Wednesday, July 30, 2008

T-45C Goshawk for FSX update

Unfortunately I could not find the time to complete the Goshawk in July as I've planned... The external model has been slightly improved and it is now 100% done. Some more work is needed for the Virtual cockpit... I hope I will be able to release something in September. In the meantime, here are few screenshots.

T-45C Goshawk approaching a carrier

T-45C Goshawk in flight

T-45C Preparing to land on a carrier

Tuesday, July 29, 2008

MB339PAN Work in Progress

In the past few months, I've received several appreciation e-mails for the Fs04 MB339 PAN "Frecce Tricolori" I've released several years ago.

Being Italian, this plane means much to me. I think that the Frecce Tricolori, our beloved national Aerobatic team, is one of those things that make us Italians feel proud of our country - like Ferrari cars - despite the problems our country is facing.
First, I'd like to say "thank you" to all those people who have downloaded and appreciated my efforts.

Second, I'd like to answer to the most recurrent question that is:"What about a FSX version?

Well, of course I've been working on it. Compliling an FSX version using gmax (the modeling tool I've used for the FS04 version) should be a relatively small task. Basically you need to create new FSX materials, assign them to the parts and tag the new animations. Not a big deal.

Still, gmax is an obsolete tool now. There are several reasons why you'd prefer to have the source files in 3D Studio Max, first one being the fact that .max can be converted to other file formats very easily (that means you can reuse your source on any new version of Flight Simulator - andlmost any other game that allows user-created models).

So I've decided to start a completely new project in 3D Studio Max. The base mesh for this project is Massimo Taccoli's excellent 3d mesh (thank you Massimo!) he built for FS2002 / 2004.

My intent is merge the best of my 339 with the best of Massimo's one and add completely new textures (highest possible definintion and with self shadowing and bump mapping).

As a side note, should anyone be interested, *IT IS* possible to convert gmax models to 3ds...well, at least partially. This is done using Quake 3d file format as interchange file format. Still, it is a long process as you have to split the model in small bits. While the textures coordinates are usually preserved, animations and materials are lost. And in most cases the geometry needs some manual fix.

These are a couple of screenshots of 3D Studio Max wip. I really cannot tell when I'll have the time to work on this. My first priority is complete the Goshawk. Then I'll switch to the 339.
3Ds Max Model - Work in progress

Wednesday, April 30, 2008

T-45C Goshawk FSX in-game screenshots

T-45C Goshawk apporaching a carrier

T-45C Goshawk flight testing near Patuxent River NAS

Showing the animated parts

Cockpit preview - some more work needed

All the screenshots above are taken directly from FSX with DX10 preview, with no editing except border cropping. The external model is complete, but the cockpit needs some more work (basically the main panel is done, but the rest is far from being complete). By the way, the plane wll feature only the virtual cockpit. 2D cockpit will be limited to HUD (as the Acceleration F/A-18) . Also, virtual cockpit will only have partial functionality: only the main instruments will be working. On the good side, everything will be in 3D, including the gauges.

Tuesday, April 29, 2008

T-45C Goshawk for FSX Acceleration

Boeing T-45C Goshawk for FSX:Acceleration (1080p trial render)

Boeing T-45C Goshawk for FSX:Acceleration (1080p trial render)

Above are two renderings of the main project I'm working on in these days. It is a Boeing T-45C Goshawk model for Flight Simulator X Acceleration. The T-45C is a carrier capable version of the British Aerospace Hawk and it is currently employed by the U.S.Navy as jet trainer for strike fighter pilot candidates.

The main features of this project will be:

- FSX-compliant external model, including bloom, self shadowing and bump maps

- Full virtual cockpit, with 3D gauges, MFD and HUD. Due to several constraints the cockpit will only be partially functional. HUD and MFD will be aliased from FSX:Acceleration F/A-18

- Full FSX:Acceleration carrier CATOBAR compatibility

Actual screenshots and a preview of the cockpit will follow soon. I may need beta-test pilots in the near future, so, if you're interested to help, keep visiting this blog.
For those who may be interested, the model has 80.000 polygons. The images above took 40 minutes to render on a Athlon 64X2 6400, 8800GT, 4Gb RAM machine.

India India Alpha Foxt Echo

Hello world. My name is Dino Cattaneo and this is India-India-Alpha-Foxt-Echo, a blog about my flight simulator projects and flight simulation in general.

Some Flight Simulator users may remember my name from my previous freeware works. I began developing small projects (repaints and panels) for Flight Simulator 98 several years ago and then moved to full scale aircraft modeling for FS2000, FS2002 and FS2004 and now Flight Simulator X.
My most successful project to date is a freeware F-14 Tomcat for FS2004 which won the FlightSim Developer Award and, in its various versions, has been downloaded more than one hundred thousand times.

I am a 34 years old mechanical engineer working in Genoa, Italy, for a company that manufactures electrical components (some of which are also employed on actual civilian and military airplanes). I've always been an enthusiast of aviation, videogames, engineering, computer science and technology in general so it is obvious that flight simulation (and flight "games") always attracted my attention.
I still remeber myself playing a Boeing 737 "simulator" on Commodore 16 (my first computer), and then Flight Simulator II, Aces, Red Arrows, Solo Flight and F-15 Strike Eagle on Commodore 64, then F/A-18 Interceptor, Fighter Bomber and Stealth Fighter on Amiga and then Falcon 3, Flight Simulator 4, Flight Unlimited and F-14 Fleet Defender on my first PC (a 386DX 40Mhz with 40 Megabytes hard disk!). Lots of fun.

In 1995, thanks to the financial and moral support of parents, I was lucky enough to get a Private Pilot Licence (now expired) at the local aeroclub flying on Aviamilano P.19, Socata TB9 Tampico, SIAI-205 and Piper PA-28 Arrow. Lots of fun.
By the way India-India-Alpha-Foxt-Echo is the plane on which I earned my "wings".

Also, after my engineering graduation, I've served as desk-flying Airman in the 46th Air Brigade of the Italian Air Force (military service was still compulsive in Italy at that time). I cannot say it was lots of fun but it has not been a bad year either. And I had the chance to see a lot of planes which was great.

Well, here we go. In this blog I will show you the progress of my flight simulator projects and share my thoughts about flight simulation and flight games in general.