel Q needle not backlit at night - FIXED 17/02
T45VCF055 - Request to change the standby drum animation 10000 digit - EXTENDED ANIMATION TO 500 keyframes 02/03
T45VCF056 - Request to change mouse areas of VORs and TACAN - FIXED 02/03
T45VCF047 - Request to reduce "AOA Indexer" press to test mouse area - Reduced to brightness switch only - Fixed 17/02
T45VCF058 - Flap levers incorrect tootip - already fixed after reviewing Mouse Areas tooltip same issue as T45VCF40 17/02
T45VCF059 - Occasionally incorrect tooltip of MFD Bezels (rear cockpit) - Should be fixed with new mouse areas...
T45VCF060 - STBY STAB TRIM motion is opposite of the expected direction reported by one tester - INVERTED ANIMATION 23/02
T45VCF061 -.Safety pin bag incorrect tooltip - already fixed same issue as T45VCF40 - 17/02


VIRTUAL COCKPIT (REAR COCKPIT ONLY)


T45VCR001 - Missing SOLO checklist
T45VCR002 - Missing velcro for canopy hood - Added 11/02

T45VCR003 - Missing control stick geometry - Added 07/02
T45VCR004 - Missing Throttle animation and functionality - Added 08/02
T45VCR005 - Missing flight instrumentation animations - Fixed animations 03/02
T45VCR006 - Leg garters missing from seat - Added 08/02
T45VCR007 - Harnessing details missing from seat - Added 08/02

T45VCR008 - Whiskey compass switch missing - Added 03/02
T45VCR009 - Backup instruments INOP - Added all backup flight instruments 03/02
T45VCR010 - Cabin Alt Press INOP - Fixed 03/02
T45VCR011 - Seat light switch INOP - Fixed 09/02
T45VCR012 - Eject Mode lever and texture INOP
 - FIXED 09/02
T45VCR013 - Starter Switch INOP - FIXED 07/02
T45VCR014 - Standby Pitch Trim INOP
T45VCR015 - Anti-Skid swicth INOP - FIXED 07/02
T45VCR016 - Flaps Lever INOP - FIXED 08/02
T45VCR017 - Throttle INOP - FIXED 08/02

T45VCR018 - HYD indicator INOP - FIXED 07/02
T45VCR019 - HYD reset INOP - FIXED 07/02
T45VCR020 - Control position indicators INOP - FIXED 07/02

T45VCR021 - EMER flaps switch INOP - FIXED 09/02
T45VCR022 - EMER landing gear INOP - FIXED 09/02
T45VCR023 - Landing gear INOP - FIXED 09/02

T45VCR024 - Flaps lever click area INOP - FIXED 08/02
T45VCR027 - Master Arm SAFE - FIXED 10/02
T45VCR028 - RTC Dim/Bright switch INOP - FIXED 10/02
T45VCR029 - ADR Event record INOP - FIXED 10/02

T45VCR030 - HUD controls INOP - FIXED 09/02
T45VCR031 - VHF1 additional controls INOP - Fully clickable now, functionality limited as in front cockpit 10/02
T45VCR032 - VHF2 additional controls INOP  
 Fully clickable now, functionality limited as in front cockpit 10/02
T45VCR033 - Ejection Seat switch INOP - FIXED 07/02

T45VCR034 - VOR additional controls INOP - FIXED 14/02, but some controls have no impact
T45VCR035 - TACAN additional controls INOP - FIXED 12/02
T45VCR036 - Warning & Tone test switch INOP - FIXED 09/02
T45VCR037 - Cassette recorder switches INOP - Clickable, but no real function in the game 10/02
T45VCR038 - Internal Lights Controls Switches - Limited functonality as in front cockpit 10/02

T45VCR039 - Graphics Mismatch Rear connector Fixed 07/02
T45VCR040 - Missing screw nearby compass placard Fixed 07/02
T45VCR041 - Clock not working - Fixed 10/02
T45VCR042 - AOA indexer in rear cockpit INOP - Fixed 16/02
T45VCR043 - WHEELS advisory in rear cockpit INOP - Fixed 16/02

T45VCR044 - FLAPS advisory in rear cockpit INOP - Fixed 16/02
T45VCR045 - Consider adding training hood in rear cockpit 
T45VCR046 - Tailhook lever not working in rear cockpit Fixed 15/02

AVIONICS AND SYSTEMS

T45AVS001 - MFD -> if TACAN selected but no DME detected, TACAN station is incorrectly displayed in HSI page -> Fixed 07/02
T45AVS002 - MFD -> BIT page non functional
T45AVS003 - GINA and air data system simulated failures do not affect the HUD (and they should) - FIXED 05/02
T45AVS004 - MFD -> Unable to turn on-off GINA -> added GINA BIT - Fixed 04/02
T45AVS005 - MFD -> Unable to turn on-off Radalt -> added RADALT BIT - Fixed 04/02
T45AVS006 - MFD -> Unable to select nav data source -> FIXED, although does not make a big difference since Nav source is always the MSFS GPS service...
T45AVS007 - GTS NOT CURRENTLY IMPLEMENTED -> GTS implemented through the APU functionality. It will still be possible to start the engine without GTS for beginners.

T45AVS008 - MFD -> Mainteinance page non functional (for exceedances) - Added page and exceedance recordning 20/02
T45AVS009 - AOA Indexer -> Fix markings and positions on both cockpits - FIXED 07/02
T45AVS010 - MFD ADI attitude should pick data from GINA instead of standby gyro - FIXED 04/02, also for MFD HUD page
T45AVS011 - Radalt limited to 5000 ft and 40 degrees bank as per NATOPS on all displays - FIXED 04/02
T45AVS012 - LBAR Advisory Light not working - FIXED 10/02
T45AVS013 - Consider deleting the automatic deactivation on light switches - IMPLEMENTED 10/02
T45AVS014 - ACCEL warning incorrect conditions - FIXED 10/02
T45AVS015 - Restrict starter operation if GTS is not active - FIXED 12/02
T45AVS016 - Disengage GTS automatically after 45s - FIXED 12/02
T45AVS017 - Missing graphics in HUD steering dots - FIXED 12/02
T45AVS018 - Incorrect PRK BRK light conditions - FIXED 12/02
T45AVS019 - Incorrect NAV setting for VOR/ILS - FIXED 15/02 
T45AVS020 - Fixed minor glitch in TACAN conversion and added support for Y channels - 15/02
T45AVS021 - Glitch in COM1 radio - FIXED 16/02
T45AVS022 - LP PUMP Warn light should be illuminated when engine and GTS are off - FIXED 16/02
T45AVS023 - Change logic so that GTS requires engine control switch to ON
T45AVS024 - Request to model OBOGS E-Bit - Basic implementation added (if EBIT button is pressed, OXYGEN warning light will immediately light up)
T45AVS025 - Ignition switch does not de-energize GTS or engine (...may depend on MSFS)
T45AVS026 - Request to model CAUG BIT
T45AVS027 - Request to implement AUTO BIT
T45AVS028 - AOA indexer only lit of weight on wheels - FIXED 16/02
T45AVS029 - Radalt increment is 10's - FIXED 17/02
T45AVS030 - HSI scale is opposite (big to small scale) - FIXED 17/02
T45AVS031 - Airflow knob defaults in NORM - FIXED 17/02
T45AVS032 - Speedbrake light does not switch off with axis control - added 2% tolerance 17/02
T45AVC033 - HUD Waterline: update behavior to post ASC-013 - FIXED 19/02
T45AVC034 - RADALT should indicated XXXX if powered off or DEGR - WRITTEN OFF, incorrect flight manual interpretation
T45AVC035 - Suggestion to add TAWS

FLIGHT MODEL

T45FLM001 - N2 response too fast, with possible overshoots - FIXED 07/03
T45FLM002 - Max speed should be 525-530 kts, currently a little slower (485 kts) - FIXED 08/02
T45FLM003 - Sometimes engine does not start from cold and dark - FIXED 14/02
T45FLM004 - Consider limiting the aileron trim authority with landing gear position as per flight manual - ADDED code 14/02
T45FLM005 - Disconnect rudder pedal from hyd system. - FIXED 12/02
T45FLM006 - Check energy loss during high-G turns
T45FLM007 - No pitch bucking...can we add it?
T45FLM008 - Vertical and lateral axis control too sensitive with sudder yaw departure? Note - flight model mode to be verified... it does not seem that problematic in internal tests...
T45FLM009 - N2 RPM rises too slowly during engine start


SOUND

T45SND001 - No separation between jet whine and combustion sounds and missing cones - FIXED 04/02
T45SND002 - No start / shutdown sounds - Added 11/02 from real world samples
T45SND003 - Upon shutdown, jet start sound is played - FIXED, incorrect WWise setup 04/02
T45SND004 - GTS sound missing - Added 11/02, linked to APU RPM.
T45SND005 - Several custom switches do not have sound
T45SND006 - Gear Warning Tone missing - Added 11/02
T45SND007 - Tone Test missing - Added 11/02
T45SND008 - AI Sound package missing - Added 11/02
T45SND009 - Noise on engine sounds at high 100 RPM - Rebalanced engine sounds, however some of the noise comes from the recordings.
T45SND010 - Abrupt spool down on external view - Re-timed sound samples...still not great but a little better.
T45SND011 - Throttle up engine sound and pitch increases/decreased until 85%  - Rebalanced engine samples volumes.

T45SND012 - Rework gear warning sound - Replaced with resampled sound 23/02 
T45SND013 - Consider adding speedbrake sound
T45SND015 - Adding high-g breathing sound - Fixed 23/02
T45SND016 - One user reported suddent wind at 500 kts
T45SND017 - Incorrect stall sound - Replaced with resampled sound 23/02
T45SND018 - Incorrect tone test sequence - Replaced with resampled sound 23/02
T45SND019 - Avionics power up sound missing - Added sound 23/02
T45SND020 - LAW warning tone missing

OTHERS

T45OTH001 - Creat new thumbnails for all aircrafts - DONE 03/02
T45OTH002 - Create manual
T45OTH003 - Animation and behaviors XML code to be cleaned - CLEANED 03/03
T45OTH004 - Review checklist - In game checklist debugged...but same as real world aircraft (minor differences)
T45OTH005 - Review checklists for typos - cleared all typos highlighted by testers

Wednesday, November 4, 2020

SIAI-MARCHETTI S-211 FREEWARE RELEASE FOR X-PLANE 11

 


As promised, to celebrate the fifth anniversary of commercial operations of IndiaFoxtEcho Visual Simulations, I have decided to re-release the SIAI-Marchetti S-211 for X-Plane 11.30 as freeware.
The package can be downloaded by clicking here.

I'd also take the chance to offer my apologies to X-Plane 11 users as I have not been able, so far, to support that simulator adequately. X-Plane 11 is a great flight simulator, and is, in many respects, superior to Microsoft Flight Simulator in my opinion (for one, the flight modeling approach of XP11 is better and way more flexible).
I am exploring other way to support this platform in future - in the meantime I hope you will enjoy the S-211 - a fun little jet which, in real life, did not reach the popularity it deserved IMHO.

Saturday, September 26, 2020

Aermacchi MB-339A for Microsoft Flight Simulator - BETA TEST


BETA TEST ACCESS INSTRUCTIONS

************ DUE TO THE LARGE NUMBER OF APPLICATIONS RECEIVED BETA TEST APPLICATIONS ARE SUSPENDED - INVITATIONS TO THE FIRST 30 SELECTED TESTERS HAVE BEEN SENT *************


Beta test is open to testers of all different skill levels and expertise.
In order to apply for the Beta Test, please drop an email to indiafoxtecho@gmail.com with the following information:
- System specification (no need of details or long explainations: just specify your CPU, Clock speed, RAM, GPU and dedicated video RAM)
- Real world flight experience (if any) - please keep it short!
- Simulation experience - please keep it short!
- Any special tie to the MB-339 or any reason why you really want to test this plane

Important! Subject of the email must be "MB339 MSFS Beta Test Application".

Please do not apply unless you have 4-5 hours to dedicate to test this aircraft!
Testing this aircraft is NOT a paid position in any way...if you do it, you do it only for the fun of it!

...and, due to the large number of applications we typically receive, we cannot grant a reply to everybody. If you do not receive a reply in a week or so, please assume you have not been admitted to the Beta - apologies in advance! 

DESIGN INTENT:

This is a medium complexity add-on which is meant to depict the Aermacchi MB-339 of the Frecce Tricolori in a detailed but accessible way. The key points of the package are as follows:
- Focus of the simulation is the Aermacchi MB-339PAN/MLU version. Visual variant for MB-339A/MLU is also provided
- Highly detailed external and internal model
- Flight model and systems simulation is based on default MSFS functionalities (no external code)
- Simple sound package 

The plane is intended for basic military jet training, formation flying and aerobatics.

BETA VERSION INSTALLATION INSTRUCTIONS:

Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.

HOW TO REPORT BUGS:

The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.
PLEASE do not rush in reporting bugs - it is not a race - take your time and verify if it is a real problem and, if you think it is, try to understand when it happens exactly.
Alternatively, an email is good to. Comments are preferred so that other users can see them.
It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.
Also, PLEASE, before posting a bug make sure it is not already in the list below.

COLOR KEY:

Red - Higher priority: a severe bug that may hamper the usage of the aircraft
Yellow - Lower priority: definitely a defect, but not a high priority to solve it
Green - Problem solved, o mitigated to the level that it is acceptable.Dark Green - Problem solved or mitigated before the Beta 1 release.
Blue - Comment, nice-to-have features or suggestions

CHANGE REQUEST LOG AND TO-DO LIST

Current tester version BETA 1 - Released on 28/09/2020
Current internal build BETA 2 WIP 

Current metrics:

Red items: 0
Yellow items: 11
Green items: 41
Blue items: 1  
TOTAL CRs: 52
Progress toward release 78% :-(

Last changed by Dino on 10/10/2020

EXTERNAL MODEL:

There are two external models in the package. The star of the show, and default selection, is the MB-339PAN/MLU with standard loadout for the Frecce Tricolori Airshow. As visual alternative, a model for MB-339A (non MLU) with elliptical tiptanks is also provided. Externally MLU and non-MLU differ mostly for the fact that MLU has formation lights and some of the antennas are in different positions.
The two external models are separate files and should be tested separately - if you find a problem, please check if it is present in one or both models. 

MB339EXT001 - Better heat blur effect - slightly improved in Beta 2 (still somewhat small, but now aligned to the aircraft direction)...
MB339EXT002 - Missing Ice Blast effect - added ice blast effect
MB339EXT003 - Check beacon light on fuselage (visible only from below)? - FIXED in Beta 2
MB339EXT004 - Flood lights peek slightly through external views... FIXED in Beta 2
MB339EXT005 - Missing Landing Light animation from external model... FIXED in Beta 2

VIRTUAL COCKPIT:

As for the external model, two separate virtual cockpit models are included: PAN and A versions. Unlike the external models, both internal models include MLU changes. The PAN version differs from the A version since it lacks the gunsight but has smoke indicators and smoke control panel.

MB339VC001 - Throttle lever movement incorrect and should have STOP position - Fixed
MB339VC002 - GPS Display incomplete
MB339VC003 - MASTER CAUTION cannot be snoozed - Fixed
MB339VC004 - Caution panel incomplete (add at least JPT LIMIT and AIL SERVO) - FIXED in Beta2
MB339VC005 - Backlighting of main panel cannot be turned off
MB339VC006 - RNAV HSI mode to be checked
MB339VC007 - RNAV ADI mode to be checked
MB339VC008 - Control shift selectors always lit - FIXED in Beta2
MB339VC009 - Radio system not working? TO BE CHECKED, IT SHOULD WORK! - Checked: radio system seems to work as advertised, but mouse area is small. It is possible to use it with the mouse wheel, while dragging is somewhat cumbersome.
MB339VC010 - Transponder system not working? TO BE CHECKED IT SHOULD WORK! - Checked: radio system seems to work as advertised, but mouse area is small. It is possible to use it with the mouse wheel, while dragging is somewhat cumbersome.
MB339VC011 - Fuel total selector not working....not meant to work either, but still... - FIXED in Beta2
MB339VC012 - Fuel digital display not working - missing to be added - FIXED in Beta2
MB339VC013 - Trim buttons do not work - CHECKED versus flight manual: these are advisory lights only, cannot be pushed.
MB339VC014 - VOR needles on HSI are OK on ILS, but seem reversed in normal VOR operation (to be checked) - NOTE, initial check seems to be OK...maybe tester had the aircraft symbol reversed? If flying to TO station and heading towards bearing pointer 1, if aircraft symbol is upward behavior seems correct... further testing planned. BEHAVIOR SEEMS CORRECT
MB339VC015 - Unintended garbage geometry when canopy is open - FIXED for Beta 2
MB339VC016 - Would be nice to add ajustable formation lights
MB339VC017 - GEN1 and GEN2 weird glare - seems OK now, but in reality the bug was somewhat unclear...
MB339VC018 - Nav light selector should only select ON/OFF (bright/dim not selectable) - FIXED
MB339VC019 - Glitch in Transponder animation (some numbers not animated correctly) - FIXED for Beta 2
MB339VC020 - Electrical system: some systems are working even if battery is off provided that GEN 1 / GEN 2 are off even if engine was not running (hence electrical power shouldn't be available)... Issue likely due to Electrical Power availability variable...Should be fixed on Beta2... 
MB339VC021 - Toe brakes animation missing - FIXED for Beta 2
MB339VC022 - COM2 cannot be changed from cold and dark?
MB339VC023 - Speedbrake lever animation missing - FIXED for Beta 2
MB339VC024 - Request to animate the trim hat switch - FIXED for Beta 2 (although only for elevator)
MB339VC025 - Suggestion to remove the mouse tooltips for some controls, as they are done according to FSX/P3D conversion which is different from Asobo convention.
MB339VC026 - AOA frozen in icing condition even if anti-ice is on...
MB339VC027 - Digit "3" in altimeter shows too soon - FIXED for Beta 2
MB339VC028 - blinking glass in gunsight rendering - FIXED for Beta 2
MB339VC029 - AoA needle shows incorrect values - FIXED for Beta 2
MB339VC030 - Armament panel setting to be revised - FIXED for Beta 2
MB339VC031 - Fix Ail Servo and JPT limiter starting conditions - FIXED for Beta 2
MB339VC032 - Oxy Flow Switch incorrect position -. FIXED for Beta 2
MB339VC033 - GPS switches to be fixed according to new GPS Code - FIXED for Beta 2
MB339VC034 - Anti-Skid switch animation / light reversed - FIXED for Beta 2
MB339VC035 - Avionic master radio knob control does not work
MB339VC036 - Improve mirror rendering - FIXED for Beta 2
MB339VC037 - OMI Markers not working
MB339VC038 - Some lights are not visible in the VC - Fixed

FLIGHT MODEL:

The flight model has been tuned to mimic the performance of the MB-339PAN with airshow loadout. In this configuration the aircraft is somewhat slower than what most people think - achieving 350-370 knots maxium depeding on different factors.
The fuel capacity is limited to internal tanks only, irrespective of the external model.
NOTE: The aircraft should be able to fly all the formation maneuovres of the Frecce Tricolori programme, but is currently unable to replicate some parts of the solo programme.

MB339FM001 - Check center of gravity and COG limits - Revised in Beta 2
MB339FM002 - Max altitude about 30000ft (should be 45000+) - Engine performance vs altitude fixed in Beta 2
MB339FM003 - No stall? - Revised stall behavior for Beta 2
MB339FM004 - Aircarft too sensitive to NWS during takeoff run
MB339FM005 - Rudder effectiveness is excessive?
MB339FM006 - Request to implement external and wingtip fuel tanks
MB339FM007 - Landing AoA is incorrect

OTHER:

Due to MSFS limitations, the smoke system is NOT WORKING - although controls in the cockpit do work.
The sound system is using FSX legacy mode - hence some sound effects (e.g.rain sounds) are NOT supported.

MB339OT001 - Rework view order for those who do not use free look mode (apparently left and right instrument views are inverted) - FIXED in Beta 2
MB339OT002 - Review startup conditions
MB339OT003 - One user requested wider view angles for both landing and instrument views

Tuesday, August 25, 2020

Long-EZ for Microsoft Flight Simulator Beta Testing



BETA 1 of the Long-EZ Project for Microsoft Flight Simulator is here! 

BETA TEST ACCESS INSTRUCTIONS

ALL BETA TEST SLOTS ARE TAKEN - NO FURTHER APPLICATIONS WILL BE ACCEPTED...SORRY!

DESIGN INTENT:

This is a very simple aircraft package intended for VFR operations only. The planes is easy to fly an accessible to simmers of any experience level.

BETA VERSION INSTALLATION INSTRUCTIONS:

Add-ons for Microsoft Flight Simulator are distributed as packages. Packages shall be placed in the "Community" folder. You will need to restart MSFS if the simulator was running when you have moved the files.

HOW TO REPORT BUGS:

The preferred way to report bugs is to add a comment to this post, specifying what is the experienced malfunction and when it happens. Pics are welcome.
Alternatively, an email is good to. Comments are preferred so that other users can see them.
It is not a race, so take your time. The simulation is quite complex, so it may take some time to get acquainted with the plane… I'd suggest you log at least a couple of hours before submitting any feedback.
Also, PLEASE, before posting a bug make sure it is not already in the list below.

COLOR KEY

Red - Higher priority: a severe bug that may hamper the usage of the aircraft
Yellow - Lower priority: definitely a defect, but not a high priority to solve it
Green - Problem solved, o mitigated to the level that it is acceptable.Dark Green - Problem solved or mitigated before the Beta 1 release.
Blue - Comment, nice-to-have features or suggestions


CHANGE REQUEST LOG AND TO-DO LIST
Last changed by Dino on 07/09/2020

EXTERNAL MODEL

LEZEXT001- Add wing-flex animation
LEZEXT002 - Crew not visibile - FIXED in Beta 2 build
LEZEXT003 - Nose gear steer animation direction is reversed - FIXED in Beta 3 build
LEZEXT004 - Aileron movement reversed - FIXED in Beta 3 build
LEXEXT005 - Rudders only move outwards - FIXED in Beta 3 build
LEXEXT006 - White/Blue texture still has the AO for the tanks - FIXED in Beta 3 build
LEXEXT007 - Registration numbers floating above/below wings - FIXED (at least partially) in RC1 build

VIRTUAL COCKPIT

LEZVC001 - Incorrect caption on magnetos/starter key... - FIXED in Beta 3
LEZVC002 - Incorrect animation of directional gyro (moves the other way around) - FIXED in Beta 2 build
LEZVC003 - Temperature and Pressure needles missing from Beta build - FIXED in Beta 3 build
LEZVC004 - No colour-coding arc on ASI - FIXED in Beta 3 build
LEZVC005 - "Steer Angle" caption displayed when mouse is over T&P gauge - remove caption from model behavior - Fixed in Beta 2 build
LEZVC006 - Request to animate COMM box knob animaton 
LEZVC007 - Compass indications incorrect - FIXED in Beta 3 build
LEZVC008 - Gear lever should be a crank - FIXED in Beta 3 build
LEZVC009 - Rudder pedals not visible - FIXED in Beta 3 build
LEZVC010 - Request to add fuel selecto - NOTE, this would require reworking the fuel gauge too. - FIXED in Beta 3 build
LEZVC011 - Scratches and marks compelely gone from Beta 3 - FIXED in RC1, transparency was way too high
LEZVC012 - Legs of the passenger peek though the seat - REMOVED passenger figure in RC1 (it was cool...but model is too large).
LEZVC013 - Poor visibility during landing - CHANGED viewpoint in RC1 (raised by 0.5cm)
LEZVC014 - Difficult to actuate Mixture levers... probably due to MSFS engine.
LEZVC015 - Canopy OPEN/CLOSE tip (remove...old parameter, not used in MSFS)
LEZVC016 - Flickering ICE animation in VC - probably due to visual inteference with outer glass - Fixed by removing outer glass geometry
LEZVC017 - Fuel knob not switching in the right order: NOTE, this is due to legacy animations.
 

FLIGHT MODEL

LEZFM001 - (was LEZMISC003) Engine RPM Indications are way off in several conditions. Vastly improved in Beta 3.
LEZFM002 - Too easy to spin the aicraft
LEZFM003 - Aircraft should steer through toe brakes only - NOTE, NWS was added intentionally for gameplay purposes.
LEZFM004 - Climb performance is a somewhat optimistic.
LEZFM005 - Increase speedbrake effectiveness - INCREASED in Beta 3 build.
LEZFM006 - Increase landing gear drag - significantly increased in RC1 build

OTHER

LEZMISC001 - Add interactive checklist
LEZMISC002 - Add sound package compiled to the new MSFS (currently using a default FSX package)
LEZMISC003 - Engine RPM Indications are way off in several conditions - wrong category, re-logged as LEZFM001
LEZMISC004 - COG limits incorrect
LEZMISC005 - Fire effect misplaced. It should not have been implemented btw.
LEZMISC007 - Strobe lights do not react to strobe light switch (but react to light master)

Friday, June 26, 2020

PREPAR3D V5 HOTFIX 2 COMPATIBILITY STATEMENT





Lockheed Martin has released P3Dv5 Hotfitx 2 a few days ago - hopefully it solves some of the stability/CTD issues that some of you told me about.
Apart from the stability issues, you may have noticed that some night effects (external lights, landing lights and VC illumination) are too bright and lights behave as "X-Rays". The excessive intesity is due to new parameters introduced in P3Dv5 (which only affect PBR materials), while the "x-ray" effect is unfortunately due to the graphic engine of the sim.
I'll try to find the time to update the effects on my older planes.
In terms of compatibility of my planes, nothing has changed...so here is the situation.


M-346 MASTER - Works fine, no issues to report.

F-35 LIGHTNING II - As previously noted, you need version 3.67 or above for it work fine with P3Dv5. Apart from that, and the excessive brightness of some effects at night, there are some minor issues with the voice alerts.

EUROFIGHTER TYPHOON - Works fine, except the excessive night lighting...which is particularly annoying since the landing lights illuminate the cockpit.

TA-4J SKYHAWK - Again, works fine except the excessive night lighting.

A-4E/F/G/H/I/K SKYHAWK - Same as above.

C-2 GREYHOUND / E-2 HAWKEYE - They should work fine, as they do not have PBR effects.

S-211/M-345 PROTOTYPE - They should work fine as there are no PBR effects in the cockpit.

Tuesday, June 9, 2020

M-346 Master v1.00 Released


The M-346 is finally available on SimMarket for purchase! As usual I will try my best to keep it up to date and meet and possibly exceed customer expectations. Thanks to all the development team and testers - I am quite happy with the final product I hope you will like it!

The M-346 Master is available for purchase HERE

You have a look at the manual HERE
Aside, for a mistake in the final build, the Italian Air Force livery texture has some missing markings - this will be fixed in the first patch, but for the time being you can download the correct texture HERE - it goes into the texture.AMI61 folder.

Wednesday, June 3, 2020

PROJECTS ROADMAP UPDATE - JUNE 2020



As the M-346 is approaching the public release, I thought it was time to share my current plans.
This is basically what I have on my hard-disk...in no particular order. Completion of the projects will depend on a number of factors.

The general plan is as follows:

- Lead platform: for the time being, the lead platform is still Prepar3D V4.4 / v4.5 /v5.0. The lead platform may change in future. The general idea, however, is to pick the best platform for each project depending on where it will be possibile to create the best product.

- Microsoft Flight Simulator: the plan is to support the new Microsoft Flight Simulator, initially by converting the planes we thing are most fit for conversion and with proper quality.

- X-Plane 11. Still some work going on with XP-11...mostly conversion of existing projects.

- Other platforms: we are actively working on partnerships and cooperations.



F-35 LIGHTNING II - VERSION 4.00 for MSFS / P3Dv5

The general idea is to have a new baseline of the F-35 project, rebuilt to comply with MSFS standard.
At the moment, however, STOVL capabilities in MSFS are unclear… so the project is limited to the F-35A for the time being.
PROJECT STATUS: PRELIMINARY WORK


TA-4J FOR X-PLANE 11

The conversion is almost complete...it just needs some minor tweaks to the flight model and avionics before moving to the Beta stage.
PROJECT STATUS: ALPHA BUILD COMPLETE



MC.72 for MSFS / P3Dv5 (and XP-11 maybe?)

The Macchi Castoldi MC.72 is established the world speed record in 1934, and held it until 1939 and is still, to date, the fastest piston seaplane ever built. I thought it would be fun to have one in the sim.
PROJECT STATUS: PRELIMINARY 3D MODELING


F-14D SUPER TOMCAT REBUILD for MSFS/P3Dv5

The idea here would be to rebuild from scrathc my F-14D Tomcat. Given the high quality of the F-14B in DCS, the interest on this project may not be great. Still it is looking cool.
PROJECT STATUS: ON HOLD - PRELIMINARY 3D MODELING COMPLETE - NOT ENOUGH RESOURCES AT THE MOMENT.


BOEING T-X for MSFS/P3Dv5
I quite like this plane...but at the moment the infomation on the cockpit and the avionics is scarce. Waiting for more info.
PROJECT STATUS: ON HOLD - AWATING MORE INFORMATION


BOEING MQ-25 STINGRAY for MSFS/P3Dv5
This started as an experiment to make a naval drone. Looking good and seems a great complement to the F-35 in some scenarios.
PROJECT STATUS: 3D MODELING COMPLETE - NOT ENOUGH RESOURCES FOR THE MOMENT


BOEING T-45 GOSHAWK for MSFS/P3Dv5
I had started a remake of the Goshawk project… but there may be competing products in development...so no further progress has been done.
PROJECT STATUS: ON HOLD - POTENTIAL CANCELLATION


M-345 for MSFS/P3Dv5
There is now some information available on the new M-345 trainer...and it would be cool to transform the M-345 prototype in the M-345 production model.
PROJECT STATUS: ON HOLD - DOCUMENTATION REVIEW