Saturday, September 19, 2009

Some WIP hi-res Lighting II screenshots






Above are some screenshots of the F-35 AA-1 taken while I was testing the flight model. It is pretty hard to tell if it is "right", as, obviously, Lockheed Martin test pilots keep on saying it is an oustanding aircraft with excellent performance and maneuverability... but on the other hand, many "experts" in the internet are extremely critical on the plane performance - and the whole JSF project (I guess some of that hate comes from the fact that the F-35 will replace the F-16 which is an extremely successful and popular model)...
Anyway, I am pretty happy with the flight model. It needs some work but it is a good start.
The cockpit is suffering some delay... but I think it will be ready in 2-3 weeks.

Thursday, September 10, 2009

A Couple of F-35 Screenshots


Above are two in game screenshots of the F-35A Lighting II project I am working on. As you can see, the external model is almost complete - there is some minor "cleaning" to be done here and there, but it is done. While it is an highly detailed model, the graphics performance is not bad - in fact it is slightly better than the Tomcat. At present, the model depicts the AA-1 development bird, meaning the first "F-35" (and not X-35) even built. At the moment I am writing it is also the only CTOL bird actually flying, as all the other prototypes undergoing flight test are F-35Bs (VTOL). The only major "artistic licence" so far is that the if you open the weapon bays, you can see two AIM-120 and two JDAMs - but all the pictures I've seen so far of the AA-1 were showing mock ordnance.
The design of the real AA-1 has been subject to major weight-saving oriented improvements, so that the AF-1 and following CTOL prototypes will have a number of design changes. While, at present, AF-1 has been "rolled out" several months ago there are not many pictures of it on the internet, but its first flight should not be too distant... so that more information will be available - the plan being, of course, add the AF-1 to the package (or a "production" model). A third model would be a production model with external loads (there are pictures of a BF bird on the gorund with a pretty impressive loadout).
At present, my project will be focused on the F-35A - and my current target is complete the AA-1 model. While the F-35B (VTOL) is an extremely interesting machine, I am not currently working on it - mainly because IRIS is working on such model and because I prefer quality to quantity - considering I am a one-man team it is mandatory to keep the size of the project reasonable.
While it may not be evident at first sight, the F-35B fuselage is much different from the F-35A.Nose, wings and tails are almost identical - but almost everything else is different.
On the opposite, the CATOBAR F-35C fuselage geometry is close to the F-35A (main differences being the modifications to the nose gear, refuel probe and tail hook) but the wing is completely different: it is much bigger, and has a folding mechanism and spoilers.
So, making the -B and -C models starting from what I have would be surely doable - but it would require some major redesign of several areas so, for the moment, I am sticking to the F-35A - and I will do my best to achieve a good quality level on that before making any further step.

Monday, September 7, 2009

Firefighting and spectacular flying

Fire on Monte Moro, over Quinto and Nervi - at the Eastern limit of Genoa. Due to the exposure, this picture is overly dramatic. The fire is very large and quite close to the houses, but thanks to the hard work of the firemen, there has been no risk for the population.


At the moment I am writing, two Canadair CL415's and one S-64 Skycrane are flying in a vast firefighting operation just above my house.
In the past 24 hours a fire has burnt most of the woods in the Eastern part of Genoa, requiring a major effort by firefighters who have been working continuosly. There seems to be no risk for the the population, as the fires nearby the inhabitated areas have been extinguished - so it is possible to admire the spectacular flying of the Canadairs and the Skycrane collecting water from the sea and immediately dropping it on the nearby hills, without worrying too much for people's safety.

The Canadair is really an amazing machine. It is an usual guest at the local airport during summer and I've seen its demo in several airshows - and its maneuverability never fails to impress me. Seeing it landing on the water is simply spectacular - and it is even more spectacular seeing two of them in action together with the Skycrane. It is also a machine that would deserve more attention in FSX. Massimo Taccoli created an excellent FS2004 freeware model (link below) but afaik there is no triple-A FSX native model so far... But do not start asking me to do one, as my agenda is full...
Skycrane is also impressive, as it is considerably larger than the average chopper - and surely much larger than the ones that usually populate the sky over Genoa.
Kudos to the aircrews and the firemen for their courage, skill and professionality - they acted promptly so that there has been no major incovenience to the population (apart from a blackout and a traffic-jam, of course) - and the only trouble I had was to clean my scooter from the ashes before going to work.
EDIT: I've just read in the news that the Canadairs were 4 and not 2 - I can only imagine the level of training and coordination required in such a scenario.

Monday, August 24, 2009

Reinstalling Windows, FSX and the SDK

Windows 7 performance assessment of my computer - My nerd side is relatively happy but needs a new super-fast hard disk to match the rest (...and I'm pretty sure FSX will still be sluggish :-) )

Unfortunately I had to face the failure of one of my hard disks - I had a backup of most of my source files, but I lost some part of my work on the F-35 and few minor tweaks of the F-14.

On the bright side, this forced a much needed system cleanup (format of the main HD and clean install of Windows XP, FSX and its SDK)... And the reason why I am writing this post is a "pro memoria". It is not the first time I do this, and I always face some difficulties in having the FSX modeling SDK work. It really annoying - and I know that some people approaching the SDK are let down by these issues. On the other hand, other persons do not have this kind of issues - which makes the whole thing even more frustrating for those who coul not manage to make the modeling SDK work.

If you follow the SDK instructions correctly - and they are correct! - you may still be unable to compile a model...for several reasons.
So, I am writing down all the "undocumented" steps you may need to take to make the modeling tools work (either 3D Studio or Gmax) with FSX.

  1. In the international options you must have the numbers set in the "American way" that is a "dot" should separate the integers from the decimal, while the "comma" separates the thousands (e.g. 113,123.75) - this is the opposite of the "classic" Italian setting - for example. This may create issues in .xml files
  2. Download and install the .NET FRAMEWORK 2.0 - If you do not the FSX exporter DLE will not work (and appears as "missing" in the modeling tools). .NET was not installed after my clean and genuine Windows XP SP2 installation
  3. Download and install the DirectX 9.0 SDK - otherwise XtoMDL will not run (Note that the DX9.0 SDK version is NOT the same as the "regular" one)
  4. Now you can complile your modeld and be happy

By the way, I've also installed Windows 7 64 bit, just for curiosity, and it seems to work fine. Given that, on my machine (i7920 and X295), Vista 64 bit made FSX run smoother (in DX10) than XP (by almost 9-10 fps with the same settings!), Windows 7 seems to work really good. Time for a OS upgrade? Not sure - may be some of my development tools don't work... Still, the new Windows seems good.

Monday, August 17, 2009

Updating the F-14D flight model

Just a quick note about the F-14 dynamics: I know that v1.00 dynamics are not that good - possibly with the exception of carrier operations. They were developed with carrier ops in mind, and relatively late in the project... and there are some major mistakes.

As I had received a "strong" negative feedback from one user, which was right in many respects, I decided to redo the dynamics by scratch. You know I take criticism seriously (well as seriously as it is reasonable for a videogame)... Long story short, a new flight model is being tested and it is not as bad as the previos one - I will release it shortly.

Friday, August 14, 2009

Few more screenshots of the Lighting II

F-35A for FSX - external modeling is almost done

A preliminary flight model is in place - and seems to work fine, provided that, of course, some of the data are estimated.

Most animations are implemented and seem to work correctly.

A couple of sleepless nights (for wrong reasons) meant significant progress in F-35 modeling. Outer model is almost done - everything is modeled,textured and animated with the exception of the weapon bays, the refuel receptacle and the special effects. Work on the virtual cockpit is just started - but modeling shoud not take much time as the F-35 'pit is extremely simple from the geometric point of view.

Monday, August 10, 2009

F-35 Lighting II - first screenshot

F-35A AA-1 over Fort Worth NAS (FSX - Scsney is MegasceneryX Dallas/Fort Worth)

As today is an unusually rainy day here in Genoa, I finally had the time to complete the main texturing of the F-35A model I am working on - so here is a picture. I'm posting just one image since the modeling is not complete (cockpit and weapon bays) and several parts are untextured yet (landing gear, part of the cockpit - and weapon bays of course). Basic animation is working - but it will be redone with custom sequences.

All the main textures are photoreal and up to 4096X4096 in resolution...this means you will have to modify the config file to allow for large textures....and this also means that the model takes a little longer to load.

For now, I'll stick with the AA-1 model (CTOL development aircraft). BF-1 (VTOL) and CF-1 (CATOBAR - rolled out few days ago) are not completely ruled out for now, but they are not scheduled so far. Albeit similar, those models differ substantially from the CTOL version...and unfortunately the differences are in critical areas for the 3D model... Besides, Iris Simulations is working on an F-35B...

I'll probably add a production model - provided that I will get reliable information on the changes planned to the AA-1 design (e.g. I know they are planning to change the nose gear door to a split one, and I think they are porbably moving the auxiliary exhaust nearby the engine nozzle from the top side to the lower one - my guess based on the fact that both B and C protos have in there).

As for a release date...it will be done when it will be done.