Thursday, November 11, 2010

T-45C remake - first look at the 3d model


Just a quick post to show you the status of the T-45C 3D model. The image above is rendered - so the in-game look shall differ. I do not like to post rendered images as they may be misleading, but on the other hand, diffuse and reflection maps are far from being complete so, at the moment the model looks black when in-game.
As you can see the main things are there and working. Some areas still need texturing, but 60% of the work is done. The cockpit area is probably the least detailed for now, while some other areas may need some tweaking. IMHO it is much more accurate than the previous one. The major mistake is the shape of the outer gear doors, which are slightly too "pointy" - unfortunately remaking them requires a lot of work - so I'll probably live with them as they are.
That is it for now. I still have some difficulties in finding the time (and the motivation) to work on FSX these days. Honestly, in these weeks, when I come back home after a whole day designing new products on Pro/Engineer (which is my paying job) the last thing I want to see is the another 3D modeling software...

Tuesday, October 26, 2010

New simulation platforms: Microsoft Flight and Lockheed Martin Prepar3D

The past few days have been very interesting for flight simulation enthusiasts: from one side Microsoft has released a new video of Microsoft Flight, from the other Lockheed Martin is close to release the Prepar3D simulation platform, which is based on Microsoft ESP technology (that is basically the FSX engine).




Let's start with Flight. The last video released by Microsoft is the first one that shows what appears to be in-game footage (the previous ones were clearly pre-rendered CGI "teasers") and shows a Boeing Stearman taking off. It is very interesting because it seems to use an evolution of the FSX engine, with better shadows and some nice touches like the blending between the runways/taxiways and the sorrounding grass and ground (unless it is a photoreal texture, but I do not think so). Apart from that, it seems very similar to FSX, so it may well be that Flight is an evolution of FSX, with better and more efficient engine and better graphics - and hopefully good chances to have (some) backward compatibility. And, some more missions (with more attentions to beginners) and Live features. That is what I hope, at least.


Microsoft Flight website HERE




Another interesting take is Lockheed Martin's Prepar 3D. This environment is built upon Microsoft ESP simulation technology, which is basically Flight Simulator X. The interesting thing is that Lockheed Martin has added some features, like, apparently, better water modeling -including water depth and the possibility to go underwater e.g. for submarines- sensor modeling and better terrain modeling for continental USA. Priced at $499 it is intended as a semi-professional generic simulation tool, but it is basically an FSX-derivative and the add-ons seem to be cross-compatible.
Prepar 3d website is HERE.

Tuesday, October 19, 2010

Taking a break from FSX

I am sorry but I have to take a (small) break from FSX development.
Currently my job is absorbing much of my time - and honestly I do not want to spend the whole day in front of a computer screen.
I simply have no time right now - I hope things will get better in the next weeks.

Here is a the status of the projects I'm working on - and my thoughts:

F-35B - 80% of the external model is done - but the quality is not homogeneous, meaning that some areas look good while some others are barely acceptable. The fact is that it is extremely difficult to convert the model due to the high number of boolean operations I did (i.e. "cut and paste"). Each operation introduces and error - and some errors have been introduced by the mesh optimization algorithms I've applied...
In the end, I am not sure what to do. It is not good enough for release, but it is a little too good to go directly to the trashcan...

F-35C - As I thought, this is even more difficult than the -B. The first attempt in modeling the new wings looked ugly and was scrapped.

T-45C - This is looking very good. The new external model is much better - although it is only 50% done - and very efficient in terms of resouce usage. It is probably the best work I did in terms of compromise between visual quality and fps performance.

F-14D - The external model is almost done, although it still lacks wing animations. It looks great but it is a frame rate killer. As for the cockpit, I have not decided yet which part can be carried over and which ones should be redone. Redoing usually means better quality - but, of course, much longer lead times...

Right now I am thinking to close the F-35 projects (I've been evaluating some minor updates to the A model...but dropped them as nobody would have noticed) and work only on the T-45. But, as I said, I need to take a break for a while. I will keep you updated.

Monday, October 4, 2010

Back to work... project update

I finally came back home few days ago from a long (but very interesting) businness trip to the United States and I have to confess that, right now, I am struggling to find the motivations to work on FSX.It is not because of the recent announcement of Microsoft Flight. It is just the fact that add-on development requires inspiration. Even payware requires it, as, at present, my revenue for the F-35 is around 4 Euros per working hour. But again, the F-35 was a fund-rising initiative - this figure is just to give an idea of what are the earnings you can expect.
So, not much inspiration in these days. And Halo Reach and Fifa 11 on the X360.
Still here is an update of the projects I'm working on... In detail:

  • F-35A Lightining II - Finally some Air-to-air configurations images have been released to the public, sporting an impressive load of 12x Amraam + 2x Asraam... And I would really like to add this configuration to the F-35A, along with some other minor fixes. So, most likely a further update is inbound. Also, I've tried to add specular and bump maps to the cockpit model...and quickly overshoot FSX framebuffer limitations. There are workaround for this, like splitting the polys in different framebuffers as I did for external models, but this will impact the frame rates, so I'll probably drop this feature.

  • F-35B VTOL version -I've started making one, and it is not looking that bad. Will post some details in the next few days. Yes, I know IRIS is making one - but I simply could not resist. Then I have no idea when and if it will be finished.

  • F-35C CATOBAR version - I've started this one too...but blending a completely new wing to the existing model is very complex. The first attempt was really ugly. I will try again, but it is harder than I expected, so I am not sure it will ever be good enough for release.

  • T-45C Goshawk - Fuselage and wings 3d models are done and they are MUCH better than the previous one. I'm also trying to keep the polycount low with some success. Also I've redone the main landing gear and it is closer to the real thing (and finally retracts correctly).

  • F-14D Tomcat - Professional 3d data is looking great, although it is a frame-rate killer. I honestly have no idea when I will be able to complete it. Also, I've seen that Aerosoft has started their own F-14A project, which, for Tomcat fans like me, it is great news. I wish all the best to the Aerosoft team - I am sure that they can deliver a spectacular Tomcat. They are good designers and if their F-14 turns out to be as good as the F-16 I will surely purcahes it. As for my rendition...well, I am quite happy with it right now - but again it take a long time before it is ready.

  • Unidentified Aermacchi project - well, not much work so far. Likely to be the first Aermacchi for Flight (just joking!)

Thursday, September 9, 2010

F-35 update to version 1.15 available at SimMarket


The updated F-35A installation file is available at SimMarket.
In addition to the changes listed, I've also fixed a minor texturing mistake in the fuselage (close to the refuel doors).
IMPORTANT! To the recipients of complimentary copies: I did a mistake in the email with the download link - the password shall be typed ALL in LOWERCASE. Apologies for the incovenience.

Tuesday, September 7, 2010

F-35 Update to version 1.15 - almost ready


A quick update as I've changed my FSX priorities... Since I will leave for few weeks for a businness trip, I've decided to pack the latest improvements I did on the F-35 and release an update before leaving.
Do not expect any major upgrade... they are just few minor enhancements that otherwise would have sat on my hard disk for quite a while.

In detail:
- Emergency tailhook animation and geometry redone (should be closer to the real thing...or at least to my interpretation of the photos circulating on the internet... afaik, no clear images are publicly available at the moment I am writing)
- Vapor and whiskers effects redone - now they are less bulky and look better IMHO
- Afterburner effects redone - longer flame in stage 2 and much longer flame in stage 3...also better color and less bleeding
- Removed the big antenna from the top surfaces for "operational" model (such antenna does not show on the real AF-3, which is the first plane with complete mission systems... probably is replaced with an internal one).

That is it... I told you it was not much. I will probably send the files to SimMarket tonight or tomorrow.

Aside I just wanted to let all my fellow Italian simmers know that I'd love to make an Aermacchi MB-339. I do not consider the project dead yet - simply I do not have time to work on it right now.
In particular, I do not have much time to acquire and study the necessary documentation... it takes a really a lot of time.
But I promise that, once the new F-14 and T-45 are ready, the next in the line will be an Italian plane - most likely one from our beloved aircraft makers in Varese.

Monday, September 6, 2010

Projects update

Unfortunately for my social life and my hobbies, my "real life" job will absorb the vast majority of my time in the upcoming weeks - this means that a lot of ideas I had for my new FSX projects will be delayed or, most probably, cancelled. Businness is businness...


So, for what concerns FSX, I've decided to focus only on updates/remakes of the existing projects. Here is a brief overview of what I am working on:


T-45C Goshawk remake
I am very happy to see that my T-45C project has been appreciated so much by the community. However, it was my first FSX project...and I realize it could have been (much) better. So, as you can see from the image above, I am remaking it (almost) from scratch. I'll keep only the very best bits of the previous build - but at least 75-80% of the modeling will be redone.
The major difference is that now I have the T-45C NATOPS to work with, so the new Goshawk should be more accurate. The planned features are:
  • New, more accurate external model - with several optimizations for good frame rates
  • New, more accurate Virtual Cockpit for both pilot and instuctor seats (if possible)
  • Enhancements to the flight model to bring it closer to the NATOPS spec.

The current status of the project is well portrayed in the picture above... Fuselage and wings are done while I've started remaking the gears (kinematics in the previous version were wrong) and the interior details. All the textures will be remade, and this time most of them will be hand-drawn. I have no idea when it will be ready for its first flight.


F-14D Tomcat remake

Yes, yet another Tomcat version... it's an obsession. This time I've acquired professional 3D data to work with, hence the 3D model will be even more accurate. As I had to face a significant cost for the data, the chance is that there will be two versions: one will be a fully functional, pilot-only, time-unlimited freeware version - and the other could be a payware version which may have also the RIO cockpit and possibly alternate weapon configurations. But, this is just an idea for now. I have not made a list of the planned features of this project - even if, as you can see in the screenshot, a very preliminary build is already flying on my computer. And it is looking good, IMHO.

F-35 update

From what I know of the FSX add-on market, I think the F-35 release has been a good success, especially if you consider that the Lightning II is a very peculiar machine to model. From the feedbcak I've received, it seems that there are no major issues - but are few minor areas that may need some work. I am not sure when I will have the time to release an update - but most likely it will be in early October.

That's it for now - you feedback will be appreciated as always, but I'll be travelling for businness for the rest of the month...so it may take a while for me to reply.