Flight Simulation projects by Dino Cattaneo. Current home to the T-45C Goshawk, F-14D Tomcat, S-3B Viking and F-35 Lightning II projects for Flight Simulator X:Acceleration and Prepar3D v3.0. Also: opinions, reviews and findings about recreational flight simulation and flight games.
************************************************ EDIT - A small glitch has been detected in the F-35A PBR models (both in payware P3Dv4 and v5, v5 stock aircraft) so that if spoilers are deployed and rudder is fully deflected to the left, the right rudder detaches from the vertical stabilizer. You can download a fix by clicking HERE - this is an XML file that goes into the panel/FCS subfolder of the F-35A - whatever version you have - and limits the movement of the rudder. SimMarket installer will be updated to V3.67. *************************************************
Prepar3D V5 is launching today and will include a (somewhat simplified) version of my F-35A/B/C models. However there are some changes in the default file names that generate an filename incompatibility with the payware version.
I have therefore created a new installer that will both change the names of the files affected and will also change their cross reference.
The new installer contains ALL the previous patches/updated.
IMPORTANT: the new installer embraces the "ADD-ON" approach of Prepar3D, that is the files of the add-on are NOT placed in the simulator folders, but rather are stored in a separate addo-on folder.
The default location of this add-on folder is \Documents\Prepar3D v5 Add-ons - this is where you should point your installer to.
All add-ons in this folder will be discovered automatically by the simulator and can be switched on and off at will.
PREPAR3D V4 USERS: despite its label, the new installer will also work with Prepar3D v4 and some users may prefer to use it as it also installs all the patches. You can do that, but, if you have previous versions of the F-35 installer, before doing that you should MANUALLY DELETE the F-35A, F-35B and F-35C folders in your SimObjects\Airplanes folder
SimMarket customer should have received an email notification. All the other major distributors of the F-35 are now out of business: if you were one of their customers and wish to receive the new installer drop me an email at indiafoxtecho@gmail.com with proof of purchase and (if you have one) your SimMarket account references (at it may be easier for me to provide a download link through their servers).
NOTE - IN MY INTENTIONS, THIS IS THE FINAL UPGRADE OF THE VERSION 3.00 F-35. I AM WORKING TO SEE IF IT IS POSSIBLE TO BRING THE F-35 TO THE NEW MICROSOFT FLIGHT SIMULATOR.
Here is a quite extensive patch for the Eurofighter Typhoon - this introduces a number of much requested changes including possibility to shoot Mavericks (as placeholder from the Brimstones), having 2D MFD panels and fine-control of the TOO target designation via FLIR.
Also, the files have been restructured so that now the 2-seaters have their own folder and have a different empty weight and fuel capacity.
Note that the patch will work with ANY version starting from 1.10.
*** IMPORTANT - THE PATCH IS CONFIGURED BY DEFAULT FOR P3D V4! IF YOU ARE USING FSX, P3Dv1, v2 or v3 YOU SHOULD DELETE THE panel.cfg PROVIDED AND RENAME THE panel_32bit.CFG TO panel.cfg ***
CHANGES WITH RESPECT TO VERSION 1.20
- Remodeled the canopy frame to match perfectly with the outer model: this was not necessary (and does not even mean that it is more accurate) for P3D (or DCS - both sims allow VC models separate from the aircraft model), but it was required for X-Plane and AFS2. - Changed HUD glass texture to have a dark puple tint - Changed SSK code so that it is now possible to deselect a mode without selecting another one - Changed HMDSS code to show all A/A tracks intead of the L&S track only - Changed HMDSS code to show proper A/S reticle when in A/S mode - Added keyboard shortcuts for fine control of the TFLIR A/S target SHIFT+Arrow keys allow fine control of the TFLIR A/S target location. A valid A/S TOO must be designated first. - Added keyboard controls for radar range and modes as follows: If in NAV PoF -> UP/DOWN control PA range, LEFT/RIGHT select previous/next WP If in A/A PoF -> UP/DOWN control A/A radar range, LEFT/RIGHT -> undesignate/designate command If in A/S PoF -> UP/DOWN/LEFT/RIGHT fine control of A/S target - Implemented Mavericks as "placehoder" for Brimstones (this was actually quite a lot of work as Tacpack does not support multiple ordnance on the same pylon...but since it was a much requested feature I decided to go for it) - NOTE The AGM-65E is laser guided: you will need a laser spot to fire the missile correctly. Also, there are issues if you mix StormShadows and Brimstones in the same loadout (I do not think it is a problem) - Miscellaneous minor bug fixes - Added an optional "ubuntu" model for the single seater which relies solely on standard animations (this is meant for use in multiplayer sessions with mixed aicrafts and prevents people flying with other aicrafts from seeing incorrect animations in the Eurofighter model) -> to activate this you have to manually edit the MODEL.CFG file in the Eurofighter_2000\model folder as follows: change the normal=EF2000 to normal=EF200ubuntu. Note that this must be done ONLY by players which are NOT flying the Eurofighter as this disables the custom FCS animations. - Added undockable 2D MFD displays - Added separate folder and configuration file for twin seaters (to enable correct weight and fuel quantity) - Replaced Stall Warning sound with one more appropriate for a fighter jet
NOTE: BY DEFAULT THE UPDATE IS CONFIGURED FOR A 64 BIT SIMULATOR (Prepar3d V4.0 and following). IF YOU WISH TO USE THE UPDATE ON A 32 BIT SIMULATOR (FSX, P3Dv1-2-3) YOU MUST NAVIGATE TO THE PANEL FOLDER IN THE Eurofighter_2000 FOLDER, DELETE THE PANEL.CFG AND RENAME THE PANEL_32bit.CFG TO PANEL.CFG.
As usual, you can download the update from the side bar or by clicking HERE.
A small belated Christmas present for the F-35 users: here is version 3.55 which is most probably the last update for the "Version 3" of the F-35.
Most likely the next iteration will be a new product, with models rebuilt for PBR support and compatible only with Prepar3D version 4.4 and above (and will require a new purchase). I am sorry to ask for a new admission ticket, but the work needed is too much. I'll try to implement discounts for existing users if the distributors will allow that.
This 3.55 update applies to P3D (version 2.0 to 4.4): latest version for FSX will be 3.53. The zip file includes both the 3.55 version for P3D and the 3.53 FSX, and the simplified MFD and the low res textures as well. Note that using the simplified MFD will disrupt some of the features of this update.
Here is the features list:
Version 3.55 - 26/12/2018
THIS UPDATE APPLIES ONLY TO P3D - LATEST FSX VERSION IS 3.53
Changed default load to "NO WEAPONS" for all aircrafts
AoA indication limit on HMD is now 50° (was 30°)
Slight change to toe-brake effectiveness
Added special color livery for Koninklijke Luchtmacht
Added special color livery for Aeronautica Militare
Changed implementation of TFLIR imagery which hopefully solves/mitigates aircraft visibility for some users
All air-to-air radar tracks are now shown on the Head Mounted Display: - symbol size is scaled depending on the target distance (small over 20Nm, medium from 20Nm to 10Nm, big below 10Nm)- symbols will park on the edge of the visibility area both in the vHUD and Free Look mode
Implemented fine control of the air to surface target via Az/El TFLIR control:- fine control works only of TOO targets when the aircraft is in A/S mode- a TOO target must be assigned first (via TSD, ASR or HMD) to enable fine control- fine control allows the adjustment of TFLIR Az/El- fine control can be operated via the TFLIR screen (by clicking on the crosshair) or via keyboard shortcut
Implemented following key shortcuts:
ARROW KEYS:- In NAV mode: UP/DOWN control TSD1 zoom level; LEFT/RIGHT select previous/next waypoint- In A/A mode: UP/DOWN control Air-to-Air radar range; LEFT/RIGHT command UNDESIGNATE/DESIGNATE target- In A/S mode, with valid TOO: UP/DOWN control TFLIR El; LEFT/RIGHT control TFLIR Az; both will update target locationSHIFT+ARROW KEYS -> TFLIR CONTROL- UP/DOWN control TFLIR El; - LEFT/RIGHT control TFLIR Az; both will update target location
CONTROL+ARROW KEYS -> ASR CURSOR CONTROL - UP/DOWN/LEFT/RIGHT control the position of the cursor in the ASR screen
CONTROL+SHIFT+ARROW KEYS -> SENSOR CONTROL - UP -> DESIGNATE ASR CURSOR POSITION AS A/S TARGET - DOWN -> CHANGE ASR RADAR ZOOM - LEFT -> CHANGE TFLIR MODE - RIGHT -> CHANGE DAS MODE
As usual, you can download the update from the side bar or by clicking HERE.
*** EDIT: I just realized that the cockpit model that went into the update did not feature the separate N1 and N2 needles as intended. Also the NX521 repaint had some minor glitches. I have updated the files to version 1.11 ***
Here is a small update to the S-211/M-345 package, mostly meant to address the incorrect behavior of the turn coordinator and the ball in the ADI. I also took the chance to fix a couple of minor things and add a couple of repaints. Here is the list of changes:
Version 1.11 - 14/12/2018
- Added separate N1 and N2 needles
- Fixed minor glitches in NX521S repaint
Version 1.10 - 01/12/2018
- Improved resolution of volt-ampere meter gauge
- Replaced engine exhaust texture with a more accurate one
- Fixed ADI turn rate indicator behavior
- Fixed ADI ball behavior
- Added Haitian Air Corps repaint
- Added NX521S repaint
- Added smoke effect (see notes)
- Fixed small glitch so that CRS could not be entered in digital cockpit versions
- Fixed small glitch in the JPATS USAF repaint
As usual the update can be downloaded from my Google Drive either from the side bar or by clicking HERE.
Here are two "patches" that will update the Eurofighter avionics and will also bring P3Dv4 compatibilty.
- EFAv109x32 is intended for use with 32 bit simulators (FSX SE, Gold and Acceleration and P3Dv1.x, 2.x and 3.x) - DOWLOAD HERE
- EFAV109x64 is intended for use with Prepar3D v4.x - DOWNLOAD HERE
*******************************
To install the patch:
FIRST you need to install the latest version of the Eurofighter package in the simulator of your choice.
You can get it from your distributor of choice (SimMarket, FlightSimStore, FSPilot Shop and PCPilotShop). Current version is 1.08.
To do this you simple direct the installation folder to the MAIN folder of the simulator you chose.
Then you should take the relevant .zip file (either the 32bit or the 64bit version) and drag and drop it to the /SimObjects/Aircraft subfolder.
You will be notified that a number of files will be overwritten, and you should accept it at the prompt.
********************************
CHANGES WITH RESPECT TO VERSION 1.08
- Implemented XML FCS controls (based on Jimi's gauges, courtesy of Karl Meindl) - autotrim, g-limiter and Aoa limiter
- Implemented new fuel management code (courtesy of Roy Holmes)
- Fixed minor bug in fuel weight display on MFD-3
- Implemented gangbar functionality in virtual cockpit
- Fixed minor bug in AoA Bracket display
- Fixed display condition bug by in STA 13 pylon when in VC
- Fixed model display bug in Meteor missiles when in VC
- Changed Low Height knob code so that is now operated by the mouse wheel and allows 10 ft increments
- Fixed bug that prevented route heading bug from showing while not in NAV mode
- Added afterburner notification to energy caret
- Added warning horn sound when canopy is moving
I have just released a new version of the Eurofighter Typhoon to SimMarket, FlightSimStore and PC Aviator. This is basically a "cleanup" release that restores Tacpack Multiplayer Signature and gets rid of some unnecessary avionic code... I also took the chance to add some repaints from the community.
The update will take a little to deploy - you should receive a notification from the distibutor of your choice in a couple of days in the worst case.
2017-05-15 Product update to version 1.08 - Restored Tacpack files signature for multiplayer
- Further tweaks to the control surface animations - Fixed bug preventing AoA bracket to show while in landing PoF - Cleanup of avionics code (should solve or at least reduce the "freezing" issue experienced by some users) - Added "500th Eurofighter Delivered" repaint, courtesy of Rob Skipworth - Added "Diecimila Ore, 4 Stormo" repaint, courtesy of Tim Brennan - Added "Tiger" repaint, courtesy of Antonio Diaz - Added "RAF 41 Sqn Centenary" repaint, courtesy of Rob Skipworth - A copy of this manual is now stored in the docs folder
***IMPORTANT!*** I forgot to "sign" the Tacpack files for multiplayer anti-cheating in the1.05-1.06 update to the Eurofighter... as result, if the server has anti-cheat enabled, you will be kicked out of the session. Please download the signed files (that must go into the main Eurofighter folder) from the side bar, if you want to use the updated Typhoon in multiplayer. Sorry for the inconvenience.
*** EDIT - A SIGNIFICANT BUG HAS BEEN DETECTED IN VERSION 1.05 - WILL BE FIXED IN VERSION 1.06 ***
A rainy Sunday is a good day for some "housekeeping" of my projects... so I have released a small update to the Eurofighter project which hopefully solves some of the problems detected in these first two weeks of deployment. There are still some issues to be solved, but given that my time for the Eurofighter in the next few weeks will be very limited, I decided to release it today.
You should receive an email notification from your distributor of choice that the installer has been updated to version 1.05. This is a full install that will overwrite all the existing files, so if you have installed additional repaints you may want to make a copy of your aircraft.cfg first. Changes are as follows:
2017-04-24
Product updated to version 1.06
- Fixed bug that made the elevon movement to be reversed
- Furtherly reduced excursion of canard motion
2017-04-23
Product updated to version 1.05
- Improvements to flight control animations
- Improvements to flight model stability in certain conditions
- Fixed bug which prevented external fuel tanks from being replenished in the configurator
- Fixed bug which prevented external fuel tanks from being replenished in in-flight refuel under Tacpack
- Fixed bug in TRK autopilot function
- Fixed bug in STA4 pylon visibility condition
- Adjusted position of guided bomb hanging from pylons
- Changed "Ready for Takeoff" condition so that Avionic Master is now set to ON
- Added missing white navigation light
- Fixed several bugs preventing correct frequency-to-channel Tacan conversion
- Fixed bug that made ZOOM IN/ZOOM OUT key functionality to be inverted in LDP controls
- Fixed minor bug in FUEL format
* UPDATE *
****
I have identified a small bug in v3.20 so that the right MFD was not completely functional. Also, power up sequence of the MFD restored to left first, right second. Patch files updated to v3.21
****
As some of you are aware of, some months ago I lost all the source files of my flight simulation projects - this makes very difficult for me to update them as frequently as I would like to - but still I am doing my best in order to fix as many bugs as possible, and increase the overall quality of my projects.
Specifically, for the F-35 I am (slowly) rebuilding the cockpit models - so that I can make some significant improvements to the VC enviroment. I have no firm schedule for this, as the Eurofighter Project has the priority. Still, I am not abandoning the F-35 and here is another update to the avionics.
As for the previous avionics updates, this is for P3D only. I will try to find the time to apply some of these changes to the FSX version too - although it is not officially supported as you know.
CHANGE LOG
Version 3.21
- Fixed bug in version 3.20 which prevented the right MFD to work as intended
- Restores MFD power up sequence: left first, right second.
- Fixed minor bug in the MFD Power up sequence
Version 3.20 (from version 3.16)
- Fixed a bug in all previous version that made it so that Air-to-air track no.3 was rendered in a wrong position on the radar screen
- As reported by user Ariel, changed the power up order of the MFD screens. Now the RIGHT MFD will power up first (on Battery power only) and the LEFT MFD will power up second (on generator power).
- Changed ENG page so that FF, HYD1 and HYD2 are reported as digits rather than "bars" - this should be the same as real life (reported by user Ariel)
- Changed FUEL page so that fuel quantities in tanks are reported in pounds rather than in gallons - again this should be the way it works in real life (reported by user Ariel)
Other changes already present in version 3.16 (with comparison to version 3.11)
- Fixed minor bug in FCS code
- Solved minor graphic flaw when the Function Access Buttons are SWAPped
- Restored "virtual speed brakes" indication in FCS page
- Implemented FAB-fuel function - fuel quantity, is now reported as magenta bars in the FAB section, Joker and Bingo are reported as white lines.
- Fixed position of transfer pumps in the FUEL page
- IPP switch now also drives engine starter (in reality, the switch has three positions: OFF-AUTO-START and should be spring loaded to the AUTO, in the sim it is just OFF or START)
- Left half of the MFD works on battery power only, Right half does not (as in reality) - when the generator is not working, the right MFD will turn off
- Increased startup time for both halves of the MFD to 15 seconds (as in reality)
- TFLIR and DAS now require generator power to run
- A/S and Tacpack radars will not work unless engine is running
You can download the update from Google Drive from the side bar on this blog or by clicking HERE.
The patch must be manually installed - to do so, simply drag and drop the folders in the zip file(namely F-35_MFD, FCS an Tactical) into the F-35A\panel folder.
Note that this must be done only in the F-35A folder BUT will affect also the -B and -C variants: the avionic code is aliased from the -A version for all the variants.
* UPDATE *
A FURTHER UPDATE TO VERSION 3.20 IS AVAILABLE
Following user feedback I have been working on small updates to the F-35 project. As some of you are aware of, the source files have been lost, so - while I am slowly rebuilding them - some of the cahnges requested cannot be implemented.
I will not have much time to work on the F-35 for a little while, so here is a small .zip file that contains some minor improvements to the F-35 avionics:
Installation: the .zip file contains two folders (F-35_MFD and Tactical) - copy and paste these folders included in the .zip file into the F-35A\panel folder and allow the existing files to be overwritten
The typical location is C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\SimObjects\Airplanes\F-35A\Panel\
NOTES: THIS UPDATE APPLIES ONLY TO THE PAYWARE F-35 VERSION FOR P3D - Do not use it on other versions, or in FSX!
Changes are as follows:
Version 3.20
- Fixed a bug in all previous version that made it so that Air-to-air track no.3 was rendered in a wrong position on the radar screen
- As reported by user Ariel, changed the power up order of the MFD screens. Now the RIGHT MFD will power up first (on Battery power only) and the LEFT MFD will power up second (on generator power).
- Changed ENG page so that FF, HYD1 and HYD2 are reported as digits rather than "bars" - this should be the same as real life (reported by user Ariel)
- Changed FUEL page so that fuel quantities in tanks are reported in pounds rather than in gallons - again this should be the way it works in real life (reported by user Ariel)
Version 3.16
- Fixed a bug in version 3.15 which prevented the air-to-air radar functions to work as intended in Tacpack
- Fixed minor bug in FCS code
Version 3.15
Oct-2016
- Solved minor graphic flaw when the Function Access Buttons are SWAPped
- Restored "virtual speed brakes" indication in FCS page
- Implemented FAB-fuel function - fuel quantity, is now reported as magenta bars in the FAB section, Joker and Bingo are reported as white lines.
- Fixed position of transfer pumps in the FUEL page
- IPP switch now also drives engine starter (in reality, the switch has three positions: OFF-AUTO-START and should be spring loaded to the AUTO, in the sim it is just OFF or START)
- Left half of the MFD works on battery power only, Right half does not (as in reality) - when the generator is not working, the right MFD will turn off
- Increased startup time for both halves of the MFD to 15 seconds (as in reality)
- TFLIR and DAS now require generator power to run
- A/S and Tacpack radars will not work unless engine is running
A quick post to officially introduce the new Eurofighter Typhoon project I am working on to people which may not have a Facebook account. The main scope of this project is to create a detailed Eurofighter model for use in FSX / P3DV2 / P3DV3 environment - including support of Tacpack for weapons functionalities. This is not an easy task as most of the data on the Typhoon is still classified. I managed to get my hands on some very detailed avionics documentation, but performance data is hard to find (and will be guesstimated). I also had the chance to test the EADS rapid-deployment simulator of the Typhoon... which was very interesting in terms of handling (although I have no idea on the actual dynamics accuracy as it is a simulator conceived for area familiarization).
Here are the main features I am working on:
- Highly detailed visual models (external and VC)
- Realistic (although guesstimated) flight model and dynamics
- Realistic avionics (at least for HUD and MFDs), and pilot interface including BAe Striker HMD Helmet
- Support for Tacpack weapons (AIM-9L/AIM-120/GBUs)
- Realistic procedures based on real-world checklists
Aside, I'd like to implement also other features...but these are kind of "nice-to-have" things...but I cannot confirm them at the moment:
- Support for IRIS-T and ASRAAM missiles
- PIRATE implementation (most likely for P3Dv2 / v3 only)
- "Naggin'Nora" implementation
- Custom sound package based on real-life audio samples
At the moment, the external model is almost complete...but still unfinished.
I do not think we'll have a Beta before this summer... so release may well be in August/September.
...below are some other screenshots of the latest build.
Now...some other things...
DCS Compatibility:
I have received several emails and messages asking for DCS support and long story short DCS support will not happen, at least in the foreseeable future. For one, I do not have the time. Then DCS does not offer an open, royalty-free and publicly accessible SDK and requires developers to be highly qualified and acceptance of very stringent requirements.
Note that this does NOT mean that you are entitled to try your own conversion and share them. Sure, you can do whatever you want for your personal use, but converting and than sharing the models and artwork or other stuff is not allowed (see the reasons why below...).
Other Simulators...and exporting my models:
I have also received requests to support other simulators (e.g. FlightGear and XPlane)...but again, I lack time and resources. Then there are a number of users that converted the data of my files and want to share them on the Internet. Again... THIS IS NOT ALLOWED - and it is explicitly forbidden in the documentation of my projects.
The main reason for this is not that I am jealous of my work or anything like that...but the fact that most of my project contain data and artwork from a variety of sources: there is a lot of work from yours truly, but there is also stuff from contributors and (most important) vendors. My models or parts of them are often based on commercial data which I paid for and it is quite expensive. You cannot use them in your projects - as it is a copyright infringment. Full stop. Project updates:
As usual, I am working on updates to all of my projects... I have spotted a minor flaw to the latest T-45C package, and I'll relase an update which will also contain some special files for cockpit builders. The Military Avatars package and the F-35 also need some bug-fixing... although they have very minor flaws, and there are no red-alerts.
Sooner or later I'll also need to release the long-awaited Viking update. Future projects:
A quick recap of other stuff I'd like to work in future... but God knows when I'll have time to work on it. And then I am an atheist... so this is more a "wish list" than actual projects:
MB.339 - I have an extrenal model 60% ready, but needs textures...and then there is no VC at the moment. On the good side, flight model and sound package could be reused from the MB.326.
E-2 / C-2 Package - I will soon have some news on this project...
F-14D Tomcat 2016 - I am not happy yet...
So...as you can see there is A LOT of stuff going on. Much more than what I can actually handle... So we'll see. For now Eurofighter Typhoon is the top priority.
Following the greatly successful release of the F-35 package for Flight Simulator X, here is a new version designed specifically for Prepar3D v2.5 (and above) with support of Vertical Reality Simulations Tacpack.
As the F-35 program progresses, a lot of infomation has been made available on the real aicraft - so it was possible to design a better, more realistic simulation of the F-35...and this package is an attempt to significantly improve the existing freeware version, bringing it to the next level of accuracy. Unfortunately, the development costs have been really high - therefore this package cannot be released for free. It will shortly be available for purchase on all major Flight Simulation portals (SimMarket, FSPilotShop and FlightsimStore).
Features:
- Improved pilot inteface and avionics, and based on the most recent videos of actual simulators used for pilot training
- New, high detail visual models based on professionally made meshes
- High detail texture sets, based on real aicrafts, for U.S.A.F., U.S.Marine Corps, U.S.Navy, Royal Air Force, Royal Australian Air Force, Royal Netherlands Air Force, Italian Air Force and Norwegian Air Force
- Improved modeling and texturing of the Virtual Cockpit
- Improved MFD functionality, including Air To Surface radar (ASR), Distributed Aperture System (DAS) imagery, Targeting and Forward Looking Infra-Red (TFLIR Imaging)
- Improved HMD graphics and functionalities
- Improved flight model based on latest pireps and pilot interviews
- Custom F-35 pilot figures for Avatar Mode are included as bonus feature for Prepar3Dv3
Minimum hardware requirements:
This is not a "lightweight" project - the complexity of the avionics and high detail of the visual models require a relatively powerful machine. We advise to use the package on a machine that meets of exceeds the following requirements:
- CPU: 4 cores, 3.0GHz or better
- GPU: Nvidia 660 or better, with 2Gb dedicated video memory
- RAM: 6Gb minimum
- Hard Disk space: 1Gb required
- Simulation platform: Lockheed Martin Prepar3D v2.5 or above. VRS Tacpack required for specific functions (see FAQs section)
Frequently Asked Questions: Q - Is this package compatible with FSX?
A - This package has been designed from the beginning for Lockheed Martin Prepar3D V2.5 + Tackpack, and leverages some peculiar features of this platform, specifically for the avionics. It is therefore not compatible with FSX - installing it in FSX will result in a non-functional MFD, and potential error messages. However, a patch is provided that installs an alternate, simplified MFD which is compatible with FSX:Acceleration, Gold and Steam Editions. With this patch the following functions will not work: TFLIR, DAS, ASR. Also, you cannot maximize portals to half-screen and the TSD display is the "old" one (less realistic and based on the FS9GPS). Note that due to the high detail of the 3D model, the fps performance will not be very high.
Q- Wait...but isn't your F-35 a freeware project?
A- Well... it was. Meaning, the FSX F-35 package is freeware (up to version 2.41). The version depicted in this page is version 3 - which is payware. The reason for this is that the development costs have been quite high - mostly to pay for the enhanced meshes for the new visual model. I am sorry but this project cannot be distributed for free.
Q- Well...how is this different from the freeware version?
In the past two years, a lot of new information and data about the F-35 has been made available to the public, and this package leverages this as much as we could. For one, the 3D models are much better, with more realistic and detailed textures. Also, the flight model has been improved. And the MFD and pilot interface have been vastly reworked: a lot of work has been put in making the look and feel of the MFD more realistic and implementing features like DAS and TFLIR.
Q- Is Tackpack required?
A- The package has been designed from the beginning to leverage some specific Tacpack features to provide a more realistic depiction of the F-35 avionics. If Tacpack is not installed, following functions will not work: weapons configurator, ordnance release, TWD, chaffs, flares, DAS imagery, TFLIR imagery, HMDS off-boresight symbology. Basically you can fly...and nothing more.
Q- What about P3D version 3? How is this different from the stock F-35 that comes with P3Dv3?
A- The "stock" P3Dv3 version is a simplified version I provided to Lockheed Martin (for free) as I was not happy with the previous rendition, but it is actually a much simplified version of this package.
The package will work fine in P3Dv3, but at the moment I am writing this Tacpack is not (yet) available...so Tacpack dependent function will not work. Once Tacpack becomes available, those functions will activate when Tacpack is installed (no need to reinstall the F-35).