Monday, July 25, 2011

Instructor cockpit



A couple of (unusally) rainy days and several requests...and the instructor cockpit for the Goshawk is almost done. It is not ready to be shown yet, as it is missing the textures, but it is coming along quite nicely - and shoul be ready by the end of the month.

Quite honestly, I'd prefer working on the new Lightning II or on the Tomcat... but it is true that the Goshawk without the instructor cockpit is somewhat incomplete. By the way the two cockpits are similar but not identical - and the unique controls of the rear cockpit will not be functional (as they either have no function in FSX -like the ejection seat sequence control switch- or too long/difficult to implement - i.e. the gunsight).


A note to repainters (if any): the rear cockpit will need an unique texture sheet and changes to the existing cockpit textures, but the outer model and its texture layout is unchanged.


Also, if I will have the time, I will also add a "Pensacola" Goshawk and an USMC repaint (as there is only one currently in the package).





Tuesday, July 19, 2011

Now that the Goshawk has been released...

Well, now that the Goshawk is done...I'm still working on the Goshawk. By my standards the T-45C has been an outstanding success so far as has been downloaded several thousand times in less than 3 days... still, a couple of observations set the spotlight on a couple of defects of which I was aware of... and I considered minor issues.
So, I'm still trying to fix some of the issues that still plague the v2.01 release... namely, so far I've already:
- fixed the sound bug while opening the canopy (by making the opening faster...trivial fix!)
- fixed the weird red reflection that happened sometimes (in the "glass" the separates the two cockpits)
- (almost) fixed the "stance" which was way too high. This is not as trivial as it may seem as involves quite a lot of trials and tweaks to make sure that the gear dynamics work properly in every condition, while landing on a carrier. At the moment it is not perfect, but the aircraft sits more or less in the way it is supposed to. Still...more tweaking to be done on this. Here is where we are right now:
I know that the most wanted improvement would be the addition of the instructor VC... but at the moment I cannot promise I will do it.
I will gather all the modifications and improvements I can implement before my summer vacations (that will start on August 1st) and release an update before leaving.

Also, as you might be aware of, I am working on two "remake" projects: the Grumman F-14D Super Tomcat and the F-35A Lightning II.
At the moment, it is really hard for me to tell what, when and even if they will be available... I am working on them, but I am also sitting on the fence for Micorsoft Flight. I think (and hope) that there will be a way to convert .X files into whatever format Flight will support (I guess it would be another iteration of the .mdl format...). Anyway here is the situation.

F-14D Super Tomcat: the external model, based on professional meshe, is 80% done and works quite well. The virtual cockpit will be a (almost) complete remake of the current one. I know that a working RIO station would be great...but that is far beyond the scope of the project. If I had the time, I would do it...but I don't.
At the moment, this project is likely to be freeware. I had to face some significant expenses for the 3D mesh, but that was covered by the donations and the income from the payware F-35. So, unless I incur in some unexpected events, it will be free. It may well take 5-6 months before a test release is ready.

F-35A Linghtning II - This, too, has been created starting from professional (and quite expensive) 3d meshes. I cannot say I do not like my current F-35...but it does not capture some of the details of the F-35 design. The problem, with this model, is that the original mesh is using way to many polygons...so the optimization work is long and tedious. What I have on the screen is quite amazing...but a lot of work is needed to make it run at an acceptable speed.
The current plan for this project is create a "production" model (albeit the picture shows the AF-1), improve the virtual cockpit (but most of it would be reused from the current one) and use the current flight model. So this project is mostly a visual improvement. Most likely this project will be payware - but as for the previous F-35, the price will be low.
As it is not a complete remake, I expect this to be flyable in late September.

Of course, every sentence above is subject to change... mostly depending on the Flight release date, characteristics and (mostly) the possibility to import/use my models in the new Simulator (which looks amazing IMHO)...

Wednesday, July 13, 2011

T-45C cleared to taxi and hold short



Yesterday night I've finally completed a T-45C build that I consider good for release. Not all of the bugs have been squashed, but most of them are - and I think the overall quality is much better than the test version. There are a lot of changes with respect of the Beta build, and all of them have been carefully evaluated and implemented. To name a few:

- There is a new, custom made collimated HUD courtesy of Jivko Rusev and Scott Printz. The new HUD is almost identical to the real one, and has a "gun simulation" mode. Also, Jivko provided code to have a working Data Entry Panel (Bingo, LAW, CRS and HDG can be entered in using the keypad as in the real plane)

- There are a lot of improvements in the virtual cockpit: more clickable switches, more functionalities, more accurate caution/advisory light systems, some minor visual details. It is still far from being perfect, but it is definitely better.

- The visual model is improved, too and now there are optional (cosmetic) bomb racks, baggage pod and a several repaints, including CoNA ones.

- The flight model is better, too, with enhanced engine dynamics, drag table and much more accurate landing speeds (once again thanks to Jivko).


So, it is ready for release - but I still need to update the manual, write the readme file, zip and test the whole thing etc. - I'll do that asap. I am not sure when, but definitely it will be within the next weekend.

Monday, July 4, 2011

Slight delay in the release of the Goshawk...





Well, I planned to release the Goshawk this weekend but I could not for several reasons - mainly because of the lack of time and also because I've been experimenting with some features that were not planned originally.


Unfortunately, there is no way for me to add the instructor virtual cockpit, at the moment - as it would take too much time. Maybe I'll include that as an update later on this year.

On the good side, the model has now a refined flight model and several enhancements to the 3d models (including cosmetic bomb racks and baggage pod), and a better virtual cockpit - which now sports a fantastic (and very accurate) custom collimated HUD by Neutrino.

I am not sure when I will be able to release it - I hope within few days, but this will be a very busy week for me, so I can't tell for sure...

Wednesday, June 22, 2011

Last call to download the Beta - and CoNA repaints!




This post is "last call" for anyone who may want to give a try to the Beta release. I will delete the download link tomorrow morning (European time) as that build is no more representative of the status of the project.

Aside here are two preview pictures of the Centennial of Naval Aviation retro schemes. I would like to do also the two special colors done by TW-2 recently, but I am not sure I will have the time.

Anyway, I'm (slowly) getting rid of as many bugs as I can - but I took the chance and rationalized the coding of some areas of the cockpit, which may ease, in future, the addition of new functionalities. In fact, some unplanned functions are already in place (like a more accurate operation of the launch bar lights).
Most of the recurrent complaints have been addressed, like the cockpit night lighting which has been completely redone (and looks quite good IMHO). Also, the flight model has been tweaked a little - and carrier landing paramters should be closer to the real thing (although I think that carrier landings will be slightly harder for most users).

Last but not least, Neutrino is customizing the HUD so that it will be much more accurate.

Should everything go as planned, the new release will be ready by the end of the month.

Wednesday, June 8, 2011

T-45C Goshawk for Flight Simulator X - Beta Test Work-In-Progress Report

This post is meant to be a repository and progress tracker for the public Beta Version of the new T-45C Goshawk for Flight Simulator X. The Beta dowload link can be found in the previous post of this blog, that is here:

http://indiafoxtecho.blogspot.com/2011/06/open-beta-release-placeholder.html

Please report bugs, issues and suggestions from the Beta release as comments to this post. I will update this post once in a while but I will review it almost daily for the next two-three weeks. The plan is to release the new Goshawk by the end of June.

EXTERNAL MODEL:



1) Main landing gear doors shape is inaccurate. The drawings I've used to cut the polygons were inaccurate in that area. STATUS: CLOSED. ACTION:None. The changes require to the 3D model would require too much time.

2) Aircraft is sitting too high on the ground. STATUS: OPEN. ACTION: TBD. The model previously was previously sitting much lower, but gear dynamics / animation had issues. Correct setting seem to work much better. Unsure to change it or not.

3) Evaluate addition of external loads. STATUS: open. ACTION: try to merge external loads from previous model and see how it looks and evaluate impact on frame rate. This is not a priority for me, but it would be a nice- to-have feature for some.

4) Remapping textures to allow "wrap around" repaints. STATUS: CLOSED.


5) Add missing details to the speed brakes. STATUS: CLOSED (modified 3d model).

POSSIBLE ADDITIONAL FEATURES:

External loads:

Bomb racks & baggage pod: it would be possible to reimport them from the old T-45C model. Visibility can be mapped to load stations or doors.

Repaints:

DONE:

- 165629 / A107 "Eagles" CO scheme
- 165088 / A109 "Tigers" CO scheme
- 167081 / B303
- A101 & B200 Centennial of Naval Aviation "retro" schemes

NEXT IN THE LINE:
TBD

UNDER EVALUATION:
- TBD Sabrehawk bird


VIRTUAL COCKPIT:

1) HUD parallax effect is buggy (sometimes does not return into its proper position). STATUS: CLOSED (FIXED - removed unnecessary animation of the view cone).

2) HUD missing "E" bracket. STATUS: CLOSED. ACTION: None. This project reuses standard MFDs and HUDs from stock Hornet. It may be possible to install the enhanced HUD from Neutrino and Scott Prinz as a third party add-on.

NOTE: Report from Neutrino shows that the view cone and projection plane should be change to properly apply the improved HUD -> I will modify the drawing accordingly.

UPDATE: First integration with new HUD from Neutrino was positive - and it looks really good!

3) MFDs bugs. STATUS: CLOSED. ACTION: None. Default MFDs from the stock Hornet seem to have issues with the Goshawk. MFD code should be redone from scratch, but I have no time for that and most of the pages and functions work correctly.

4) FF Indicator. Fix Pound-per-hour/pound-per-minute marking. STATUS: OPEN. ACTION: Modify texture..

5) Turn indicator, Aoa Indicator, Stanby Attitude indicator: add "OFF" flag if possibile. STATUS: CLOSED; ACTION: Modified 3d model, flag shape is not accurate but does its job.

6) Night lighting too bright (especially in DEP area). STATUS: CLOSED. ACTION: reduced considerably the night lighting map for the VC, DEP is now clearly readable - will evaluate dimming the flood light, too.

7) Engine instruments: Check in-game readings versus real values. If possible, modify readings to match the real ones. STATUS: OPEN. ACTION: TBD

8) Speedbrake lights are wrong in color. STATUS: CLOSED (FIXED - redone graphics and visibility conditions, also redone launch bar graphics and visibility conditions).

9) VVI needle not sitting at zero when it should. STATUS: CLOSED. ACTION: Fixed animation in 3d model, also got rid of a bug that made readings not accurate in certain conditions.

10) Fuel quantity gauge inaccurate. STATUS: CLOSED (FIXED - animation was mapped to the wrong variable)

11) MASTER CAUTION light turns on at 50% fuel quantity. STATUS: CLOSED. Action: new .xml code.

12) Tailhook lever animation: mapped to tailhook position rather than the handle. STATUS:CLOSED. ACTION: fixed animation association.


13) Tailhook warning light, 3d model moves during activation. STATUS: CLOSED. ACTION: New visibility XML code.

14) Check functionality and animation of all light switches. STATUS: OPEN. ACTION: check animation and mouse click areas

15) Reprogramming of all warning/advisory lights ongoing. STATUS: OPEN. ACTION: reprogram all the .xml code for the warning and advisory lights for more accurate functionality.

16) Add more conditions to the red/light launch bar light. STATUS: CLOSED: Green light turns off when N2 is above 95% (to achieve a "no lights" condition before launch as in real life) and red light turns on when launch bar is not retracted and plane is airborne.

17) BINGO values can be set correctly and are digested by the system, but they are not integrated in the Caution/warning lights. STATUS: OPEN. Action: edit .xml coding.


18) LAW value can be set correctly but shows only in the mouse information tag. STATUS: OPEN. Action: evaluate integration in the altimeter.


19) Altimeter cannot be set by the VC. STATUS: OPEN. Action: add mouse area for altimeter setting.

FLIGHT MODEL:

1) Catapult endspeed is way too high (above 200 kts). This is due to the fact that the Goshawk uses default catapult dynamics, which are set for the F/A-18 Hornet and cannot be changed (but can be overwritten by additional code). STATUS: CLOSED. ACTION:None from my side. This cannot be fixed without additional code - Sylvain will provide a standalone fix for this.

2) Approach speed and settings: monitor user feedback - IMHO the landing behaviour is.good (but not perfect) and does its carrier-training job quite nicely. STATUS: CLOSED. Vast majority of users is happy with the carrier landing behaviour, however it has been modified for more accurate AoA and speeds (most user will probably find that it is more difficult).


3) Engine settings at idle: engine idle should be around 55+/-2 %, also idle speed should not be able to move the a/c on the ground. STATUS: CLOSED (fixed engine dynamics and gauges animation).

4) Evaluation of several fixes/improvements to the flight model. Most users seem to have no issue with that - carrier landings are close and easy to do but not perfect. I am currently evaluating some changes - I know the flight model is far from being perfect, but I have too confess that I consider the current one to be quite good... hence, I will evaluate each and every change carefully. Flight models are sometimes tricky: you fix one aspect and do not realize you are screwing up others... STATUS: OPEN - ACTION: MONITOR

5) In general, flight emergencies are not managed correctly. STATUS: OPEN - ACTION: See if there is time for better emergency systems modeling - however, proper simulation of emergency procedures is beyond the scope of this project.

6) Landing gear damage threshold is low. Some users experienced damages to the landing gear while landing. The damage threshold was lowered on purpose to force users to perform smotther landings but, with new dynamics and more accurate AoA during descent, it is extremely easy to damage the gear. STATUS: CLOSED Gear stiffness increased to the same values of the old T-45.
MISCELLANEOUS & OTHER:

1) Flight manual paragraph numbering is not correct in chapter 10. STATUS: OPEN. ACTION: fix source document and pdf.


2) One user reported "click" sounds on the sound package. Cannot replicate that issue. STATUS: CLOSED. ACTION: none - I think the sound pack is quite good, although I am not an expert in this field. Much better than any default alias.

Color key:
Green - issue solved, or mitigated to the point is acceptable or not perceived by most users. Or a minor issue that will be present in the final build as it would require way too much work to be fixed, and does not spoil the general quality of the project.
Yellow -issue open, and could be perceived as product defect by many users. Awaiting action or investigation. Or issue open, mitigated to the best of my knowledge but will still be perceived as defect by users. Or issue open but appears easy to fix.
Red - major issue for most user that needs to be solved before release, or an issue with a root cause not identified as of today. Or the problem is beyond my knowledge or impossible or too difficult to solve.

Monday, June 6, 2011

Open Beta version release soon


The Beta build of the T-45 is ready (and it will be an open Beta), but I have decided to delay its release for a day or two as I am compiling its flight manual. It will be an 80 pages flight manual based on the first 8 chapters of the real T-45C NATOPS - and it will closely replicate its structure and its contents, with clear indication of the differences between the real and the virtual Goshawk. It will cover general information, systems descriptions, operating limitations, standard and special procedures and flight characteristics - but will not cover emergency procedures, all-weather operations, communication & navigation equipment and procedures and weapon systems. It is almost ready - just few more hours of work and its done...