One of the most trickiest points in modeling a carrier-capable FSX:Acceleration plane is to have an animated launch bar.
This feature is not properly documented in the FSX:Acceleration SDK and there is almost no way you can guess the missing information.
I've found the answer on this post:
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?num=1200594224/1#1
Basically you need to:
- delete the "launch assistance" entries in the aircraft.cfg file if any. If they are present the bar will work but will not be animated.
- make the attachpt_Launch_Bar_Lug and attachpt_Launch_Bar_Pivot objects in the modeling tool. Note that their position shall influence the force application during launch. You may need to tweak them a little. In my case, if I put them in the "actual" place, the plane crashed into the deck during launch. I had to raise them a little.
- Assign empty attach attach points launch_bar_lug and launch_bar_pivot (pivot is where the bar connects to the gear, lug is where the bar connect to the catapult).
- Right click on those objects and edit the XML code and remove the suffix "_whatevernumber" - I'm not sure this step is really necessary
- Animate the launch bar keyframes 0 - 200 where: 0 is gear in, launch bar retracted; 100 is gear out, launch bar retracted; 200 is gear fully compressed, launch bar attached.
- Assign the animation launch_bar with Aces tools.
The procedure above should work on both 3D Studio and gmax. I'm sure the link above is much clearer than my description.
Who knows where to download XRumer 5.0 Palladium?
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